brokedownpalace
brokedownpalace
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"abusing an op perk"
Nice bait.
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Yeah this isn't gonna happen. It would break the balance of the game.
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I would be okay with regression being faster in part. For instance if a gen is 75-99% done it's a faster rate, if it's 50-74% it's a little slower, and so on.
And no, gens should not regress on their own. The devs can come up with balance changes that aren't literally holding killers' or survivors' hands.
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@TheRoyalOwl said:
For people who don't know, if you have a lower rank in your lobby it usually likes to match up with lower killers, and ik this is true because I did it will a rank 18 friend, we got a rank 16-17 when we were rank 14 and under
Not sure if that's what they were talking about when they said toxic, but it might be.
14 is close to 16-17. The rank 18 didn't do it lol. Why d people act like this game is literally supposed to put rank 15 only against rank 15 and rank 7 only against rank 7?
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They could buff the pebble by reducing the time needed a little bit and making it so you could get up to 3 stacks but there's a cooldown between each throw, like 30 seconds to 45 seconds.
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Nah.
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Step 1. Queue up. Time for solo survivors on PS4: anywhere from 2-10 minutes depending on the time of day
Step 2. Find a lobby. Time spent in lobby: 5 seconds to about 2 minutes if there is trouble finding all 4 survivors
Stop here if the killer decides to dodge the lobby and go back to step 1
Step 3. Everybody readies up. Time to load match: about 1 minute
Step 4. Actual gameplay. The match could last anywhere from 4 minutes (if one side steam rolls or if there are DCs) to maybe 15 on the high end
Step 5. Be last survivor against a killer who simply and innocently wants to see the new entity kill animation. Depending when downed could take anywhere from 10 seconds to the full 4 minutes.
Step 5. End game. Load the results screen and exit the match: roughly 1 minute.
Repeat all steps.
Basically, the time you spend finding a match, getting into it and then leaving can be the same as or exceed the amount of time you actually spend playing a game and not slugged on the ground. And sometimes the wait is even longer in queues, especially for SWF. If you happen to spend your first match tunneled to death, your second farmed, your third camped and then finally you get into a decent one only for the killer to slug you for up to 4 minutes, supposedly so they can see a cool animation, it's pretty ######### frustrating. If I had never played the game and was watching a streamer play a match and had to watch the survivor bleed out for 4 minutes I would think the game looks terrible.
Because it was worse before for others does not make it acceptable now. Most survivors didn't sit at the gate forever just like most killers didn't hold the game hostage by blocking survivors in the basement. Toxicity goes both ways, stop being so biased.
"Just give it a few days/a week/a month, killers just want to see the animation" is not a reason not to fix something that has a lot of potential to continue to be abused. You are lying to yourself if you're seriously trying to claim that no killers will do this anytime they get flashlighted, looped, body blocked, or any other reason under the sun that triggers certain people. Not all, maybe not even many, but a good chunk given the history of toxicity in this game.
This is a brand new annoyance. It is fresh on everyone's minds. The best time to give feedback is right after a change, when the devs are actively looking for it and before they have moved on to other things. There are solutions that allow killers to still be able to see the animation and get their points. For instance, when a survivor is the last one left and in the EGC they can hit a concede button. This could allow the player to leave the game as if they had been sacrificed, but leave behind their character that will immediately spawn all 3 idle crows so the killer can do whatever they want with the survivor. The killer can down and sacrifice or Mori them or let the timer run out to see the new animation. They would get all the regular points for this.
I can't imagine why anybody would have a problem with this kind of solution but I know a few of you will.
I find it very telling that with every new post made about this topic the same killer mains come in to say the same things. Why do you care so much that others are bothered by this? I'm just guessing, but I think it's because you see this as revenge for survivors who have done similar or worse things to you in the past. Well, that makes you a part of the problem. Congrats.
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@ClogWench said:
Are they canon designs for GF? Or ones the creative team made
Might be from the new season of the show
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I only like the default one and the devil mask. Don't care for all those colors, it just doesn't look right on Ghostface.
