AntiJelly
AntiJelly
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- AntiJelly
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Obviously this question is primarily aimed at any BHVR employee/CM/moderator who may be viewing this, but if anyone happens to have some insight, it's welcome. What is BHVR's stance on decompiling/viewing DbD's .pak files, as well as discussing the contents within? Some studios don't like it, and ban for it, while others are perfectly fine with it (particularly studios that allow modding for9 comments 371 views last activity
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Fairly simple bug; does not have any sort of prerequisites or dependencies, it is 100% reproducible. Landing successful hits with Wesker's Virulent Bound & injuring or downing a Survivor does not grant the expected 300 Bloodpoint Brutality score event, "Hit".0 comments 31 views last activity
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Steps to Reproduce: Go to a Killer Loadout & equip the Perk: Unrelenting Load into a match (public or private) Go directly up to any object in the environment & hit it with a Basic Attack This results in a 1.5 second cooldown, which is the default cooldown duration. Additionally, performing a Basic Attack & not hitting anything will result in a reduced cooldown of ~1.05 second8 comments 131 views last activity
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BUG - Bloodpoint Incentive Bonus only applying to the party leader in a "Survive With Friends" lobbyTo recreate - as survivor, join another survivor's "Survive With Friends" lobby, and play out a full match. Comparing the bloodpoint gains between yourself and your fellow Survivor at the end of the match will show that the 100% queue incentive bloodpoint bonus only applied to the party leader. (pls fix ASAP so I can play with my friends & not fight over bloodpoints)7 comments 321 views last activity
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prelude In the 3.6.0 update, just about 2 entire years ago now, toolboxes were changed from giving moderate gen speed boosts over a long period of time (the commodious toolbox, for example, gave you a +15% speed boost and lasted 180 charges) to giving large gen speed boosts in a small quick burst (the commodious toolbox becoming +50% speed boost for 32 charges). I find that this made toolboxes51 comments 741 views last activity
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It's all in the title. There seems to be absolutely no changes on any of these 3 killers, aside from wraith's dissolve effect, but that's part of a different change. What's up with this?6 comments 441 views last activity
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Console player here, and I'm interested to see what he's got.11 comments 1,001 views last activity
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Hoo boy. If you thought Huntress or Nurse was hard on console, just TRY playing Deathslinger. Since DBD doesn't have separate x-axis or y-axis sensitivity settings, or controller deadzone settings, or even seperate sensitivity settings for ADS, playing this Killer is the hardest thing in the universe. It's possible, sure, but so, so difficult. You'd genuinely have to only play Deathslinger for16 comments 841 views last activity
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Greetings people of the fog! I bring to you today the issues for console & controller that, amidst the balance issues and dedicated servers, has been swept under the rug. There are two parts to this. First, there are problems with specifically playing on console (Talking XBONE and PS4), and second, there are problems with playing with a controller. Starting off though, I have 2,200 hours o10 comments 1,811 views last activity
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Devs. Please. You turned the dedicated servers on for like one day, then turned them immediately off because of "high ping matches", which I have yet to hear about. When is Xbox officially getting servers?5 comments 41 views last activity
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For a couple of months now, I've seen a lot of different viewpoints on the biggest issue in Dead By Daylight right now. What I want to know is, in YOUR opinion, the biggest issue in the game, and how might you solve it? I imagine it'd be interesting to see how many times different problems come up, but more so interesting your solutions to the problems. You could also riff off other people's so51 comments 502 views last activity
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Two years. Two years since the entity speak things from the first year anniversary. I've seen no one come even close to finding a clue. The Hawkins easter eggs got solved in a fraction of that time. Is it solvable? Is there a key that can be pieced together at all?8 comments 251 views last activity
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Killers that have received add-on passes or reworks: ✓ Hag ✓ Trapper ✓ Wraith ✓ Freddy ✓ Nurse ✓ Doctor Killers that definitely will be receiving add-on passes or reworks: ✓ Hillbilly ✓ Myers ✓ Huntress ✓ Leatherface ✓ Pig Killers that have not received nor are confirmed or unconfirmed for an add-on pass or rework: ✓ Clown ✓ Spirit ✓ Legion ✓ Plague ✓ Ghostface Killers43 comments 931 views last activity
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This is going to be my attempt at helping people understand objective mechanics, and why saying "gen speeds" is actually a bad way to think about it. As is evident in many, many posts on the forums and reddit and youtube videos and so on an so forth, people are constantly talking about gen speed. Things like "gen speed is too much", or "survivors can finish all the gens in 3 minutes". As far as22 comments 361 views last activity
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About a week ago, I was playing a normal Killer match as Freddy, and I notice one of the Survivors in my match is just not that good. This Feng Min, she's running into open, empty spots, not even trying to loop. I down her and hook her, and continue the match. I go on, kill 2 more Survivors with 4 gens still up, slug the third, and go find the Feng Min standing again in the middle of a field. She28 comments 761 views last activity
