brokedownpalace
brokedownpalace
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@Carpemortum said:
Probably because a lot of people dont care who he is, or just generally are annoyed by voices in the lobby. I saw quite a few people complaining about it.
They could make it an option, or put it higher but not too high. I literally can't make out what he's saying in some of them. That's not the reason they didn't do it.
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@Shad03 said:
Be careful about editing too much too fast btw. Just a PSA in case you don't know.
Ohh. I didn't think it mattered because I was just editing the numbers. Thanks
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@Shad03 said:
I play on PS4. Also the Switch is too rich for my blood right now. Maybe if I can get a job with decent money 🙁
I feel that. Some day...
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@Delfador said:
I am glad I have seen it before it went too below.
I wholeheartedly agree with you, especially objective category should never max out (32k cap should remain though)
I would say remove categorical caps for survivors, in order to max out everything you have to get 4-5 unhooks, a couple of heals, 5 generators with 2 doors if you don't coop, get chased a lot in order to max out boldness and escape the trial.
Survival bloodpoint system should get reworked. 1 unhook that literally takes 2 seconds awards you 1000+500 but working on a generator for 80 seconds gives you 1250. Some people argue that unhooking is risky and the survivor puts himself in danger but I disagree, if the killer doesn't camp, survivors on generators are at greater risk than that david who is crouching around to get the unhook.
Some actions should give more bloodpoints and at least boldness and objective categories' caps should be removed imo.
Very well said. I agree with all of that. I like the idea of just removing the categories and keeping the 32k cap.
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@Orion said:
PC, and no. I don't understand why anyone would buy the exact same game on a different platform.
I might upgrade to PC if I ever got a good one for the better graphics. But I wouldn't buy any DLC or anything on it.
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How would an "easy rank 1" be a nerf to killers? If anything that would mean rank 1 killers get to play against survivors who shouldn't be at rank 1
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@artist said:
DESPITE what people think I'm playing on because of my graphics, pc
Did you post some gnarly looking screenshots?
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Dead by Daylight has no known issues according to their lists
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@FSB75 said:
https://forum.deadbydaylight.com/en/discussion/comment/412533#Comment_412533
I find your use of absolutes misleading. The conditions by which you measure "balanced" are restrictive to the point of inconsequential.
That's common around here. You'll see people say it's literally impossible to get kills with killers like Trapper or Wraith in the red ranks.
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@Yamaoka said:
It's 3 days before rank reset and you're still yellow/green ranks which means you don't play enough to be able to judge the overall state of the game. Not hating just stating.
Ranking up has also been harder. Could just mean he safety pips more often than pips. Weak way to discredit his opinion. I have around 3k hrs in the game and I largely agree with him.
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I just think the chances of finding very rare and ultra rare should be decreased. They seem too common. I don't think prestige should affect the chance of that, either. It should do something else, like allow you to get 2 perks in a bloodweb and have a possibility that more than 2 could spawn. It makes more sense to reduce the grind for people who prestige, not give them better tools since they're likely already pretty good at the game and don't need the help.
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If you don't have enough BP to buy anything then the upgrade prompt won't appear.
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I like @Nickenzie and wish I was more like them.
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Big deal? Just because some people might abuse it to get their friends a few more points everyone has to suffer?
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@DwightsLifeMatters said:
https://forum.deadbydaylight.com/en/discussion/comment/410477#Comment_410477
Don't worry it's no problem, I just wanted to share that there are some people who are extremely stupid and biased that they wouldn't even agree to that QoL change lol
Hmmm, I wonder if you're referring to me. Even though I explicitly said I don't think survivor or killer should get free stacks. Instead the DC bonuses should be larger, for both sides. The bias!
I guess I'm truly stupid and biased for having a different opinion about something ultimately inconsequential.
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/341949#Comment_341949
Invulnerability after vaulting, obviously.
Lol?
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I still get ######### common toolboxes and uncommon flashlights with it
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Probably none. They were like $5-8 on PS4. Once every few months that's nothing
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Yeah Technician would be too strong if it lowered the sound of all survivors on a gen 🙄
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Just for BP. I have all perks unlocked.
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@thesuicidefox said:
He is right about red/purple ranks requiring you to do everything perfectly just to pip which is ridiculous.
There is not enough Lightbringer for high ranks to pip unless someone refuses to touch gens which never happens. Each gen is 100 points, and completing a gen gives everyone 5 points. Gates are 15 points each. Do the math and that leaves 555 points possible to earn in this emblem. Divide by 4 survivors is 138.75 points each. Silver is 100. Gold is 190. Iri is 270. If survivors share 100% perfectly then they all get silver. In fact only 1 player can get gold where the other 3 get silver. If they get iridescent someone doesn't even get bronze. The only way for more than 1 survivor to get gold is if the killer brings totems, or if the survivors let the killer kick and regress gens but that's just throwing the game at that point. You shouldn't have to do this for a reasonable emblem.
