Master
Master
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@Gorgonia said:
So, pretty much every dodged lobby is based on an assumption, okay then... lolOf course it is, we dont have any facts so we just gotta assume that the 4 claudettes in camo suits with flashlights wanna bully us
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No idea really, it shouldnt even have spawned yet.... not even talking abuot opening
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@JanTheMan said:
Just gen rush and let your adrenaline heal you, smhThat shows you how absurd gen speed is

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@powerbats said:
@Master said:
The difference is that you can actually bring a toolbox and perks every game, but you cant bring ultra rare addons and offerings every game

Hmmmn maxed out killer either enver prestiges or already prestiged and spends bp only on that killer so never runs out.
I ran into a Huntress a few season back on Red Forest 6 games in a row I faced them and 6 games in a row they had iri plus infantry belt plus Black Ward. I asked them if they were ever going to run out and they said they still had a stockpile of 19 each but they were earning so much bp they never got lower.
On my spirit before I decided to burn through them I had over 40 each of her ultra rare and close to 50 each of her very rares. But I was earning so much bp I could keep stockpiling them and that didn't include the 50 or so black wards I had.
So yes you can ring ultra rare addons and offerings every game.
Exactly, you spend thousands of hours until you stockpile 50 of such. But thats exactly what I was saying, you cant do this every game because you lose your stuff every game and need to spend absurd amount of BP for it.
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@SenzuDuck said:
@Master said:
Mhm if so many killers chicken out, maybe that's because they don't feel powerful enough?You can just play killer on your own, ez fix
Why even queue up if you're going to leave because "you don't feel powerful" enough.
Why not? Its not like you are going to leave every lobby

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@SenzuDuck said:
@Master said:
@SenzuDuck said:
Everyone in here complaining about that "sub 10 seconds gen" yea, no crap it's going to be sub 10 seconds when they're all using BNPS.You know guys 25% x 4 = 100%
I can't remember the last time I had 2+ BNPs in a match, let alone 4xBNPS, 4 Injured Survivors W Resilience, Running 4 Tool Boxes + Spine chill with the killer looking at them, prove thyself & this is not happening.
You guys reacting like 4 BNPs is common, let alone all other perfect conditions for this to even happen.
OMEGALUL
This also means nothing, this setup would never happen in game, give it a rest.
Let me run iridescent head, ebony mori and pretend that's how every killer match goes, jfc.
The difference is that you can actually bring a toolbox and perks every game, but you cant bring ultra rare addons and offerings every game

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@Chrona said:
Ok. Get rid of the hatch. Do it! You'll see how fun the game is when I'm the only person left, there's 2 gens left to do, and I won't touch them, and I won't quit.It'll become a contest of "who's willing to DC first," and THAT is bad game design.
Also, "earning it" is a foolish way to look at it. And play some survivor yourself: 2 gens left to do, you and one other person left, who just got hooked. What are you going to do, go for the hooked person, and tell the killer exactly where both of you are, work on generators while trying not to be found for 160 seconds (noting that hook time only last 120 seconds at maximum)?
And the hatch doesn't open or show up for a particular individual (or not). It is based purely on how many generators are completed VS how many survivors are left alive. In order for it to be visible, there must be one more generator completed than living survivors. In order for it to open, there must also only be one survivor left in the trail.
And recording people's names (which they can change at the drop of a hat, note) for simply taking the best tactical option? Seems a tad unreasonable, but hey, you do you. I only do that for people that I'm 100% convinced are cheating (IE, manipulating lag, working with killer (though that was only one time, and incredibly obvious), etc)
The hatch standoff does need addressing. But that's it, other than that, the hatch mechanic is perfectly fine. And I'm saying that as someone who's played hundreds of hours on both sides.
Well then you are simply holding the game hostage which is a bannable offense
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@ModernFable said:
Master said:The only proper solution to the solo/SWF gap is implementing ingame voice comms.
I stated at the very beginning of my discussion that these changes would never truly close the gap because of the power of voice communication.
However, Behavior has made it clear that they don’t want to implement it, while also stating they still want to reduce the gap.
I made these changes with their design goals in mind, as well as ease of coding.
BHVR has said a lot and then changed their midn again.
