brokedownpalace
brokedownpalace
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- Username
- brokedownpalace
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Comments
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Hoffman didn't have breasts
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@PigNRun said:
I dont get it. You use a perk build to get yourself up to counter a "time waster" situation. But then you get up and you will be downed again, wasting time as well. Whats the point?
The point is if the exit gate is open they can't leave you on the ground if you can crawl 50% faster. And while you're crawling you can recover 25% faster, and half of that is translated into struggle progress.
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According to my calculations, I achieved 100% of CHASER. Why did I get GOLD for that? https://us.v-cdn.net/6030815/uploads/039/RQN4BXAB5MWP.jpg
That just shows you the breakdown of what you did to get the emblem you got.
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Ruin makes people search for totems though. You'll be a lot less likely to have a dull one still standing at end game.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/462906#Comment_462906
@brokedownpalace I have like 780 hours in total as survivor (600 from XBOX and 180 from PC). I know all these scummy tactics to humiliate killers :P. I used to be so toxic. Now I'm chilled out. 😈
Glad you changed your ways ;)
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/462905#Comment_462905
I'm not denying that. In the long run it won't matter. I'm just defending @brokedownpalace 's reason for being frustrated by it. For now it is different than regular slugging cause it's currently rampant.
Right you are!
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The internet has a way of bringing out the inner troll in a lot of people. It's really sad. If you're a public figure it's something you have to accept if you want to be on social media, unfortunately. Idk what the solution is.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/462883#Comment_462883
@brokedownpalace with Tenacity, your intentions will be clear, don't run it. Use Sprint burst to make a quick escape :P.
Ohhh good point. You're a sly one 😈
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@Poweas said:
That's cruel, they're pretty much torturing you? Lol. Sorry, I find it funny how they'd do that.
Maybe they want to see the animation, I'm going to do it myself, (hopefully in a KYF) to see it.
Lol exactly. It's really not a big deal I just found it funny. With my build I'm gonna at least make them work for that animation if I can't escape. 😅 I mean, lying on the floor helpless for 3 minutes is boring but with Tenacity, Unbreakable and Flip Flop it'll be a fun little 1v1 end game duel.
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@Bongbingbing said:
They're probably trying to see the end game death animation, If they were going to let you bleed out to BM you they'd do that anyways, nothings changed except you might die quicker.
The new animation an incentive to do it.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/462820#Comment_462820
You say that like you think I actually read and memorize people's usernames.
But I get it, you want to save face.
You can think whatever you want, buddy, that's what I have been trying to tell you. Just let it go.
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Before We'll Make It had a notification it was 10x more difficult getting someone to let you heal them. And that was back when heals were 12 seconds, so a mere 6 with WMI.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/462791#Comment_462791
Maybe you have said something to that effect, but I don't remember such a discussion nor your name. Regardless, I'm trying to understand why you believe slugging is different now even though it lasts the same length of time and has a cool death animation to top it off.
I'm here every day, nice try lol. But no means no. Good day, sir!
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@ClogWench said:
Chill dude people just wanna see the new EGC kill. It's not like it'll ever claim someone otherwise.
Do I not look chill? 😎
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/462773#Comment_462773
Which part of my statement do you have a problem with?
Haven't we already established that I don't argue with you? It just goes in circles.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/462740#Comment_462740
It lasts 4 minutes either way. The only difference is that you get to experience the cool new death animation.
Right lol
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@Orion said:
You mean slugging? That's been a thing since the game was released.
Yes but it's pretty clear what the difference is now.
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My new build: Unbreakable, Tenacity, Flip Flop. What should my 4th perk be? Sprint Burst so when I pick myself up they can't immediately down me again?
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They're always in the same place, my dude.
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@Captain_Spaulding said:
You stupid ######### just can't stop from bitching about something till it gets changed. This is getting out of hand with how much the devs are catering to you whiny bitches. I'm ######### done.
ROFL
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/461653#Comment_461653
Bodyblocking the basement stairs is one of the better techs to seperate good and bad killers. It had to be taken away ofc. It cant be fixed strictly to prevent holding hostage. It had to be a general killernerf. Ofc
Imagine thinking standing in place makes you a good killer 😂
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@Fab said:
Wait? Where did they post the change?
In the Patch Notes section.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/461645#Comment_461645
Hey, I'm not the one who defined what "holding the game hostage" means. Regardless, this won't affect me anyway since I don't block the basement.
Most killers don't. The ones that do were typically very toxic. I'm down for weeding out as much toxicity as possible on both sides. That's why I'm also glad sitting at the exit gates tbagging forever or playing hide and seek for a half an hour when you're the last survivor are no longer a thing.
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@Orion said:
It wouldn't be holding the game hostage by the devs' own definition of the term, except in a very specific situation.
Lol OK.
*continues to celebrate* 😁😁😁
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@[Deleted User] said:
We'll Make It would be so much better imo. 100% healing rate for 90 seconds (which stacks with things like botany btw) is better than a mere 9% resilience gives you with having to be injured, which Solidarity and Leader have anti synergy against as both make it so you wouldn't be injured very often.
True. We'll Make It just frustrates me because so often I will almost make it to the unhook then someone else swoops in. It's often a wasted perk for me.
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@CallMeSpidey said:
No, get good and play as if you have No Mither with her.
If you're great at looping, she's no threat.
The second she gets her power it can be GG.
