DocOctober
DocOctober
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- DocOctober
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This is a rather pitiful complaint.
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Lobby 43: green ping, disconnected from host during loading screen
Keeps getting better.
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I seriously dislike the new matchmaking: it's much slower than the previous one and not an ounce better. Pings and ranks are all over the place for the majority of the matched lobbies.
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I say you lack some imagination in regards to diverse uses of a Perk.
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It ranks 3rd in Map sizes and is the same size as Disturbed Ward.
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The Patch Notes are in-game.
Only fix is for Steam Achievements.
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I don't want one as I'm sure it would be a big middle finger to all Freddy mains who put time into learning to play him successfully in his current state. All he needs are some QoL changes so that not literally every game mechanic is stacked against him anymore.
The devs do not have good track record with reworks making Killers viable. Spirit was a thankful and great exception to that.
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Getting really tired of these threads: "Hey, can we talk about Perk XY? It's just that I find it incredibly unfair and overpowered, because I can't be bothered to improve my skills and take on a challenge in this game."
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There might have been an adjustment to a local currency. The prices for my DLCs didn't change.
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/374917#Comment_374917
Cuz you avoid the killer and avoid commiting finishing gens just so you can get the hatch lol
Why not? My survival is what ultimately matters to me. You're nothing but a tool to get there and if it's obvious that a game will end with a Hatch escape, I take that.
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I suggest calming down a bit. Spirit's nerfs reek of being bugs.
DbD has an issue with intertwined code, changing one thing can quite often affect something else that wasn't intended.
When the Pig was released, the Huntress suddenly came to a complete stop when cancelling a Hatchet throw. That was because the Pig used an unused modifier that the Huntress originally had.
My theory is that all Powers having a gauge use the same modifier for each of them. Now when allowing a Pallet stun to reset Corrupt Purge to 0 seconds left, it not only incidentally applies to all other Power gauges, but also to all other stuns.
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I couldn't care less. I survive more often than my aggressive team mates and I'll stick to that.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/374495#Comment_374495
Yeah. I'm thankful it is.
Where was it confirmed?
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No, that title remains with 1.9.2 forever.
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Is it that sound? (plays first on the second phase attempt)
https://www.youtube.com/watch?v=3yWglgDUdnII already noticed that on the PTB and informed a QA dev of it. It plays very inconsistently, but most often if you hold a movement button while charging Phase Walk and least often when starting from standstill.
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@Poweas said:
God im so mad about it. I hope it's a bug but those sounds are strange. I think it's intended.
There was a bug on PTB. The sound she hears upon breaking into Phase Walk sprint occasionally played very loudly, like an explosion almost. Might be related.
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Nurse as she is the only Killer for which it actually is skill versus skill and not hoping on the other party to make a mistake to capitalise on.
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What did you not understand about "in 10 hours"?
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/367194#Comment_367194
This made me laugh. Okay then by its logic hiding your red stain is an exploit as well
It technically is.
Many things are exploits if you look at them from how an exploit is defined. However, keep in mind that not all exploits are game-breaking or equally severe in consequences. Some smaller exploits may even turn into a feature. Proof of that is found across several games.
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You forgot the "Legion isn't even a Killer, he's so bad." comments
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/366820#Comment_366820
*Facepalm * I was gonna say something but you know what, nevermind, it's not even worth it
I agree with @DudeDelicious
I prefer some QoL stuff over a rework. Freddy is not nearly as bad as the general DbD player believes and I'm convinced that a rework/redesign would actually make him worse.
The devs' track record on reworks is not good. Spirit was quite an exception and the Hag rework was actually conceptualised by a long-standing high tier Hag main, that the devs then applied to the game.
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Let me quote a QA dev for you: "The Chilli Add-ons do something, but it's not noticeable".
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@Sharmarko said:
Damn this place is actually full of killer circlejerking.
The reason why the killers perks tend to have lower numbers is because it works on 4 times as many people. Like for ######### sake its simple balancing.
There aren't enough facepalms in the world to express how that makes me feel.
Error 404: logic not found
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@Poweas said:
Aren't you the salty one if you're making a post about it? I could be wrong but it sounds like you're the salty one. @ me if you respond btw.
I'm not salty, I just find it incredibly embarrassing when those toxic brats fall like flies because they suck.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/367426#Comment_367426
@DocOctober Probably won't change anything until they know it's something official since the last time they got flamed for it.
I wasn't aware of a change to the BP modifier as the Patch Notes didn't mention any. Didn't think to check.
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I see no reason to change Quick & Quiet. 20 seconds are a very short cool-down duration as is.
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Sure thing. Would you also like your Items and Add-ons to become single-use-only?
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/366009#Comment_366009
Why do you always sound so angry? Smile a little dude :)
Besides the facts don't matter. It's now lore that Dwight and Dwearder are based on Cote and McLean.
Apologies to real Dwight.
Constantly repeating false information doesn't make it true.
I always sound angry, because people like Backstabber are going on my nerves with all the crap they post on here. As a Wiki guy, I have a special dislike for people spreading misinformation.
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Do some research first before embarrassing yourself yet again. Dwight is modelled after a different BHVR employee.