There will never be a clown in the game (just one example)
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@Bongbingbing said:
Sorry but if I see 4 people loading in at once I know it's going to be a stressful unfun game, Not something I'm willingly going to put myself into. When SWF is balanced then I'll have no problem.and I get not all SWF are Toxic but in my experience 9 times out of 10 they are and I'm also up against red ranks when I'm in green.
Same with streamers.
There are some really nice guys out there, but that doesnt change the fact that 9 out of 10 streamers will completely ruin my gaming experience, thats why I simply dont play with them
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@Gorgonia said:
Master said:@Gorgonia said:
Master said:
@thesuicidefox said:
@Master said:
Mhm if so many killers chicken out, maybe that's because they don't feel skilled enough? Fix that for ya. And even if a killer isnt skilled enough? Why should he willingly go into a game where he literally gets bullied? NOt his fault that the ranking system isnt working properly and allows you to climb into ranks where you dont belong What kind of mind reading powers does a killer have to know they will be bullied? If you’re not comfortable enough with your rank and the type of games you get, then you’re welcome to depip back to 15, but what prevents you from bullying newbies, right?
Killers don’t want to be “bullied” but they will bully you if they got the chance. I’m making a general statement because clearly, everyone assumes survivors are all bullies who play only SWF and want to abuse genrush, because yes, that’s all we do, huh
Deranking takes quite some effort and time, maybe the killer doesnt want to go through that?
Then, uninstall the game.
Why should the killer who has payed for the game uninstall just because you dont like what hes doing? MAybe you should uninstall

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@Jonny said:
The Nurse was the first DLC killer brought into the game. This killer has been in this game for years now, and the Nurse is still blatantly overpowered and absolutely no fun to play against. I don't even play Nurse that much, but when I do I get an easy 4k every single time. It's stupid easy.I mean, I disconnect whenever it's a Nurse. But I still find it idiotic that the devs still haven't addressed this.
Nurse is the only killer that can compete with a competent SWF
You just need to accept that you cant loop against her, I know its hard
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The only proper solution to the solo/SWF gap is implementing ingame voice comms.
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@Gorgonia said:
Master said:@thesuicidefox said:
@Master said:
Mhm if so many killers chicken out, maybe that's because they don't feel skilled enough?
Fix that for ya.
And even if a killer isnt skilled enough? Why should he willingly go into a game where he literally gets bullied? NOt his fault that the ranking system isnt working properly and allows you to climb into ranks where you dont belong
What kind of mind reading powers does a killer have to know they will be bullied? If you’re not comfortable enough with your rank and the type of games you get, then you’re welcome to depip back to 15, but what prevents you from bullying newbies, right?
Killers don’t want to be “bullied” but they will bully you if they got the chance. I’m making a general statement because clearly, everyone assumes survivors are all bullies who play only SWF and want to abuse genrush, because yes, that’s all we do, huh
Deranking takes quite some effort and time, maybe the killer doesnt want to go through that?
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@antgnstea said:
I see here a lot of discussions where survivors explicitly say it was not fun to play and they probably will dc against Nurse, Legion, Spirit. And I see while playing a lot of survivors see the others with purple or higher addons they dc which tells me they are not fun against either.
So my question is there any killer that survivors prefer to go against all the time in the game?They prefer to go against killers that let them win
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@thesuicidefox said:
@Master said:
@thesuicidefox said:
@Master said:
Just for the last stupid kid, I will post you the link:
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-systemIn case you lack some braincells and cant find the line, I will even copy it for you:
Disconnects (leaving the match before killed or sacrificed) - DO NOT REPORT
Right there in game. Not a false report.
Well the ingame information is wrong, I know its ridiculous but thats what we have been told.
Being AFK isnt bannable either for exampleI cant show you more than the most recent threadabout this,,,,
LOL "in game info is wrong" maybe your info is wrong. It's literally right there in front of you in the damn game. Admit you are wrong or kindly keep your mouth shut.
I literally linked you the new information about the new report system. There even is a whole devstream about this topic.
Read/Watch it yourself if you dont believe me
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@Poweas said:
@Master said:
@Poweas said:
Honestly, camping isn't all that bad. Tunnelling is the problem. And the logic some people on this forum have said baffles me. One time someone said to me when a killer breaks a gen and you go back on it that's 'tunnelling a gen'. The equivalent to tunnelling is teabagging. Looping and camping are part of the gameJust like tunneling is part of the game.
