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Master

Master

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  • @Captain_Spaulding said:
    I've got two Meg swf sitting in the game not doing ANYTHING for the past 20 mins+ just urban evasioning around the map. I've had 3 gens up for all of this. They won't touch them or anything. Is this bannable because holy ######### this is irritating. I'm not gonna dc and give them what they want because that's not even close to how this game should be. I want to report them but have no idea if that even does anything in this game.

    Yes its bannable.
    Record and report it

  • @Speshul_Kitten said:
    Can a dev confirm if this is indeed bannable or does it fall under something completely different, like a “unbannable due to too many variables” kind of category. 

    yes, but you need to absurd extremely often before you will get punished

  • @iTacoman said:
    So i play both killer and survivor probably equally leaning a little more towards survivor when my friends play and alot of killers always say "wow nice gen rush" and i don't get why. Survivors have one main goal and it's to finish the gens but killers complain when we do it too fast. There's plenty of perks that can help them counter "gen rushing" yet they run none of them but still complain. I know some might not have the perks but still.

    Why is the turn tunneling a thing?

  • @Broosmeister said:
    Vietfox :

    I report when things aren't fine by me.
    Again, you had the option to push them out but you didn't want to, it's on you too mate.
    In another thread about the same topic @Peanits stated the same, it's not reportable if you don't want to do anything and just wait.

    Me letting them taking the game hostage doesn't neglect that they are in fact taking the game hostage. Which is reportable.

    True

  • @Vancold said:
    You literally just have to use headphones to counter being FLed while breaking a pallet, lmao.

    Whatevs.

    Not with the new engine

  • @Fenrir said:
    With dedicated servers coming do you think it will be the fix this game needs like to fix rage dcers and laggy people or will this game be forever broken?

    I think dedicated servers will cause a lot more problems than we imagine right now.
    Dedicated servers have nothing to do with DCs, its the punishment system that needs to be changed

  • @NurseVSWeepingAngels said:
    I get it... it saves the killer from SWF from getting the advantage of knowing what the killer has.. however, as someone who plays solo a lot (not always but a lot), I hate that I can’t even see what I was up against to make sure I can improve as a survivor the next time. I don’t want to have to wait for the game to end. It’s bad enough I have to wait a long time in the queue.. I don’t want to waste time waiting to see what the killer had. Now that was my personal beef.

    For newer players, this is bad. Since newer players tend to die faster, how are they supposed to improve and learn the game and perks and add ons they lost to if they are hidden from them?

    I honestly don’t think having swf groups being able to tell the others about the loadout was such a big deal that they had to make this change. This is frankly just annoying and unfair to newer players. 

    Please comment your thoughts and opinions below! 

    (and before you say it, yes I play killer about 75% of the time when I play alone. I never found this to be an issue for me)

    You can see the loadout, you just have to wait alittle bit. Take a break, stand up and do some stuff, come back in a few mins and voila.

    And yes, SWF will eventually ruin the game if the devs dont do anythign about it.

  • @ad19970 said:

    @Master said:
    Thats because BHVR has nerfed the shock timing of doc. You need to hit earlier now than you used to. I dont know why they did this, I dont know why they removed nurses from snapping otu either but I guess they just wanna see doc cry in the corner next to freddy....

    Yeah but sometimes I'm able to actually interrupt survivors that are vaulting when they are still in the beginning of the vault animation, so it does work sometimes. It's just very inconsistent. So I didn't think it was actually a nerf but just a bug maybe.
    I mean it shouldn't suck you back if you're still in the vaulting animation but already on the other side of the vault of course.

    It was an intended nerf. Once you used to be able to interupt during the vault animation, now you have to hit before

  • @ToxicFengM1n said:

    @NoShinyPony said:

    @JoyfulLeader said:

    @AshleyWB said:
    But I main both killer and survivor.

    That's good, I'm just making fun of those who complain that survivor or killer is too weak or too overpowered even though it's an asymetrical game XD

    When a game is asymmetrical, it still has to be balanced. Asymmetrical means that 1 surv is weaker than 1 killer. Balanced means that 4 survivors should be as powerful as 1 killer.

    A lot of people mix that up and believe this game can't be balanced since it's asymmetrical.

    asymmetrical games mean that one side has a different objective than the other...