Except:
- when there's no loop nearby
- towards the end of the game when there are few pallets left
- you are forced to work on gens that are out in the open
- she has corrupt purge and vomits over the loop because you don't control if other teammates cleanse
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Billy, Nurse and Huntress. I'm on PS4 so the latter two are due to framerate issues. Billy because I never perfected the use of his chainsaw and I don't really want to take the time to learn it.
Hag and Spirit are the only top tier killers I enjoy.
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If killers stand in the right spot they can block survivors from dropping the pallet. I do it as Wraith a lot so I can uncloak as the survivors waste time trying to drop the pallet.
It's intended. You need to time it right. Killers are big dudes, if you're worried they're gonna block the pallet then drop it sooner.
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People are more likely to remember when they are the Pig and survivors get their traps off super quickly or they are the survivor and it takes searching through all boxes to get it off. Those scenarios may actually happen 3, 5, 10 times in a row, but that doesn't change the fact that it's random. I don't understand why people want to doubt the devs about every little thing.
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People can argue it's because she has Self Care or because she's harder to see, and I'm sure those are reasons for some people. But I just love Claudette as a character.
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This is so cringey.
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@Mat_Sella said:
The proof also is that SWF doesnt increase your survival rate by any significant value, so whats the deal here? are we complaining just to complain?
Pretty much.
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It's already a good perk, it doesn't need a buff. 33% is absurd.
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As long as you can safety pip when you die/don't get 3+ kills I think it's a good idea.
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@NuclearBurrito said:
@brokedownpalace probably should elaborate on that.
While any given survivor will have a 50% chance of being solo. There are also 4 survivors any of which could be in a duo or trio even if one of the survivors is solo.
Thus in theory the odds of 4 solo's is 0.5^4
However once we have established 3 solo's the 4th is guaranteed to be solo making the above calculation inaccurate.
Thus 0.5^3
And that works out to 0.125
1-0.125 = 0.875
0.875*100 = 87.5%
Interesting. Thank you very much! I struggle with math.
I guess everybody but me has friends that play DBD. 😭
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Yes, it's really bad. :'( I love the map itself but they need to do something about it.
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Can somebody explain how 50% of survivors playing solo equates to 87% of games having SWF? Don't just say "people don't understand stats," that's not helpful. Or if the reasoning was already posted and I missed it, let me know. Thank you!
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And how exactly do you know that this is the reason you were banned??
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@Orion said:
@brokedownpalace In practice, people are forced to do things all the time, unless you want to be super pedantic about it.
😜
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Nobody is forced to do anything.
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It's her Dee Reynolds look.
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Hit us with the cold, hard facts @Peanits! We can handle the truth... I hope 😅
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Massachusetts, US
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You're back?!
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I think they want input on what they should prioritize. I'm assuming everything they suggested is a possibility they're considering and partially based on feedback they'll decide when to start working on what (if ever).
I voted that I'd be very interested in it but they need to close the performance gap between PC and console further first.
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Survival rate of survivors who carry Mettle of Man AND it triggers vs those who don't carry it or do but it doesn't trigger. Idk if you can get that in depth.
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@twistedmonkey said:
So you realise why a lot of survivor dont heal now and it's being called the non heal meta?
People complained SC is op it should only work once, people heal too fast we need a nerf to healing overall.
Devs hang off doing it saying healing wastes time and they are not on gens, a debate ensues on the forums with people against nerfing healing overall being told they want to kwep their crutch.
Devs eventually nerf healing, survivor adapt and don't heal and stay on gens.
Now gens are going faster and we have posts saying being Injured needs more of a downside.
I sit here reading these shaking my head as low and behold when you got what you asked for it didn't have the desired effect you thought it would.
The problem is people don't think their ideas through and the ramifications of them. Just shout out nerfs and buffs based on the last few matches they played.
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I thought all end game perks were automatically triggered.
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@HeHeBoii said:
https://forum.deadbydaylight.com/en/discussion/comment/449283#Comment_449283
Not scared of survivor backlash? What happened to the boy Freddy? Everyone complained about him that was a survivor. Freddy has been ruined since his release till this day.
DS got its rightful rework, but 3 seconds wasn’t enough. What the devs do? Buff it to 5. Imagine they ignored that. Took its first release day of the Halloween chapter till March of 2019 to adjust that perk. Then when the perk was still not enough for survivors, they still cried and got it adjusted about 3 days later.
legion is useless now due to survivor outcry. It’s simple, they are scared. I’m not here for you to agree, I didn’t quote u first. I quoted the lovely dev so he can see from a non entitled survivor perspective. But they don’t listen anyway.
Okay then. Remain in your self victimized world.
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@HeHeBoii said:
https://forum.deadbydaylight.com/en/discussion/comment/449080#Comment_449080
In layman’s terms, “we can do that to our survivors” scared of survivor backlash is the issue with the devs lately. But anything killer related, they will be on top of that. Ahh I love it. So if you can’t do that...why can’t u add a SWF Indicator in the lobby for killers to see? So killers can better prep. I mean SWF are prepped from the lobby to the end of the trial. It’s only a step to help killers aid in SWF matches which is almost every match. Killer leaving isn’t an excuse cuz it’s been here since the beta, since we are following that logic.
oh wait, nah you wouldn’t take that to the team and actually show a care for this matter. So much wasted potential.
They're not afraid of survivor backlash lol. They have no interest in removing it. Never have. Killers have been playing the game just fine since it was added and they will continue to do so. Most don't mind it. They're just not gonna come to the forum to say "I'm okay with SWF" yet people who can't handle it have all the reason in the world to come cry about it.