Thanatophobia Buff
Current Thanatophobia:
All Survivors receive penalties to Repair, Healing and Sabotage speeds for each Injured, Dying, or hooked Survivor.
1 Injured, Dying or hooked Survivor: 4/5/6% reduced action speed.
2 Injured, Dying or hooked Survivors: 7/8/9% reduced action speed.
3 Injured, Dying or hooked Survivors: 10/11/12% reduced action speed.
4 Injured, Dying or hooked Survivors: 13/14/15% reduced action speed.
Reworked Thanatophobia:
Each time you hit a survivor, gain a token.
Once you reach 6/5/4 tokens, the perk activates for 60 seconds and the tokens are consumed.
While Thanatophobia is active, survivors suffer a 15% action speed penalty in repairing, healing, cleansing, sabotaging, and gate opening.
Thanatophobia shows a timer while it is active.
Thoughts?
Comments
My peanuts weenuts haha!
@Not_Queen
Here is what I would change about this idea...
THANATOPHOBIA
-Each time you hit a survivor, gain a token up to 2/3/4.
-A token expires every 30 seconds or when a survivor is healed.
-This perk is activate only while tokens are available.
-While this perk is active, survivors suffer a 15% action speed penalty to repairing and healing actions.
-Perk will display token expiration timer (eg. Blood Warden).
hmmm...
Expanding on that idea, what if instead of just always having a 15% action speed penalty, the survivors suffered a 5% action penalty for each stack you have? Then you lose a stack every 30ish seconds?