GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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@InvadeGames said:
https://forum.deadbydaylight.com/en/discussion/comment/3076379#Comment_3076379
im not gonna read a thesis. I dont mind representation at all, im on the lgbt spectrum. Its a good thing to see.
But, there is no reason to shoehorn stuff for the sake of diversity into places where it doesnt belong.
the sexual orientation of characters in deadbydaylight has zero impact on gameplay, story or anything actually relevant to the game and i am at a loss as why someone would care about what a avatar that doesnt have sex, engage in relationships or anything else of that nature matters.
Look at the update to sims 4 coming where they are adding more sexual orientation options and already had the pronoun option.
thast a game where representation matters, where people dont feel left out because its relevant to the game.
Same with any other game that has relationships or things of that nature built into the game. in these cases its relevant and actually can matter.
In dead by daylight what exactly does this accomplish in something where sexuality is utterly irrelevant to the game other than saying, "now there is a line of text that states this character reskin likes to have sex with other men"
And this is supposed to make lgbt people happy?
the thesis. you have the document to educate yourself and you refuse to use it.
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@InvadeGames said:
i really dont understand why sexual orientation matters at all in a murder video game or why anyone cares what gender some character wants to bang when sex has absolutely no part in this game.
On the off chance you're actually curious here's a uni thesis that's good to read on the topic
@GoodBoyKaru said:
Very short post I'm putting here so I can link to it every single time a thread comes up, here's a University Thesis from a friend of mine that recieved a first pass (highest pass possible) explaining exactly why representation is important, and if you believe it's a waste of time I implore you to read it at least.
https://docs.google.com/document/d/1DKV2cNdnwODbNiqj47_doQhFxImVMDBB8doEh8h5UB4/edit
And also if you don't care about representation please follow your own advice and don't bash people who want it, you make yourself seem like you do care quite a bit
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@scenekiller said:
One thing I'll never understand: why, when killers complained, was "get good" "learn to play without crutch perks", "training wheels" etc. not valid then, but it is now that solo survivors are complaining?
The truth is, there are plenty of bad solo survivors. But there are also plenty of good solo survivors who are at the mercy of the bad ones. It isn't an issue of "lol your crutch is gone, get good" - some perks absolutely WERE necessary for GOOD solo survivors to offset the downside of terrible teammates.
RNG is such that it doesn't matter how good you are, and "get good" is a disingenuous, borderline condescending retort with absolutely no nuance or thought behind it other than pettiness for the (very real) issues killers previously had to deal with.
This. Entirely this.
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Sprint Burst:
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/3074688#Comment_3074688
Alarming consistency? Maybe. But how long would it take to build up to that point though?
It takes time to infect multiple Survivors. It takes time to get your first hook and you aren't certain to make it to a white hook. It then also takes time for that Survivor to cleanse their totem, there's odds of them just ignoring it as well. Then you'd have to spend more time re-sparking it for Penti. After all of that time how many gens could there be left? 2? 3 tops. When your first hook can can cost 1-2 gens by itself that doesn't leave all that much room by the time you can fully ramp up. At best you can use this to help lock a 3 gen. And that's IF Survivors leave you with a good 3 gen setup considering you'd been running all over the map not pressuring gens.
That's not something Id call alarmingly consistent and should be not too hard to counter by smart Survivors. Spreading out gens, staying split up, running early, and more.
Oh it's absolutely not like I was saying it would be every generator, but being able to make at least one gen take this long at least once a match consistently is kinda... i dont wanna say strong, because youre dedicating your entire build to it, but can we agree that holding one button for almost 3 minutes straight isnt the most engaging gameplay experience?
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3074448#Comment_3074448
Except by base they arent. You're just taking every possible slow down stacked as if a killer spawns with it when in reality a killer has to earn thos higher numbers and by that time loads of gen progress should be done unless the survivors arent being efficient.
https://forum.deadbydaylight.com/en/discussion/comment/3074460#Comment_3074460
Ah yes let's go to the mega extreme and act like its every game.
If that's the case how did killer ever with with 4 survivors with commodious, BNP toolboxes rushing gens with second chance perks... oh that's right, it's not every game.
Besides that's a nurse issue not a gen issue.
Except by base they arent. You're just taking every possible slow down stacked as if a killer spawns with it when in reality a killer has to earn thos higher numbers and by that time loads of gen progress should be done unless the survivors arent being efficient.
