Dying State: QoL Change
Prologue
Remember that moment when you're about to heal a dying survivor into the injured state? Let me guess... They didn't recover for some reason, right?
Dying State
Whenever you're not crawling, you'll start recovering without the need to press a button. If you can fully recover, you'll stop recovering at 99% and you'll also receive a button to recover to the injured state.
Also, this isn't necessary, but can we have a VFX that gets progressively worse as you get closer to bleed-out?
Epilogue
Overall, this should help survivors recover more efficiently. Hope you will agree with my suggestion! :)
Comments
@Sairek
If you can fully recover, you'll stop recovering at 99% and you'll also receive a button to recover to the injured state.
Edit: Where did you get infinite Unbreakable at? ๐
Please no VFX that becomes worse the more you bleed out. I absolutely don't like it when my screen is covered with effects.
So you recover automatically up to 99%, after which you can press a button to get up.
Sounds way beyond QoL.
@Boss
He means that IF you have unbreakable or no mither, you'd have to press space to stand up after the bar automatically filled up to 99.9%
If you dont have "recover"perks, it would stop at the 95% marker.
Aha, that's good then.
I honestly can't tell how many times I lost a game because that survivor didn't freaking recover.
@NoShinyPony
It's not going to be that bad, just something like old BT where your screen gets drained of color. :)
@NMCKE Meh! Leave my screen alone! ๐
I'm for this idea.
Also, I assume that with Tenacity, you will always be constantly recovering regardless of whether you move or stay still.
So basically you'll recover without having to do anything?
Eh, seems like it might be an alright change.
@NMCKE Btw, it's a lil late, but my apologies.
That "If" went right over my head.
@Boss
It's okay, I'm guilty of that too. :)