GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
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Comments
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Your ancestors will smile upon you with pride.
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@Mooks said:
Unpopular opinion:
Billy needed some kind of nerf and while they overdid it he is still in his current state a strong and viable killer - just has a higher skill floor and isn’t as effective as S-tier killers
All he needed was insta-saw removed. Instead they butchered everything and broke his animations for the final nail in the coffin.
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@Remedicist said:
I believe lowering it to 105 works as well. At least for me personally, the rubberbanding stops at a limit of 105 or lower.
Can't be that, I've been rubberbanding badly at 60 and that's definitely below 105.
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Hopefully the final update on the charms front
https://twitter.com/DeadByBHVR/status/1547944367159009282?t=hCGQF7EgCvUoSbFA-GOuyQ&s=19And a happy surprise to what I was expecting, it's only one outfit.
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3063045#Comment_3063045
The hitbox bug was separate from the animation transitions but the devs panicked and removed both. I would have liked to see how things adjusted for a few weeks after the hitbox fix before removing the animations.
I really liked those movement transitions.
Tbh it was kinda 50/50 from what I'd seen. Some loved it, some thought it made movement feel awful. I liked some parts of it, and being able to use items whole crouched was a great QOL change as well as having different walking cycles based on how fast you were moving. But overall imo it somehow felt clunkier despite trying to look smoother, and while I would've adjusted I feel like the compromise they made actually looks better than what we had or would have had.
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@Hex_Ignored said:
Funny thing is, way back when the new survivor animations where introduced, the devs added a turning animation to stop survivors form literally snapping their ankles in order to turn in an instant. As you can probably imagine, the outcry from spinners was so loud that those animations were removed.
If I remember, the outcry was because people were promised that nothing would change. Hitboxes would still function as normal and all would remain good in the world. Then the update hit and hitboxes did not function in the same way and thus there was yet another outcry about more broken promises which, combined with an awful desync, just made for a terrible gameplay experience.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3062621#Comment_3062621
Pinhead, a Killer that can't even control his own Power, is A tier?
C tier vs swf and S++ tier vs solos so that averages out ig
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Play Pyramid Head instead, he's like Artist but actually fun ✨
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3062017#Comment_3062017
BBK does not exists, not anymore.
Omg finally someone rid the multiverse of the dastardly villain known as me-but-straight
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3061992#Comment_3061992
I just finished it the other day....played a few games each day....
Definitely agree that the motivation wasn't there....especially having hit 70 before even starting L4.
It's like, it's summer, it's too hot, I have other games to play, books to read, and fancams to make. I find more entertainment vibing on the Forums than I do in-game right now, which is tragic because it means I haven't finished the Tomes.
But hey, going on holiday tomorrow so who knows maybe I'll post slightly less for a couple days. Probably not, though.
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@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/comment/3061982#Comment_3061982
Question: does a BadBoyKaru exist?
I think it was @Bullettimegod that decided to call me BBK (BadBoyKaru) after I was initially banned lmao but I could be wrong.
BBK is an alternate universe version of me that's straight (ew) and hates animals (double ew). I pray the multiverse never crosses and nobody here has the misfortune to meet him.
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If only you'd asked last Tome I'd be able to confidently announce yes but because I couldn't be asked to play + Anniversary Tome drew my attention elsewhere I haven't finished Level 4 of Tome 11. Which is sad, because Levels 1-3 are complete, as is every other Tome.
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There's been a lot of people I've interacted with over my time, but so far here's the standouts that I'd at least say I'm friends with:
@Mooks, @OniWantsYourMacaroni, @TwilightPrincess, @TurboTOne, @BigBrainMegMain, @hahadrillgobrrr, @Sowbug, @Aneurysm, @DoritoHead, @MadLordJack, @Donkerydoo, @Jyn_Mojito, @megswifey, @NoOneKnowsNova, @Respectfulnancymain, @AnneBonny, @TheGannMan, and @Cam.
