DocOctober
DocOctober
About
- Username
- DocOctober
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Inner Strength is much better IMO. Easier to activate.
-
Because Survivors have a no-heal meta against her? That's on them really, and their unwillingness to learn to juke Corrupt Purge.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/689808#Comment_689808
Just make the perk deactivate when the last generator is completed, and the same thing for DS because once the generators are done, at that point, you need to start getting sacrifices. :)
I doubt that that would actually be implemented.
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/714229#Comment_714229
"What could be done is open the new KYF to everyone, allowing you to choose between a private or a mixed/random KYF lobby."
This...is actually an interesting idea. If you choose KYF, you could choose to either start up your own room, choose someone else's room to join, or maybe even queue into a room at random among rooms that open up the option.
My only question is how you handle the whole "players have unrestricted access to everything minus DLC they have not purchased" thing that KYF normally has. Would it be okay for that to continue being the case, or would they have to cut back on that in some respect?
Why not? They don't gain any of that for their own characters in ranked trials and DLC content can already be disabled.
-
@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/714050#Comment_714050
Yes yes yes!
When I first started this game Dec 2018 I was shocked that there isn't a 'quick play' or 'casual' mode. Of course my friends were much higher rank then me and I felt bad for dragging them down... This game is not new player friendly sadly.
Rank needs to be reserved for serious play and reward players for reaching certain ranks. It would also be nice if DCs were severely punished in rank.
Casual mode would be same as now. No extra rewards, but also no pressure.
That way friend groups can play with their 'potato' friends in casual mode until they are feel confident in the game and can move onto Rank :)
Quick Play was a feature that was removed because no one used it.
KYF with Bloodpoints won't be thing due to abusers likely using it to farm Bloodpoints, then going into ranked games.
What could be done is open the new KYF to everyone, allowing you to choose between a private or a mixed/random KYF lobby.
-
You don't need to fill a KYF-lobby.
-
That's what Kill Your Friends (now Custom Game) is for, it's an unranked game mode.
-
You're absolutely right, OP...
We should get rid of all these cool-downs other Killers have. They are extremely annoying, cause you to lose momentum, often hamper your ability to use a power when you need it most and generally stem from a time when the game was much slower-paced.
-
I don't think it wrong to go back to the Howling Grounds/Summer BBQ roots. Both sides enjoyed those the most. Though I also very much liked the idea of the Moonrise event, even though it was flawed in some aspects.
-
I think the Shrine on the Switch is independent.
Before Bill was added to console, his Perks still appeared on the PC Shrine, but not in the console Shrine.
-
@deadpooltedhoo3 said:
You guy's need to stop complaining about survivor's, you have multiple perks, add-ons, abilities and huge hit boxes to stop us.
DS can't be stopped by anything you just listed.
-
I for once really don't care about that. It is what it is.
-
My fps halved with this stupid change. I can't play the game like this anymore as the remaining fps I have isn't even stable. And that with a bloody GTX 1080!
-
@Jimsalabim said:
https://forum.deadbydaylight.com/en/discussion/comment/709129#Comment_709129
i imagine that is the least of your problem but still it was a lot sharper before. ah well i guess we'll have to live with it
No, we don't. It's not acceptable. I have a high-end PC, I can expect this game to run at acceptable frames per second. I bought this game to play it, not to look at it in my Steam library.
-
@Jimsalabim said:
have you guys been seening a reduction in sharpness on this setting? it's so blurry now!! pls report back to me
That too.
-
I indeed can't play anymore. Since that frame rate is not stable, like a console 30fps would be, my game's resemble a fast-moving still show. If it were smooth, I could perhaps accept it, but the couple of games I played already were atrocious.
-
@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/708835#Comment_708835
"You can't look at walls if there are none around and good Survivors made sure to get downed out in the open with their flashlight team mate nearby."
Surviviors aren't gonna flashlight save if you scare them off. Patrol the slug, fake it. Do something that ISN'T walk right into the save and the ######### about it.
"Entity blockers were introduced to stop infinite window loops. Those loops were absolutely impossible to mindgame. Wretched Shop used to have THREE open Windows right next to each other in the day. Mindgaming that does not work, since it's a fool-proof loop."
You not see where I said it exists on UNSAFE windows? Like TL walls? Ever mindgame a TL wall? It's easy. If a Survivior manages to get 3 good vaults off at a TL wall in 1 chase they should not be cut off from it. Period.