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Part 3 in my series of Charge Math Posts! Hate the End Game? Want to open Gates fast? No problem! As long as you have a friend! Gates at base take 20 seconds to open! That's 20 charges, with a base contribution of 1 charge per second! Mathwise, it looks like this: 20 / 1.0c/s Now, what Perks increase Gate times? Resilience, Spine Chill, Wake Up!, and Leader. Resilience is 9% faster (0.091 comments 41 views last activity
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I remember in a twitch stream a long while ago, sometime around Clown's release, MCote mentioned his most wanted Movie Killer for DbD was Pinhead. I wonder if that's still on his bucket list? We've had 2 licensed Killers in the meantime; Ghostface and Demogorgon. I think Pinhead could be a really interesting addition to Dbd. Lots of creative freedom for what his power could be, as long as the5 comments 62 views last activity
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All we got was a little Discord comment a week ago saying "Xbox still needs some work". When are we actually getting servers? What does "some more work" mean for us?0 comments 31 views last activity
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Doc is getting buffed, Ruin is getting nerfed, and the community is up in arms. This is certainly one of the worst community reactions I've seen, close to on-par with the Howling Grounds event. However, I think that with the focus being on Ruin, the devs and the majority of the community have lost sight of the underlying problems that makes Ruin feel necessary. Not that it isn't. Because it c3 comments 71 views last activity
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Why make the change to ruin before fixing how massive and unbalanced maps are? I'm aware the game is very unforgiving to new survivors and a little gate-keepy, but I don't think a ruin change would solve that. New Survivors have a massive lack of input on how pressure works in game, the back-and-forth. They're dropped into a trial where the only things they know is "do gens" and "don't get caug1 comments 31 views last activity
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So, DC time-outs are somewhat commonplace in a lot of competitive games, namely FPS's and some fighting games, among others. Dead by Daylight has always had a DC problem, and so why not implement a DC time-out system, right? Well, Dead by Daylight is very much different in gameplay style and individual game impact. A single game of DbD matters much, much more than a single game of say, Team For1 comments 32 views last activity
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Black Heart + Mew's Guts make the Demogorgon's Shred cooldown 1.75 seconds... Hotfixed Demogorgon will break pallets by default with his Shred... This effectively means Demogorgon could break pallets in 1.75 seconds as opposed to the default 2.6, which is nearly a 50% faster break.10 comments 371 views last activity
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Dying Light in and of itself is a fine perk. Possibly even meta. However, the fact that Sloppy Butcher and Thanataphobia already exist is what creates the problem. Just thinking about it here, if you have everyone injured and 6 stacks of Dying Light (i.e. you've two-hooked every non obsession) then that means there's a 34% debuff to everyone besides the obsession. Okay. Okay. So, what's the pro28 comments 551 views last activity
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First, will the Demogorgon's Ultra Rare add-on that breaks pallets be changed? Second, when is the hotfix launching?2 comments 61 views last activity
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Hex Perks. A, shall we say, unique game mechanic. I'm going to try my best to avoid personal bias here, but for perspective, I do not like Hex Perks. In my personal opinion, they do not require skill and are very luck based. I am also speaking from a rank 1 Killer and Survivor standpoint. Anyways. First of all, totems should be changed from 14 to 20 seconds to cleanse. Pretty simple, give9 comments 81 views last activity
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So. The devs have said dedicated servers come out before summer, right? Summer ends September 23rd. Now, I'm assuming that dedicated servers will come with 3.2.0, because it doesn't make a lot of sense to just release them in a seperate update. So, when's September 23rd? The 4th monday of September. Now, updates only come out on Tuesdays or Thursdays. This means the Chapter will not release the44 comments 1,362 views last activity
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https://www.youtube.com/watch?v=fR7EAdPUqvQ This song has to play map-wide when Demogorgon is tunneling between portals7 comments 101 views last activity
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Genuine question. How is it that it's fair for Survivors to have Toolboxes? Prove Thyself is fine because all it does is make up for an inefficiency so it's not actually speeding up the objective more than normal, and Resilience is a risk/reward, but Toolboxes just let Survivors do objectives faster without any skill involved. You just equip a Toolbox, and rush. That isn't healthy for the game.43 comments 2,871 views last activity
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That's right ladies and gentlemen. It's rework number 5. Number 5. Number 5. Current Play With Your Food: You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your movement speed by 3/4/5% . Each offensive action spends one Token. The Killer can only be obsessed with one surv8 comments 81 views last activity
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Please PLEASE BRO Stranger Things would be very epic plEASE I need that good Stranger Things in my favorite game dead by sunrise plEAse :(20 comments 441 views last activity
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The 3.1.0 patch is, in my opinion, the best patch to date and marks what I believe to be a turning point for DBD. The New Nightmare is, in my opinion, the best designed killer in the game. New Freddy is so much fun to play as, with so much depth due to how uniquely he can move around the map, and how uniquely he makes survivors play. Even from the survivor side he's super super fun to play aga6 comments 91 views last activity
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Just tossing this out there cuz the idea popped in my head and I wanna write it down before I forget. Enduring - You are resilient to pain. The duration of pallet stuns are reduced by 40/45/50%. Pallet stuns no longer deactivate or deplete your power. I'll list here what that looks like, for Killer's in which this applies: Trapper - N/A Wraith - Is still stunned while invisible, but16 comments 631 views last activity