Honourable shout outs go to:
@MikaelaWantsYourBoon, @lowiq, @Angelicus23, @The_high_ground, @SomberNokk, @kizuati, @GentlemanFridge, @Zagrid, @Grandpa_Crack_Pipe, @ReverseVelocity, @Phasmamain, @tippy2k2, @Huge_Bush, @bm33, @Seanzu, @CashelP14 and @Tr1nity
And a couple more bonus people that I don't interact with enough to really form a close connection with but my opinion definitely isn't neutral:
@QwQw, @HaunterofShadows, @Pulsar, @GeneralV, and @Aven_Fallen
Another shoutout to all the mods here, because it can't be easy dealing with this place, and while we definitely disagree on a few decisions overall I think they're doing a pretty decent job.
Finally, and I think this is obvious. @Cheers
And yes, I will keep editing this list until I'm happy I've finally remebered everyone.
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@Lekitzul said:
https://forum.deadbydaylight.com/en/discussion/comment/3059773#Comment_3059773
Oh bruh, I've already started Burn the Witch, it's really good so far!!! I'll have to check it out, because I actually really like Shuhei he's cool!
Burn The Witch is my favourite manga/anime series currently because it has Bruno and Osushi in, could literally talk your ear off all day about how much I love that series (and I cannot wait for Kubo to begin Season 2 of it)
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@Ayamir said:
https://forum.deadbydaylight.com/en/discussion/comment/3061362#Comment_3061362
Same I expected the most popular survivors AKA Feng Nea Meg to get the AoT skins but it's nice to see others survivors get some love and attention they deserve it.
Felix is getting a Erwin Smith skin man I am looking forward to it !
I wonder who's gonna be Levi ?
Is now a good time to mention that the original source of that said they made it up and got called out by Paulie Ester
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@Cryptikk said:
https://forum.deadbydaylight.com/en/discussion/comment/3061069#Comment_3061069
how much you wanna bet that last charm is for buying every cosmetic?
Honestly I hope it's just for getting the collosal titan skin.
It'll probably be for buying all 10 skins
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Hopefully the penultimate update on these charms
https://twitter.com/DeadByBHVR/status/1547596894494289921?s=20&t=Wc3DTfLlmdFGUrbrU9aemwSo far:
- One charm for logging in
- One charm for purchasing one, two, and three outfits respectively
- One charm with as of yet unknown unlock requirements
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People got too used to every killer having anti-loop at basekit so they don't have to anymore, and so survivors adapted to begin holding W and chaining tiles much more than looping a single one meaning they became less effective. It's seemingly a relic only players from before year 4 know how to do and when to do it.
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Your ancestors will smile down from above.
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No. You must be P3 prior to the catch-up mechanic taking place and elevating your pre-existing prestige levels for you to receive the red background.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3060086#Comment_3060086
No need to imagine that when I could tell you it would take 3.81 minutes or 228.57 seconds.
oh and if for some reason anyone is curious yes we can make it take over 5 minutes by adding in 8 stacks of Dying Light T3 for an additional 24% slowdown
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3060085#Comment_3060085
I mean, 40 seconds are already extremely ridiculous as is, even 32 seconds aren't something we can easily ignore.
32 seconds was awful. i genuinely refused to believe theyd make it take over a minute but here we are.
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@Malkhrim said:
https://forum.deadbydaylight.com/en/discussion/comment/3060071#Comment_3060071
Dude... imagine that against Sloppy and two stacks of Pentimento. Also Coulrophobia, but nobody is going to heal in the killer's TR if he has coulro anyway.
No need to imagine that when I could tell you it would take 3.81 minutes or 228.57 seconds.