"Bloodlust a paradigm of a mechanic getting nothing but nerfed to bits, even since before it was implemented into the game."
You can be relevant whenever you want. I'll wait.
The existence of Bloodlust alone is an abomination. It was a lazy fix for strong loops. And now that we have maps like Hawkins and Badham, why does Bloodlust exist there? Start Removing it. It's not needed there.
"And the only ones in DbD's history to consistently get second-chance mechanics/Perks were Survivors. Period"
Those second chances were then gutted or are balanced. Decisive? Reworked. Mettle? LMAO. Deliverance? If you can't counter that sorry but ur bad. BT? Don't camp and be good enough to not need to.
How do Surviviors counter the Entity blocker on a TL wall? How do they counter Bloodlust at an already unsafe pallet? They don't, the killer just gets those for free for FAILING to catch a Survivior.
This is not worth replying to in an honest way. This is just too wrong and too far gone.
-
@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/702735#Comment_702735
The devs have GUTTED Surviviors whenever any relevant opening for them comes up. Killers don't wanna look at walls or run lightborn to counter flashlights? Killers sick of Surviviors healing? Ok let's buff sloppy butcher and gut self care. Killers don't like mindgaming unsafe windows? Entity blocker. Killers can't chase Surviviors effectively? BLOODLUST.
Tell me sir if Surviviors are the trash ones why are killers the ones that get all the favor in balance patches and why do they get mechanics programmed around second chances.
The devs have gutted mechanics that came within a hair's worth of being exploits. And the rest of your comment speaks of newcomer ignorance:
You can't look at walls if there are none around and good Survivors made sure to get downed out in the open with their flashlight team mate nearby.
Lightborn never countered insta-blinds since they blinded so quickly in the first place.
Sloppy Butcher got buffed only to the extent that it now applies Mangled. A Status Effect that was NERFED when the Healing Nerf came so that effectively, there was no difference between pre-nerf-healing and post-nerf-healing when you were affected by Mangled.
Entity blockers were introduced to stop infinite window loops. Those loops were absolutely impossible to mindgame. Wretched Shop used to have THREE open Windows right next to each other in the day. Mindgaming that does not work, since it's a fool-proof loop.
Bloodlust a paradigm of a mechanic getting nothing but nerfed to bits, even since before it was implemented into the game.
Bloodlust is lost so quickly these days that most Killers barely get to Bloodlust I. Most Killers I know haven't gotten to Tier II or III in well over a year.
And the only ones in DbD's history to consistently get second-chance mechanics/Perks were Survivors. Period.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/708783#Comment_708783
Turn it into a unique TR music?
Like Demogorgon and the lullaby’s?
I don't think it would fit for that.
-
@Rokku_Rorru said:
I think all 3 need more to them instead of being strong at the beginning, mid and end of the game. They need some kind of build up for the strength they have, the fact they can spam their powers when other killers need charges or the likes to even use theirs is just rediculous in comparison. They are boring to play against, they have no depth at all.
In short they are basically one of the few killers who all have instant gratification from their power, they have no need to build up to earn it.
They do have a build up: a long and tedious road to mastering them before you get rewarded with this instant gratification.
-
https://deadbydaylight.gamepedia.com/File:Shape_EvilWithin_Tierup_Warning.ogg@[Deleted User] said:
I’m not sure what you mean.
On PS4 as survivor against Myers I always hear the piano melody cue that he’s gone up (or down) a tier of EW.
OP's referring to this (gotta give you a volume warning though, the Wiki's audio player is always set to full blast for some reason).
-
Most: Billy, Nurse, Shape, Clown
Fun and exciting games.
Least: Pig, Huntress, Prestiged Cannibal
Annoying, "Cuntress", Too campy
-
@joan said:
This is the worst movement of BHVR in years. Do you want to kill the game? Do you think a new player can win against a lvl 1 killer?
Putting aside that you're way off the mark with this one: why SHOULD a new Survivor win against a new Killer?
-
Maybe half the Map then, in case of Hawkins, but still not a majority of the surface area.
-
As with everything in DbD's history Survivors had that gave them a considerable edge, they abused it. This was a change waiting to happen for a long time.
