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AntiJelly

AntiJelly

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AntiJelly
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  • Current Play With Your Food - You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your movement speed by 3/4/5% . Each offensive action spends one Token. The Killer can only be obsessed with one survivor. reworked play with your food - You become obsessed with one Survivor
    6 comments 52 views last activity
  • 8 comments 112 views last activity
  • Reworked the character collision in the basement stairs to prevent hostage situations. Did you reduce the circumference of the survivor hitbox, or the killer hitbox? Or did you just increase the size of the stairs? This could have major impacts, and I'd just like to know.
    7 comments 292 views last activity
  • What are your top five bruh moments in dead by daylight?
    21 comments 122 views last activity
  • Current Play With Your Food: You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your movement speed by 3/4/5% . Each offensive action spends one Token. Only one Obsession per match. Reworked Play With Your Food: You become obsessed with one Survivor. Your terror radius i
    13 comments 82 views last activity
  • There's so much suspense! What could it be? Licensed cosmetics? Crazy new balance stuff? Merch? The possibilities are endless! The minutes feel like hours! The hours feel like days! THE SURPRISE IS HERE! https://forum.deadbydaylight.com/en/discussion/58915/cosmetic-reveal-mid-chapter-2-7-0#latest
    155 comments 6,055 views last activity
  • Is there an entity speak rosetta stone somewhere? It's almost the third anniversary of DBD and we still have nothing on the entity speak on the marked anniversary weapons or that one map add-on.
    4 comments 62 views last activity
  • Revision 6 Additions: Grammar/consistency/formatting fixes A good ranking system A table of contents TL;DR at the bottom This is probably what will be my final addition to my long running series of posts, My "How to Fix Dead by Daylight" Plan. Table of contents 1 - Introduction 2 - Overview 3 - Generator Rework 4 - Ranking System Changes 5 - Death Efficiency Problem 6 - Perk Ch
    15 comments 562 views last activity
  • Why did the devs revert the pallet distribution amount? There are TONS of pallets now. It's not even funny. It's like the amount of pallets during 1.5.0.
    10 comments 142 views last activity
  • What is your opinion of the Obsession mechanic? Do you love? Do you hate it? Is the mechanic in a good position as is, or should there be more? What is the ideal Killer Obsession perk? The ideal Survivor Obsession perk? What do you think the future of the Obsession mechanic should be? What would you do with it?
    5 comments 52 views last activity
  • The devs have a really full plate right now. They're working on dedicated servers, a Switch port, performance enhancements, entire character reworks (Freddy/Legion rework & Add-On passes), along with keeping up consistent bug fixes and new chapters. I'd assume the devs will have much much more time to work on game balance AFTER the Switch & Dedicated servers release around mid to late
    7 comments 82 views last activity
  • Just played at least 5 matches in a row last night, as a survivor in rank 12, on Xbox. Every single game both my teammates and the killer were either white rank or red rank. Never my own. How is this a better matchmaking? This just creates a worse experience, because now the system is blatantly pairing higher skilled players with lower skilled ones.
    1 comments 32 views last activity
  • This week or next week? Whaddya think?
    7 comments 162 views last activity
  • There are a handful of changes that should happen to make the Plague attain a little more pressure without tedious gameplay. These are my three ideas to make that happen: Survivors should spread the infection at all stages. Not just 100%. The purpose of the power in my mind is similar to the Hag's, a sort of area denial, and survivors usually aren't going to be 100% infected for that long. This
    3 comments 82 views last activity
  • I'm a console user and I don't get to see the cool stuff :(
    Mod
    12 comments 1,182 views last activity
  • It's running Dedicated Servers with an average of 7 players total online. What is BHVR's plans with it? What were their initial intentions for the game? Just wondering if anyone happens to know.
