Genuine Question For the Devs

Why make the change to ruin before fixing how massive and unbalanced maps are?

I'm aware the game is very unforgiving to new survivors and a little gate-keepy, but I don't think a ruin change would solve that.

New Survivors have a massive lack of input on how pressure works in game, the back-and-forth. They're dropped into a trial where the only things they know is "do gens" and "don't get caught".

Making this ruin change without doing anything else to fix high-skill gameplay is going to be a disaster. It won't fix the main reason why it's hard for new players, and the main reason why high-skill gameplay is unbalanced.

So the big question is, why? Was all of this considered?

Comments

  • Because the dev's are suvivors or at the very least heavily heavily survivor sided.

    Notice the doc notes, literally all it sounds like it's coming from a smug survivor.

    "It feels frustrating this, it feels frustrating that."

    How about how frustrating it feels for the killers?