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@[Deleted User] said:
Also, tier 1 self care takes 64 seconds, and the game considers you to be afk after being in the same place for 60.
its the way i had to double check this because i point blank refused to believe theyd actually nerf it that bad but no they went and nerfed it that bad.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/3060052#Comment_3060052
Surge has always been good. The half of the roster that can't use it is the side that runs Ruin
surge has been nice but id still have rather used the pop/corrupt core w/ bbq and then another feel good perk. only guy i ever really used it on was freddy with pop/corrupt/surge/stbfl but even then surge would get the boot if i wanted to use bbq
i wish they got rid of the basic attack requirement tbh. id love to be able to chain it consistently as pyramid head, but i will more than settle for it being kinda cracked on sadako and wraith now.
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tfw surge become a better automatic regression perk than ruin and it doesnt even work on like half the roster
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@Lekitzul said:
I haven't heard of this, is is a side series to Bleach?
Yeah! Can't Fear Your Own World (CFYOW) is a novel series that takes place after the TYBW arc that's non-canon but involved Tite Kubo and gives bankai to characters that never had theirs revealed, like Shinji Hirako and Shuhei Hisagi.
It's really cool, and I'd advise checking it out if you at all can, along with BURN THE WITCH and Bleach: Spirits Are Forever With You.
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@Razvan said:
@MandyTalk can we get a confirmation?
If you're prestige 1 pre-update, you will receive +2 prestige. This puts you at P3 after the update, not before, meaning you don't have the unique boarder reward.
The reward for being P3 after the catch-up mechanic is having all 3 unique teachable perks unlocked at level 3 on all characters. The reward for being at P4- the first bit of bloody clothing- will also already be obtained because you were P1 pre-update.
This is what we have already had confirmed by devs on the Forums, on developer updates, and on Twitter. What's not clicking.
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@Razvan said:
https://forum.deadbydaylight.com/en/discussion/comment/3059277#Comment_3059277
And lets say if i prestige 1 all my killers, will i get all tier 3 perks unlocked on everyone? Considering that ill get 2 bonus prestiges?
Yes.
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Another charm revealed, another comment from me
https://twitter.com/DeadByBHVR/status/1547245204708761602?s=20&t=Ddt-z5Wx_qSI9kdRG7sLhQThis time, just 2 outfits needed. Thankfully. Maybe it won't be as bad as I thought.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3055699#Comment_3055699
sami is great thats true^^
...to each their own, I guess
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@Wrecked said:
Thanks for all of the replies guys! Sorry it took me so long to reply, life has been chaotic at the moment so I've just not found the time to visit here much. I've been moving house on top of training with my clients throughout the week, so I haven't had much time for anything else lol.
I hope everybody is doing well and Milo says hi! 🐶
Tell Milo I say hi back and if you can give head pats I would greatly appreciate it !!
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3057922#Comment_3057922
Coconut already said Sprintburst was op, so I'm gonna wait for Lithe and Sb nerf threads
Don't get me wrong, I'm so happy Dead Hard has been obliterated by a nuclear strike from low-earth orbit, but imo it was the only thing stopping everyone from using Sprint Burst, which is equally as annoying to deal with in its own way. I genuinely predict a lot more threads about Sprint Burst, coupled with overly dramatic phrases being thrown around.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3058507#Comment_3058507
I guess that's because to counter a negative bonus you'd require a way higher positive one just to even it out (-20% -> + 25% = 1) if it was all multiplicative, but that's just an assumption
And fair point, the amount of times I still see people calculating thana as 80*1.xx is outstanding
Yeah, please don't assume me calling it BHVR maths is a criticism. Honestly I think it's one of the best parts of the game design and in the 6 years we've had DBD (and the 5 I've been playing for) I don't think it's broken once. But if I make the distinction between BHVR maths and "regular" maths is tells people there's a certain formula that you have to follow, and you have to follow it in that order, because that's just how it's done in-game. Giving it a name just helps alleviate confusion. Sorry if I came across differently ✨
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3055260#Comment_3055260
https://forum.deadbydaylight.com/en/discussion/comment/3055246#Comment_3055246
Not sure why you're calling it 'BHVR maths' when using dynamic action speed and constant charges is probably one of the best design choices they made in the whole game.
