Pre-opening Hatch stand-offs: a problem with dedicated servers

Currently, when both the Survivor and the Killer are at the Hatch before it opens, the Killer's closing prompt will have priority over the Survivor's escape prompt, simply because with the current P2P and the Killer being the host, they have 0 ping. However, when dedicated servers arrive, it will go to whoever has the lower latency.

Therefore, I suggest in all fairness giving the priority to the Killer in this scenario once the servers arrive.

I know this suggestion will be unpopular amongst Survivor mains, but everyone should keep in mind that even if the Killer closes the Hatch, the Survivor still has the option of opening either of two Exit Gates and leaving, whereas the Killer has no means to stop a Survivor from entering the Hatch anymore once the Survivor would win the prompt-latency-lottery.

Either my suggestion must be implemented OR the ability for Hatch Grabs must be re-instated, anything else would be double-standards, which is detrimental to a fair and balanced game.

It's ultimately a compromise, but a fair one, either side would give up something to receive something else.

Comments

  • I'd argue it would be fair if survivor's prompt took priority because the killer already has the advantage when it comes to finding the hatch as it is. If the survivor manages to get on to it before you do, they should win.

  • Yeah it should definitely go to the killer.

    Same as it is now, it should not be weighted that a survivor can just stand safely in front of the supernatural, superpowered killer and be completely safe on the hatch, because no action the killer can take will prevent them getting out through it.

    It's also already weighted to the survivor because the killer has to be either moriing or hooking the last survivor right before the hatch opens, where the survivor has all that time to position themselves for the hatch. Even considering the opening delay, if the killer reaches you standing on the hatch, there's not time for 2 hits and a pickup before it opens and you can escape, which is simply unfair.

    Killers also don't automatically have this "advantage" in finding the hatch, especially when it's still shut. While they move faster, a killer is almost always engaged with a survivor and will only find the hatch if they happen to run over it in a chase, whereas a survivor who knows the gens aren't getting finished when it's down to 2 people has all the time they want to look around the map in hidden corners for it.

    As for what @SkeletalElite said, he seems to have missed the point, as this isn't about "the survivor finding it first," its about the fact that the killer could find it first, be spamming the "close" hotkey as it opens, and the survivor can still approach and escape right in front of them depending on their internet connection. It has nothing to do with finding the hatch first.

  • @SkeletalElite said:

    I'd argue it would be fair if survivor's prompt took priority because the killer already has the advantage when it comes to finding the hatch as it is. If the survivor manages to get on to it before you do, they should win.

    But survivors have to earn an escape, like how killers earn their kills. If the killer manages to kill three, he should have it easier to earn the last, because of how close a game it is.

    The main thing though, is that if a survivor's latency allows him to escape when he shouldn't without killers having a grab or something to compensate, then it just screws killers over for no reason.

  • @SkeletalElite said:

    I'd argue it would be fair if survivor's prompt took priority because the killer already has the advantage when it comes to finding the hatch as it is. If the survivor manages to get on to it before you do, they should win.

    As I said in my previous post, that could also be an option, but then for fairness' sake, the Hatch Grab would have to be re-instated.

    Also, it's not about reaching the Hatch first as @anarchy753 pointed out.

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/703008#Comment_703008

    But survivors have to earn an escape, like how killers earn their kills. If the killer manages to kill three, he should have it easier to earn the last, because of how close a game it is.

    The main thing though, is that if a survivor's latency allows him to escape when he shouldn't without killers having a grab or something to compensate, then it just screws killers over for no reason.

    It isn't for no reason, the survivor got to hte hatch before you, they should get the escape. If you get to the hatch before the survivor you would win even if the survivor prompt had priority because you can just stand on it in a way such that it blocks the survivor from attempting to enter and closing it as soon as it opens. If the survivor reaches it before you though, you didn't earn the kill the survivor got to it first.

  • @anarchy753 said:

    Yeah it should definitely go to the killer.

    Same as it is now, it should not be weighted that a survivor can just stand safely in front of the supernatural, superpowered killer and be completely safe on the hatch, because no action the killer can take will prevent them getting out through it.

    It's also already weighted to the survivor because the killer has to be either moriing or hooking the last survivor right before the hatch opens, where the survivor has all that time to position themselves for the hatch. Even considering the opening delay, if the killer reaches you standing on the hatch, there's not time for 2 hits and a pickup before it opens and you can escape, which is simply unfair.

    Killers also don't automatically have this "advantage" in finding the hatch, especially when it's still shut. While they move faster, a killer is almost always engaged with a survivor and will only find the hatch if they happen to run over it in a chase, whereas a survivor who knows the gens aren't getting finished when it's down to 2 people has all the time they want to look around the map in hidden corners for it.

    As for what @SkeletalElite said, he seems to have missed the point, as this isn't about "the survivor finding it first," its about the fact that the killer could find it first, be spamming the "close" hotkey as it opens, and the survivor can still approach and escape right in front of them depending on their internet connection. It has nothing to do with finding the hatch first.

    If you stand on top of the hatch you block the prompt for the survivor so that they can't enter it. Just do that and you get the close even if the survivor has priority

  • @SkeletalElite said:

    https://forum.deadbydaylight.com/en/discussion/comment/703587#Comment_703587

    It isn't for no reason, the survivor got to hte hatch before you, they should get the escape. If you get to the hatch before the survivor you would win even if the survivor prompt had priority because you can just stand on it in a way such that it blocks the survivor from attempting to enter and closing it as soon as it opens. If the survivor reaches it before you though, you didn't earn the kill the survivor got to it first.

    But the killer is supposed to be the power role, they are supposed to have a major advantage in 1v1s.

    As well, this issues really isn't about who got there first, but latency as @anarchy753 points out.

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/704866#Comment_704866

    But the killer is supposed to be the power role, they are supposed to have a major advantage in 1v1s.

    As well, this issues really isn't about who got there first, but latency as @anarchy753 points out.

    The fix is too make it so one prompt has priority over the other. Making the survivor prompt have priorty will make the person who recahes the hatch first win every time since killer reaching first = body block hatch then close. Survivor gets their first = survivor jumps in.

  • This all wouldnt be a problem, if we had a functional latency compensation. The server takes into account the latency the players had when they did the hatch interaction, and can decide whoever pressed the button earlier.