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Victory

Victory

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Victory
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  • @SilentSpectre said:

    People are getting in their last DCs before the punishments begin.

    hopefully they fix the yamaoka maps before they enable them. That map is so dark + im color blind on top of that so when I say I can't see anything on that map I mean I can't see, I might as well be 100% blind to vision in general on that map meaning I quite literally have to DC.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/900577#Comment_900577

    +1 to this.

    1 mori every 50 games seems pretty close to what I see which is hardly even an issue to notice. I've also won plenty of games that a mori was thrown.

    I want that luck omg I get one every other game lol

  • @Taiga said:

    How about we replace the leave match option with a surrender option. The players who surrender get taken by the entity the same way like in the end game collapse and count as a regular sacrifice.  Sorry for my bad english

    I like that idea.

  • @Rin_is_my_waifu said:

    https://forum.deadbydaylight.com/en/discussion/comment/756890#Comment_756890

    And I hate your reasonless nerf proposal

    Spirit is difficult to master. Not as much as nurse but still takes skill (predictions and mindgames)

    She is also well balanced in red ranks against SWF and is the only way to beat those genrushers and those who loop forever

    But I know you are too lazy to learn her counters and you just want to have ez games

    I play her at rank 1 killer and i dont even main her and get 4ks. Spirit isn't hard, shes SO easy to play, standing still and phase walk aren't complex mechanics.

  • @Vao said:

    honestly, I'm a firm believer that noed does not deserve a change because while that I can agree that it rewards you for failure, I also feel that it's just as balanced as any other second chance perk. If were to hold all perks to that standard then fire up would get nerfed, remember me would get nerfed, adrenaline would get nerfed, decisive strike would get another nerf, dead hard would get a nerf, etc. etc. Besides, there are multiple perks and items that let survivors find and cleanse totems faster. So all in all its up to the survivor to deny noed.

    However I do believe that your perk idea is great. I think it would be a strong competitor to ruin if not just straight up better than it. It would definitely be a nice shift in the meta if it were to be on its own.

    Adrenaline rewards the survivors for success, thats not even comparable lols

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/742315#Comment_742315

    No, it's maths. It's not someone's opinion; it's a fact, which is the basis for the feedback now being generated.

    Now Nurse has to generate blinks over time, why is fatigue still in? The purpose of fatigue is to delay the time until the Nurse can resume a chase(I'll come back to this in a second), giving the survivor a chance to get away. This is also the stated purpose of Nurse having to wait for additional blink charges to return. Why is there a double-dipping on design intent here? It's like paying tax twice on the same bit of income.

    Currently my boi Trapper has this funny thing going on since the emblem system came out; whenever a survivor steps in a trap during a chase, they win the chase and Trapper is penalised for it by the Chaser emblem. This has been a long-standing and as far as I'm aware, still unaddressed issue. It gets to a point there I have to wonder if it's incompetence or deliberate. Now I am guessing it's deliberate because of this change to blinking: the Nurse will basically lose a chase virtually every single time she chain-blinks during one but doesn't attack. The survivor only has to run in a straight line, not even lose LoS with these numbers and they 'win' the chase. Just like with Trapper, the Nurse is going to auto-lose for playing well; the whole point of chain-blinks is to apply map-pressure but now when a Nurse lands close to someone, a chase starts and ends almost immediately because they're gone.

    Can you please read the developer statement that they posted? I feel like you just heard abunch of rumors, they gave you enough reasoning in their developer statement.

  • @beatddb said:

    If these Nurses changes go through, all people will see at red ranks will be Spirit, which means she will eventually get a """slight change""". SWF will dominate red ranks and killers playing something else instead of Spirit will get destroyed.

    If this happens but Spirit does not get her """slight change""" like the nurse, people will start using the anti spirit build (Iron will, spine chill, etc) making her a little girl with a shiny stick.

    And thats how you nerf the two reliable killers in one change. Good luck killing someone at red ranks

    You didn't play dbd in the dark ages, nurse isnt needed to kill survivors, I play huntress and pig and can deal with SWF just fine at red ranks, lol. You aren't meant to 4k every game, not how dbd is played. You don't know what dark ages are then if you think this is the dark ages.

  • Borderline unplayable, please take the test off now, This really shouldnt go into the weekend. On the survivor end you just get smakced while the killer is in stun animation, some powers cannot even be used, and overall its really clunky.