-
@AliXnm said:
https://forum.deadbydaylight.com/en/discussion/comment/708184#Comment_708184
Finally someone who understands 💁🏽♀️ Camping and tunneling makes you unskilled. (To me.) killers should have to work harder for their kills..at least as hard as us to survive..my friends and I were saying BT should be mandatory already...if a killer wants to hit you 2 seconds after you get off a hook you should have to mend up afterwards..and also these killes are way too fast, they should use their powers to make them faster to catch up (like spirits phase, clowns dust.) then I think it’d be fair.
And this here is why we don't listen to newcomers about balancing issues.
-
No. Even on the smallest Map you cover at best a third of the surface area.
-
@066 said:
https://forum.deadbydaylight.com/en/discussion/comment/708152#Comment_708152
That's hilarious hahahah
But it would be a good thing to add to balance her
I disagree. Survivors not knowing when she phases within her TR is vital to her. In her first PTB when she still telegraphed the use of her Power in her TR, she had zero mindgame capability. No experienced Survivor fell for it and it made her a slow-moving, weak M1 Killer in those situations.
You wouldn't balance her, you'd gut her.
-
The audio changes on the PTB were bugs.
-
Yes, yesterday, though lucky me just that of two-game session. Player Level and Shards remained the same though.
-
Definitely would have preferred to keep him.
-
Well someone snitched this to the devs, it was a known secret for a while amongst some community members and the devs weren't aware of this "bug" (actually just a string of code that they never adjusted to her being a 4.6 m/s Killer unlike the Huntress from which they copied the code originally) for 1.5 years.
-
@thekiller490490 said:
https://forum.deadbydaylight.com/en/discussion/89904/3-years
IKR they seriously were using the AVERAGE rank. SMH why would you have mm swf use an average and not the highest? This is actually a huge change to finally stop high rank bullies. Sad it took so long.
The even sadder thing about this is that originally, SWF was ranked with the highest rank, then it was changed because that was deemed unfair for the lower ranked SWF members.
-
@survivormain1105 said:
https://forum.deadbydaylight.com/en/discussion/comment/706368#Comment_706368
That's true about the killer seeing the other survivors and going for them. Ok plot twist, killer sees other teammate. Chase them away for 5 secs leaves them and goes back to hook. Camped. And it doesnt have to be rushed. Killer can camp the whole time To stage 2, is that still a rushed unhook?
And I'm not talking about EGC either.
As far as the Killer knows, that one Survivor could have been a distraction for a second Survivor to go for the unhook.
And then there are of course those few individuals that do enjoy to camp, or just want to punish the Survivor for something. They exist and there's nothing that can be done about that. You cannot stop people from camping. Every single mechanic that was tested to do so failed.
I saw your responses in another thread complaining about camping and tunnelling. You and that OP will have to learn to accept it as part of DbD. Just like looping, it's not going anywhere.
-
@survivormain1105 said:
https://forum.deadbydaylight.com/en/discussion/comment/706346#Comment_706346
For the fun. I just dont want to be camped. When camped no one has fun.i dont care if I die. At this point, I'm a rank 1 for months now. I play for the fun. I just want to play until i escape or die. But camping takes that away.
Do you think Killers enjoy to camp? The majority of them does not, but they feel forced to depending on the circumstances and quite often, camping is a smart strategy to get kills. That last part is due to Survivors, especially SWFs often being altruistic to the point of being suicidal.
If you want to stop camping, stop rewarding it so much. Behind every Killer is another human, not an AI. No sane Killer player would leave the Hook in search of another target that they might not find, if they know precisely that the unhook-thirsty Survivors are already closing in when he barely starts to leave the general area. Those Survivors also aren't doing any gens at the moment and a rushed unhook can lead to an easy down of the unhooked Survivor, quickly advancing your objective as a Killer. It's a win-win-win situation for the Killer if Survivors continue to reward camping with their behaviour.
-
@survivormain1105 said:
https://forum.deadbydaylight.com/en/discussion/comment/705994#Comment_705994
Fyi there are perks that prevent genes from being completed. Corrupt intervention not common but still fits. the book. I never said that survivors are entitled to anything. I was saying that it's a game and should be at least enjoyable for all. But that's fine killers can camp. Then shut up about different perks and items to extend our lives. Just saying it's a never ending ######### fest between each other. Killers complain about things survivors do. And vice versa for survivors. I just want to play the game.