    No, asymetrical actually means that the different opponents team have different size. i.e. 1vs4
    In overwatch one team has to push the payload while the other has to defend it, yet its not assymetrical

  • Thats because BHVR has nerfed the shock timing of doc. You need to hit earlier now than you used to. I dont know why they did this, I dont know why they removed nurses from snapping otu either but I guess they just wanna see doc cry in the corner next to freddy....

  • @Broosmeister said:
    Sitting in a game now with 2 survivors in an exit gate. I refuse to go and push them out. I'm not going to give them the satisfaction of T-bagging me. I'm just listening to music right now, and also watching some Youtube vids. I don't mind that they waste their own time. This has been going on for like 30 minutes now, and i have a feeling that it will take even more time.

    Can i report the 2 people for holding the game hostage since they are the ones refusing to leave?

    My record in my afk deranking games was a 45 min tbagging survivor. Not sure if he tbagged all the way, but after my tv series I tabbed back in and he was tbagging in front of me^^

  • @Ray_Penber said:
    I literally cannot hit the skill check. I have no trouble with great skill checks, but decisive strike (despite having a bigger hit zone) I just can't master. Very frustrating having a perk I can't use.
    Any tips from people besides getting gud because I already tried that?

    Just hit the skillcheck? :smile:

  • @Gamzello said:
    Either this person is a cheater or they got the stuff legit.

    I have some huge concern over this player on PS4 who apparently knew where everyone was even when players were extremely nearby. I find it extremely odd?

    Why I’m concerned:

    • This player was rank 19 but had all level 3 for good perks such as ruin and surveillance.
    • They had BBQ & Chili but it just seemed so odd how they always found someone even when they were nearby? (Not further than 40 meters which seemed very odd to me)
    • This person always found someone immediately every single time. Even when people were healing up (they didn’t have nurses calling)
    • The last guy went in the locker but there wasn’t any blood on the floor and he didn’t rush into it. As soon as the Feng Min got hooked he went up and found the person in the locker immediately. But aren’t auras supposed to be hidden for EVERYONE not just survivors?

    I could be getting my information wrong but this seems way too concerning and I don’t wanna false report someone.

    Even a 3k hour player can be rank 20 if he took a break from the game, nothing weird.

    Maybe he just saw you? Without footage thats impossible to tell

  • @Arroz said:

    @Master said:

    @Arroz said:

    @Swiftblade131 said:
    Because 8/10 games, when I play solo survivor, not only are my teammates complete dimwits, but half the time, I end up in the game with 3 or 2 people. Then there is the issue of people rage quitting, regardless if all 4 made it or not.
    Hit --> DC
    Hooked --> DC
    Downed --> DC
    A failed skill check --> DC
    Certain killer --> DC
    Can we just not?

    When I am with friends, this is less likely to happen and the game is more fun. That is my problem currently when trying to play survivor.

    I dont like to play solo survivor BECAUSE I GET MATCHED WITH POTATOES, I got [BAD WORD] chased for 3 gens and they let me die in the hook.. for this is play in swf I know it's a little bit unbalanced but it's the only wait to dont die in the hook and get some fun.

    Thats the ranking systems fault. The whole community cried about easier pips, im talkign both sides here, so everybody can reach rank 1 easily now

    Personally i reach more easy rank 1 with killer than survivor because are common things that killers should do (Break pallets, find survivors, hook and chase) But as survivor it's more hard because if you get chased for 5 gens you only get 1 pip... I supossed those survivor got in rank 1 for repair, break totems and escape?..

    You need to do sth in all categories, check out how the emblem system works in the wiki.
    Generall I would say that its easier to double pip with killer, but in high ranks its easier to pip with survivor (assuming no potato mates).

    But nonetheless, its far too easy for both sides to rank up

  • @HatCreature said:

    @Master said:

    @HatCreature said:

    @HawkAyeTheNoo said:
    Wouldnt surprise me if some people were de-ranking for the event to face weaker opponents. Ive actually seen less survivor dc's in my games but more killers which is very unusual. I had 3 killer dc's in 5 games earlier.

    Lock ranks so no de-ranking, is it possible? 

    I think a few streams ago the Devs said something about this, like maybe they had something planned? Maybe Disconnecting on purpose shouldn't derank you? Losing Rank isn't punishment if they want that.

