Dying State Revamp:
Bare with me, these changes may look bad on paper.
Bleed-out Timer (crawling): 2 minutes
Bleed-out Timer (Idling): 4 minutes
Animation: More blood will appear on your screen as you get closer to bleeding out while things slowly turn black and white.
Recovering: 32 seconds
Recovering is an automatic action, you'll gain recover progress by remaining idle.
Recover Cap: 90%
Whenever you recover past 90% with help of a perk or teammate, you'll enter a 3.2 second animation getting off the ground while you finish recovering to 100%. This time can be shortened to 1.6 seconds if another survivor is there to help you. Note: It takes 3.2 seconds to reach 100% from 90% recovery.
Critically Injured State:
If you're about to bleed-out and you're the last survivor, you'll automatically recover to the critically injured state. While critically injured:
- Everything will be displayed in black and white while the corners of the screen are blurry.
- Suffer the same effects as if you was injured (Example: Grunts of Pain, leave blood trails, and awkward movement).
- You cannot heal yourself and your movement while running will appear as limping (but you do not suffer a movement penalty).
- Any damage that would otherwise put you into the dying state will instead kill you.
Left Behind will grant the effect above at anytime while increasing both your opening speed and collapse timer by 30%/40%/50%.
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