DocOctober
DocOctober
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The bell toll is still in sync, even if the bar doesn't deplete at the correct rate (or in my case not at all). If the bell tolls for the third time, you need to get out ASAP.2 comments 131 views last activity
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Every single performance update has actually hampered mine since DbD for some weird reason doesn't like high-end GPUs. I've been playing on LOW for the longest time as that was the only setting allowing me to get consistent 60fps at 4K resolution as it was the only setting that didn't use Anti-Aliasing, also known as the biggest performance-hogger ever. Now that you enforce it even on LOW, my f14 comments 331 views last activity
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Currently, when both the Survivor and the Killer are at the Hatch before it opens, the Killer's closing prompt will have priority over the Survivor's escape prompt, simply because with the current P2P and the Killer being the host, they have 0 ping. However, when dedicated servers arrive, it will go to whoever has the lower latency. Therefore, I suggest in all fairness giving the priority to the9 comments 101 views last activity
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What happened recently that nearly every trial now as Killer, there is that one Survivor that tries to get me to change my playstyle to something they deem would give me more Bloodpoints. I'd have to completely switch my play style around every second or third trial if I'd listen to every one of them. If you're one of those Survivor players, could you share your motivation below? I honestly wou5 comments 101 views last activity
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I really like that the original Realm trio have a distinct colour-palette for their Maps and actually prefer that over the newer Realms that lack that aside from perhaps Backwater Swamp's grey. I've been wondering for quite some time if we could get a Realm with a reddish-tint one day, since we already have blue, yellow and green.1 comments 11 views last activity
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Freddy's new blocks are a prime example: everyone I know dislikes their rework, it was just lazy and unimaginative. The Status Effects are just not worth it. You barely see them used with the exception of perhaps the occasional Mangled Add-on as that has an effect that might actually be detrimental. Let's not even speak of Exhaustion Add-ons, those are too rare. Haemorrhage and Blindness, espec16 comments 312 views last activity
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I heard the devs want to look at Doctor eventually, especially since he hasn't had an Add-on pass yet. I'd like to share my idea for his second Ultra Rare. And even if the effect would be different once we got that Add-on pass, if not at least the idea for the name is implemented, I shall be severely disappointed. IRIDESCENT QUEEN A glass-like Queen chess piece moulded from The Fog itself,10 comments 181 views last activity
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Apply the fatigue VFX to knocked out Survivors, making it more difficult for them to know their surroundings. This would mostly be a QoL change to combat voice comms.8 comments 41 views last activity
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This is an appeal to the devs from a long-time Freddy main that is dreading the upcoming Freddy rework and has been doing so for about a year already. I know that many players still believe that Freddy is the game's weakest Killer and for up to almost one year after his release, I agreed with those players, that was until I started playing him more seriously and learnt to work with his weaknesse14 comments 311 views last activity
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The main cause of The Grind(TM) is the sheer number of Perks we have by now and the fact that each Perk has 3 Tiers to level up. Killers require about 10 Million Bloodpoints to max out every single Perk, Survivors require about 11 Million. Since the devs haven't adjusted the grind for the past 1.5 years (Patch 1.8.2), it has by now grown to become even worse than the original grind was, aka the24 comments 1,561 views last activity
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Nerfing him is not justified. I've versed a couple of Ghost Faces already and in the most recent trial, I revealed the poor 8 times, at least 3 of those were mid-chase. He Marked me twice, but couldn't get any use out of it either as I juked him and made him lose line of sight. If I can do that, so can other Survivor players. The problem does not lie with Ghost Face being too strong, but with3 comments 101 views last activity
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Terror Radius heartbeat is low and sometimes overlaps with itself. Chase music is so low that it's hard to hear it over other sounds in the game sometimes. Menu music is barely audible.13 comments 391 views last activity
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I've honestly lost my patience at this point, what went wrong that this one slipped past QA? Wake Up is bugged to affect all interactions in the game (Exit Gates, Generators, Chests, Totems, Vaults, etc.) and Survivors are already starting to notice and abuse it. Stack this with Prove Thyself and Toolboxes and you get gens popped in about 30 seconds tops. This crap is what you should actually7 comments 282 views last activity