Corrupt Intervention only blocks 3 gens, it doesn't prevent the other 4 from being repaired at all.
You never said it outright, but the complaint is full of it. It doesn't take much reading in-between the lines to realise that.
And if you truly just wanted to play the game, then you'd move on from one where you died early on and not complain about it on here.
Everyone wants a fun game, that's true, but what's fun for side A often isn't fun for side B.
-
@survivormain1105 said:
https://forum.deadbydaylight.com/en/discussion/comment/705532#Comment_705532
So let me ask you this. If you just waited 10mins to find a game and died on first hook in the first chase. Because he camped. Yeah you can be sacrificed forthe greater good. But let's be honest that's bullshit and you know it. No body at all wants to die in the first couple of mins. Just like killers dont want to be "gen-rushed" survivors dont want to be camped by killers for three stages. Gen rushed is by failure of the killer applying pressure to the map. Camping is a strategy that doesnt benefit any one. killer and survivor alike. Unless its EGC time when the doors are powered.
Survivors are not entitled to survive a specific amount of minutes before they are allowed to be killed.
It's a risk you have to accept. If you get killed early on, call your loss and move on to a next game.
Do I personally like getting killed quickly? No, I don't.
Do I accept that it can happen and is a risk I take when joining a game? Yes, I do and so should everyone else. If you'd want to implement a mechanic that would prohibit a Killer from killing you within x minutes, then you'd also have to implement a mechanic that would prohibit Survivors from repairing any Generators within that time frame as well.
-
MacBook is a bit of a sweeping statement, that can mean a bunch of different configurations.
It's certainly possible if you use BootCamp to install Windows, as long as your MacBook's specifications are up to the task.
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/704732#Comment_704732
If you’re hit then bt also gives you a speed boost, Adrenaline gives a five second speed boost, DS and bt can also extend a chase, inner strength mainly works outside the chase.
Maybe, though that Borrowed Time argument was clawing at straws a bit, but your main argument against Inner Strength becoming meta is the single-use aspect of it, and I still think that that isn't what inhibits a Perk's meta potential.
-
I literally mapped the Underground Complex for the Wiki and thus know its every nook and cranny. Therefore I also know that literally running parallel to those "empty" corridors, you have rooms full of Pallets, catwalks, vaults and what not. There are plenty of resources right "around the corner" so to speak and it's nobody's fault but yours if you don't use them, just because you apparently prefer to run in the corridors.
Your next arguments focus way too much on the new Map. The original discussion was opened about Torment Creek. If you want to discuss The Underground Complex, make that into its own discussion. Your points are irrelevant to this thread here.
That's again your personal experience and I attribute it again to you not being a good stealth Survivor.
"I'm saying there's a perk for pretty much every situation, not that they can or even NEED to be used all together." But you keep bringing it up as a point in your argument, that's the problem I have with it.
"Except there ARE pallets that are traps, and again, I described exactly what I was talking about." Those are called unsafe Pallets, nothing else. And they are only dangerous if you use them in the same way you would use a safe one. If you get caught at those, you either lost the mindgame or paid the price for not adapting your actions to it being an unsafe Pallet.
"Except you may not know where Freddy or any 0 TR killer is, you look in their direction without knowing and your "stealth" just broke. I don't use OoO though. I find it to be a perk without a decent use, especially with new status effects."
You literally tell me that you don't use OoO, so I suggest you refrain from making any further claims about a Perk you basically admit to not knowing how to use properly.
-
How about you plan your unhooks to happen when the Killer is AWAY from the Hook?
There's also nothing that speaks against sacrificing a team mate against a camping Freddy if it means you can power through gens.
-
@GT_Legend2 said:
https://forum.deadbydaylight.com/en/discussion/comment/704092#Comment_704092
if only there was a way to project sarcasm
/s
And I pointed out why I didn't think it necessary to use the /s.
Thanks for having been such an attentive reader of this thread /s.
-
@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/704460#Comment_704460
How can I guarantee what? That falling to the ground slows you down despite vaulting with Lithe? Um, there's this thing, you see you stagger when you fall from heights, slowing you down, unless you have balanced landing. That stagger will slow you down quite a bit, and it can happen despite how fast you're moving.
