brokedownpalace
brokedownpalace
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I've read profiles of killer mains on ps4 saying they'll DC if cheap perks are used or "weird map offerings."
Considering there is 4 survivors for 1 killer per game, you're going to see more survivor DCs. Especially when if one decides to DC it can often make getting 5 gens done incredibly difficult.
If a survivor DCs in a match I think the other 3 should have the option to leave the match without penalty. But if they stay then they get a BP or shard bonus.
And yes killers should get larger BP bonuses for survivor DCs too.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/402705#Comment_402705
If you do Ruin and NOED together you will almost definitely get 2 kills. Just camp the first guy you find, they rush gens proc NOED, by this time the guy is dead. Go smack someone once and face camp them. If you actually go out and play the game you can 4k really consistently. Same goes for if they can't do gens through Ruin, you just rinse/repeat the first step until everyone is dead. So don't sit that and pretend like NOED isn't strong when combined with other perks. It definitely is stronger when combined with other perks. Do full end game with Remember Me and Blood Warden. Another strong build.
The hypocrisy is strong with this one.
Well said. Some people cannot see past their own bias.
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@Kagrenac said:
https://forum.deadbydaylight.com/en/discussion/comment/402817#Comment_402817
Then why did you bring up noed regardless?
Like I said, I guarantee plenty of people who claim MoM is a bad perk because it rewards you for playing poorly also use NOED.. which rewards you for your opponents doing well. I didn't say anything about NOED being a "problem," but they're similarly designed.
Maybe MoM needs a further counter, like NOED and totems. I'll wait to see what the devs decide once they get the stats.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/402798#Comment_402798
ok a lot of people believe rarity/cost of something makes it balanced. I don't understand that mindset and never will.
I got an ebony mori in 15 out of the last 20 of my Spirit's bloodwebs, who is not prestiged. But they're "Ultra rare" and cost 7k bp, so that's fine.
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@Kagrenac said:
https://forum.deadbydaylight.com/en/discussion/comment/402700#Comment_402700
Noed isn't a problem
That's irrelevant to what I said.
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I also think it's hilarious when people say the perk rewards you for doing poorly. Wonder how many of them run NOED.
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If everything falls into place it's very powerful.. but that's not always going to happen. I don't think people realize you aren't going to notice all the times it doesn't trigger.
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Oh look, another troll thread
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/400991#Comment_400991
Some people sleep. Get over yourself.
Lol what? I said you could respond to me or not, that's your choice.
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So people think the perk should be completely useless against the strongest killer in the game? Because I've probably been hit by a Nurse who's not blinking twice ever.
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Deep breathing is good. Breathe in for 4, hold for 2, out for 4, hold for 2. Repeat. Squeezing your finger might have an effect but they're not connected to emotions. Most people hold their breath or breathe shallow when stressed so deep breathing will calm you down.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/401021#Comment_401021
Iucky you
I only get billy on ps 4
I don't really like playing against Pig, Doc or Freddy lol. But I'm sure all Billy is awful
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Literally the past several matches have been... 3 Freddy's, 2 Pigs, 2 Doctors, 1 Hag, 1 Plague, 2 MM, 1 Spirit, 1 LF. All different players. Diversity is alive and well on PS4.
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@Kagrenac said:
I think it's fine. It's not terrible and can help against slugs. 2 of Ash's perks are slug stoppers
Most killers don't slug except maybe to prevent a hatch escape. And even if they do... there's much better perks and things to deal specifically with slugging (Unbreakable, Tenacity insta heals), and it would be smarter to bring perks that would help prevent a slug in the first place.
I think my buff would make it useful in many more situations.
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@Maximus7 said:
https://forum.deadbydaylight.com/en/discussion/comment/400466#Comment_400466
Someone doesn't like to read the whole thread to see if someone already asked him about it. His response is here:
https://forum.deadbydaylight.com/en/discussion/comment/400217#Comment_400217
And no, I'm not going to read every post in every thread. He could have linked to his reply if he wanted, or ignored me. You don't have a responsibility to step in for someone else.
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@Maximus7 said:
https://forum.deadbydaylight.com/en/discussion/comment/400466#Comment_400466
Someone doesn't like to read the whole thread to see if someone already asked him about it. His response is here:
https://forum.deadbydaylight.com/en/discussion/comment/400217#Comment_400217
So he does really well but had to work to earn the kills and BP and that's frustrating? If you do well and you're still frustrated then this probably isn't the game for you.
It's like beating Dark Souls and then complaining that it was too hard.
I would be very pleased with the same results. It's not a problem with the game, but with the player's perspective and preferences.
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Be the change you want to see in the community.
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@MysticalMagic92 said:
https://forum.deadbydaylight.com/en/discussion/55572/diversity-and-representation-in-dbd
When did they ever say Dwight was gay? We don't know anything about anybody's preferences except for the Wraith and Nurse.
We also know Freddy's... ;)
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@SpaceCoconut said:
This was only one of several matches like this and I honestly believe that this was NOT a SWF group.
@not_Queen These matches aren't fun and they're becoming more and more frustrating to deal with. What can be done about this?