It wasn't, actually, but now this did make me think of it.
Working on a generator from start to finish with 4 stacks of Thanatophobia, 1 stack of Pentimento, Gift of Pain active, and Dying Light at 8 stacks, assuming that there is only one non-Obsession Survivor working on the generator, it would take 258.2 seconds to complete.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3074448#Comment_3074448
Where's the math on that?
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3074633#Comment_3074633
pretty sure i saw @GoodBoyKaru mentioning something like that yesterday
Hi I've been summoned with some maths
Working on a generator from 0 with 4 stacks of Thanatophobia (T3) and Hex: Pentimentio active (T3) grants 22% slowdown for Thana and 30% slowdown for Pentimento. This totals to roughly 164.84 seconds per generator, not factoring in regression, blocking, or Pentimento/Thana activating partway through or Thana not being at 4 stacks constantly.
Not the most common scenario but a Plague using Shattered Hope, Hex: Plaything, Hex: Pentimento, and Thanatophobia can achieve this with alarming consistency.
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they set up yun-jin and adam but i cannot not vote for free david skin
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Me too, but I'm on PC
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3074301#Comment_3074301
There should be a patch bingo card, new feature broken would be on there. Uncleansable totem would be too - I'm still waiting to see which map has it, I'd guess McMillan with the new tiles but feel like it'll end out being swamp or red forest. 😂
i have one for the dev updates but this was september 2021 and id like to think that my bingo card making abilities have improved
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3074301#Comment_3074301
Be honest, are you really surprised?
no but i wish i was
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@bm33 said:
They killswitched the incentive
https://twitter.com/DeadByBHVR/status/1549755253800816643?t=7mIxD1hAwbZg-3bHDjIddQ&s=19
they really cant release a feature that works properly can they
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@oreoslurpee said:
https://forum.deadbydaylight.com/en/discussion/comment/3072123#Comment_3072123
then just make it so you can get adept for both ruthless and merciless. that would be the simple way to fix things
If only life were that simple. Consoles exist and make changing achievements that are technically possible to get a pain in the ass.
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@oreoslurpee said:
https://forum.deadbydaylight.com/en/discussion/comment/3070822#Comment_3070822
yes though it doesnt mean i 100% understand it lol, ever thought of that?
Yeah checks out.
Basically the criteria has always been a merciless killer. This has never changed.
Originally, to get a merciless, you needed 20k bloodpoints, 5k in each area.
This then changed with an update known as the "Victory Cube", which updated the requirement to hook states. 1 point per hook, 2 for a death, up to a maximum of 4 points per survivor. You'd need a certain amount of those to get a merciless. This is likely where you're getting your 4k statistic from.
This then changed to the Emblem system we have today.
My point is that the requirement has always been a Merciless, it just so happened that a 4k equalled a merciless way back when™
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3071985#Comment_3071985
Maybe I will use it with Parental Guidance. Maybe then it will be somewhat decent
You get like 1.7s of distance, I can do the splits for more time than DS gives you
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@FlameLickVA said:
It got buffed in two ways.
- Now its 22%.
- Gens now take an extra 10 seconds, to now take 90 total.
22% of 90 is around 20, so 110 seconds extra
its REALLY easy to hit 4 injuries with plague, and legion (with certain add ons).
Combine this with hex pentimento/plaything combo for an extra 30% of 90, adding it to 137 seconds for a single gen, not to mention regression perks.
A chase isn't going to take longer than 137 seconds, unless the killer has the same amount of skill as SpookNJukes at being a decent person.
Just to add onto this, you got the numbers slightly wrong with Thana + Pentimento
It's worse than you think, 164.84 seconds.
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@cannonballB said:
Your anti-lgbt screed in the previous post tells us all we need to know. David being gay is flippin awesome. No one cares, bro.
David after reading their original post
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Definitely sounds lile a bug.
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Okay thanks for the constructive and in-depth feedback there Sylar214
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Your last discussion was closed because you were openly anti-LGBT within a few sentences, which is blatantly against Forum rules.
Anyway bye you won't be missed ✨
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Yes, it's entirely intentional. If you only own the tier 1/2 varients of perks, you are able to purchase the tier 3 varients, and any generic perks (ie. Inner Healing, Resilience, Fearmonger, Sloppy Butcher) will also need to be purchased from tier 1 upwards.