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@ClogWench said:
Never have I seen such a consistent string of uncontested agreements on this forum. This thread is a sole bastion of solidarity.
I think a survivor DC should remove BBQ stacks.
Just kidding ;)
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@ThatGuyFromThatPlace said:
https://forum.deadbydaylight.com/en/discussion/comment/470139#Comment_470139
Can't hide and do gens if literally all my ######### teammates get hooked every 0.1 seconds and I have to hide from BBQ or get found by it
Rofl this is so true. Some matches I literally can't work on gens because I constantly need to unhook survivors who go down every 20 seconds and I have to stop everything to hop into a locker.
Probably 90% of killers run BBQ and Ruin. Half use NOED, Sloppy and/or Nurse's.
Most matches I cleanse 3-4 dull totems and hope my teammates got the other 1-2 but they usually don't.
You make a lot of good points but of course you get downvoted to hell because you don't follow the "playing survivor is a cake walk and killer is a nightmare" narrative. Both roles have their ups and downs.
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Agreed. I tried it a bunch when it first came out. Rarely did I get any genuinely good use out of it. I've only had it successfully used against me as a killer once. And by that I mean it actually allowed the survivor to escape. Most times they just go down when I hit them again 10 seconds later lol.
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God forbid one survivor escapes right? Stop setting a 4k as a benchmark for success and you'll be much happier.
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@Dwight_Confusion said:
That is on him. YOu have to hit the huge button that no one ever hits for it to be a problem.
I've hit it maybe 3 times in 1,000 games or something man....
So what's your reasoning for it staying?
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@Poweas said:
For Spirit, combine Iron will with Spine Chill and she's ez to juke.
I'm assuming Spine Chill works even when she's phasing?
Also thanks everyone for the recommendations. Lots of good ones.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/468880#Comment_468880
https://forum.deadbydaylight.com/en/discussion/comment/468890#Comment_468890
https://forum.deadbydaylight.com/en/discussion/comment/468912#Comment_468912
https://forum.deadbydaylight.com/en/discussion/comment/468921#Comment_468921
@NuclearBurrito @se05239 @AntiJelly @brokedownpalace
Congratulations all four of you win a big fat whoosh for not being able to notice the joke
I'm not sure how my comment makes it seem like I didn't get the joke.
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I enjoy playing as her. I think the devs did a great job on the rework.
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Congrats on catching a survivor out in the open with 19% faster speed and a one hit down. Impressive.
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Claudette, David, Jane
Wraith, Freddy, Myers
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@GrootDude said:
In my experience the no heal strategy is rare, but if survivors don’t wanna heal now then two seconds less probably won’t change that.
This. I keep hearing about the "no heal meta" and have yet to see it materialize. Only time people won't heal is if they have Adrenaline and the last gen will pop soon.
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I've seen a lot more people using Wake Up! And I myself have combined it with Spine Chill. With the killer looking at you that's about 16 seconds. Maybe that's why the gates are opening quickly.
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@Shaderz said:
https://forum.deadbydaylight.com/en/discussion/comment/465928#Comment_465928
Just like every killer runs Ruin? We wouldn't be talking about perks like this if survivors didn't gen rush the ######### out of killers. It'd be a slap in their face for trying to play low, and on the other side give killers a second chance because why can survivors have so many second chances but killers can not, right?
You talk about how the repair progress can be decreased but forget the other side of the coin, as in how it can be increased. Toolboxes, action speed perks, teammates nearby, etc, etc. Again a slap in their face for trying to gen rush.
As for the last generators being close together, you can't blame the perk or the killer because of that, but survivors because their game sense is low and all they care about is to gen rush rather than know what gens should be and shouldn't be done so they don't end up together in the end. That's completely the survivor's fault.
This has got so many upvotes because it balances the game. Killers are ridiculously weak in this game, but this perk may the light at the end of the tunnel.