    They say stuff all the time, secondary objectives, DS, SC, hatch..... just to name a few prominent examples

    They are pretty slow with fixes but I think it's because they have a lot of things on their plate, plus i'm sure the roadmap guives them pressure.

    Yes they have a lot of DLCs on their plate. Also after the review bombed it seems like they lost their balls :wink:

  • @Captain_Spaulding said:
    Alright what the hell is wrong with pallet stuns now? Can't play killer because now the pallet stun legit sucks me into it from the corner. I know this wasn't a thing 2-3 days ago. It wasn't in patch notes either. Can't the devs have ONE patch where they list EVERYTHING they do. It's getting harder and harder to believe this game is on the right track every day.

    It has been one of the several shadow nerfs to killer recently. I doubt that its a bug honestly

  • @JoannaVO said:
    Depends. If they stand still and swing from time to time, yes, because it's likely they're just farming bloodpoints. But then there are also killers who forget they started a lobby (like me) and find out they're in a game very late. But then I've also seen people using it to just derank. Depends on the case really. I think it's something you can get away with only a few times.

    Even then its not bannable, only if they are using a macro

  • @ZackALM said:
    I have this question guys... can the killer be banned for standing idle in matches?
    Or this is no reason for ban a player?

    Only if he is bodyblocking someone in a corner and holds him hostage.
    just being afk is not bannable

  • @Arroz said:

    @Swiftblade131 said:
    Because 8/10 games, when I play solo survivor, not only are my teammates complete dimwits, but half the time, I end up in the game with 3 or 2 people. Then there is the issue of people rage quitting, regardless if all 4 made it or not.
    Hit --> DC
    Hooked --> DC
    Downed --> DC
    A failed skill check --> DC
    Certain killer --> DC
    Can we just not?

    When I am with friends, this is less likely to happen and the game is more fun. That is my problem currently when trying to play survivor.

    I dont like to play solo survivor BECAUSE I GET MATCHED WITH POTATOES, I got [BAD WORD] chased for 3 gens and they let me die in the hook.. for this is play in swf I know it's a little bit unbalanced but it's the only wait to dont die in the hook and get some fun.

    Thats the ranking systems fault. The whole community cried about easier pips, im talkign both sides here, so everybody can reach rank 1 easily now

  • @Swiftblade131 said:
    Because 8/10 games, when I play solo survivor, not only are my teammates complete dimwits, but half the time, I end up in the game with 3 or 2 people. Then there is the issue of people rage quitting, regardless if all 4 made it or not.
    Hit --> DC
    Hooked --> DC
    Downed --> DC
    A failed skill check --> DC
    Certain killer --> DC
    Can we just not?

    When I am with friends, this is less likely to happen and the game is more fun. That is my problem currently when trying to play survivor.

    Guess what, players gonna DC if the devs dont care.....

  • I cant hear a survivor bodyblocking me from behind (i.e. literally bodycontact) and my headphones were sth 200+

  • @akbays35 said:
    I think the problem with this perk is that it requires team knowledge and teamplay to be effective or just godlike prediction of where the killer is heading. My suggestion is to have sabotaged hooks have their aura revealed for survivors so they can run towards there as a safety and utilize what their teammate is doing.

    What would be a compensation buff on the killers side?

  • @HatCreature said:

    @HawkAyeTheNoo said:
    Wouldnt surprise me if some people were de-ranking for the event to face weaker opponents. Ive actually seen less survivor dc's in my games but more killers which is very unusual. I had 3 killer dc's in 5 games earlier.

    Lock ranks so no de-ranking, is it possible? 

    I think a few streams ago the Devs said something about this, like maybe they had something planned? Maybe Disconnecting on purpose shouldn't derank you? Losing Rank isn't punishment if they want that.

    They say stuff all the time, secondary objectives, DS, SC, hatch..... just to name a few prominent examples

  • @HatCreature said:
    It feels like ever since that podcast about de-ranking and disconnecting that the DCs are more and more frequent, people are Disconnecting for no reason or for childish baby reasons just more than usual. I mean it happens of course but it feels like it's happening WAY too often. I blame that damn podcast and the whole discussion of that Twitch streamer(don't know their name) about how they DC to get better games. I think it brought the subject into the light more than it ever was. I could be wrong of course but that's my theory.