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@squbax said:
https://forum.deadbydaylight.com/en/discussion/comment/3070678#Comment_3070678
I was around prob a little bit before,when andro still had the triple shot,and even tho yes I did start playing it because it was free and now I have bought overwatch, idk why paladins is just more fun.
Oh my god Andro's triple shot before the punch, good times
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@oreoslurpee said:
https://forum.deadbydaylight.com/en/discussion/comment/3069801#Comment_3069801
technically no it wasnt. a 4k isnt always a merciless, it can be ruthless which doesnt grant the killer adept.
Did you read a single thing I wrote?
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@Phasmamain said:
Veterans who played during darkness among us release must be having flashbacks right now
Screaming continues
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@squbax said:
https://forum.deadbydaylight.com/en/discussion/comment/3070537#Comment_3070537
Man, I have dumped so many hours into that game, even played while it was an alpha, still play it from time to time.
I've been around since open beta, like around when Ash/Willo released time. I've played it too much.
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Felix's face looks very stretched now too.
And Jake smiles
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@magikarpediem said:
https://forum.deadbydaylight.com/en/discussion/comment/3070348#Comment_3070348
I had enough perks on Nancy to p1, and all her perks are on everyone else. So I imagine Demo would be the same way. Even though they're generic they Still.say Nancy Perk
If you had the Teachable varients of the perks unlocked before their removal on November 21st then you'll have them unlocked at T1 like all other Teachables. If this is intended or not remains to be seen.
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@squbax said:
https://forum.deadbydaylight.com/en/discussion/comment/3070354#Comment_3070354
As much as I love trashtalking bhvr, some other games also do not change certain aspects when you equip a skin, mainly overwatch not changing the particles of abilities with skins, this can be lazy, or a design choice.
Let me elaborate, I am someone who has played an unhealthy amount of a game called paladins, and as buggy and unbalanced as it is the devs put a lot of effort in skin design (also bcz its free to play so they want that sweet microtransaction bread).
But the point is: most skins in that game fully change the particles, sound effects and even the look of you abilities, to the point where if you are new or just took a break, seeing a giant smiling christmas snowball with different particles and sound compared to the default ability will really confuse you and you cannot play around it for some time, which affects gameplay for some people.
Omg a fellow Paladins player hey bestie
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Nancy, Steve, and Demogorgon do not have perks anymore. This can be seen on the "Character Info" page. If you had unlocked their perks as teachable prior to their removal on November 21st then you will have these perks unlocked at tier 1 automatically, but otherwise they are treated as generic perks.
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@Sonzaishinai said:
Spirit furry enduring doesn't work if you predrop pallets
The 10% reduction in kick time alone is not going to cut it
Spirit Furry
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I appreciate it.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3069943#Comment_3069943
Do you get a random charm every time you buy a skin? I got the Annie outfit for Meg and I would assume I would get the Military Police charm but got another one instead
One charm for logging in
One charm for a survivor outfit
One charm for a killer outfit
One charm for 2 outfits
One charm for 3 outfits
Check the comments on this thread for the exacts
@GoodBoyKaru said:
For those who aren't as terminally online as I am, log in to DBD during the release of the Mid-Chapter to get an SNK (Attack on Titan) themed charm, with what seems to be more being unlocked either by buying the cosmetics or just as time goes on. See the reveal tweet below.
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3069918#Comment_3069918
It's okay Karu, it's okay 👍
Hey could you not call me that? Just use GBK, it's easier. Cheers ✨
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If your Doctor is not P1 then the perk was not unlocked by Prestige, meaning you do not get the discount.
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3069861#Comment_3069861
Grow up, it's not about being right or wrong, or a personal attack. Clearly you're the one who wants to be right when you can't even admit calling a perk 'Steve or Nancy's Perk' in game is confusing when you want people to believe they don't have perks. Most players don't actually use the forums.
I can tell by the amount of posts you have on here you take this rather seriously, but don't be so sensitive.
"Grow up, it's not about being right or wrong, or a personal attack."
Show me where I once said it was a personal attack. And it very clearly is about being right or wrong, since we cannot simultaneously be correct about the treatment of the perks.
"you can't even admit calling a perk 'Steve or Nancy's Perk' in game is confusing when you want people to believe they don't have perks."