You saying you have done it does not prove anything, as you have shown no proof of your claims, and one situation out of 100 is not evidence. Any good killer will work their hardest to not lose track of you. Sure, there are rare instances where they might lose track of you, or just decide to leave you, but that doesn't mean anything when 95% of the time you will not lose a killer who is on your ass, unless it's Spirit, because she can't see you while she's phasing. Now if you lose a Spirit with Iron Will, Quick and Quiet, or whatever, I wouldn't disagree or anything, as it's entirely possible to lose her, because again, she does not have sight of you. She's basically blind. Nurse can also be lost slightly because of her stun, assuming she doesn't keep her eyes on you. But again, that's one killer, potentially two if it's not a good Nurse.
Yes, killers do have 4 perk slots, and they only need one or two perks to find a survivor. Just like a survivor would only need one or two if the killer didn't have a terror radius. Again, I've seen multiple killers say they can triangulate exactly where a survivor was just with Whispers. There's also Discordance, Surveillance, Thrilling Tremors, and more, and those aren't even survivor aura reading. Those just tell you if a gen is being worked on, which is just as good. Also tell me how these OoO stealth users are able to stealth against Freddy, GhostFace, or Pig, because I'd love to see how they hide from a 0 TR killer who can see their exact location pretty much whenever they want.
Dream Pallets are NOT called Dream Traps. They are called Dream Pallets. Dream Traps are not even a thing, because the puddles are called Dream Snares, but everyone just calls them puddles. Curious where you got the info of them being called Dream Traps, because the addons specifically say "Replace Dream Snares with Dream Pallets". So you coming up with that conclusion when I said that the changes that are happening to pallets were traps is not on me, because I basically explained what I was talking about in the same sentence, and you can't vault a dream pallet.
I wonder that as well honestly.
Your guarantee still isn't one. The stagger doesn't guarantee a hit if the distance the Killer has to the Survivor is just a little bit too great to catch up before the remainder of the sprint burst triggers. And we all know how close the next windows/pallets are located, it can be quite enough to reach the next one.
It is not a guaranteed hit, period. There are scenarios that will allow the Survivor to reach the next obstacle in time.
Have you shown proof of your claims, like those percentages? No, you haven't. That argument is mute. The same goes for which Killers you supposedly cannot ever lose, that's just not true, otherwise people wouldn't be able to do it consistently. Again, at this point, it's a matter of a skill, that you obviously don't have.
Triangulation with Whispers is only possible if the Survivor remains stationary, at which point AFK Crows will kick in sooner or later anyways. Keep moving around, even if it's just crouching around obstacles and structures, and the Killer can't get an accurate triangulation.
Then you continue listing more Perks than can even be equipped, yet say the Killer only needs 1. I'm sorry, but if you believe that 1 Perk is sufficient, then you can't use the argument that Killers have "Millions of Aura-reading Perks", of which they could equip 4 to cover various situations, to prove anything and vice versa.
Dream Traps is an umbrella term used by Freddy's Add-on descriptions to refer to Dream Snares and Dream Pallets together, if something affects either ability, since he can only use one at a time. Since there is no such thing as "trap pallet" I substituted the closest established terminology.
As for how OoO Survivors survive against those Killers? Well, your flippant remark leads me to believe that if you had OoO, you'd be one of those careless OoO users that continue to turn their camera as if they didn't have the Perk equipped, then of course you get spotted easily by those Killers, and rightfully so.
Successful OoO Survivors are very careful with their camera movement outside of a chase, slow but deliberate, only glancing at the Killer from time to time and making sure their own Aura is hidden by a Generator for example. Again, it is a skill one needs time and practice to develop.
-
@Kikki said:
Seriously, it need's to go. ALL of them.
Key's, Ebony Mori's, Inta heals, One shot addon's, Spirit's no phase sound addon.
Can we agree?
No we cannot. There is not really an unbiased consensus on what is OP and what isn't.
-
They could at least test it. There is code in the game that would reduce a Survivor's max movement speed when injured if it were used.
-
I see a flaw with that.
What is Inner Strength at its core? An extra health state. Which other Perks were also pretty much just another health state and became meta albeit single use only? DS, BT and Adrenaline, all meta Perks.
I don't think the single use is enough of a reason for a Perk not to become meta if it effectively grants you an additional health state.