    These frequent DCs need to stop, it's making the game unplaying for Killers and other Survivors who choose not to DC because they actually want to play. I shouldn't have to feel like I've done something wrong because my Survivors DC after getting downed in 15 seconds because they suck so bad. And I shouldn't have to get punished by inconsiderate privalged Survivors who DC and leave me all alone to get chased by the Killer. Though when that happens they usually farm with me so that's cool.

    And yes, before you say it, yes I think when a Survivor DCs it's funny, it's on them, but when the ENTIRE team follows in tandem seconds later because they don't want to play without a full team and they feel it's OK to DC then it's not funny.

    What do you guys think?

    Well it could have some connection with the podcast, but people DCed all the time even before the podcast.

    The problem with stuff like this is that the problems of the game are just highlighted. In other games, the devs would work and try to fxi the problems, but not BHVR. Just like the depip squad, they just showed the whole survivor community how to genrush properly and BHVR still hasnt changed the gen mechanic

  • @Tsulan said:
    Devs want killers to camp. Otherwise they wouldn't have nerfed BBQ. 
    By nerfing BBQ they increased the amount of camping. So be careful what you wish for.

    Also insidious wouldn't exist in the first place. 

    Well said

  • @vVNootnootVv said:
    Hello, people of the fog,

    Everyone hate campers and want to make an end to it. Right now, there is a system that campers gets punished (just a little bit) if they stand too close to the hook. Personally, I only camp when I am frustrated (for example when I die because of other campers). The thing is that campers don't care AT ALL about ranks/pips/scores. With this, I say that the new punishment system doesn't work properly. Campers only want to kill people (to get that satisfying feeling of someone being mad).

    I think I have the answer to make people stop camping; I think that if the killer stands too close to the hook, the sacrifice goes slower. The closer you are, the slower it goes (unless you are 16+ meters away OR if another survivor is close to the hook).

    I know what you are thinking: "OK, but the killer can see how fast the sacrifice goes and he will know if another survivor is close". I think the killers shouldn't be allowed to see when the sacrifice goes into the 2nd/3rd state. However, I do think killers should be able to see (also from healthy survivors) in which state they are/they'll be if they get hooked.

    Let me please know what you think of this idea. I just really want to make an end to camping.

    Such a mechanic has already been abused in the first PTB and was discarded.

  • @Claudette_Baguette said:

    @Might_Oakk said:
    Killer shouldn't see survivor offerings until match ends and vice versa.

    This would fix it!

    The last week I always had someone disconnect when I use a mori offering. Always. This is so common right now.

    Even at this very moment I am in a loading screen because someone disconnected. I used a mori offering because I saw that someone entered my lobby that said "[BAD WORD]" earlier and I'm sure it's the guy who will disconnect.

    Not really, the survivors would simply DC during the mori.

    What needs to be done is REAL punishment for Dcs

  • A killer that downs the whole team with NOED is not a good killer, the survivors simply have been bad and probably over altruistic.

    In the end it comes down to the classic argument, you can completely deny NOED and even remove it BEFORE it activates.

  • Hopefully queue times are really so absurd like you say.
    Then we might get some SWF balancing.....

  • @MegaWaffle said:
    Every single patch released introduces a slew of new bugs. Its clear they either:
    A: Don't have enough staff testing the patch prior to release.
    B: Have inadequate staff (I doubt the staff is inadequate and believe its more a time/resource constraint).
    C: Do not test everything and only focus on bug testing from the last patch list.
    D: Enjoy our suffering and secretly feed the toxic sludge that is DBD.

    Like EA has created a mistrust of their business model and Bethesda has created a mistrust in their capability to deliver good games (recently), BHVR has created a mistrust in their patch releases.

    Multiple of the bugs that have been published to live alreadey have been reported in PTB.

  • @KissyKissy said:
    I didnt know you could do this while breaking a pallet. How do I counter flashlight when im breaking a pallet stuck in its animation? Thanks. Im really bad.