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Devs, do you assume that Survivors are blind and stupid? Why the hell does the Generator spew blood when CHARGING that power? Why does the Survivor have to be warned already when you're still contemplating whether or not to teleport to a specific gen? Yes, it's noob-friendly, but that philosophy already did more than enough damage. Experienced Survivors won't fall for this unless they play like23 comments 702 views last activity
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Since the 2.7.0 fiasco leaked pretty much everything about Ghostface, we also know about his Ultra Rare Add-ons and as seems to be the case with all of them lately: one is OK/good, the other sucks/isn't worth being ultra rare. "Ghost Caught On Tape" (considerably increases peek stalking rate and considerably decreases non-peek stalking rate) both sounds good from the description and plays good r8 comments 62 views last activity
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Since I'm getting criticised for only complaining, I'll phrase this as constructive criticism. Formatting is borrowed from @Kaalaxi THE LEGION The Legion’s base movement speed is increased to 4.6m/s Buff counter to 1, this one should be a no-brainer as that has been requested the most ever since the 2.4.0 PTB. The Legion’s Terror Radius is increased to 32m. I see why this woul12 comments 162 views last activity
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Don't take NOED and lose the game: LOOOOOL, NOOB KILLER MAIN, TRY OUT NOED, MAYBE YOU'll CATCH ONE OF US SKILLLESS LOOPERS THEN Follow their advice and take NOED: ######### NOOB KILLER!!!! TAKING NOED IS FOR BABIES!!! GO PLAY MINECRAFT!!!21 comments 452 views last activity
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Why does everything have to be complicated with you guys when you do a "fix"? Why couldn't you just remove Enduring's interaction with DS and leave the stun at 3 seconds like sensible people would have done? Now you're punishing every single Killer who doesn't run Enduring. Thanks for once again giving yet another incentive to be less diverse with Perk builds. I'm sorry, but I literally have z79 comments 964 views last activity
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I came up with this Hatch idea back in July 2018 when the devs were trying out some Hatch changes on the PTB that weren't to their satisfaction. I remembered it when I read through a couple of other ideas on here and would like to see what the community (and the devs) think of this one. It meets McLean's criteria from back then, of being engaging and fair for both sides (and I had actually sent i2 comments 42 views last activity
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@Patricia @not_Queen You should consider also reverting the new Pip system for now until you re-implement the new matchmaking. The old matchmaking's rank constraints paired with the difficulty of obtaining and maintaining red ranks for the average player, lead to red ranks being nearly deserted and people up there cannot play the game any more, and also have no means to lower their ranks wi27 comments 223 views last activity
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Out of 40 lobbies I joined as Survivor the last two days only 10 had green Ping and 6 never filled up to 4 Survivors, meaning that I either had to choose to play with lag or go through 10-15 minutes of finding an acceptable lobby. To play a game that lasts just a fraction of that time. Why the hell would I continue playing Survivor under those circumstances? And playing Killer isn't better. I see5 comments 92 views last activity
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If you intend to troll and/or bully a Killer, I suggest you actually get to the skill level where you can pull that off first, before embarrassing yourself because you can't handle a Killer who doesn't take your #########, but instead hands it right back at you. Being salty in post-game chat after that is just adding the cherry on top.9 comments 132 views last activity
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Since Distressing now gives 100% bonus points across all Tiers, I'd like to suggests adjusting the Terror Radius modifiers. The two most common Terror Radii Killers have are either 24 or 32 metres. The current modifiers (22/24/26 %) are so close together, that the difference between Tiers I and III of Distressing in regards to those Terror Radii, ranges from barely 1 to just over 1 metre. Before11 comments 262 views last activity
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This can be deleted. Apparently it was double-posted.1 comments 32 views last activity
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Without fail, for the past 2 months, whenever there's a Mori in the game (let's be honest, no Killer uses the Shroud), there is a guaranteed disconnect. Sometimes during the loading screen, often times during the initial camera panning, and sometimes mid-trial. Those Survivors should honestly grow a pair. It's a Mori, not an automatic, guaranteed death sentence, it has requirements that must be43 comments 962 views last activity