Oh confusing, absolutely I agree. Which is why I'm attempting to help spread the correct information. Alas nowhere prior to this comment did you once mention confusing (though you did call it stupid, and also said the devs never addressed this when they actually kinda did) therefore I didn't give my view on the confusion aspect as it wasn't relevant prior to this comment.
"I can tell by the amount of posts you have on here you take this rather seriously, but don't be so sensitive."
Let's see. So far you've acted passive aggressive and called the idea stupid, while I've remained pretty calm, so I'd be very careful about calling me sensitive.
And the only thing that my post count can tell you is that I can abide by Forums rules, unlike a lot of other people from back when I joined.
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3069827#Comment_3069827
That's irrelevant, it stills says 'Steve Harrington Perk' or 'Nancy Wheeler Perk' on the perk itself. Regardless of whether it's on their character page or not it's still misleading and implies they are their perks.
No, it's actually far more relevant than the perk saying "Nancy Wheeler" on it.
We get it, you want to be right, but the devs have been incredibly clear that from the 21st November onwards there would be no perks attached to Nancy Wheeler, Steve Harrington, and The Demogorgon, with them all joining the General Pool of Perks.
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3069807#Comment_3069807
If you hover over the perk, it stills says Steve or Nancy perk.
If you go into their Character Information page, the place where it clearly displays a characters available perks, they do not have perks. I believe (but cannot confirm) that if you go into their bloodweb, they do not have the perks to unlock above the web.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3069763#Comment_3069763
Then play killer for a change lol, if dbd has become sooo killer sided all of a sudden 🤣 Or just get into a swf since you clearly like your games easy.
I'd be willing to argue Aven plays a lot more killer than half of the people on these Forums given their Devotion and add-on count tbh
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3069793#Comment_3069793
And yet in game it still says they do.
If you go onto their Character Information page, they do not have any perks.
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It was always "get a merciless". The parameter of what is or is not a merciless was changed from 5k bloodpoints in each category, to sacrifices with the "Victory Cube" update, to Emblems in the "Emblem" update.
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@About8Genjis said:
https://forum.deadbydaylight.com/en/discussion/comment/3069734#Comment_3069734
https://us.v-cdn.net/6030815/uploads/32PLV399VYPQ/image.png
I just looked up footage of my recordings I made during the 6th anniversary event. Turns out it really did not say it on the card. I would have wished that they would have just written it on the card instead of removing the effect, since wraith is already in a mediocre spot and the "opening lockers faster" aspect was never EVER the strong point of the addon :/
It definitely used to, though. It was removed a while after 2.2.0 released, but I can absolutely confirm that it used to affect locker opening speeds.
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@Laluzi said:
That's actually really cool. Have we had unique lobbies for crossover events before?
Outside of Chapters, no. But that isn't saying much, since the only other non-Chapter crossover we've had was NFT TV and that came with 3 killer outfits and that's all.
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@[Deleted User] said:
1 of the charms is obtained by logging in during the mid chapter release, so that one is very likely limited. The other ones probably aren't, but they could be.
It's at least now been confirmed that post-Chapter 25 this charm will be obtained via buying any one outfit.
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No you're correct
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@Brokenbones said:
They just buffed her, I think after some time they will re-adjust her addons and leave her base power as is. Probably
also @GoodBoyKaru your subscription feed leaked onto the forums again kappa
Screams
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@Coordi said:
THIS IS MAGICAL!!!
I have a funny story about wienerschnitzel! I was in Helsingør, Denmark and I can't read anything, but I did recognize the word wienerschnitzel on a cafe board. However, I am American. So that's where the story gets funny. Wienerschnitzel is a chain of restraunts that serves hot dogs. Imagine my surprise when the server brought me a breaded cutlet on a plate and not a hot dog. My father, who had lived in Wiesbaden for a long time as a child, immediately recognized the look of confusion on my face and he hasn't let me live it down since.
Oh my god this is magical
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Sadako is fun and nothing in the chapter made the game worse, 15/10 made me enjoy a killer other than Pyramid Head.
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No offence but I value my personal physical and mental wellbeing over a video game and so if I know that a killer's power will cause me serious discomfort then nothing you can do will make me stay in the game. If I have to stand up and go for a walk, so be it, but I'm not dealing with a headache that needs prescription level painkillers to solve because you chose to play Dredge.
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