Wait so you killed 2 and you're using Franklin's and two insta down perks and you got 29k BP. If that's not a successful match then you need to lower your expectations
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2 for me. Some bugs need to be addressed and ranking further tweaked. I'll never be 100% happy with balance (for most games, really) but I am overall content with the job the devs are doing. I wish they started communicating more again but they probably just get endlessly slammed by some of the player base that cries that the game is broken every time they don't escape or 4k.
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This is pure bait. Wish stuff like this got closed.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/400028#Comment_400028
Good luck pipping with a 3k. Hell I've seen people derank with a 4k, and barely black pip other times.
OK.
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@NuclearBurrito said:
Yeah 4k is the Killer's wincon.
Saying unless Killer wants that 4k is like saying unless the Survivor wants to escape. They obviously do unless they are doing some weird challenge or something.
Nah. Killer wins at 3k. If you think only a 4k is a win then all you do is set yourself up for disappointment. Which a lot of killer mains do here so you'd be in good company.
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@Blueberry said:
It's better than old DS on release.
lol. Do you post anything serious?
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I was **** blocked out of it by Plague, LF and Billy so far. When it does work it's great, though.
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@HeHeBoii said:
Its a beast of a perk. Consider it DS 2.0. Won every game with it thus far. When you get the hang of using it to your advantage. The world is yours!
Uhhh. Nice troll post. Getting one more hit isn't going to turn the tides in a match where your team is doing poorly.
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There's like 2.5+ months without new dlc. They gotta spread it out
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@Master said:
But killer mains require this crutch for their ez 4ks.
They could just apply map pressure, but nono
Are you having an identity crisis? This game and the forums aren't that serious.
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"If I threaten to leave they'll nerf the perk"
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I love it. Just want to hear it better
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@TeambossFloze said:
@brokedownpalace I can hear it nice and clear now with my headphones on. was quite muffled when just playing through the TV
I'll give it a shot, thanks!
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That's unfortunate. You'll have to get used to it.
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Also I can't hear what he's saying on ps4. The volume is way too low.
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Given Ash's experience I think the Entity needed to be tougher with him
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@littlejohnny said:
Why wouldn't you get exclusive cosmetics if you use the cells to purchase him? Kind of stupid considering both cells and dlc are both purchased from the same place. Is there a difference in price by purchasing directly from the ps store?
Steam, PS, Xbox might take more of a cut depending whether the player is purchasing the game's currency or the dlc directly. That's just a guess.
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@Delfador said:
@brokedownpalace A lot of people in this forum have this delusion that the devs lead the game according to what 30 guys in this forum say.
I hope more and more people realize that this forum is mostly for social interactions, not a place to create and a redesign a game.
Exactly. And the community managers do take constructive feedback to the devs, just because they don't do what is said doesn't mean it was ignored. A lot of ideas from the forums don't make it into the game for months.
Also, if you manage to hook someone else in 60 seconds and then down the newly unhooked survivor with DS.. I feel like much of the 60 seconds has passed by that time. So just wait a little longer and pick them up then? Count to 60 after a survivor is unhooked if you're that worried.
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@Condorloco_26 said:
And a complete disregard of the feedback telling them DS shouldn't proc when the killer had already hooked someone else during the timer.
You're aware nobody here gets to dictate what the devs do, right?
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If I get hit soon after I unhook someone then most of the time I don't get the stack.
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Nice. Thank you!
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@KillorRun said:
Could you do a mad grit to see how it looks on both survivor and killer?
What is there to see?
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@Blueberry said:
I don't think it needs a rework. I think other ultra-rares need to be brought up to its level.
Rofl
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Lightweight looks like 1-2 seconds shorter, not 3.
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Reverting the changes to DS and bringing instablinds back
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@Saint_Ukraine said:
Imagine this scenario, if you will. Head On (no exhaustion affliction), Sprint Burst, Dance With Me, Quick and Quiet.
>Killer waltzes by a locker.
>Survivor exits the locker quickly, using Head On, and Quick and Quiet (tbh, I don't think Q&Q would make much of a difference in this situation).
>Killer is stunned.
>Survivor then Sprint Bursts away using Dance With Me to hide their scratch marks.
>Killer has no idea what the hell just happened or where the survivor went.
>Killer's time has just been wasted, and the survivor gets away scot-free.
Wow and all you have to do is carry a bunch of merely okay perks and hope everything falls into place for that to happen once a trial at most.
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@DwightsLifeMatters said:
2 minutes cooldown would make it a bit stronger than exhaustion.
You would get rewarded for running a killer long enough.
Current head on is meeeh, dead hard is just more important and consistent for me
You shouldn't get rewarded for running the killer?
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@ColgateAdvancedWhite said:
Kicking a generator should knock it over. Survivors cannot repair it unless they flip it back to the upright position. Flipping takes 90 seconds. Can be worked on by multiple survivors. Touching a flipped generator instantly give exhaustion.
This is balance!
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I like it.
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No.
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@Master said:
https://forum.deadbydaylight.com/en/discussion/54135/fix-your-vaults
The killer is able to hit you through the window, try it yourself in kyf. Let a survivor or position himself in front of the window and the killer can hit him from the other side even without any vaulting involved.
There is no magical forcefield that activates after you vaulted thw window
LOL you're so desparate to put down survivors you don't even read the post before you comment. Sad.
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@GrootDude said:
Put this in the bug report please. :)
Too late.