  • @Kycer said:

    Are you on console or PC?

    PC

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/91885/survivors-should-recover-from-the-exhaustion-while-running

    Huh?

    Here’s an experiment for you.

    • Go outside.
    • Sprint as hard as you can till you are exhausted.
    • Stop.
    • While you are exhausted start running (not jogging) for 40 seconds and then immediately try to go for another hard sprint.

    if you're in shape you can do that, lmao

  • I've been playing a lot of trapper recently and I can't decide whether thrilling tremors or corrupt intervention is best to use for him.

    They're both insanely good perks, but personally thrilling tremors is the go-to. It povides so much information it's insane, coupled with bbq you basically know what is happening all the time.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/71829/ds

    Here's an idea, leave it as it is but make it so that it resets whenever another Survivor is hooked.

    Sure, but it doesn't reset if you're slugged since you know...you still tunneled and its an anti-tunnel perk and all.

    in DS Comment by Victory
  • Like they nerf ghost face even before the community had time to test him at all ranks, the new freddy rework has taken so long to come out and his rework looks like it might be weak, because 1.

    "Freddy is weak!" hasnt even played it on ptb yet

  • @MystiKasT said:

    https://forum.deadbydaylight.com/en/discussion/comment/545101#Comment_545101

    I've played pretty evenly close to a 50/50 split in my 400 hours. I've never had a killer tell me to kill myself (irl). Or that he hopes I get cancer. Or that he hopes I die in a car crash. If I get anything other than GG, its usually 'that was crazy'. I've never even had a killer gg ez.

    I have had, on numerous occasions, survivors tell me to kill myself, that they hope I die of cancer or in a car crash, or that I die in a fire. I've had well over 100+ gg ez's from survivors.

    Stop claiming both sides are toxic; they aren't.

    But I have? I constantly get told to kill myself for bringing a toolbox, or ds, or unbreakable or bt, etc etc. Just because you have baby 400 hours doesn't mean people with 3-5k+ haven't, both sides are insanley toxic and you are by far probably the most toxic killer in existence for defending killers toxicity. Again, quit dehumanizing people to spread your toxicity.

  • @MystiKasT said:

    https://forum.deadbydaylight.com/en/discussion/comment/545022#Comment_545022

    Killers aren't the one starting all this toxic behavior; we all know it comes from survivors, mainly cocky SWFs.

    Stop trying to defend how toxic killers are, both sides are there is no "they're worse" arguement, thats so bad and unhealthy and that mentality is why there is racicsm still today and you're bringing that into dbd, both sides are very toxic stop trying to point fingers, survivors are human beings too, not just killers, quit dehumanizing people.

  • Neither the devs, nor most survivors, understand that there is a living breathing human being playing killer that also wants to have a good game and have fun.

    I guess there isnt a real living human being behind the survivors either?

  • @MystiKasT said:

    https://forum.deadbydaylight.com/en/discussion/comment/544368#Comment_544368

    Oh please. We all are at the mercy of market conditions, they are no different. Get real. @FrenziedRoach

    If you are unhappy with the game then leave. They have different departments, you should be harping on the "game designer" people you see in streams that talked about legion rework for example, the art team literally went to a uni and graduated in art, not game design. Its like a restaurant, you got the hosts, servers, and the cooks. Throwing a hissy fit isnt going to make the devs change anything.

  • @LCGaster said:

    Try learning how to play against him instead of jumping to conclusions because you're used to easy wins

    you just jumped to conclusions?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/539128#Comment_539128

    We do know about it and we are working on a fix. We still need to discuss how we'll handle this, but even if we do decide to ban people who are abusing it (like the Legion blades exploit), there is no need to report it. We can see everyone who's abusing it.

    not the communits fault, most people dont know about half of the game breaking bugs on perks, thanantaphobia is bugged to where you sometimes cant see the skill checks? Sprint burst, play with your food, flip flop, legion double blades. The thing is, some of these were reported on the ptb, like 2.5 when the 3 man lobbies were common and STILL came live. I just dont get punishing the community for the designers fault, and in no means am I a game devloper, but there are so many broken addons/perks i just mentioned a few that give people a competitive advantage.

  • It it works once for 10 pages, let's see if we can double it for oink mains.