Make all totems count for 50 regardless if they are a Hex or not, and increase gates to 30 points each. That would be enough to fix Lightbringer, and also build NOED into the emblem system such that, doing totems to avoid NOED rewards you. And it helps killers since survivors will take time to do totems it means they get more time, whether or not they have NOED.
It's pretty ridiculous that dull totems don't give you anything considering NOED and TotH exist.
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Yes, survivor mains are all a hive mind. We have the same opinions on everything.
Nah dude, half the time survivor mains argue amongst themselves.
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@[Deleted User] said:
- yeah. that would be nice.
- yep. too annoying sometimes
- just heal them first. if they tried to heal you. stop them and heal them. they'll get it eventually. even tho adding this would help. but it won't make that much difference.
- this would probably be fixed when dedicated servers arrive. anyway if they changed matchmaking. this would be nice.
- agreed.
- not exactly a minute. less than that. for example 20 secs. i agree tho. i raged out of the game once because we had 5 bloodyparties and the killer didn't load into the match. and we all lost bloodpoints.
- agreed.
- i think you can do it with the perks placements in the loadout. it's not random. my perks are always at the same place.
How does the order work then? Could you check?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/407605#Comment_407605
listen.
it takes 3 stacks to activate right?
let's say the killer is wraith. which is a bit hard to find in high ranks.
2 hits. you're down. hooked. unhooked. let's say you didn't heal because of sloppy butcher or not running any healing item. 1 hit. hooked. now you're hooked twice. but mettle is ready to use. once unhooked. you'll be forced to 99% yourself or not healing. to avoid aura reading. hit. MoM. activates. another hit. you're dead.
now let's say you managed to heal yourself every time you got unhooked.
first 2 hits. hook. then 1 hit. then MoM. then 1 hit. hook. unhooked and healed. you get hit twice. then die. your MoM is 2/3.
and in high ranks. the killer will won't probably lose you. so it's too hard to activate it twice. because you need to heal yourself twice more. unless the killer is slugging and he's bad.
while in the other hand. dead hard can be activated once in a chase. let's say you did a mistake and now you're about to get hit. you dead hard'd and reached a window you wouldn't have reached. that's basically a new loop ticket. also restarts the exhaustion whenever you get hooked. so 3 times a match.
and yeah. the only difference i can find between them. is that MoM is harder to activate. but can get you out of dead zones. while Dead hard can be activated multiple times in a match. it will probably give the killer the tiny miss stun at the first time. then it would be used to reach specific pallets and windows. what do you think about this?
Yeah I've yet to get MoM more than once per match. Usually I don't even get that. As a killer never seen it twice either.
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Would be funny if Franklin's was buffed to reduce the rarity of the item you drop.
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Lithe because it's great with Quick and Quiet.
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Working fine for me on ps4.
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I'm sure they're waiting to gather stats so they can get a bigger picture of the situation rather than relying on the hot takes from ~20 dudes on the forums.
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I don't eat expired food, sorry.
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@DwightsLifeMatters said:
https://forum.deadbydaylight.com/en/discussion/comment/406729#Comment_406729
That's a bug if it's happens, has nothing to do with intended mechanics. There was a time when I was constantly losing my items even when I escaped sucxeful. Or my addons when I used white ward offerings.
So don't come up with logical fallacies to prove a point.
👍
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/279153#Comment_279153
First off, that second paragraph is way off, the only thing you will lose is your offering not items with addons, while killers on the other hand, lose not only their offering but add ons.
Now downing a survivor requires skill, and usually salty survivors will dc, and usually I will run bbq, I lost 25%. About half my matches these days are 2 people dcing when downed at the beginning forcing me to farm with survivors, and get 2 out of 4 stacks due to, 2 people dcing. I don't see any harm in giving a token to bbq per survivor dcing that match. If killer dcs, and you are running WGLF, it will just gie ya the remaining token or all 4 tokens.
Nope. I still often lose items and add ons and receive 0 blood points and depip when killers disconnect. As for the other points, I'm not gonna continue a debate from nearly 4 months ago because someone decided to resurrect this, so agree to disagree.
This also has nothing to do with survivor vs killer for me. I don't think either should be given free stacks for a DC. My opinion on that isn't going to change.
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Yeah lying on the ground for 4 minutes is a blast. Let me stick around for that just so you can get your precious 4k and feel like you accomplished something for the day.