Just goes to show how little attention you pay to get your facts straight.
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It seems to me that YOU lack that particular understanding. Asymmetrical means that there's a (single) power role and a number role. For an asymmetrical game to be balanced, the (single) power role should be as strong as all the members of the number role combined, meaning that in a 1v1 situation, the power role is stronger than the number role.
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I don't get that dev comment. Enduring already affects the current DS and also affected the PTB version and Head On.
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@Delfador said:
@brokedownpalace It is that awful.
You are forgetting the stagger survivor gets from rushing out of the locker and getting off of the killers' shoulder.
Old ds 1 had 3 second stun timer and with enduring 3, this is the result.
https://www.reddit.com/r/deadbydaylight/comments/7n9vug/enduring_3_vs_decisive_strike_1/
Wrong. DS has been bugged for ages and currently stuns the Killer for 4.8-4.9 seconds on all Tiers without Enduring. Enduring shortened this to about 3 seconds.
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0, haven't used it for the past 2 years. I dislike using any Perk that can be destroyed within seconds of the trial starting.
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@BACKSTABBER said:
Juggling: drop and take surv few times before hook to avoid getting DS'ed
No, that's called dribbling. Seriously, even the devs call it that, how the hell can you mess that one up? Are you ignoring correct information on purpose? (looking at your regression question thread)
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We don't know and no.
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I still have mine, even after switching multiple times between live and PTBs, I thankfully was never affected by such weird losses.
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And to add to that: you obviously vastly underestimate the work-load the implementation and maintenance of such an in-game encylopaedia would pose. The devs do not have the time for that. There's a reason only very few people are seriously working on a Wiki most of the time and why most games do not feature an in-game version.
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@Mushwin said:
okay meg is pointing to the sausgae "giggity" but then it's the same packaging at the meat plant...
It's just the same asset. IIRC, it's a reference to a streamer. In the Charity Case, there's a Jake skin with those sausages all over.
That is much older than the The Game map.
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It was a typo. Probably none of you can imagine the workload a new Chapter gives in updating the Wiki. There's so much information to add and update, so many numbers to keep track of, that typos happen.
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There are Patch Notes for a reason
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Can the inscription on the gold tablet in the Temple be deciphered to create something intelligible that makes sense or were the five repeating glyphs chosen at random?
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Right we know that these survivors are not random, I reckon they are modelled on BHVR employees possibly.
Dwight himself is not modelled after McLean (or Cote, as some think).
The only one I know the name of is Alex Lin, Jake's model and Doctor's voice actor.
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As was mentioned earlier, I fear a rework that redesigns his power. Freddy is the most fun Killer to play as for me and most here know how avid of a Doctor main I usually am.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/353617#Comment_353617
If you learn a bit about satanic Illuminati symbolism you would know the "duality" is key as the narrative girl says in 1:21
Her role is to create all the psychomagic simbolism and rituals in game to collect our souls in rl, nothing is coincidence
Too bad the Crotus Prenn Asylum is burnt down. Should I ask Dr Carter for a therapy session instead? Léry's still open for business.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/353654#Comment_353654
Sure it is a real ancient language (Sanskrit? Sumerian?) sentences to summon the parasites, but we can't prove it
If it's not gibberish, it would be Sumerian (which I doubt as I don't believe that the voice actress learnt Sumerian, a language we don't know the pronunciation of, just for this).
And seriously, stop making yourself look like a fool with that conspiracy theory of yours. It's sad.
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@SmokePotion said:
https://forum.deadbydaylight.com/en/discussion/comment/353446#Comment_353446
A dev stream or two ago they said they didn't have anyone, survivor or killer, speak in order to make the game feel more lonely.
so it's weird to see them backtrack on more then one thing they have said on more then one occasion. Maybe this killer marks kind of a turning point for the company. They might be looking at things in different ways.
But if you look at what they did to ranking you can see they still favor survivor, and insist on keeping it easy for them.
Might be playing Devil's advocate, but I'd say speech that is unintelligible to us (due to being ancient and potentially gibberish anyways) could be excused from that statement. At least for Killers.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/353417#Comment_353417
This killer is in reality a satanic sorcerer in disguise as the plague, meant to deliver the satanic chants to eat your souls in rl
If you'd still like to have any credibility whatsoever after this, you better take off your tin hat
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/350088#Comment_350088
My guess would be most of them.
I'd say rather few actually. To see Legacy ingame has become incredibly rare nowadays.
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/348163#Comment_348163
I don't have a vulnerability to vomit, but that would probably be enough to make me quit the game because it is simply disgusting and juvenile.
I can already see camping plagues just continually barfing all over the hooked the entire time.
Disgusting and juvenile? I guess you haven't read up on the comment Dave made about one of her Ultra Rares.
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It's just the end of the current roadmap. They already posted a new one for performance updates that will take place until Chapter 13. They also recently stated that they intend DbD to go on for several years after they get dedicated servers in Summer. And there's also the Switch release in Autumn 2019.
Seriously, it's not difficult to find information CLEARLY stating that the game isn't done with Chapter 11. And have another look at the Wiki.