brokedownpalace
brokedownpalace
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- brokedownpalace
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Comments
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You have too much time on your hands.
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So I guess this will be your last post then?
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Absurd suggestion. It's only a few seconds on Legion. Would be unplayable for longer than that.
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/437272#Comment_437272
Nah man, I care about the Spine Chill, Wake Up, Leader guy.
And all they have to do is handicap themselves by playing a garbage perk, play one in the hopes that the killer will be staring at you the entire time you're opening the exit gate, and coordinate with other survivors to ensure someone with Leader is nearby.
I think the nerf to Remember Me is rough but let's not be ridiculous with these gimmick builds you'll never see and even if you do everything has to fall into place for them to work.
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/401483#Comment_401483
How it actually goes and has gone since 1.1.0:
Survivor mains to Killer mains: LOL, adapt you noobs!
Killers adapt.
Killer mains to Survivor mains: How about you adapt now?
Survivor mains to devs: WAAAAA, devs, those mean Killers adapted, nerf them, WAAA!!
It's unfortunate that someone as childish, divisive and biased as you controls the "official" wiki.
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What are you basing "a lot of top tier players" on?
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I believe so.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/435620#Comment_435620
I spent over an hour adding all the perks one by one, so it's definitely possible. Add-ons might be a bit ambitious, though. That's ~20 per killer alone.
Thank you! I love them.
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@Hoodied said:
What they should do is remove cornfield maps, I hate those maps with all my heart
Playing Hag on those maps is horrendous on PS4.
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If anything, Hex perks should have cleansed effects. Something lesser than their active state but still decent. Like missed skill checks losing 5% more progress for Ruin. The haste effects for NOED and Devour Hope. With TotH totems still take longer to cleanse but you no longer receive a notification. Etc.
Except for Haunted Grounds. The whole point of that perk is that you want it cleansed.
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They can reduce the speed increase on toolboxes before making them nearly useless by being sabotage only. I mean, come on..
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@Well_Placed_HexTotem said:
I “camp” if:
you flashlight me
you bring in a key
you last second switch
you teabag or BM
MoM
you kite me around every possible place, exploiting poor hit boxes and making me bloodlust
Maybe you did one of these to a killer who feels the way I do?
And by “camp” I just mean I stay in the area.
I don't think this game is for you, dude.
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Lol that literally makes zero sense.
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Nah, there are certainly trolls here who post bait. Some people make troll accusations way too easily but that doesn't mean there are no trolls on this forum.
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Why is everything good OP or broken ?
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@Mat_Sella said:
they COULD, but that would mean 100% of the console players would be FORCED to play the PTB until they take it off
No. Pubg does PTB by having two versions of the game you can download. When you buy the game you get both.
As another has said, this is probably fairly expensive.
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@popcap280 said:
I would support this. Losing Hex: Ruin 10 seconds into the match basically results in you being down a perk for the rest of the game. However, against lower skill players it is likely to be up for the whole game. This is dumb because Ruin disproportionetly effects low skill players anyways. Same is true for Lullaby and most other hex perks.
Cleansing totems takes 14 seconds, though. 🤔
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Survivor main, btw
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I'm confused about what prompted this topic. Did someone complain about Franklin's? It can be annoying as a survivor in certain situations but as a killer you have to dedicate a valuable perk slot to use it, so I don't think it's too strong. I used to get really attached to my items and get frustrated when dying or losing them to Franklin's. I learned to get over it.
There is a counter if someone REALLY wants to keep their item. Jump into a locker. It's a sacrifice that I've made back when BNPs were stronger.
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@Peanits said:
I was shocked that there weren't more threads about it. Compared to how many there were when it wasn't showing up, I would have thought there would be parties in the streets right now.
Where's the BBQ & Chili parade? 🙃
Maybe it's similar to word of mouth on restaurants. If people have a bad experience they're much more likely to tell others (and more of them) than if they had a good one. I think it's just human nature.
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@PhantomMask20763 said:
I think the reason it has exhaustion is because you could use head in and stun, then run out with sprint burst or lithe with a nearby window. That's probably why they gave it the exhaustion effect
I can see that but why not cause exhaustion for like 10 seconds? The devs seem tied to the 60/50/40 second timer but I don't think this perk is nearly powerful to warrant that long.
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Yeah I don't think it really needs a timer at all tbh. Would be hilarious to have a token system because you'd knock a 75% gen down to 50% or whatever it is and then a survivor comes over to tap it mid chase so you hit it again.
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"Maybe I was just unlucky(or lucky?) but it seems like almost everything with the game in its current state is running about as effectively as a bus that's currently on fire."
