Bloodlust Changes
Prologue
From what I have heard, Bloodlust is a compensation mechanic for the killer when they get bad map RNG. Therefore, I'm going to change the status effect to match that description because there are some scenarios where it doesn't compensate the killer correctly.
Bloodlust Changes
- Lose Bloodlust when the survivor you have chased the most drops or vault a pallet.
- Bloodlust now offers a 10% vault speed increase per tier.
Review:
Lose Bloodlust when the survivor you have chased the most drops or vault a pallet.
I think this is fair because Bloodlust is supposed to compensate the killer when they get bad map RNG. Pallets are not bad map RNG, they have been adjusted plenty of times and I can now say they are balanced, especially when the developers are taking a new direction with pallets. It's just ridiculous when Bloodlust makes pallets a death zone for the survivor because the killer doesn't want to mind game or can't mind game correctly.
It also feels awful because as the survivor, you don't feel like you been outplayed at all โ the speed Bloodlust gives makes it impossible to outplay the killer and thus, you feel cheesed.
Bloodlust now offers a 10% vault speed increase per tier.
I notice when the killer does get bad map RNG, Bloodlust does not do anything against strong vaults because they waste too much time in the vaulting animation. This is why Haddonfield wastes so much time for the killer because they are vaulting all the time. Hopefully, this change will make a difference against killers who get too many strong vaults.
Epilogue
Any feedback is greatly appreciated, and honestly, this can benefit both sides by making the game a healthier experience for everyone! ๐ค๐
Comments
Great suggestions!
Bloodlust atm is just a safety net at unsafe pallets. If a survivor can read a killers mindgames enough times at an unsafe pallet, they'll eventually get hit because the killer just becomes so fast that they can just run around the loop until they hit you.