Face it, its simply the time efficient solution to focus down on one survivor.Tbagging has no gameplay impact btw, its just toxic
[BAD WORD] tunnelers. It's acceptable when they tunnel you when there's 2 gens left, I won't get mad at that. But when one guy [BAD WORD] tunnels you when they have 4 gens left or for the whole game, it seriously pisses me off. It's a scummy way to win. I only accept tunneling when the killers got less time to secure kills.
Btw you're not getting me to change my mind on tunneling.
Thats ok
[BAD WORD] genrushers. It's acceptable when they genrush you when there's 2 survivors left, I won't get mad at that. But when one squad [BAD WORD] genrushes you when they have 4 survivors left or for the whole game, it seriously pisses me off. It's a scummy way to win. I only accept genrushing when the survivors got less time to do gens.
Btw you're not getting me to change my mind on genrushing.
You know it works both ways....
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@thesuicidefox said:
@Master said:
Mhm if so many killers chicken out, maybe that's because they don't feel skilled enough?Fix that for ya.
And even if a killer isnt skilled enough? Why should he willingly go into a game where he literally gets bullied? NOt his fault that the ranking system isnt working properly and allows you to climb into ranks where you dont belong
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@se05239 said:
Yeah, right. Survivors is where the developer's priority lies. They KNOW that there is an issue with generators getting done in a flash if the survivors decide to focus on their objectives instead of fooling around. They aren't solving any issues by making generators go FASTER..
I mean they know that DS is an issue too....
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@SenzuDuck said:
Everyone in here complaining about that "sub 10 seconds gen" yea, no crap it's going to be sub 10 seconds when they're all using BNPS.You know guys 25% x 4 = 100%
I can't remember the last time I had 2+ BNPs in a match, let alone 4xBNPS, 4 Injured Survivors W Resilience, Running 4 Tool Boxes + Spine chill with the killer looking at them, prove thyself & this is not happening.
You guys reacting like 4 BNPs is common, let alone all other perfect conditions for this to even happen.
OMEGALUL
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Mhm if so many killers chicken out, maybe that's because they don't feel powerful enough?
You can just play killer on your own, ez fix -
@Evilblade0 said:
I think survivors get a weapon to be able to fight back to two stun the Killer it not fair killer getting all up gradesI would like to see that too, woudl be kinda funny to see what killer AI BHVR will come up with
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@KiraElijah said:
I just play a match vs hag.. she was gen rushed bad due to it, 30-40 seconds on a 3-man gen.. Not sure how balanced it isHow balanced? I think that question is easy to answer.
Oh btw
https://www.reddit.com/r/deadbydaylight/comments/ait1nv/new_fastest_generator_repair_possible_as_of_patch/ -
@thesuicidefox said:
@Master said:
Just for the last stupid kid, I will post you the link:
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-systemIn case you lack some braincells and cant find the line, I will even copy it for you:
Disconnects (leaving the match before killed or sacrificed) - DO NOT REPORT
Right there in game. Not a false report.
Well the ingame information is wrong, I know its ridiculous but thats what we have been told.
Being AFK isnt bannable either for exampleI cant show you more than the most recent threadabout this,,,,
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@Speshul_Kitten said:
I think as a killer that the chances of running into that situation is about as likely as a Leatherface downing all 4 survivors in one-go.Ahh the classic argument again
But if noone uses it, we can nerf it? -
@Poweas said:
Honestly, camping isn't all that bad. Tunnelling is the problem. And the logic some people on this forum have said baffles me. One time someone said to me when a killer breaks a gen and you go back on it that's 'tunnelling a gen'. The equivalent to tunnelling is teabagging. Looping and camping are part of the gameJust like tunneling is part of the game.
Face it, its simply the time efficient solution to focus down on one survivor.Tbagging has no gameplay impact btw, its just toxic
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@Hesmart said:
@Jack11803 said:
@Hesmart said:
Master said:Even solo players can communicate with each other via the platforms voice chat or messaging system.