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Claudette, David, Ace and Quentin. I've P1'd all other survivors and most killers except the ones I play a lot (Wraith, MM, Doctor) because I have all teachable unlocked and I'm not looking to prestige anyone else until they significantly reduce the grind. Claudette is P3 with all perks in the game. Even killer ones. ;)
EXCEPT for Ash because I'm going for that end of Evil Dead look.
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Big surprise that people who bring in money and clicks get to bend the rules. It's like that in every aspect of life. I'm not gonna cry because some dude's drinking on twitch.
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A fun Wraith build: rare and very rare add ons that increase vaulting and gen breaking speeds, plus Enduring, Spirit Fury, Brutal Strength, and Fire Up or Bamboozle. You absolutely shred pallets.
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@PhantomMask20763 said:
I'm also on ps4, I find myself not succeeding the most with Doctor, Leatherface, and Nurse. I stuck at those 3
I will instantly delete any Leatherface rituals. For some reason I get overly stressed out trying to time the chainsaw correctly and almost never land hits with it. I've even missed a survivor right after they unhooked in my face, don't ask me how.
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@[Deleted User] said:
Hillbilly.
"I'm gonna chainsaw this survivor!"
*Starts running 90 degrees to the right/left from said survivor*
True lol. I just end up embarassed. I wish there was an offline area with bots to test out powers. None of my friends play the game so no KWF for me :(
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/403990#Comment_403990
The survivours were potatoes.
Dude,i also got a 4k with 0 gens completed as Freddy without ruin,doesnt mean sh*t tho, freddy can be easily looped and gen rushed, those are just facts no matter how many times you say "just slow the game down,lul".
Typical cop out response. Any time a designated "bad" killer plays well it's because the survivors were "potatoes."
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/403820#Comment_403820
Um yeah, especially when there are already multiple survivor perks that counter killers back like calm spirit and Doctor. Survivors just have to take that chance. They can still play because I know for a fact from experience you can get bp and survive with no items and just 1 perk. Items and perks are just gravy for survivors, meanwhile killers need them just to compete properly.
I like and play Freddy because in spite of his weaknesses, his play style, perk and add on diversity, and aura reading appeal to me.
Rofl Calm Spirit does not completely counter Doctors power. It counters one particular aspect of the power, and there are probably 10 different parts to it. Hallucinations of Doc, fake pallets, cannot interact when shocked or in tier 3 madness, randomly placed skill checks, fake red stain, etc etc
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Why don't we just get a "full game completion" bonus? If you don't DC (or suicide on the hook within the first 5 minutes of the match), you get 7k or so extra BP when you get to the results screen. That would take a bit of the sting out of being found and downed within the first couple of minutes, tunneled/camped, or struggling against good survivors. It would also help lessen the grind.
I do like your idea. Maybe they could be combined.
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Cool breakdown. I like it. Makes me think of MMORPG classes.
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"Trapper, doc, and wraith reworks just made them slightly less godawful."
It's okay to be bad with certain killers. You don't need to blame the devs for everything.
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So you think it's a good idea for the devs to create perks that are completely useless against particular killers? According to 90% of this community, it seems, Freddy has been the worst killer since soon after release. He was released what like 2 years ago almost? Why would you still play him if he's that awful?
I play Freddy pretty regularly and have a lot of fun.
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@bendermac said:
Worst case scenario
SV running MoM, Adrenalin, SC, DH and MedKit with Insta heal
gets his 3rd hit and MoM activates
he can heal to full -> gets hit -> uses insta heal -> gets hit -> 5th gen pops and his Adrenaline kicks to full health again -> gets hit -> MoM is active -> uses Dead Hard -> close to exit gets hit again -> escape
Add BT to this and you're in for a treat
He used Dead Hard after his Adrenaline triggered in a chase?
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/403415#Comment_403415
https://forum.deadbydaylight.com/en/discussion/comment/403403#Comment_403403
Both of you chill. No point in taking this further. I'd rather not see you both banned/jailed.
Wise words. I appreciate it.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/403403#Comment_403403
😂😂😂😂
Is that what trolls do whenever they cant keep talking trash?
Edit: Never mind.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/403332#Comment_403332
So? It's your problem if you decide to genrush and not clean all totems, that's the counter to NOED. Tell me how can I counter MoM as a Clown, Wraith or Hag without add-ons/perks (since you dont need any of those to counter NOED)
*yawn*
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/402700#Comment_402700
When are you gonna understand that NOED doesnt reward the killer for loosing? It punishes survivors if they fail to cleanse all totems.
It can do both at the same time, buddy.