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As per usual for a console player, I do not have access to the PTB. The difference this time being, I'm a Freddy main with like a bajjilion add-ons. I gotta know what they are bruh fr fr on jah.35 comments 771 views last activity
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Played about 15 games in a row because I LOVE Ghostface, and at best the Killer wait time was like 5 minutes. At worst it was 15 minutes. Do the devs know why? If they do know why, is there an announcement, or ETA on some sort of fix?9 comments 191 views last activity
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The in-game News tab is hardly used for announcing streams, forum posts, etc. I feel as if it would increase publicity and knowledge of the outside of the game events tenfold if it WAS used. I feel it's definitely underused by the devs. They should use it more.4 comments 152 views last activity
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The thing is, that leaves more time for the devs to do other things. Could there be a boatload of balance changes this coming patch?20 comments 622 views last activity
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Ghostface reveal trailer just released on DBD's Youtube channel! https://www.youtube.com/watch?v=gFiZ7cZcuQo44 comments 1,082 views last activity
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Ahh, Pig. How much RNG you rely on, only to get nerfed. I'm sure we're all in agreement that Pig's dash is pretty underwhelming. Especially when you can just stand up and get grabs on people anyways. I have and idea on how to rework it: First, while crouching, Pig should move at 4.0 meters per second. While charging dash, she should move at 3.8 meters per second. Second, make the growl play in3 comments 92 views last activity
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Why is it that all items and add-ons have such vague descriptors such as "slightly/moderately/considerably/tremendously"? Wouldn't it be more beneficial for players to have more accurate descriptions? I don't see anything wrong with writing down the actual percentage/raw number modifiers.7 comments 72 views last activity
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Way back in 2.1.0 and 2.2.0 we started getting add-on passes for older killers. All we got was Hag, Trapper, and Wraith. What happened to that?16 comments 332 views last activity
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So, how do perks and add-ons stack? For example, you're using "Brutal Strength" and "Shadow Dance - Blood" on Wraith, and you're kicking a Generator. Kicking a generator requires 2 charges, and default kicking is 1 charge per second. "Brutal Strength" adds +0.20 charges, and "SD-B" adds somewhere around +0.50 charges. How would the equation look? Like this? 2.0 / (1.0 + 0.20 + 0.50) = ~1.183 comments 252 views last activity
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How are the prestige outfits designed? Do the modelers just say to hell with it and throw blood all over the original model? Or is there a more methodical way that they make them?5 comments 202 views last activity
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When the skill check to Decisive Strike was increased, the Overcharge skillcheck was increased too. It's 1000x less useful because it's too easy to hit. EDIT: In the same update, the overcharge skillcheck was made the exact same size for every tier. Please revert Overcharge back. EDIT2: I was wrong, apparently. Overcharge wasn't shadownerfed, it just really felt like it was. Maybe it just nee31 comments 1,103 views last activity
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The grind sucks! It's only getting worse with every chapter. What can we do to fix it? This: First, condensing bloodpoint offerings. This will let people get more bloodpoints more often, and spend less on useless offerings. Remove useless offerings: Remove all 12 of survivor's flower offerings Remove all 12 of killer's wreath offerings Remove both survivor's envelopes and killer's hollow21 comments 253 views last activity
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Way way WAY back in September-ish of last year when Freddy was announced to be the next killer that was getting reworked/add-on passed, I spent two weeks getting him to P3 lvl50, and then getting every single perk on him. Ever since, I've played a lot of Freddy and gotten used to his playstyle, which is actually very good when executed correctly. I feel as if he got a ton of slack when he came44 comments 1,173 views last activity
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With the addition of the EGC, this begs the question...should trials be more streamlined into certain "phases"? You always hear about "endgame", "earlygame", and "midgame", but truly the only one that's actually defined now is the endgame, and that's from the moment the 5th gen is done until everyone escapes, OR when there's one survivor left in a trial. Those two scenarios define the endgame,3 comments 132 views last activity
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Making this post to spread the word some more. It's very important to know how to be as efficient as possible! It's also important to know how these calculations work. One Survivor doing a generator with a max speed toolbox, resilience, and spinechill: A generator requires 80 charges to complete. (/ 80) A Survivor contributes 1 charge per second by default. (+1.0) An engineer's toolbox cont11 comments 233 views last activity
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What are you hoping, or expecting for Chapter XII? So far, if I'm not mistaken, everything that's planned for chapter XII: Dedicated Servers Ghostface Tons of cosmetics (Including SAW cosmetics) Freddy Rework Summer Event (Charms?)4 comments 72 views last activity
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Are we going to be getting these on a monthly schedule, was it a one time thing, or what? Last Developer Update was April 12th, slightly over a month ago now, so I'm just wondering if these are going to be consistent or not.1 comments 52 views last activity
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8 comments 52 views last activity