    3 comments 32 views last activity
  • Revision 5 Additions: Bringing Killer add-on gain to the same level as survivor Making the BP grind less rough (Both sections at the bottom) There would've been more, but some things take time. Lots coming for revision 6! Hello everyone! I have been playing Dead by Daylight for over one year now, (Since last August) and I have thought very long and hard about what makes Dead by Daylig
    3 comments 32 views last activity
  • This is an ever-expanding compendium I'm keeping of all the big things that have been removed from, or reworked out of the game! 3 blink 4.6m/s movement speed Nurse Unhook rubber-banding Vacuum pallets Actually infinite cow tree Unrelenting+STBFL machine gun build Insta-blind flashlights Huge Pale Rose Wraith didn't have a bell Killers could switch powers bug The terror of t
    86 comments 2,213 views last activity
  • Current Sole Survivor: As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted. Your Aura cannot be read by the Killer within a maximum range of 20/22/24 metres for each killed or sacrificed Survivor. Increases your chance to be the Killer's Obsession . Only one Obsession per trial. Reworked S
    26 comments 262 views last activity
  • 19 comments 332 views last activity
  • Current Thanatophobia: All Survivors receive penalties to Repair, Healing and Sabotage speeds for each Injured, Dying, or hooked Survivor. 1 Injured, Dying or hooked Survivor: 4/5/6 % reduced action speed. 2 Injured, Dying or hooked Survivors: 7/8/9 % reduced action speed. 3 Injured, Dying or hooked Survivors: 10/11/12 % reduced action speed. 4 Injured, Dying or hooked Survivors: 13/14
    5 comments 152 views last activity
  • Current Brutal Strength: Your great strength allows you to shred through your prey's defenses. Destroy dropped Pallets and damage Generators 10/15/20 % faster. Reworked Brutal Strength: Your great strength allows you to shred through your prey's defenses. Destroy dropped Pallets and damage Generators in a single kick, and 20/25/30 % faster. In my mind's eye, I'd imagine a different
    32 comments 202 views last activity
  • How would the community feel about a reputation system in Dead by Daylight? Something along the lines of, after a game, you can vote your teammates as good leaders, good runners, nice teammates, etc. Then you could vote the killer as something like good mindgamer, pressure applier, or nice killer. I feel that, personally, it could solve a bit of the toxicity problem. What about you guys?
    55 comments 863 views last activity
  • If the usual pattern is followed, the 2.6.0 PTB comes out next Tuesday! Hype! EDIT: Unlucky. We still have the Dwight cosmetics this Wednesday before the PTB comes out. Hopefully it'll come out next Tuesday, then. EDIT 2: Wowie, not this Tuesday either. It's gotta be next Tuesday.
    39 comments 552 views last activity
  • What's your stance on em? Are they balanced? All of them or some of them? What makes a good Obsession Perk? Is the "Obsession" mechanic balanced, or in the right place? Should it be changed? Just wondering what everyone thinks about them.
    4 comments 32 views last activity
  • Current PWYF: You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your movement speed by 3/4/5% . Each offensive action spends one Token. Reworked PWYF: You become obsessed with one Survivor. Every 15 seconds that you're in a chase with a survivor who isn't the
    29 comments 202 views last activity
  • But it wasn't good either. In my opinion, this event might've been more balanced, but it wasn't nearly as fun as the Hallowed Blight. This event was just boring, and that's worse than being the chaos that was Hallowed Blight. I think for the next event, the devs shouldn't go for some boring safe option. Even if it means something crazy.
    18 comments 202 views last activity
  • What perks still need some buffs? How would you buff them? Perk Changes In the Thread So Far Deja Vu - In addition to revealing the 3 closest generators, give an X amount of progression bonus to them. OR Deja Vu - Reveal all generator auras, generators above 0% progression are shown in yellow. Monstrous Shrine - Survivors in the basement skip all of phase one, however the survivor
    26 comments 242 views last activity
  • Current PWYF: You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your movement speed by 3/4/5% . Each offensive action spends one Token. Reworked PWYF: You become obsessed with one Survivor. Every time you injure a Survivor, receive a token, up to a maximum of 3 tok
    17 comments 82 views last activity
  • So, exit gates take the same amount of time that healing does now, both are 16 seconds. I think it should be a little longer, maybe 20 seconds. I don't know if this would interfere with any future endgame plans, but I think it's a top priority anyways. If someone has leader and you have wake up, you can open the gates in ~10 seconds. The endgame can be very important for killer, so it's a small
    35 comments 292 views last activity
  • February first and no matchmaking change at all. Devs, could you please refrain from making promises that you can't fulfill? This is on the list of Decisive, Freddy, and Hatch Rework announcements. Not angry, just disappointed. EDIT: From what I recall, the new matchmaking was said to be coming out in January.
    13 comments 132 views last activity
  • They definitely learned from their mistakes during the Hallowed Blight. This event is much, much better. Matchmaking is normal, backend servers aren't crashing, most players are playing normally, and you can actually get the cosmetics within a reasonable timeframe this time. Keep up the good work devs!
    41 comments 292 views last activity
  • On my P3 level 50 survivor, I get between one and zero offerings per web. Each web takes ~50k bps, and each game for survivor I get about ~30k. This is a major issue, please increase the spawn rate per bloodweb.
    6 comments 132 views last activity
  • First off, I'd like to start with: this is my opinion. Not all of this will apply for everyone. This is also not intended to insult or slander anyone, only to provide constructive criticism. Alright. Let's start with the theme music - the thing that plays in the offline lobbies. I think it will always be a staple of Dead by Daylight to hear those four notes, but in my opinion a very large amou
    25 comments 1,322 views last activity
  • As most of everyone knows, controllers are a slightly inferior input device compared to a mouse due to the lack of sensitivity and accuracy it allows. The main problem here is how survivors are controlled. Survivors don't have to "aim" for anything, instead allowing full, if not better movement than a mouse since they only have to move around. The joysticks allow survivors to pull off trickier
    19 comments 182 views last activity
  • Now at the beginning of every match as killer, for the first 10 seconds of the game I will hear a survivor breathing noise as if they're right behind me. Just wanted to get it out there.