    Yeah, a few things actually :), 1. RBTS that are not active should have a 25% action penalty on survivors, so there is a reason to get rid of them, or to buy her more time if people just 99 gens, 2. Reduce the time it takes to get up so she can actually mind game pallets with crouch like ghostface. 3. I want RBTS to change to you hook a survivor instead so it feels like I have control over the rbts like she does in the movies. 4. Change her to roar after the ambush has started. 5. she should be able to see the auras of survivors who are removing an RBT. 6. RBT's should pause in heartbeat due to #5, and 7. make it to where you have to search a mininum of 1 jigsaw box before it comes off, its really ######### you use it to apply pressure and comes off on the 1st box.

  • @weirdkid5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/526092#Comment_526092

    Try staying on topic instead of strawmanning ######### that wasn't even brought up bro.

    I agree DS is fine now.

    BT doesn't always need a camper, you could be LEAVING the hook and someone who was already there rushes a save before you can walk away. That's not the Killers fault.

    Deliverance is fine.

    MoM nerf is fine.

    Adrenaline could still probably use a nerf. By your logic, they don't deserve the Survivor if the gates are powered, yes? Apply that same logic to a Survivor, if you get hooked, you don't deserve to escape at all.

    Have that same energy for both sides, otherwise you're just biased.

    I love that tu quoqe and red herring bro

  • @weirdkid5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/522197#Comment_522197

    Sorry that you couldn't find an echo chamber. Stop letting your emotions rise when playing this game.

    Taken from the Steam Store Page:

    "Key Features

    • Survive Together… Or Not - Survivors can either cooperate with the others or be selfish. Your chance of survival will vary depending on whether you work together as a team or if you go at it alone. Will you be able to outwit the Killer and escape their Killing Ground?"

    Sorry you don't like this.

    half your posts are pur e meotion complaining about bt of all things and adrenaline??

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/525051#Comment_525051

    "16% debuff for Tanatophobia?"

    This shouldn't even be in the equation. This is a perk slot and assuming ALL of them stay injured all game.

    "Are you suggesting 15% debuff basekit"

    This is what I am suggesting, but ONLY for repair speed, not 15% to all actions like Thanata.

    Yes, you have to use a perkslot for a certain killer, thats how dbd works. And if they dont stay injured all game you get GOD MODE puke, lmao.

  • @weirdkid5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/525973#Comment_525973

    Friendly reminder Hag can still place 10+ traps around a hook, and Leatherface can use Insidious.

    To crutch GF like this shows they really dont have any consistency when it comes to game design.

    Whats wrong iwth them preventing more for the games health? If you read what the dev said, there is limitations on there powers and they're looking into LF power and Insideous after all, is a perk slot. Be focused on the game health, not if GF can get away with hard camping, any killer can camp but his power would make it more unfun.

  • @Ihatelife said:

    https://forum.deadbydaylight.com/en/discussion/comment/525614#Comment_525614

    How is this fair that survivors has a god windows and incredible strong loops for killer? Not even mentioning the gen rush.

    Gen Rush only exists due to the killers fault of not applying enough pressure.

  • @Paladin_Goo said:

    https://forum.deadbydaylight.com/en/discussion/comment/523204#Comment_523204

    You can never have too many carburetors tuning guides, mori offerings and purple windstorms/swift hunts.

    or Omega Blink nurses

  • As Survivor why not have a competition for a pip per trial.

    this is already a thing, if the killer does poorly ( which most killers tend to be bad ) then theres only so much survs can do to try and rank up.

  • Even when I run small game to try to prevent it from happening, I still get distracted with the killer chasing me.

    I think NOED should only expose survivors on death hook, so the killer actually has to play the game, its a fair condition.

  • @Arroz said:

    I think it is a waste of time looking for a teammate with bond to heal you.

    The same with selfcare...

    And here comes adrenaline! :D

    Adrenaline change my mind

    for real! Self care is such a good killer perk! 32s of healing yourself, 40 WITH SLOPPY and yet people still self care. It feels way more of a killer perk of how much time it gives killers lol

  • So it still has the same effects but it gains a second effect. Scratch Marks stay visible 1/2/3 seconds less than normal.