If you are really unsure whether the killer cheated, simply take a break, stretch for a minute and wait until the game is over. It really doesnt take too long, unless there is a survivor holding the game hostage hiding in some bush, but that doesnt happen too often
Are you saying about voice chat on console? PC dont have that
Well console does
Yeah, PC don't. But I like playing old school mode, without any comunication set. Just paying atention to the sound of the game and survivor's signals.
Maybe you like to play old school, but sadly most of the community plays SWF nowaday
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@Oooooof said:
And? Its requiers 4 survivors and it takes 15 seconds? Like in the good old days, you could just put a Brand new part on and instantly make a gen alone. And if the killer allows 4 survivors to be on a gen, then the killer should:
BNP was nerfed for a reason
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@TangledNoodles said:
@Master said:
@TangledNoodles said:
Can healing take 5 minutes? Can we get tombstones for all killers? Can survivors go down in 1 hit? Can noed be a regular perk? Etc..Just nerf survivors to the ground, maybe one day people will stop whining about killers being weak.
Nah we just want this to change
https://www.reddit.com/r/deadbydaylight/comments/ait1nv/new_fastest_generator_repair_possible_as_of_patch/Do you know how many conditions have to be met for that ######### to happen? You have to be joking lol
Its just the extreme, just try it yourself.
1 guy takes prove thyself and the others just bring boxes, thats ridiculous enough already -
@ThGameIsHardButSoAmI said:
@Master said:
@ThGameIsHardButSoAmI said:
people are freaking out but do you guys realize:
-they are all using 4 perks to do gens (no decisives, dead hard, BT etc)
-perfect conditions (4 tokens of stake out, killer staring at them with spine chill, all injured with relience and this is not happening)
-how many generators do you know with 4 slots?
-they all have the bnp addon- if the killer has discordance he can aply pressure in all 4 survivors at once (if its a legion or a doctor even worse) even if he doesnt get there in time to prevent the gen from popping
i'm not saying "it's totally balanced" or "git gud" but the reactions give the impression that you are worried that survivors are just gonna hop on every generator and do it in 10 seconds every single game
here you go with normal toolboxes, no BNP
https://www.reddit.com/r/deadbydaylight/comments/ait1nv/new_fastest_generator_repair_possible_as_of_patch/yeah, still pretty fast but all the other perfect conditions still aply, the bnp was the least impactfull one.
and again, i'm not defending this or saying that it is fine, just clarifying some thingsProve thyself and only green boxes+addons will be ridiculous enough.
I wonder whether someone has a clip of that toO?

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@Milo said:
Hit the rescuer to negate the BT
Like when all gens are done the exit gate is open right next to a survivor why are you leaving them?And then what? They both run away?

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@TangledNoodles said:
Can healing take 5 minutes? Can we get tombstones for all killers? Can survivors go down in 1 hit? Can noed be a regular perk? Etc..Just nerf survivors to the ground, maybe one day people will stop whining about killers being weak.
Nah we just want this to change
https://www.reddit.com/r/deadbydaylight/comments/ait1nv/new_fastest_generator_repair_possible_as_of_patch/ -
@LTrovao said:
Master said:@fluffybunny said:
@Master said: @fluffybunny said: @Master said: @fluffybunny said: @LTrovao said: So you want to punish the killer for not being stupid?? Or do you change gens each 33% so you won't "tunnel" it? You can't tunnel gens. It's more compared to looping I don't believe you can pip if you waste the killer's time the entire game. If you can, you shouldn't. @Master You can't "tunnel" gens. That sentiment is ridiculous. That's like saying you're tunneling hooks by using a certain one. That is the equivalent. You're thinking of looping as both include another party and not an object in the game. Of course you can tunnel gens. You could not-tunnel gens and stop repairing at 66% and switch to a new gen, thats basically teh same you want from a killer when you ask for non-tunnel gameplay. Tunneling is what happens in a chase. You can't chase an motionless object. No, the same would be not going to the strong loops and not wasting so much time. There isn't really any infinites anymore, but I do believe some of the loops are still pretty strong. Repeatedly going there would be the same as tunneling as both involves another party and both are indicative of the other. Tunneling doesnt happen during a chase, it happens before the chase when the killer chooses his target.tunneling is the killer choosing the target that has been hooked already instead of a fresh survivor.
same applies for gens. When reaching 66% (2nd hook state) you could run to a new gen (chase another survivor) or you could complete the gen you already repaired (chase the alreadey hooked survivor)
The same applies to where you go to loop. It makes no sense to compare it to generators. That's like saying don't go to the hook right next to you to give survivors a chance to wiggle off. You're gonna go to the nearest hook as survivors are going to go to the gens that are closest to done as that's closer to their goal being done. Likewise, you may not kick and stick around a gen with little to no progress, but you probably are going to give a good look around if the gen is almost done. You hurt your argument when you compare it to something that it doesn't make sense to compare it to. It's completely valid to be upset by looping and to compare camping and tunneling to looping strong spots. That's why it happens half of the time, after all.