    9 comments 72 views last activity
  • (EDITED TWICE FOR MISTAKES) A generator requires 80 charges to complete. Survivors contribute 1 charge per second by default. For each survivor after the first working on a generator, each survivor contributes -0.1 charge. 4 survivors on a gen contribute 2.8 charges per second. Prove thyself increases each survivors' charges by 0.3. 4 survivors with prove thyself on a generator contr
    17 comments 172 views last activity
  • If I recall correctly, we were going to get the new matchmaking system this month. I'd have expected it to come alongside 2.5.0. Are we getting it in the next two weeks, or did it get pushed back?
    2 comments 72 views last activity
  • The Pig's RBT is lackluster. Plain and simple. Not great, but not bad, just kind of...in the middle. Boring. It should have a sense of choice and stress just like in the movies. I have an idea that might spice things up a little, keep the pressure on, make it interesting. Feel welcome to speak your mind on it. The Reverse Bear Trap Start the trial with 4 Reverse Bear Traps Traps may b
    29 comments 222 views last activity
  • The 2.5.0 patch is going to come out within the next 15 days. Because of console release times, it can only come out on either a Tuesday or a Thursday . BHVR has dropped updates betweeen 11:00 EST and 15:00 EST for every update since 2.0.0. These are your possibilities. Do with this what you will.
    21 comments 322 views last activity
  • Revision 4 Additions: The Death-Efficiency Problem edits Full perk descriptions for perks changes. Large section on survivor bps (near the bottom) Mori section specifics. Hello everyone! I have been playing Dead by Daylight for over one year now, (Since last August) and I have thought very long and hard about what makes Dead by Daylight so appealing, but also what makes people so emo
    2 comments 73 views last activity
  • 7 comments 81 views last activity
  • On games that I have proxy camped due to losing super hard to swf or just players that are better than me, after getting 1-2 kills that I probably 16 meter proxy camped, the MOST amount of emblem that I have lost was 2% to 3%. Many of those games I've either black pipped or single pipped. There should be a significant more amount of difficulty to emblems, and a harsher punishment for camping. I'm
    6 comments 81 views last activity
  • Just checked Steam Charts, and average daily players have gone from ~30,000 in October to ~15,000 in December. Peak players was 60,000 during the Curtain Call chapter. I mean, there's basically been no significant changes to balance for 3 months, so I can see that, but it was a thousand times worse during early 2018 where we had radio silence from the devs for a couple months, and then all we got
    12 comments 241 views last activity
  • Is there going to be a separate patch coming out before the end of December as the "Optimization Patch"? I've been waiting a long time for it, since I play on console. Playing killer is nice and all, but playing killer with over 30 fps? That's NICE ! Just wondering. EDIT2: The Answer, so far? It's not coming. We'll be seeing it in chunks, I assume.
    Mod
    55 comments 1,201 views last activity
  • The Darkness Among Us chapter will be releasing this week. This was confirmed by McCote. Because of console release times, it can only come out on either Tuesday or Thursday . BHVR has usually dropped chapters/midchapters at 14:00 EST, or 24:00 for each timezone. These are your possibilities. May your speculation dragons be satiated.
    0 comments 111 views last activity
  • Revision #3 Additions: The Death-Efficiency Problem Props to this post: https://forum.deadbydaylight.com/en/discussion/33553/the-introduction-to-the-dbd-death-efficiency-problem#latest This is put so well and so simply I'm almost embarrassed I didn't think of this ^ props to this guy fr Small number changes for perks, wording, etc... Hello everyone! I have been playing Dead by Daylig
    13 comments 91 views last activity
  • He is similar to The Pig, where his power is to waste time. When you hit a survivor with your power, they have to mend AND heal. Then, the when you hit a survivor for the first time with your power, you see little symbols where other non-deep wounded survivors are in your terror radius, so you can go hit them. I think M&A would be a great perk for this killer, so you can sneak up to sur
    27 comments 503 views last activity
  • Although a little far out for implementation to the game, the ultimate fix to swf would be to make it so killers are invisible and move faster while not chasing/doing actions (Like in Last Year or L4D when you're a zombie in vs mode). This would make it so your location is a mystery to all survivors until you strike.
    30 comments 161 views last activity
  • The Devs have been working their butts off super hard lately. Remember the huge gaps between updates pre-2.0.0? They put out content every 1.5 months now! Can we just take a moment to appreciate all they've done so far, the Hallowed Blight was probably super stressful for them considering them trying a secondary objective and all the problems that come with it. They have cosmetics like every week
    2 comments 31 views last activity
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