Simple example: if thana affected directly the total time required to complete a gen, the progression bar, while repairing a gen, would jump up and down as survivors got injured and healed up. Or, how would dying light even work if the obsession + someone else were repairing the same generator?
I just don't get why progression bonuses aren't subject to diminishing marginal returns as well.
Like I completely understand why negative bonuses are stacked multiplicatively but surely positive bonuses could also receive some form of diminishing marginal effect.
And I call it BHVR maths because nobody seems to know that it's different. It's not common knowledge, so people will try and calculate based on percentages and not the action speed formula that's used.
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Bruno Bangnyfe from BURN THE WITCH because oh my god he's so fine just look at him
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3057917#Comment_3057917
Of course i trust you on a matter like this!
and of course i wasn’t disappointed!
your discord dms are chaos rn i should warn you
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Oh my God everyone in this thread do yourselves a favour and look up a seal called Ponsuke-kun. Trust me.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/3056909#Comment_3056909
$30 for a charm, good lord lmao
£30 for a charm and 3 skins. And tbh if you're spending that much on a charm chances are you like SNK so you'll want the skins anyway
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3056909#Comment_3056909
We need to buy 3 cosmetics only for one charm? This is so much for a charm.
1 charm gotten by launching the Mid-Chapter
1 charm gotten by buying 3 skins.
We don't know on the other 3 charms yet.
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Another update on these charms @Cryptikk @MikaelaWantsYourBoon @UnknownKiller and it's not looking good
https://twitter.com/DeadByBHVR/status/1546887194874466304?t=-I1k782EuCZc3VDcUTEwXA&s=19Purchase at least 3 to get another charm. I'm assuming it'll be more like that too (ie. Purchase 5 to get another) but cannot confirm just yet.
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Nope it's now mandatory have fun spending 20k BP every 50 levels ✨
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3056755#Comment_3056755
mettle of man does not grant endurance like other endurance perks.
It just ignores the hit that would put you into dying state. it does not apply deep wound and it has no limit duration once the perk is active. its infinity duration ignore-hit type effect.
The only condition for using this perk is that you must take 3 protection hits to activate the perk and once the perk has been activated, the killer will see your aura if you heal while the perk is active. It always stacked with endurence perks, but not many player used it as it was large time sink to activate the perk.
You say that, but when you're injured you get the "Endurance" status effect which then goes away when you're next hit. Just because it doesn't put you into Deep Wounds doesn't matter, it's still Endurance.
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@MrPotato said:
https://forum.deadbydaylight.com/en/discussion/comment/3056639#Comment_3056639
It will be 100% regression rate once 12 seconds hit
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3056639#Comment_3056639
The dev blog states:
"Overcharge becomes faster than the default regression after only 12 seconds. Overcharge can still be combined with Call of Brine to offset the reduced speed."
Oh in which case, ew wth
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3056431#Comment_3056431
The dev blog said they changed it to be 75% to 200% (hitting 100% @ 12 seconds in). It's kind of worse than Call of Brine now since the only redeeming feature is the skill check when a survivor touches the gen which is not hard to hit once survivors are aware of it.
I'm unsure of the wording. Is it 100% speed at 12 seconds, or is it that after 12 seconds it would have regressed the same amount as if it was regressing at 100% speed the whole time?
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Because, and I quote, "We had to rebalanced the bloodpoint economy."
Which you know, since you're in that other thread.
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No clue, we'll find out later if it will or won't.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3056157#Comment_3056157
I have never seen this bug but then i always go for the butt
It's the same reason why hits look so weird, apparently. The hitbox doesn't adjust it's position, like, ever (only it's height when you're, say, crouching or repairing a gen).
The red pill obviously shows the hitbox. Regardless of action it stays there, so you need to aim for that section. Swinging at the head of the survivor would do nothing bevause the hitbox isn't there.
I failed art class, can you tell
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No date as of yet. Official Twitter still says "this summer" and official Steam page says "Coming Soon"








