The heal build

Botany Knowledge

Solidarity

Leader

Resilience

When are injured you heal 42% faster (33% BK + 9% Resilience), or about 9.28 seconds. When you are done healing another person you are already half way healed. The other survivor heals you 25% (Leader) faster, down from 8 seconds to 6. All together that's 15.28 seconds, less than the time it would normally take to heal the other survivor.

Against mangled status effect the gains are even greater.

Comments

  • @[Deleted User] said:

    We'll Make It would be so much better imo. 100% healing rate for 90 seconds (which stacks with things like botany btw) is better than a mere 9% resilience gives you with having to be injured, which Solidarity and Leader have anti synergy against as both make it so you wouldn't be injured very often.

    True. We'll Make It just frustrates me because so often I will almost make it to the unhook then someone else swoops in. It's often a wasted perk for me.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/458308#Comment_458308

    True. We'll Make It just frustrates me because so often I will almost make it to the unhook then someone else swoops in. It's often a wasted perk for me.

    Unless you play as dedicated team medic you won't get every unhook. Still, We'll make it is a damn good choice if healing is your goal. If anything I'd suggest, We'll Make It, Botany, Empathy, and We're Going To Live Forever. That way you'll have super fast heals. Be better able to position yourself for the save. And receive a massive point boost for your efforts.