Perk Suggestions

Prologue

In this thread, I will buff 5 killer and 5 survivor perks to make them more viable for both sides. My goal is to add variety, but not force a new meta in the game.


Number Buff: I simply increase the current values of the perk.

Addition: I keep the current effects of the perk, but I add more effects to the perk.

Rework: I rebuild the perk from the ground up, but I keep the basic concept of the perk.


Killer

Dying Light (Number Buff)

  • Obsession no longer gains bonus altruistic speed.
  • Each token grants a 3%/4%/5% debuff to repair, healing, and sabotage speed.
  • Debuffs from this perk cannot stack with other debuffs.


Thanatopobia (Rework)

  • Injured survivors suffer a 3%/4%/5% debuff to repair, healing, and sabotage speed.
  • This penalty increases to 20% over 120 seconds.
  • Debuffs from this perk cannot stack with other debuffs.


Tinkerer (Rework)

  • Survivors within an 8 meter range to a generator with the repair progress of 85%/80%/75% or higher will suffer from the Oblivious status effect.
  • Generators with a repair progress of 85%/80%/75% or higher will be highlighted in yellow.


Hex: Huntress Lullaby (Addition)

  • Keep it's current effects.
  • Perk starts the Trial inactive.
  • Upon being destroyed, this perk activates for the remainder of the Trial and can now gain tokens.


Beast of Prey (Rework)

  • After being within a 24 meter range to a survivor for 30/25/20 seconds, lose your red stain until you are out of range.


Survivor

Solo Survivor (Rework)

  • When further than 48 meters to the killer, you are completely invisible to the killer's perspective.
  • Each survivor sacrificed or killed grants a token.
  • Each token strengthens this effect by 4/6/8 meters.
  • Perk lights up when you are invisible to the killer's perspective.


Object of Obsession (Addition)

  • Keep it's current effects.
  • Must be crouching while looking in the killer's direction to reveal each other's aura.


Boil Over (Addition & Number Buff)

  • Keeps the hook aura effect.
  • Recovery progress is converted into struggle effects (not struggle progress) at a 50%/75%/100% conversion rate.
  • Removes all hook auras for the killer.


Steak Out (Number Buff)

  • When within 32 meters to the killer for 15 seconds, receive a token up to a maximum of 3/4/5 tokens.
  • You won't know how many tokens you have.
  • Perk will light up if you have tokens remaining while performing an action that has a skill check.


Mettle of Man (Rework)

  • Perk activates when you take 2 hits while the killer is carrying a survivor.
  • While active, any attack that would put you into the dying state will be delayed for 40/50/60 seconds.
Tagged: Trusted

Comments

  • Couple questions/points

    Thana: wdym with "This penalty increases to 20% over 120 seconds."?

    Lullaby: So basically another haunted grounds?

    Beast: i feel like 30-20 seconds is way too long.

    Sole: im guessing every death makes it go down right? (So 40,32) Also, by "inviaible to killer perspective" you mean completely invisible or still aura?

    Boil: how exactly would that work? "Recovery progress is converted into struggle effects (not struggle progress) at a 50%/75%/100% conversion rate."


    Rest i like, pretty good ideas!

  • @Milo said:

    Couple questions/points

    Thana: wdym with "This penalty increases to 20% over 120 seconds."?

    Lullaby: So basically another haunted grounds?

    Beast: i feel like 30-20 seconds is way too long.

    Sole: im guessing every death makes it go down right? (So 40,32) Also, by "inviaible to killer perspective" you mean completely invisible or still aura?

    Boil: how exactly would that work? "Recovery progress is converted into struggle effects (not struggle progress) at a 50%/75%/100% conversion rate."

    Rest i like, pretty good ideas!

    Thana: wdym with "This penalty increases to 20% over 120 seconds."?

    When you are injured, you will suffer an increasing penalty to repair, heal, and sabotage speeds that starts at 3%/4%/5%. If you don't heal for a while, this penalty will max out at 20% within 120 seconds of not healing.


    Lullaby: So basically another haunted grounds?

    Yes, if it's going to be a Hex.


    Sole: im guessing every death makes it go down right? (So 40,32) Also, by "inviaible to killer perspective" you mean completely invisible or still aura?

    Yes, increasing the meters would make the perk weaker.

    I mean completely invisible to the killer, this will help the last survivor get away with things they would normally not get away with.


    Beast: i feel like 30-20 seconds is way too long.

    How does 40/35/30 sound? :)


    Boil: how exactly would that work? "Recovery progress is converted into struggle effects (not struggle progress) at a 50%/75%/100% conversion rate."

    If you recovered to 95%, when picked up by the killer, your struggle effects will be 95% stronger than normal.

    95% is 20% more than the current Boil Over. :D