    Its just a meme answer, forget about it

  • @Poweas said:

    @Master said:

    @Poweas said:

    @Master said:

    @Poweas said:

    @Master said:

    @Beckzfeehan7 said:
    No I don’t this game is going to out right “Die” 
    Especially not on PC. 
    But for Console however. I think unless there’s drastic changes. There’s not long left. 
    Ive wrote up a few questions and topics and have had some good conversations but have not got told any definitive answer from somebody important. 
    Not on Twitter, not here, not on the game streams. 
    But ive checked Twitter. Read a lot of players tweets about the waiting times on console. It’s [BAD WORD] shocking. The amount of people tweeting the DBD page BEGGING for the game to be fixed is terrible. 
    A lot of people are in the same place I am. Inches away from leaving the game for good. 
    The waiting times aren’t the only problem. 
    You cant find a survivor game without waiting 20 minutes. So you try killer. Play a game or 2 and outta nowhere your frame rates drop and it becomes unplayable. 
    The game is in the worst condition I’ve ever seen it in and I’ve played it since day one of console drop.
    But hey at least we’ll have an event to watch PC players take part in on YouTube cause no chance it’ll work at all for console 🙄🙄

    Actually im surprised how long console killers endured under such circumstances.

    Trust me, It's not too bad on console. I remember what it was like. It's playable, not as fun as PC since u can't use Nurse but still decent.

    The amount of tools survivors have to make a killer suffer is astonishing.
    I just played a freddy game, survivors used DS abused infinites, flashlights and all that crap. ANd you know what, in the end after I picked the last survivor up for my 4k, he exploits and makes my game crash. Im done playing killer again, I hope you all enjoy your queues.

    Man you're going to main survivor? Please tell me how you find it. I'd love to see if you still find it as braindead as it was back with the double exhaustion, pallet vacuum and those stuff.

    Played already a few rounds and yes I find myself holding M1 half of the match.....
    DBD is the only competitive game where I can stand up and stretch during a ranked system, simply because I dont need to pay attention and can play with only the mouse in my hand

    Yeah tbf the gen part is braindead. Try chasing?

    Well thats the only part that involves skill.
    But the killer will always chase only one survivors, the other 3 are holding M1, so.....

  • @Orion said:

    @Poweas said:

    @Arroz said:

    @Master said:

    @Poweas said:
    Honestly, camping isn't all that bad. Tunnelling is the problem. And the logic some people on this forum have said baffles me. One time someone said to me when a killer breaks a gen and you go back on it that's 'tunnelling a gen'. The equivalent to tunnelling is teabagging. Looping and camping are part of the game

    Just like tunneling is part of the game.
    Face it, its simply the time efficient solution to focus down on one survivor.

    Tbagging has no gameplay impact btw, its just toxic

    Decisive strike, adrenaline, insta heals are part of the game. Face it.

    Oof that one was a good one. Don't forget Self care. Even though it's weak af, killers still think it needs a desperate nerf.

    It's so weak, it's only the most used perk on either side, and has been since the game's release.

    Yeah guess thats the reason why the devs consider some Sc buffs now^^

  • @Poweas said:

    @Arroz said:

    @Master said:

    @Poweas said:
    Honestly, camping isn't all that bad. Tunnelling is the problem. And the logic some people on this forum have said baffles me. One time someone said to me when a killer breaks a gen and you go back on it that's 'tunnelling a gen'. The equivalent to tunnelling is teabagging. Looping and camping are part of the game

    Just like tunneling is part of the game.
    Face it, its simply the time efficient solution to focus down on one survivor.

    Tbagging has no gameplay impact btw, its just toxic

    Decisive strike, adrenaline, insta heals are part of the game. Face it.

    Oof that one was a good one. Don't forget Self care. Even though it's weak af, killers still think it needs a desperate nerf.

    Because its part of the game, that doesnt mean that it needs to be nerfed?
    WIth that logic there wouldnt be any nerfs at all

  • @Poweas said:

    @Master said:

    @Poweas said:

    @Master said:

    @Beckzfeehan7 said:
    No I don’t this game is going to out right “Die” 
    Especially not on PC. 
    But for Console however. I think unless there’s drastic changes. There’s not long left. 
    Ive wrote up a few questions and topics and have had some good conversations but have not got told any definitive answer from somebody important. 
    Not on Twitter, not here, not on the game streams. 
    But ive checked Twitter. Read a lot of players tweets about the waiting times on console. It’s [BAD WORD] shocking. The amount of people tweeting the DBD page BEGGING for the game to be fixed is terrible. 
    A lot of people are in the same place I am. Inches away from leaving the game for good. 
    The waiting times aren’t the only problem. 
    You cant find a survivor game without waiting 20 minutes. So you try killer. Play a game or 2 and outta nowhere your frame rates drop and it becomes unplayable. 
    The game is in the worst condition I’ve ever seen it in and I’ve played it since day one of console drop.
    But hey at least we’ll have an event to watch PC players take part in on YouTube cause no chance it’ll work at all for console 🙄🙄

    Actually im surprised how long console killers endured under such circumstances.

