MystiKasT
MystiKasT
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- MystiKasT
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Why would they fix the game when they can just sell cosmetics
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/545388#Comment_545388
The incentive is already there as the killer is much stronger then a survivor.
A Survivor yes. Not four survivors with great communication & coordination
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Because this game has hardcore Fanboys that will pay $100 for a bunny skin on Feng
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@fluffymareep said:
https://forum.deadbydaylight.com/en/discussion/comment/545298#Comment_545298
Because it was ruining the game for killers. o: Exhaustion perks were changed to give killers a better time. Pallets have been changed and lessened to give killers a better time. EGC was introduced for killers.
But somehow the devs don't care? I know it's a meme to hate on them, but I think some people are too hard or simplify the situation too much. I'll say it's fair to say some survivors don't care about the killers fun, but if it makes killers feel any better, they also don't care about their "randoms" fun. I don't think it's productive to just complain all the time without acknowledging the good, too.
EGC was created to end hatch stand offs, not to help killers.
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@tovelo said:
Limit SWF to only duos. Fixes everything.
This isnt bad
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@Victory said:
https://forum.deadbydaylight.com/en/discussion/comment/545071#Comment_545071
Stop trying to defend how toxic killers are, both sides are there is no "they're worse" arguement, thats so bad and unhealthy and that mentality is why there is racicsm still today and you're bringing that into dbd, both sides are very toxic stop trying to point fingers, survivors are human beings too, not just killers, quit dehumanizing people.
I've played pretty evenly close to a 50/50 split in my 400 hours. I've never had a killer tell me to kill myself (irl). Or that he hopes I get cancer. Or that he hopes I die in a car crash. If I get anything other than GG, its usually 'that was crazy'. I've never even had a killer gg ez.
I have had, on numerous occasions, survivors tell me to kill myself, that they hope I die of cancer or in a car crash, or that I die in a fire. I've had well over 100+ gg ez's from survivors.
Stop claiming both sides are toxic; they aren't.
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/544217#Comment_544217
Someone put it best, most killers show clear signs of "kicked puppy" disease, but if killers are the ones doing and starting all this toxic behavior then why are they showing signs of a disorder only found in animals that have no control over their fate? But hey to each their own opinion
Killers aren't the one starting all this toxic behavior; we all know it comes from survivors, mainly cocky SWFs.
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1) Survivors
SWF
No 2nd objective
######### audio
2) Killers
SWF
Gens done too quick
######### Audio
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/544361#Comment_544361
Yah, ######### those artists and their livelihood. Your hobby is more important!
Get over yourself.
Oh please. We all are at the mercy of market conditions, they are no different. Get real. @FrenziedRoach
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@Awakey said:
So what you're saying is you want the artists, who likely have little experience with game design and balance, to assist in balance? Or do you want them to temporarily quit, since it's possible to have more than one team of individuals doing more than one thing?
@Masantonio I want some of the resources currently allocated to cosmetics to be instead allocated to stability/bugfixes/balance. If their budget is that tight, then yes, those artists will be out of work til the the game is in a decent state.
Those artists aren't gods, they don't get 100% job security. Like any company, you have to shift resources to where they are needed most.
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@Laakeri said:
https://forum.deadbydaylight.com/en/discussion/comment/544277#Comment_544277
You can look up for Path of Exile, they are leading game in ARPG genre with no current competition, yet they keep giving their best every update. Why is that they give their best?
https://www.youtube.com/watch?v=pM_5S55jUzk
TL:DW Gamers made game for gamers. Unlike in DbD where game is made for profit.
It is very, very, very clear the DBD devs are not gamers.
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@jeyers said:
Had to look it up.
But you are comparing a special task force in the USA who undergo hard training to become the best solders and killers in the world. Survivors are not killers in this game.
And if u think using voice chat is comparable to the training those guys undergo then i dont know what to tell ya.
Yes. Great reading comprehension. You are correct, it was indeed my intention to compare that SWF group to the exact skill level and competence reached by SEAL team 6. I was being literal; glad you picked up on that @jeyers.
I made sure to thank them for their military service before leaving lobby.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/544263#Comment_544263
And I will continue to call out such ignorant statements for the nonsense they are, no matter how many down-votes I get.
It's not like they aren't balancing. FFS, every other month is a mid-chapter patch dedicated to fixing issues.
Now, if you want to suggest they schedule a chapter for just game fixes, I can get behind that. Kinda like their own version of "Operation Health" that R6 Siege did years ago.