How can you have "game sense" with the gens if one of them is fake? The gens are not spread far enough apart to be able to account for a fake gen. They are often in clusters of 3.
And Ruin is popular... But it's balanced. This perk is broken as you have designed it.
No this got upvotes because to biased killer mains the concept sounds good. Put more than a few seconds of thought into it and you'd realize the ramifications of this perk.
And you're trying to "balance" the game by introducing a must have perk for killers? That's not balance, that's a bandaid.
This game is a ****ing progress bar simulator for the survivors not in a chase and your proposal is to essentially require a 6th gen in many games. Unless the fake gen was done first before any survivors died or got too many hooks this would often make escaping literally impossible in the late game.
Some killers could use buffs and some survivor perks could use nerfs but crap like this isn't the answer.
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This is broken and every killer would run it. No. Losing 80 seconds (and that's if they only spend 80 seconds on it and the killer doesn't kick it, chase them around, have Ruin or PGTW, etc, etc) is absurd. Not to mention if the last two gens happened to be right next to each other because the "fake" gen was across the map then it would be impossible to get the killer away from it long enough to repair one of them. Even if they weren't close together patrolling 2 gens is way too easy.
I can't believe this got so many upvotes.
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Survivors 99% to avoid Blood Warden. Just open it yourself.
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Working on a gen. Currently you can do a gen while in DW if you’re in the TR. I think this change could help legion.
Good idea. Or just make certain actions impossible to do while in deep wound, similar to madness 3.
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@ABannedCat said:
I always let the last survivor bleed out. Its so much much more satisfying having them wait 4 mins (or DC). I dont care about the points. I have got enough points. I am playing for my fun, and my fun alone. Before the EGC, survivors always forced me to chase them out, and waste minutes trying to find them.
Now its payback time, survivors.
Can't tell if this is a parody comment or you're just a genuine troll.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/465579#Comment_465579
How about the rules as written that say deliberately disconnecting for any reason is against the rules?
Just because you're upset or bored about the current situation you're in doesn't make it "ok" to dc. Continue to do so and you'll face a ban.
Excuse me? I am not referring to DCing but, as not Queen understood, a way to concede the game when you're in a hopeless situation and just want to move on.
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@not_Queen said:
@brokedownpalace Lots of player discussed a ''concede option'' for both side. I am unsure if we are actively working on this or if it is something our Design team is considering but I can certainly bring the feedback tomorrow on our daily sync.
I appreciate that. Thank you.
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@not_Queen said:
In this specific scenario, the Killer has the upper hand. And when he does, survivors might / will become their toy. The lore of this game is all about feeding hope and taking it away, being a prey is part of it.
He was playing with you and you didn't enjoy it, granted. Maybe it comes from accumulated frustration, or maybe it's because they want to see the animation, who knows?
You do not have the control over what this killer was doing. But you control what you can do. Leaving the game out of frustration will prevent you from seeing and understanding possible outcomes and learning from this experience.
It's a new challenge! Try to find a solution to what seems an impossible problem. Next time it happens... hide, prepare yourself ahead of time to find the hatch, don't run straight to a door, try to mindgame?
Ultimately, the survivor is in a losing scenario in this case, don't play into the killer's plan, fight it until the end, you'd be surprise of what you can learn.
I'll give you credit on your PR positive spin, it's pretty impressive. There's a big emphasis on streamers playing this game. Do you really think it'll be fun for the viewers to watch the streamer lie on the ground for 4 minutes? Or do you think there could be a solution, like allowing survivors to leave the game in this situation so they can move on to the next one? On PS4 the queues can be several minutes long. Should we really be expected to bleed out for 4 minutes and then wait in a queue for another 4? That's excluding seeing the game results, loading the match, etc.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/465521#Comment_465521
My predictions are based on what has become a pattern every single time something new has been released for the last three years, not to mention every other game ever made. Yours are based on extrapolating from one day of unverifiable anecdotes and ignore literally all the actual evidence.