EDIT: Just to clarify, I'm not saying it will become meta, that's unlikely. I'm just saying that the single-use aspect does not deter a Perk from becoming meta.
-
@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/703850#Comment_703850
It's not about the map being "garbage", but more about Lithe itself does not work without windows or pallets. Most pallets are far from each other and generally vaulting them on the Game map for example will get you hit. There are only 3 windows and they're all in the same exact room, so good luck there. Lithe is generally a hindrance on a lot of maps, so that build you suggested to lose the killer will not work on several instances.
As for your other thing, killers DC at loops occasionally too when it requires more than just "walk in a straight line and walk around where they threw the pallet and smack them because that pallet is a trap". And when their ruin is broken in 30 seconds, etc.
As for the response by @DocOctober , I don't generally listen to him for obvious reasons you could gather from this thread if you paid attention but I'll respond to his claims.
Lithe DOES "work" on every map, but it doesn't WORK on every map, or even a lot of them. Almost any vault on Hawkins forces you to fall to the ground, thus unless you also have Balanced Landing, you're slowing yourself down tremendously. The Game Map's "windows" are pointless as they are all facing walls and force you to go in a straight line after vaulting, and as I said, many windows if you are in a jungle gym out into the open with no LOS breakers.
I'm not talking about fake pallets, I'm talking about pallets that are 100% TRAPS if you use them. If you drop the pallet, the killer needs to only walk around and smack you. They are THAT bad. The newer maps have many of these. with these pallets, vaulting it will 100% guarantee a hit as well.
As for "no new pallet changes coming", they have made pallets much weaker on every new map they've made, and are continuing in this trend, and even going back to reworking older maps with this trend in mind. Those are pallet changes, and are nerfs to both looping and Lithe.
No, they don't have a million, but they have one for every situation just about. Aura reading gives them an area to search, and the whole "go one way, then go the other" doesn't really work when the killer can just go around to the direction you are heading and walk toward the way you would have gone. If the killer does that, he minimized the distance you created, and you can hear survivor footsteps quite well. Also you're claiming Whispers is WEAK when there are several killers that say that once you get used to using it, you can triangulate EXACTLY where a survivor is?
As for your example of OoO survivors, I'm sure they get found at some point and have to loop. There's never a survivor who cannot be found, and sure, I'll admit that some survivors may have gotten really good at using OoO, but I also guarantee that they can't hide from a killer the entire match and never be found.
How can you guarantee that?
I've done it, others have done it too. It's not magic or impossible.
And Killers still only have 4 Perk slots, covering 4 situations at most.
As for the rest, you really need to specify better what exactly you mean when you speak of things. Dream Pallets are literally called Dream Traps, so of course I'll take that conclusion.
Then again, I'm wondering why I even bother with you if you openly admit that you don't listen to what I have to say anyways.
-
@Kasaki said:
https://forum.deadbydaylight.com/en/discussion/comment/703648#Comment_703648
I didn't play against you someone else did while streaming and you were a brown rank and they clapped you while you were Jeff , if you can't "juke" a brown rank killer what do you think will happen against a red rank? Look it's not even me trying to insult you but when I see you talking about knowing how to juke red ranks at the current state of the game and not the broken state when the depip squad did their test , not saying you've never been a red rank but I feel like it should be documented that you don't actually play to red ranks as a survivor while you're stating your opinion which we are all free to do
You are still making assumptions from a single game I supposedly played, which was supposedly my account (I'm sorry, but without a Steam Link, there is no proof that that was me and not someone else, anyone can name their account to their desire, and I've seen others using my username before since Steam doesn't make them exclusive). You completely ignore any context to that game and make wild assumptions instead, such as that I never play in red ranks. You can't just claim that from a single low rank game. Did you see me in any subsequent games? No. Do you know that I never ranked further up? No, you don't know any of that. The only reason for you to know that would be if I were a streamer myself and you'd have watched it, which is not the case.
You have no knowledge of my games and my skill, so stop making dubious claims about them.
-
I also miss the old days. I hate the new engine, it's way too bright for a Horror game. The old Maps were much more atmospheric and fit perfectly with the Lore. Now it always looks like it's the middle of an overcast day.
-
@GT_Legend2 said:
https://forum.deadbydaylight.com/en/discussion/comment/703643#Comment_703643
If that’s true, horrible phrasing my dude.
No, sarcasm just generally sucks in text.