But for FFS, the skins are their income - we want them to have income so they can keep the coders in a job.
Oh right the Skins are their income so that's why it's okay to have skins over a stable game.
I always forget this game and all of its DLCs are free to play. @FrenziedRoach
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I do not expect them to quit their jobs, I expect several of them to be laid off and those resources to be put where they are more greatly needed.
This isn't a charity and the game needs a lot of improvement.
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@BBQnDemogorgon said:
@MystiKasT Except they are fixing the game. Every patch has a huge list of bug fixes.
More things break though because every updats adds new content.
They then have to fix the new content.
Its the nature of game development
Every patch has a minor to moderate list of bug fixes that fix what they had just previously broken and create new issues.
This is largely due to the incompetence of the Dead by daylight development team not due to the natural cycle of game development. It's no secret the dbd devs are not the sharpest tools in the shed.
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/543125#Comment_543125
You can't have 6 survivors playing together, the max is 4 and i think you know that.
Seal Team 6 was a description of the capability of the survive with friends group not the fact there were six survivors.
Are you trolling me or do you not know what Seal Team 6 is?
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/544240#Comment_544240
Because you made an ignorant remark about not wanting skins, but wanting balance. You can have both. Just because artists are working on skins doesn't mean they don't have people working on balance, it's two different departments, two different disciplines. And even the artists have several sub-departments of their own.
If anything, they should continue to work on skins, because extra revenue means more people in departments that need it.
I'm just so sick of this "stop making skins and fix the game" remarks that have no basis in reality.
The reason people keep saying stop making skins and fix the game is because they continue to make skins while not fixing the game
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@BBQnDemogorgon said:
@MystiKasT You're assuming you know what's going on BtS by saying its an allocation of resources issue.
For all we know they've maxed out potential team sizes in every department and have an optimal overall team and more resources into programming couldn't help.
I was taking your post seriously and then I read "putting more resources into programming couldn't help".
@Bbbrian2013 please explain how having more programmers to fix the issues in the game couldn't help?
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/544232#Comment_544232
Yes, but you apparently haven't any clue how many different disciplines it takes to make a game.
You also have no concept that having a reputation for laying off people is bad PR as well.
How haven't I any clue how many different disciplines it takes to make a game? @FrenziedRoach
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@FrenziedRoach said:
"I don't want a new skin for Jane"
Because the art department is absolutely responsible for sound issues and balance. XD
Have you ever heard of a concept called allocation of resources?
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Yes there are a lot of killer perks and Survivor perks that are incredibly underwhelming
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The devs / cote are main problem
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@BloopBloopBloop said:
I like how when killers DC all we get is a lousy "disconnected from host" yet they get "quitter bonuses" mostly from being bloop holes.
When a Killer DCS they lose everything and when a Survivor DC's the killer loses a substantial amount of points
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Yes, old Mom was OP.
Ruin being a required perk is #########, it needs to be an in-game effect
After playing several Seal Team 6 survive with friends I've decided it's better just to leave the lobby as soon as I see an swf
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@Liruliniel said:
Well if that's a issue find a killer you love to play and be the best you can with her. I quite enjoy playing my games as killer.
I do too, up until about rank 10 when you start facing seal team 6 SWFs. Then it is just frustrating.
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Bubba and Trapper need buffs badly
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Plague is a ######### killer, she needs arework
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@DudeDelicious can you show us some of your gameplay videos? We would love to see them
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Sounds like you are inexperienced, but your point still stands.
Having to run ruin or selfcare (mainly solo's) every-game is stupid. They are band-aids on a larger problem
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@Devil_hit11 said:
Well developers still think that the way to fix killers is to add perks in the game to band aid fix the balance. i.e Hex ruin to fix generators and Enduring+Spirit fury to fix loops. Perks were never answer, nor was the answer to nerf survivor loops. killers don't really have enough time to win at red ranks which is one imbalance problem. the other problem is that killer powers need the ability to either outplay people at loops(with their power) like huntress hatchets or they need the ability to catch people out of position, but they keep weakening killers, so it isn't really helping red ranks or game health in general.
sums it up perfectly +1
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@brokedownpalace said:
It's not.
Not literally, no. Did you think I meant literally required?
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Is this a thign now?
Reporting then does nothing. You should be joining in the fun and farming for the short amount of time the event lasts.
You sound like a real buzzkill.