    Trust me, It's not too bad on console. I remember what it was like. It's playable, not as fun as PC since u can't use Nurse but still decent.

    The amount of tools survivors have to make a killer suffer is astonishing.
    I just played a freddy game, survivors used DS abused infinites, flashlights and all that crap. ANd you know what, in the end after I picked the last survivor up for my 4k, he exploits and makes my game crash. Im done playing killer again, I hope you all enjoy your queues.

    Man you're going to main survivor? Please tell me how you find it. I'd love to see if you still find it as braindead as it was back with the double exhaustion, pallet vacuum and those stuff.

    Played already a few rounds and yes I find myself holding M1 half of the match.....
    DBD is the only competitive game where I can stand up and stretch during a ranked system, simply because I dont need to pay attention and can play with only the mouse in my hand

  • So you wanna remove SWF or keep an unbalanced game?

  • @Detective_Jonathan said:

    @Master said:

    @Gorgonia said:
    I simply say that the fear of SWF is killing the game for us solo survivors.

    Well the idea to introduce SWF indication has not found too much support from teh suvivor side..... now deal with being treated like a SWF :lol:

    Just a shame that the devs are unwilling to balance the game around voice comms

    Because voice comms wasn't supposed to be a thing in this game. It's good that they at least hid the killers loadout so people wouldn't tell their friends the killers perks. You're not supposed to know what you're going up against anyways.

    Voice comms werent supposed to be a thing, but SWF wasnt supposed to be a thing either

  • @Gorgonia said:
    I simply say that the fear of SWF is killing the game for us solo survivors.

    Well the idea to introduce SWF indication has not found too much support from teh suvivor side..... now deal with being treated like a SWF :lol:

    Just a shame that the devs are unwilling to balance the game around voice comms

  • @DarkWo1f997 said:
    So much nope here. Seriously could you
    imagine her looking like this and phasing at you? No dropping a pallet on that... ALT + F4 on that no thank you  

    A shame that DBD isnt an actual horror game. I would love that so much

  • @Maelstrom10 said:

    @Master said:

    @Maelstrom10 said:
    That way if a survivor or killer d/C's  everyone gets compensated somewhat

    No, can be exploited

    Check my above comment

    And? Hostage games would be so common, it would be ridiculous.

  • @Kikki said:
    Hello everyone!

    I have a question!
    Sometime teammate's dc.
    So the question is,why punish the WHOLE team if they lose(i'm not only talking about 1 dc...)Why isn't there a system that you dosen't lose a pip when someone dc's ??? It is so annoying .-.

    Because that would cause even more DCs

    in Why?! Comment by Master
  • @Maelstrom10 said:
    That way if a survivor or killer d/C's  everyone gets compensated somewhat

    No, can be exploited

  • @thesuicidefox said:
    Where is @Ryuhi ? He would totally defend this like he did Sloppy Butcher on Wraith.

    ANYTHING THAT MAKES THE GAME CRASH IS BAD AND SHOULD ALWAYS BE TOP PRIORITY

    I don't even know what it is you are talking about and I 1000% agree it should be fixed ASAP.

    Not sure what you mean with sloppy butcher?

  • @Poweas said:

    @Master said:

    @Beckzfeehan7 said:
    No I don’t this game is going to out right “Die” 
    Especially not on PC. 
    But for Console however. I think unless there’s drastic changes. There’s not long left. 
    Ive wrote up a few questions and topics and have had some good conversations but have not got told any definitive answer from somebody important. 
    Not on Twitter, not here, not on the game streams. 
    But ive checked Twitter. Read a lot of players tweets about the waiting times on console. It’s [BAD WORD] shocking. The amount of people tweeting the DBD page BEGGING for the game to be fixed is terrible. 
    A lot of people are in the same place I am. Inches away from leaving the game for good. 
    The waiting times aren’t the only problem. 
    You cant find a survivor game without waiting 20 minutes. So you try killer. Play a game or 2 and outta nowhere your frame rates drop and it becomes unplayable. 
    The game is in the worst condition I’ve ever seen it in and I’ve played it since day one of console drop.
    But hey at least we’ll have an event to watch PC players take part in on YouTube cause no chance it’ll work at all for console 🙄🙄

    Actually im surprised how long console killers endured under such circumstances.