    I personally think instead of reduction from drops, that should be put on Iron will or Calm Spirit, but for lightweight your footsteps while crouched/walking/running are reduced by 30/40/50%, I think that would be a better buff IMO :)

  • @AStupidMonkeyy said:

    @Peanits I tried looking it up but I'm pretty sure that if you get 2 DC's and 2 sacrifices, you can only get Silver in the emblem system, correct? Because the DC doesn't actually give you Devout (It seems it does give you 2 points in it but it still doesn't count as an actual sacrifice since it give you points in malice instead) so Gold and Iridescent is impossible currently from a DC? Or am I wrong? Just wanted to verify it. Thank you. Seems you were right partially so far, @rch614 but I want to ask Peanits before I go on since I just looked stuff up but nothing came back to my question. I don't want to be wrong with my statement so I want to get more facts first. So far, 2 DC's still depip you nomatter what and if I'm not mistaken, 1 DC prevents Gold and Iridescent because it GIVES you 2 points in Devout but it doesn't actually count it as a "Sacrifice" at the end of the game. I could be wrong so I'm just waiting on Peanits.

    Go play killer for once, you're bound to get a DC, 10% under devout for "survivor disconnects"

  • @AStupidMonkeyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/515623#Comment_515623

    First of all, you rawr. Doesn't take a rocket scientist to figure out that giving someone a notification to run like hell doesn't do much. Another thing, most survivors will run if in a open area. Also, you can't see over things but the survivors can easily see you. The only safe way to do a dash is when you are sneaking up on someone but guess what? RAWR.

    she should roar once she's started the ambush dash. But they also need to reduce her base time from getting up.

  • @GrootDude said:

    Your experience will not be the same for everyone else.

    I mean, its toxic by choice, you can literally close end game chat lmao. But he is right that creating threads complaining about it just makes a more toxic environment, the game is literally 18+, people can/will say what they want.

  • Hey, this will just be a vent of the past like 50 or so games I've had at Red Rank.

    So, survivors who do their objective is considered toxic now? Jesus what has the killer community fallen 2.

  • As we all know Leatherface is quite underwhelming and is easily looped by most survivors when it comes to using his chainsaw, rendering him almost an M1 killer.

    You cant buff leatherface, he was literally designed to camp people to death, hes already really annoying to save against, especial basement, he'd need a complete change other than flat number changes which I don't see the devs doing anytime soon, he's fine where he is.

  • @Judith said:

    https://forum.deadbydaylight.com/en/discussion/comment/515125#Comment_515125

    Same reason survivors bring mom, ds, bt and sc. I use half of these so I don't mind killers using whatever they like also.

    Please play more killer if you think ruin is strong. Ruin is used just to find someone before first gen pops.

    self care is a pretty solid perk for killers, 32 seconds healing yourself and not on gens, 40 with sloppy, buys kills so much time, I want to face 4 man self cares lmao, thats supposed to be a survivor perk but its better for the killer.

  • Mettle of Man no longer requires any prequisites to activate however it's effects are completely changed, any hit that would bring you from the healthy state to the dying state now only brings you to the injured state.

    sure if it has like 1/2/3 tokens on it.

  • @Orion said:

    Funny how everyone already knows that "rework" means "nerf".

    I don't even play Nurse and I'm readying the uninstall button.

    lmao bye thanks for buying the game, dlc, auric cells, etc, really showed the devs

  • @fluffybunny said:

    I agree with this. On top of that, limit duplicate perks so you don't run into a meta build team and punish lobby dodging with wait time so people don't just dodge to get their friends.

    You can't control how players play, lol limiting perks is a horrible idea, they payed 20$ for the game they can play how they want.

  • @drunky26 said:

    Perk was broken, unbalanced and unfair to killers.

    Why should you get a free escape after the killer has already downed you? It's just a crutch perk aka get out of jail free card.

    It hurt the killers a lot, but I don't expect you to understand this cause you obviously only play survivor.

    Stop relying on crutch perks and git gud.

    Lmao nice Ad hominem and red herring, that isnt relevant at all, she asked for an explantion and yet you came here, attacked her, brought up stuff to that isn't apart of the thread and then straw man'd the thread, yikes.