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I know it's all RNG and it's nice that we already get Tier I from the start by now. But after levelling my 15th Survivor up to Level 50 and beyond, I would really like for a Character's personal Perks (Tiers II and III) to have a higher chance to spawn in their Bloodweb, maybe even a guaranteed chance to spawn within 50 Levels. A suggestion for that would be: Level 4, Tier II of Perk 1 Level 71 comments 22 views last activity
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This is an hommage to Boss' thread here: forum.deadbydaylight.com/en/discussion/49552/you-gained-a-buff/ I modified his rules a bit as they were too restrictive for my taste. The Devs have granted you a once-in-a-lifetime opportunity: you can design a single buff for one of your Characters. The buff can be applied to any Unlockable (Powers included), but in cases of general Perks, Item Add-ons,31 comments 272 views last activity
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Disconnects are getting out of hand as of late, evidenced by numerous posts and threads. Obviously, the current system is not punishing enough, the players don't fear it. I haven't had a single game tonight that didn't have at least one if not more disconnects. At this rate, I will stop playing Survivor as I'm tired of trying to win 3v1 games with 5 Generators.26 comments 802 views last activity
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I'd say this would be a reasonable balance buff. I see no justifiable reason for why Survivors should be able loop structures like the Asylum, the side of the Slaughterhouse or the Foundry any more than that. Survivors are supposed to lose a Killer in a chase and those buildings have more than enough possibilities for that.6 comments 82 views last activity
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If my counting is correct, I lost about 3 dozen Vessels so far in this Event just because that blasted timer is too short on death hooks. The most recent occurrence was with a Vessel hanging right outside the Shack with the basement below. I even phase-walked towards it, but not even that was quick enough. It's bad enough that they barely give any points towards Killer objectives, coupled with0 comments 33 views last activity
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The Gameplay explanation text is a bit misleading with its first phrase. Only hanging Vessels and the one the hooked Survivor was carrying become corrupted and destructible. In short: if you have a Vessel and aren't caught, it is safe until you escape. I confirmed this with a QA dev.1 comments 112 views last activity
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In the entire debacle of the Trapper Mask, the other merch one could buy during last year's Anniversary seems to have been forgotten altogether. I bought the wall scroll in June 2018 and last time I checked, shipment was expected to start by end of August 2018. It's the end of January 2019 now and I haven't heard anything about it anymore. If you go to the store now ( http://store.deadbyday6 comments 162 views last activity
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I counted each Pallet I broke on that map: 15 pallets and there were still a couple left. I'm sorry, but that's just too many. The Survivors didn't even have to think where they were running to, there was always a pallet in reach. I would prefer it if the number gets lowered and the map gets made darker, more akin to something you'd actually see in a SAW movie, to make stealth and LOS jukes44 comments 832 views last activity
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For those who don't remember or didn't play the game back then, Hook stages used to only take 30 seconds per stage. The devs increased that to 45 seconds per stage. The game's pace was quite different back then and with how much faster it is nowadays and with how little time Killers have on their hand already (a situation that is to become even worse with the upcoming Prove Thyself change), I sug31 comments 222 views last activity
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I know the complaints were that Lampkin Lane was way too dark, but I think you guys overshot the target now, and not just a bit. That is just way too bright.1 comments 81 views last activity
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I know you don't like it when you continue to get negative feedback, but sorry, that's your own fault, because Legion is a fiasco. With the Legion, you have created the perfect Killer for Survivor mains who can't be bothered to git gud. Legion is so immensely bad, that you don't even have to be any good at the game whatsoever to escape from him. His kit is hurting him more than it is useful to37 comments 561 views last activity
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I'm talking about Survivors of course. I've been playing a couple of games tonight as Solo Survivor and I honestly have ######### had it with my fellow Survivors. 5 games had bad Killers who couldn't catch Survivors for #########, but still, the Killers ended up with 3-4 kills each round even though at the time of the Exit Gates becoming powered, there were still 3-4 alive. I don't understa44 comments 631 views last activity