Eh yeah well whatever, I give up.
Nothing much you can do about that [BAD WORD] up logic, huh? Hahahaha
Nah I know when its pointless trying to argue with someone.
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@ThGameIsHardButSoAmI said:
people are freaking out but do you guys realize:
-they are all using 4 perks to do gens (no decisives, dead hard, BT etc)
-perfect conditions (4 tokens of stake out, killer staring at them with spine chill, all injured with relience and this is not happening)
-how many generators do you know with 4 slots?
-they all have the bnp addon- if the killer has discordance he can aply pressure in all 4 survivors at once (if its a legion or a doctor even worse) even if he doesnt get there in time to prevent the gen from popping
i'm not saying "it's totally balanced" or "git gud" but the reactions give the impression that you are worried that survivors are just gonna hop on every generator and do it in 10 seconds every single game
here you go with normal toolboxes, no BNP
https://www.reddit.com/r/deadbydaylight/comments/ait1nv/new_fastest_generator_repair_possible_as_of_patch/ -
@Vortexas said:
Survivor Mains threw a hissy fit review bomb spree about pallet changes, thusly Behavior is now afraid to nerf either of those.Its the reason why you dont negotiate with terrorists, but well...
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Because BHVR
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@Warlock_2020 said:
As has been shown in earlier posts, if you use the same setup without Prove Thyself, the time difference is less than 10 seconds. If you load up a group with prove thyself, toolboxes, and addons and team up 3 on every gen (can't get four on every gen), then take it off and do it again, there is roughly a 33 second difference for the entire map.I've seen gens done in 30 seconds before Prove Thyself ever got changed. I've seen 3 gens pop just over a minute or so in the game as Trapper as well.
If 4 people are on one gen for the whole map, the killer is failing horribly.
Yeah the killer should have just applied map pressure and patrolled the gens, just a pitty that they can knock out one in 10 secs

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@fluffybunny said:
@Master said:
@fluffybunny said:
@Master said:
@fluffybunny said:
@LTrovao said:
So you want to punish the killer for not being stupid?? Or do you change gens each 33% so you won't "tunnel" it?You can't tunnel gens. It's more compared to looping I don't believe you can pip if you waste the killer's time the entire game. If you can, you shouldn't.
@Master You can't "tunnel" gens. That sentiment is ridiculous. That's like saying you're tunneling hooks by using a certain one. That is the equivalent. You're thinking of looping as both include another party and not an object in the game.
Of course you can tunnel gens.
You could not-tunnel gens and stop repairing at 66% and switch to a new gen, thats basically teh same you want from a killer when you ask for non-tunnel gameplay.Tunneling is what happens in a chase. You can't chase an motionless object. No, the same would be not going to the strong loops and not wasting so much time. There isn't really any infinites anymore, but I do believe some of the loops are still pretty strong. Repeatedly going there would be the same as tunneling as both involves another party and both are indicative of the other.
Tunneling doesnt happen during a chase, it happens before the chase when the killer chooses his target.
tunneling is the killer choosing the target that has been hooked already instead of a fresh survivor.same applies for gens. When reaching 66% (2nd hook state) you could run to a new gen (chase another survivor) or you could complete the gen you already repaired (chase the alreadey hooked survivor)
The same applies to where you go to loop. It makes no sense to compare it to generators. That's like saying don't go to the hook right next to you to give survivors a chance to wiggle off. You're gonna go to the nearest hook as survivors are going to go to the gens that are closest to done as that's closer to their goal being done. Likewise, you may not kick and stick around a gen with little to no progress, but you probably are going to give a good look around if the gen is almost done. You hurt your argument when you compare it to something that it doesn't make sense to compare it to. It's completely valid to be upset by looping and to compare camping and tunneling to looping strong spots. That's why it happens half of the time, after all.