If and when this is deemed an actual problem, once sufficient time has passed, then this can be addressed. Right now this is no different from people complaining that "everyone is playing killer X" after a new killer has been released. Do you seriously not see the similarities?
"Yours are based on extrapolating from one day of unverifiable anecdotes and ignore literally all the actual evidence."
My prediction that while the frequency of this will die down, people will still do it because there are plenty of trolls in online gaming? That's the prediction you're struggling with? Lol.
And I'd rather address the issue now while there are plenty of people talking about it and the devs are even more likely to see the feedback.
The devs also have a habit of taking months to years to fix issues that should have been addressed ASAP. That's why holding the game hostage was a thing for so damn long. People stopped complaining about it as much because it became an accepted reality of playing the game. I'd rather not see that happen yet again and nip it in the bud. The only reason you'd be against that is because you feel it's justified because survivors did worse for so long. Which, again, was allowed to happen because the devs would rather pump out DLC than fix core problems with the game.
You're not even addressing either of my potential solutions to this, you're arguing to argue. And that's why I will no longer respond to you.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/465496#Comment_465496
You're right, this is about you and a bunch of other people complaining about a problem that will go away in a week or so.
When new stuff comes out, people want to see it. They want to try it. It's been the case with new perks, new maps, new offerings, new maps, new survivors, new killers, and even new mechanics. It all goes back to normal very quickly.
So instead of complaining about something that's been out for a day or so, how about you let people enjoy their new toy until they get bored?
Have you not repeatedly told others to stop predicting the future? 🤔
I have no doubt that it will happen less often but if you think there aren't plenty of players that will find any and every chance to be a **** to someone else then I'm not sure you've actually played this game.
Feel free to stop responding if my complaining bothers you. This is a place to voice opinions to the devs, don't feel obligated to respond like you're doing anyone a favor.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/465472#Comment_465472
Killers have been held hostage for hours at a time, with no end in sight. 4 minutes with a badass animation to top it off is a ######### blessing compared to that. And let's not forget, this will go away in about a week or so. You are literally complaining about a problem that will solve itself.
Oh god just please stop. I even acknowledged that survivors holding the game hostage was a problem in the very post you replied to. Stop making this about you. Because something was crappy before is not a reason for it to be okay to be less crappy now. There are solutions that the devs are refusing to do.
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Here's one more wild idea: allow survivors to leave the game in the EDC but their character stays behind for the killer to do what they want with. If they want to slug them so they can see the animation, cool. If they want to hook them for the better BP yield, great.
Honestly, I defend the devs a lot but when they come in here and say "it's just 4 minutes, no big deal" it's kind of insulting. Here we got killers and survivors arguing about really petty crap and the devs could easily create a solution. It's insulting that they allowed survivors and killers to hold the game hostage before EGC and now it's insulting to say "just wait 4 minutes." People have lives. If a game is hopeless you should be able to move on to the next one or get on with your day. Cause you're certainly not allowed to DC.
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@Taelance said:
Your reasoning of Survivors did this and this. Is the exact mentality that will destroy this game. you are not eliminating a problem but just adding to it.
It's not about fixing a problem for some of them it's all about revenge.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/465428#Comment_465428
If they made you bleed out faster in egc I can promise you you'd see people throwing a fit because it's a nerf to Unbreakable and you'll get tons of people crying about how they bled out before they could pick themselves back up.
This slugging will stop in a week or so when everyone is bored of the kill animation. Just suck it up
Like I said in my initial comment, you would press a button to make it happen.
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@MystiKasT said:
https://forum.deadbydaylight.com/en/discussion/comment/465428#Comment_465428
Bleeding out faster denies the killer the chance to hook, which denies BPs.
Killers already get denied enough BP.
I addressed this in my initial reply.