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I already mentioned that I don't think much of the new trailer as what it shows couldn't be further from the actual gameplay that we're going to get with Legion. What I do find hilarious is that I've already seen numerous people asking if that trailer shows the Killer releasing AFTER Legion. And no, they weren't joking, they were serious. Pretty good advertising job there.33 comments 351 views last activity
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I don't want that stupid useless excuse of a Perk that calls itself Surveillance, no not even after the 8th Bloodweb in a row you spawned it. Get lost.2 comments 31 views last activity
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I know you guys are busy and everything, but seriously, how long does it take to nerf a Perk that should never have made it into the game in the first place? At this point, any concept rework, even if you weren't happy with it, would probably be better. The nerf's been discussed since before the Curtain Call Chapter, meaning over half a year now. Get a move on, please.27 comments 221 views last activity
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Please have the game save our current Bloodpoint-progression mid-trial (for example whenever a Generator is completed). I just lost surely 200-300K in Bloodpoints because my game decided to crash randomly.1 comments 11 views last activity
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The release date being today was a speculation from day one, based solely on the release schedule of Curtain Call. The devs never made any official announcements in that regard, they certainly aren't to blame for you people taking assumptions and speculations for granted. The Wiki especially, while endorsed by the devs and being the official one, is NOT run by them, but by passionate community36 comments 871 views last activity
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I got suggestion from someone on my Wiki and like to pass it onwards: "I wanted to ask the developers to lower the Iridescent Shard prices for DLC Characters, for example instead of 9000 IS, to to 7000 IS, so to be more accessible to low level players that don't play the game as often as others. You could leave the prices for the most recent DLC Characters at 9000 Shards."0 comments 31 views last activity
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It currently stays for WAAAAAAAAAAAAAAAAAY too long and I'm usually just there like: "Yup, the Survivor is hooked over there, yes, I've already seen it several second ago, now can you go away, please? I can't see where the Killlers going off to now and if he's coming for me or not"2 comments 21 views last activity
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When should a developer know that Survivors have too many pallets too close to each other? When Survivors regularly wait on the other side of the pallet until you start breaking them. Why do they do that? Two reasons: 1) Thanks pretty much all pallets being safe pallets, there's no way the Killer can attack the Survivor until breaking that pallet, so they don't want to get themselves into h2 comments 91 views last activity
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As can be quite easily deduced from having a look through the various forums and reddit, Blood Hunts tend to bring out the absolute worst in people for some reason. My guess is the overfocus on getting as many points as possible, throwing fun and a good game completely out of the window. A suggestion that was made in a different thread of mine was, that Blood Hunts, instead of giving double th1 comments 21 views last activity
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The amount of bullshit one has to deal with from Survivors and unbalanced game mechanics is unbelievable. If it weren't for the Blood Hunt, I wouldn't play at all. I'm sorry, but the idiots on the dev team who thought that the game is balanced up there have either never been on high ranks or are proper lunatics, otherwise it's neither explainable nor understandable. Pretty much everything i30 comments 231 views last activity
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Games have reached peak toxicity and frustration. Be it as Killer or as solo Survivor, everyone's an ######### towards everyone. This event really only brings out the worst in people.50 comments 811 views last activity
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On the long window loops, the time frame is not enough to keep it closed until the looping Survivor gets back to it and there's another reason that I observe happening more and more often. As the Clown especially, Survivors expect you to have Bamboozle, so they will slightly alter the path to another nearby loop, loop that, then they go back to the original loop which will be open again.35 comments 321 views last activity
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Once again my game crashed in the middle of an excellent trial and robbed me of at least 200K Bloodpoints regarding my calculations. It never crashes in a ######### game, always when everything is going excellently. I'm seriously pissed off.2 comments 32 views last activity