Also when you actually farm with survivors they only get hooked twice you're getting hooked three times because you're a dick head who's refusing to farm
Farm and live or be holier-than-thou and die
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Survivors will always call you a camper or tunneler no matter how you play the best thing to do is just to close the chat box
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As soon as I see Haddonfield I immediately disconnect regardless of what addoms I'm using or what offerings I burned because it simply isn't worth it
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Putting T TV in your name is Shameless promotion
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A new game mode COULD save this game from spiraling further down the rabbit hole of developer neglect
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No. You are garbage tier without DLC perks. And if you want to play any of the lower-tier killers without ruin you might as well shove a screwdriver through your forehead.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/472323#Comment_472323
But again, what about the attack isn't basic? I'm not trying to argue either way with regards to MoM, but I want there to be consistency in the logic behind it.
Technically it is a basic attack. However this could be modified. Surprise attacks carried several modifiers with them the first being increased bonus points 1400 blood points if I recall correctly.
Surprise attacks can also inflict blindness and hemorrhaging which basic attacks cannot do without perks.
In that sense to even the scales, we could classify surprise attacks as non Basic attacks because of how they can be heavily modified.
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@CronaWins said:
https://forum.deadbydaylight.com/en/discussion/comment/472084#Comment_472084
I believe most, if not all BHVR Devs are survivor mains.
All known dead by daylight developers are Survivor Mains that is correct
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/472312#Comment_472312
Why not? What about the attack is not basic?
It's an attempt to even the scales a little bit
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Everyone knows that Trapper needs a few Buff's. But everyone already has Trapper for free.
So how does fixing Trapper make them money?
Money is all this team cares about.
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Mom is op a. F.
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@Orion said:
Players should never be able to directly influence the matchmaker in any way. That's a recipe for disaster.
Unless they are four friends who queue up together and can instantly communicate and relay information over voice comms. In which case it's totally fine.
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Reporting also does nothing.
I'm surprised this is a fully released game and not something in late beta.
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Go play civ 5
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Part of the game. You exist as entertainment for survivors and nothing more. If you don't like it you can go play Civilization 5.
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Survivor mains will complain nearly all the time no matter what
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Bond
"I see you, on my way."
Breakdown
"Killer is heading back to your hook."
Buckle Up
"My recovery is maxed, come heal back up."
Dark Sense
"Killer is heading towards X."
Deja Vu
"There's a gen over by the water tower."
Detective's Hunch
"The gen/chest/totem is near the exit door."
Distortion
"Pretty sure killer has BBQ, hide behind gens."
Empathy
"You're close to me, come over here so I can heal you."
"You're heading towards our gen, lead the killer the other way."
Kindred
"Killer is camping/proxy camping."
Object of Obsession
"I see the killer over there towards me at the digger."
Open Handed
VoIP = global distance
Plunderer's Instinct
"There's an unopened chest on the top floor."
Premonition
"Killer is heading towards your gen."
"Stop healing, killer is coming."
Small Game
"Found the totem, it's upstairs in the Myer's house."
Spine Chill
"Stop healing, killer is coming."
"Killer is heading this way."
Wake Up!
"Exit Gate is behind the house."
"I'm heading for the gate with killer chasing, cover me!"
Windows of Opportunity
"There's no more pallets on the main street."
VOIP COUNTERS KILLER PERK:
A Nurse's Calling
"Killer came straight to me while healing, must have Nurse's."
Barbecue & Chili
"Killer heading straight for the furthest gen where you're at."
"Getting hooked, hide behind the gens."
Beast of Prey
"Killer is still chasing you."
Dark Devotion
"Careful, terror radius is on me at the moment so they probably don't have one."
Hex: Any
"Found the totem, it's by the killer shack. Getting chased away from it right now."
Insidious
"Killer is hiding/camping near my hook with no terror radius."
Knock Out
"I've managed to crawl away and currently by the exit gate."
Make Your Choice
"Just got MYC, careful when unhooking the rest of the game."
Monitor & Abuse
"Heartbeat just suddenly got louder, careful trying to juke since they have M&A."
Play With Your Food
"Killer is hitting me (the obsession) and leaving. Watch for PWYF speed buff."
Rancor
"I'm the obsession with no obsession perks, and I seem low priority on chases. Killer may have Rancor."
Territorial Imperative
"Went to basement for the chest, killer came straight downstairs and started searching lockers. Probably Territorial."
Tinkerer's
"Killer suddenly has no terror radius.", "My gen is almost done.", "Then they must have Tinkerer's."
Whispers
"Killer keeps patrolling the area I'm in, pretty sure they're using Whispers."
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They need to add an extra gen for 4man swf