066
066
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- Username
- 066
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Comments
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Imo this perk would have been great if it took just 2 protection hits and ignored all killer instadowns (1 use)
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Whispers...
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nerf this discussion
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@8obot1c said:
also I saw a video where babysitter saved the guy on the hook when the killer tried tunneling
At red ranks this perk won't work at all (maybe not even at yellow ranks)
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/708163#Comment_708163
I disagree. Survivors not knowing when she phases within her TR is vital to her. In her first PTB when she still telegraphed the use of her Power in her TR, she had zero mindgame capability. No experienced Survivor fell for it and it made her a slow-moving, weak M1 Killer in those situations.
You wouldn't balance her, you'd gut her.
Try at least to play against her.. Knowing that She is phasing Is basically knowing that you are already dead
And that at least will remove that stand still """strategy""" making her footsteps audible
Most of survivors don't like going against her and she needs a balance for sure. This change will be barely noticeable from the killer prospective and won't nerf this killer to the ground
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@DocOctober said:
The audio changes on the PTB were bugs.
That's hilarious hahahah
But it would be a good thing to add to balance her
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@Objectively_speaking said:
This has already been confirmed by devs that any changes made were for balance.
They didn't implement any spirit's change tho
If you played the dedicated server PTB you know what i'm talking about
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@Mochan said:
Wait that's an exploit? I do that all the time.
If you release the m1 button after making a good skillcheck then you're wrong it still regress
or i think so... i'm editing when i can confirm it
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@8obot1c said:
What is this exploit
Probably avoiding skillchecks and i have an idea how this could be done
Obviously it should be fixed asap
(not gentapping)
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@8obot1c said:
also I saw a video where babysitter saved the guy on the hook when the killer tried tunneling
At red ranks this perk won't work at all (maybe not even at yellow ranks)
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@8obot1c said:
Camaraderie actually save me one time. 10/10 would use again.
I know it's a very strong perk
but... when it's active that's why i'm asking this
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Also with these self heal perks - items is kinda hard to heal someone
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No, NOED wouldn't activate
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/634904#Comment_634904
Someone makes a hook save in your face, be it by not giving you a chance to walk away or leading you right back to the hook mid chase, and you down that same guy instantly. Instead of being able to punish that by rehooking the Survivor and maybe killing them. The Killer must now just walk away and leave them for a full 60 seconds. Losing any pressure that hook had, in fact that 60 seconds of slugging can even take what pressure the Killer has AWAY from him! It takes 5 minutes to bleed out, more than enough time to force the Killer to down you, force him to wait out your DS, then maybe get hooked if you can't be saved or healed in that time. Add in Borrowed Time and it only gets worse.
It quickly becomes impossible for the Killer to punish what should be a horrible play. Saving someone off a hook in his face. That's the problem with second chance perks. You can't punish someone for making bad plays all because they are running a perk.
If you leave the unhooked and go for the other guy. The Killer still can't punish a bad hook save as he just started another possibly long chase. Leaving the unhooked free to do what ever he wants. Doesn't even need to think of healing either for that 60 seconds giving even more time to work gens. It gets even worse as the Killer is now spreading hooks between players. And spreading hooks is just a BAD idea the vast majority of the time as it means you can't fully kill anyone before the game is over.
And say if they did manage to make a safe unhook. That's still 60 seconds of safety if the Killer happens to find them again. People abuse the hell out of that all the time knowing the Killer can't do a damned thing about it.
It isn't just 60 seconds either. That's 60 seconds for BOTH of their unhooks and for EACH Survivor running the perk. Hell, they don't even need to be running DS either. Just there being an obsession makes Killers think twice about punishing any bad unhooks or poor stealth. All while the other 2-3 Survivors are free to work gens to end the game in mere minutes and likely all have the same safety nets as the first guy.
The minutes it takes to properly kill a single Survivor between second chance perks, instant heals, pallet loops, and their skilled gameplay. You can play almost literally multiple games in totality. That's the problem as I said before.
The Killer can't counter nor punish Survivor mistakes all thanks to DS. Not without risking the entire game doing so.
You just don't lose any pressure because one survivor is downed so 1 less person doing gens and then you leave them in dying state without grabbing them, then if you are not that bad by camping the tunneled survivor on the ground you search somebody else
so 2/3 people (depending how many they works on the gen you are going) are not able to repair so you got more pressure than before
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@NoShinyPony said:
@066 I wonder why 2-3 survivors per match run a perk that is "nerfed to the ground"...
Maybe because some killers still can't figure out how to counter it?
And yes, this perk is nerfed to the ground and you can't tell me that is useful when Killers can slug you for 60 seconds
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/634662#Comment_634662
It's a gift for the DS user. :) But I agree that it's a bit mean for the surv who doesn't run an Obsession perk and just gets randomly chosen.
Decisive is literally nerfed to the ground right now
You only need to slug the tunneled survivor for 60 seconds and you simply don't get stunned, while doing this you search for other survivors (or camp the slugged survivor that they are trying to heal)