    Trust me, It's not too bad on console. I remember what it was like. It's playable, not as fun as PC since u can't use Nurse but still decent.

    The amount of tools survivors have to make a killer suffer is astonishing.
    I just played a freddy game, survivors used DS abused infinites, flashlights and all that crap. ANd you know what, in the end after I picked the last survivor up for my 4k, he exploits and makes my game crash. Im done playing killer again, I hope you all enjoy your queues.

  • I can queue in as a P3 claudette and Im fine as long as I dont have items

  • @Vietfox said:
    @Master said:

    Just dont use items and use an appropiate name.

    I dont have problems being dodged and I even play claudette....

    Any reason to dodge this? Because i swear i'm getting dodged as hell.

    Maybe you already have a bad reputation? :smile:
    Also im on PC, so that might be a different story

  • Just dont use items and use an appropiate name.
    I dont have problems being dodged and I even play claudette....

  • @Carpemortum said:
    Weederick said:

    @Freudentrauma said:

    @Weederick said:

    @Freudentrauma said:

    @PiiFree said:

    Camping is not toxic.

    It's the Killer securing a kill. A kill is an objective.

    It's not the nicest and most interesting playstyle one can do but then again camping in CS or PUBG is also not the nicest and most interesting thing to do, yet people are mature enough to find a way to deal with it instead of crying out loud.

    It's only in DbD where people refuse to adapt and instead rather request Mommys help.

    I would argue camping in DbD is different. Mostly because how the game objectives work etc. People hate it, because like PiiFree said it's not the interesting playstyle for both sides.

    @Orion said:

    You failed at every aspect of the chase in order to get on the hook. It's completely fair to lose when you fail. If you didn't lose when you failed, then failure would be indistinguishable from success.

    There is not camping thread without your messed up logic of failure. There are situations, where survivors can caught easy. And beeing caught once might be a form of failure, it shouldn't cost your game.

    Camping is one of the design issues of this game. It's not gamebreaking, but it hinders a lot of things in DbD. Like also that the game is design with teamplay as an option in mind. It doesn't work and break the game in edge cases especially for killers. But we all have to live with it, because it's part of the game. Hooks work like the do. You can't fundamently change it.

    One could simply increase the sacrifice time. Has very little impact on normal players, but gives survivors more gentime against campers.

    If camping is that unfun and yet a very effective "strategy", it should be toned down to represent its skill-reward ratio. The easiest strat should NOT lead to very strong results. Same with genrush.

    Increasing sacrifice time would hurt all killers. It gives survivors more time to finish a gen they are working on, before going for the unhook. I can count the times survivors unhook in the last second before the next phase. 
    

    Those always worked very time efficient.

    And it's not a huge issue, because it's boring for both sides. I think if the general lifetime of killers get's improved without making camping more efficient, you will see it less. But it will never be gone completely.

    I wouldnt want it gone completely, just better balanced. You can almost always force a win if you play scummy and camp/tunnel at the right time. Bait them from the gens and killsecure. Easy win.

    About your second part, yes you're right. But doesnt that mean, that camping is currently overtuned? Because why would killers resort to camping if it wasnt the strongest play? Lets be honest, when you start to lose, the first thing you think about is tunnelcamp, cause it swings the game right in youre favor. Just gotta try and bait and not facecamp only.

    The other option, not playing around the hook, is harder to play, yet doesn't always give better results? Thats my issue, wether its buffing noncamping or nerfing camping, the gap should be closed.

    Camping and tunneling at the right time? So if I see 3 people waiting at the hook, I should just leave? And then when they unhook them and i see a healthy survivor AND an injured one, you want me to waste more time for a "fresh" target? 

    Sorry, but those are exactly what killers are supposed to do. Kill, and ensure their kill. 

    Dont try to unhook a camped player. Dont try to lead the killer to others if being chased. Because that's what it is. Chasing. Tunneling is a made up phrase to try and make killers feel scummy about playing optimally.

    No as killer you are supposed to play with your victim a little and let them escape

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