Eh yeah well whatever, I give up.
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@fluffybunny said:
@Master said:
@fluffybunny said:
@LTrovao said:
So you want to punish the killer for not being stupid?? Or do you change gens each 33% so you won't "tunnel" it?You can't tunnel gens. It's more compared to looping I don't believe you can pip if you waste the killer's time the entire game. If you can, you shouldn't.
@Master You can't "tunnel" gens. That sentiment is ridiculous. That's like saying you're tunneling hooks by using a certain one. That is the equivalent. You're thinking of looping as both include another party and not an object in the game.
Of course you can tunnel gens.
You could not-tunnel gens and stop repairing at 66% and switch to a new gen, thats basically teh same you want from a killer when you ask for non-tunnel gameplay.Tunneling is what happens in a chase. You can't chase an motionless object. No, the same would be not going to the strong loops and not wasting so much time. There isn't really any infinites anymore, but I do believe some of the loops are still pretty strong. Repeatedly going there would be the same as tunneling as both involves another party and both are indicative of the other.
Tunneling doesnt happen during a chase, it happens before the chase when the killer chooses his target.
tunneling is the killer choosing the target that has been hooked already instead of a fresh survivor.same applies for gens. When reaching 66% (2nd hook state) you could run to a new gen (chase another survivor) or you could complete the gen you already repaired (chase the alreadey hooked survivor)
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@ToxicFengM1n said:
@Master said:
@ToxicFengM1n said:
@Master said:
@ToxicFengM1n said:
before patch it was 10 seconds with 4 people around it with the proper situation and perks, now its 15-20 seconds with the situationI doubt that, everythign stayed the same except prove thyself?
In a video shown on 4gamers, there is 4 people, 3 no mithers, engineers toolbox with brand new part (before patch) all with the perks for boosted action speed on generators, 10 seconds and 34 miliseconds, but after patch when prove thy self was patched/fixed they fixed the 10 second generator issue
With the old BNP or with the nerfed one?
Anyway, you cant use BNP every game so thats kinda irrelevant tbh.
What counts is how fast you are with greentoolboxes + normal addons because thats what you can run every gameOkay okay, like I said, this was in the ptb for 2.5.0 which is why I said before patch, and this happened, after patch they changed provethyself to not count the perk user
You mean the provethyself that was bugged in the PTB?
Anyway, I believe that we can agree on these repair speeds being ridiculous
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Sucks to be a beginner killer nowadays.....
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@ToxicFengM1n said:
@Master said:
@ToxicFengM1n said:
before patch it was 10 seconds with 4 people around it with the proper situation and perks, now its 15-20 seconds with the situationI doubt that, everythign stayed the same except prove thyself?
In a video shown on 4gamers, there is 4 people, 3 no mithers, engineers toolbox with brand new part (before patch) all with the perks for boosted action speed on generators, 10 seconds and 34 miliseconds, but after patch when prove thy self was patched/fixed they fixed the 10 second generator issue
With the old BNP or with the nerfed one?
Anyway, you cant use BNP every game so thats kinda irrelevant tbh.
What counts is how fast you are with greentoolboxes + normal addons because thats what you can run every game -
This seems to fit here:
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@fluffybunny said:
@LTrovao said:
So you want to punish the killer for not being stupid?? Or do you change gens each 33% so you won't "tunnel" it?You can't tunnel gens. It's more compared to looping I don't believe you can pip if you waste the killer's time the entire game. If you can, you shouldn't.
@Master You can't "tunnel" gens. That sentiment is ridiculous. That's like saying you're tunneling hooks by using a certain one. That is the equivalent. You're thinking of looping as both include another party and not an object in the game.
Of course you can tunnel gens.
You could not-tunnel gens and stop repairing at 66% and switch to a new gen, thats basically teh same you want from a killer when you ask for non-tunnel gameplay. -
@ToxicFengM1n said:
before patch it was 10 seconds with 4 people around it with the proper situation and perks, now its 15-20 seconds with the situationI doubt that, everythign stayed the same except prove thyself?
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@Gorgonia said:
I’m on PS4...