Lol that about sums it up! I finally had a successful match on the seventh attempt. #blessed
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A survivor blinding you at a pallet is wasting time they could be spending putting distance between you.
More than half the time survivors attempt to blind me when I'm picking up a survivor, they fail. And there are many counters.
You need to get good. Flashlights used to be instant and a nightmare. They've been heavily nerfed and more counters introduced.
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My Ruin only lasts 3.78 seconds
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I can't even hear what he's saying..
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@Ihatelife I love your Calm Spirit and Knock Out buffs.
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You're not supposed to know about that..
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Usually people complain about Self Care. Now they're complaining about non insta heal medkits. "just bring Self Care"
This topic is cringe, I'm gonna stop reading it now.
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Where did they say perk overhaul? Or do you mean the usual mid chapter buffs? It'll probably be like two or three decent buffs and then a bunch of bringing tiers 1 and 2 of perks closer to tier 3.
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Tenacity, Unbreakable and Flip Flop. Great combo when it works. But it works like 5% of the time.
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/417255#Comment_417255
Lol another im so tough forum troll. But of course if im going to challenge you to play killer against decent survivors with toolboxes and stuff you not going to laugh right baby?
Keep slaying, Slayer.
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Lol OK.
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Interesting. Every time I've seen Shelter Woods brought up everybody said there was not a single drop other than the stairs. I guess I don't try to go rock/tree climbing enough ;)
And yes @Ihatelife I agree. Very boring map. Maybe a tree house!
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@Ihatelife said:
If the MoM it's getting rework WGLF need this also. Imagine the farm with this.
Why would that matter? Taking hits is putting a much larger risk on you than unhooking.
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When I play survivor it constantly sounds like another survivor is running right behind me. Idk if the footsteps aren't syncing up right or if they're too "quick," but it throws me off a lot. It's very noticeable on Lerys.
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@SnakeSound222 said:
I’m just hoping the Hatch isn’t a free escape for Survivors anymore.
Requires at least 2 gens to be done but there's usually 3 or 4
Requires you to find it when you have to sneak around a massive map
Usually requires evading the killer for 4+ minutes while the second to last survivor lies slugged. That means avoiding detection perks, inactivity crows, line of sight
If the killer gets there first you can either give up or hope the killer does
Yup, free.
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@Orion said:
From the name, I'm guessing it's going to be a mechanic similar to those Battle Royale games.
Yes I agree. Maybe tiles will start to disappear or buildings, walls and obstacles.
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Buff Nurse
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I'll go easy or give the last one the hatch if.. I'm in a good mood, they weren't obnoxious, or I only need to get a daily ritual done on a killer I don't like. Otherwise I will put in a solid effort to get all 4. ☠️
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I don't think there's any type of map of the day. That's just how randomness works. Some days you will get the same map over and over. I get the Autohaven Wreckers maps a lot as killer. Or I'm simply noticing then more because I hate playing on them as killer. ;)
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I don't think any particular killer attracts nice people, tbh. I've had killers of all kinds farm or let me get the hatch or go easy because we got a DC or two.
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So true. Sometimes this game frustrates me. Sometimes all games do! But my main goal is to enjoy myself so when I start getting frustrated I either take a break or I try to switch it up and do fun builds just to try them and do not concern myself with killing or escaping necessarily.
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@Bongbingbing said:
It was asked before why they didn't do something like this, They said they felt it was 'unfun' for survivors to have action speed penalties. 🙄
Well it is unfun to spend even more time staring at progress bars. Not sure why that's eye roll inducing. It seems pretty clear devs are trying to balance the game in other ways.
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I think 5 seconds more is too long for totems, but otherwise I like that idea.
Losing 5% speed is way too much.
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Talk about a self-own. This is why I think people who complain should be required to post clips of their games. 😉
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@Mat_Sella said:
May i ask what this bug entails? or is it some exploit that shouldn't be said
You start the match with the wiggle bar on the screen, like when you're trying to escape the killer's grasp, and every time you turn left or right your character stops dead in their tracks because the game thinks you're trying to struggle. But.. You can never make any progress on the bar. So it lasts the whole trial.
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I would like this but I think not_Queen specifically said they weren't interested in doing that. But it was several months ago so don't quote me/her on it.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/413066#Comment_413066
I mean, we dont KNOW the reason they didnt.
I turn my menu music down, and I can hear him when he talks. It's not loud but I hear it.
"Groovy"
"Yeah, that's right, that's me baby"
"Are we gonna stand here ALL day?"
True, my b. Thank you