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@FSB75 said:
https://forum.deadbydaylight.com/en/discussion/comment/465377#Comment_465377
You say that as if you have the power to make it happen....which it won't. Offering a killer the same amount of BPs as 3 hooks and a sacrifice from a survivor controlled "suicide bleed out" and it's gonna be a slugfest. There will be no need to hook. No more flashlights, no more body blocking...your "WOAH" solution, just removed the hook mechanics, entirely. Deerstalker combined with Nurses Calling would be the new meta.
I thought of that inside 2 minutes....imagine what THIS community would do with it in 2 days.
What are you even babbling about? I'm talking about specifically in the EGC when the killer is slugging you just to get the animation. You should be able to bleed out faster.
Pay attention before you try making smart comebacks.
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@FSB75 said:
https://forum.deadbydaylight.com/en/discussion/comment/465322#Comment_465322
Because allowing survivors to suicide on hook is bad enough. If you allow survivors to suicide on the ground when there is a killer actively looking for them to hook....this is just another mechanic to rob the killer of potential BPs.
Your 1k in BP is not worth 4 minutes of my time. Simple solution would be to award the BP if the survivor bleeds out on purpose.
WOAH.
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The EGC is an improvement but Idk why survivors can't now just press a button to bleed out faster, especially since killers can close the hatch.
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@Alithra said:
https://forum.deadbydaylight.com/en/discussion/comment/465043#Comment_465043
Yeah, I already said I'd have gone afk if I knew from the begining this was going to happen. Thanks for reading all I said and giving the advice I already gave to myself.
My bad for missing that but there's no need to be rude to one of the few people in this thread trying to be helpful.
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To the OP, if you get into this situation and don't want to DC then simply stop moving. Maybe do something on your phone or go get a drink. If they see you moving around and making attempts to escape they'll only get more satisfaction out of it.
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@ShyN3ko said:
*survivors tea-bag 30 min in the exit gates*
Survivors: "Thats fine"
*killer want a killer with the EGC*
Survivors: "The holding the game hostage for 4 min.
He abused the Endgame, because he find the hatch first."
This is so dishonest. The only people who thought teabagging at the exit gate for 30 minutes was fine were the people that did it.
It's funny watching biased people come out to defend their chosen side's toxicity. It's also very telling
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@KingB said:
I just dont appreciate the devs lying to us about legion. We were explicitly told the bar WOULDN'T completely disappear on a miss in feral frenzy.
Either the person who said that was misinformed or they changed it after the fact. People make mistakes.
Edit: toned it down
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Can you confirm whether the next DLC will be a full chapter or just a paragraph?
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/464524#Comment_464524
Does Vigil even affect Broken?
Not sure tbh
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I'm...Kind of confused about their current play style...
Also nobody uses Vigil, to bring it so you could maybe shave 12 seconds off of a 60 second broken status is silly and definitely wouldn't "destroy" the add ons.
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So you think you should be able to apply broken status with just one feral frenzy attack? The first hit is pretty much guaranteed and then the location of all others in your TR are revealed. You'd easily be able to put multiple survivors into broken status within seconds.
The tactic I use is to get the first hit on as many of the survivors as possible and then when I don't see anymore around put the broken status on the last one. It's worked pretty well for me so far. It must not be very fun for the survivors because I got several DCs already.
If Legion could see your location, zoom up to you and inflict broken on you in one hit most survivors would spend the entire game mending, injured, broken and healing. Add in Sloppy Butcher and it would be a nightmare. This way you can inflict broken, but it is balanced with a stun and you can't chain attack anymore survivors after.
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@Blueberry said:
It literally needed buffs in its previous version. Now that they nerfed it, it's complete trash.
I hope you don't think it should have been buffed to even longer LOL
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For the new season of the TV series they got the rights to the original mask and the name Ghostface, I believe. Maybe it doesn't include the rest of his attire?
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@slingshotsurvivor said:
https://forum.deadbydaylight.com/en/discussion/61961/peantis
Also, killers would just exploit this with the new end game. How could that be balanced without this change?
They don't care about balance, they literally want to be able to kill survivors by standing on the stairs for a few minutes.