  • @Rje52 said:

    Yea, but the question is in what direction will Behaviour go with the buffs

    For example Behaviour could think "Ghost Face just needs the recharge to be lower and downed and hooked survivors cannot put him out of stealth"

    But in reality the community could want "Survivors actually have too look at him at a certain spot on their camera (Like the vault mechanic at a 90 degree angle)" as an extra feature added

    The reason why the PTB exist and people complain on the forums is so Behaviour can understand what the players think needs fixing and go in the right direction with the buffs

    you do realise thats how its supposed to work right with "what the community wants", its bugged lmao

    in Scream Comment by Victory
  • @Shad03 said:

    @Victory Nah, I just want a simple jumpscare kinda perk. Besides, as soon as you stand still for the time it takes to get that, people will start running elsewhere.

    but thats what makes pig decent, you force them to abandon the loop

  • @MrSunbro said:

    https://forum.deadbydaylight.com/en/discussion/comment/507861#Comment_507861

    @Victory I disagree, alot

    Legion and plague are both M1 killers that need to be looped as their power will hurt survivors, but that's kind of it. They're still "Standard " killers and remember the devs literally said they didn't want Legion too tier i.e they kept them bad ON PURPOSE. Spirit is viable at high ranks since she isn't easily looped. Plague was nerfed after her PTB with the movement speed reduction and given ######### buffs to compensate.

    And with Ghostface? This proves they don't test their own damn game. Do we need another hillbilly? No, but make killers not rely on a gimmick to be good is all I ask

    plague got amazing buffs lol, legion isn't that bad. Its not always the killer, usually most of the time, its the player.

  • @BadMrFrosty said:

    What I'd change about trapper specifically:

    • Trapper now carries all of his traps on him.
    • Traps now inflict 1 health state of damage, always; injured survivors are downed.
    • Survivors no longer receive a random chance to escape traps. Trapped survivors can only be freed by teammates.
    • Traps apply the hindered status for X amount of time to escaped survivor (can be modified by add-ons).

    increase the time it takes to break out and limit it to 3 attempts and you're out. You literally would of killed honing stone lol

  • These aren't buffs, don't worry. Well Trappers idea is a buff tbh. But the Hag one is a Quality of life.

    I kindly disagree, since if you don't run urban crouching is super sluggish, flashlights aren't too great as of now anyway, its good for flashlights to have their niche against some killers, but thats just "one entitled survivor mains" opinion :)

  • The last 3 killers have all been mid-low tier at best and on the legion rework stream it was brought up that Legion didn't need to be top tier I mean sure they don't need to be hillbilly levels of good, but insisting that you want weak killers is quite frankly, a bad way to do it.

    You know ghostface will get big changes to make him better, like plague, spirit, and legion did heading into live. Obviously legion was weak in live but unfun to vs so he got a rework, spirit is top tier, and plague is above average. Ghostface is weak on day 1 of ptb, im sure he'll see some pretty big changes over next 2 weeks.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/502741#Comment_502741

    "People CAN play with their friends"

    I never said they couldn't. You're imagining things that I don't believe.

    I don't think you know the definition of cognitive dissonance because that isn't taking place here.

    "SWF isn't a major issue lol

    If you don't think SWF is a major issue you don't play at rank 1.

    "when killers often say "Survivors need to work as a team to overcome the powerful killer."

    Saying survivors need to work together is NOT the same as saying they should get into coms to work together. You are using a strawman argument.

    You quite literally just used a strawman argument and a slippery slope , and a circular argument lol, also I do play at rank 1, if Im being outplayed I try to adapt, I don't complain, SWF isn't a major issue, the stats even show that. Also, you should look up cognitive dissonance and a straw man argument. You clearly don't know how logical fallacies work. Rank doesn't have anything to do in an arguement, that's red herring. Devs released stats and even literally explained them to you, stop appealing to ignorance.

  • @[Deleted User] said:

    Dark Devotion- extremely niche. IF you hit your obsession, and IF there's someone nearby, then yes, it can be useful.

    Infectious Fright- Myers has a field day with this perk

    Corrupt Intervention- A complement to Ruin, not a replacement. A trap perk IMO. Very overrated.

    Lmao so does nurse, infectious on nurse is so broken, kind of needs to have a CD imo.

  • Allow for Insidious to see Survivor auras within 8/12/16 meters along with the normal effects it already has.

    I think it should give the killers a double damage buff on their next melee swing as well for 15s unless theyre within 16m of a hooked survivor. So this could see some play at loops

  • I just dont know why they put my favorite killer the weakest killer, freddy is better by far his power is useless what the heck bhvr، I really love this game but this killer is trash and its not worth playing.

    Day 1, *hasnt even tried to work him out yet, hasn't found the kinks yet to his power, etc* HE ######### SUCKS!! devs: "hes built around stealthing" NOPE I DONT CARE!! Try playing him 2-3 days first before complaining, not every killer can be nurse.

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