Music goes up and down and it is so bad and bold it hurts my ears. Fx are super low, you can’t even hear the heartbeats and suddenly it’s right next to you.
Someone was hooked and they died and it still showed them on the hook at phase 1.
I was repairing a gen with hex: ruin and failed and ruin didn’t go off.
Generators were being repaired and I didn’t get a notification, I knew because of the counter.I don’t feel comfortable at all with this patch.
Well this happens when the community subsitutes the QA team
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@Hesmart said:
@Master said:
The truth is that BHVR will NEVER go through the trouble of developing two versions of the same game.The devs decided to hide the perks because SWF were able to comunicate the killers perks after they died and their mates still ingame were able to take an unfair advantage out of that. (That has nothing to do with console/PC btw)
Thats why I say its important that we get ingame voice comms, only this way the gap between SWF and soloplayer can be closed properly
This never happen on PC without Discord. The same problem affects Solo players who don't enter Discord on PC. Is this happen a lot on Consoles, why they don't create a method for balance this, and not every players? If ingame voice arrive, well, this will be awesome.... and I agree with you
The sad part about this is that a large part of the survivor community argues that they want to play solo without voice comms and that they would feel disadvantaged if the game was balanced around that.
In truth they only want to keep their advantage and the killers have to suck it up -
@JawsIsTheNextKiller said:
When I put my PS4 controller down I keeping knocking L2 or R2 and switching characters after the update. I see other people do it in the lobby. They stand there readied up, then suddenly switch survivor, unready then start flippingthrough all their characters until they get there original before readying up again.It's funny but at some point I'm going to knock L2 or R2 just as the timer finishes and end up inadvertently playing as bloody Quentin.
Only console things

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@lindechene said:
Unfortunately many solutions to improve matchmaking and queue times may not be ready to be implemented before dedicated servers are live.Is it to early to suggest to offer an optional "quick play" queue option?
5 players with optimal connection speed are matched as quickly as possible.
It is randomly selected who of the 5 player is killer and who is survivor.
Ranking could be ignored as well.It does not solve the situation for SWF or those who only want to play solo survivor.
But why not at least provide a solution for those who do not care if they play killer or survivor and about ranking?
Since only solo-players could enter such a game mode, it cant exist for the same reason why killers cant opt out of SWF
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@Tzeentchling9 said:
BBQ caused Looping and Gen rushing? God, just when you thought you'd seen it all. The LOL button getting removed was a tragedy.I will share the link with you my friend
The lol button shall never die

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@Sinner said:
@Master said:
@Sinner said:
Yeah, next 3 games, got camped again. It might be cause bbq has a counter now. They need to add more time on the hook or a perk to counter camping. Also the quality of survivors at rank 1 is just laughable. The ranking system is terrible. So many problems with this game I am so tempted to give up.I seriously dont know what the communit expected.
Of course, if the BBQ anti-camping incentive is heavily nerfed, then of course this will affect campingBBQ should have never been added in the first place. It created so many problems, like looping and gen rushing.
Yes I know many of you killer mains will laugh but I remember very well how the game was before and after BBQ.
Before, only toxic survivors looped and no one liked them. All non-looping survivors sided with the killers on the matter. There was no need for such tactic, the game was fine without it. I myself and other survivor mains were constantly sandbagging loopers to help the killer catch them and than calling them toxic in end game chat.
After BBQ, at rank 1, everyone was dying left and right, you had no room to breathe, no time to do gens. Nurses and Billies were flying all over the place from one survivor to another. You had one hooked, one chased and one or two rushing to save, while one or no one was doing gens. The only games where we managed to survive was when we had a toxic survivor in the group that looped the killer. So survivors soon realized that is what they have to evolve into. I mean, even truetalent started doing it, which was the head of the anti-looping campaign, back when it was considered toxic.
Same with gen rush. There was no more time to go search chests, cleanse totems, have a varied gameplay, like sabo'ing, body blocking. No, spawn, go straight to repairing, nothing else. Otherwise it's game over.
This was the case only with billy and nurse, for other killers it didn't change much. But rank 1 was only billy and nurse at that time. And rank 1 dictates the gameplay so eventually everyone started doing it.BBQ is the most awful thing that they could have added to this game for both killers and survivors. There were so many other options to stop camping.

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