People use whispers on doc too much

Yes and it makes it too easy to find someone .

Comments

  • Tbh I never see whispers in my games and I never learned the perk, but I also don’t see doc much. Why would a doc run it though? XD

  • To start a chase at the first seconds of trial

  • @Slayer said:

    To start a chase at the first seconds of trial

    Then doctor can already do that sorta though.

  • This is a rather pitiful complaint.

  • @DocOctober said:

    This is a rather pitiful complaint.

    Well people complain about trash perks like noed and bbq just trying to adapt to these forums

  • Who does even play Doctor these days?

  • @Yamaoka said:

    Who does even play Doctor these days?

    Why not?

  • I used to main doctor for quite some time till I realized he only does well against random solo players because he's the best tracker in the game but is just overall awful against aggressive teams who don't care about being found because his ability doesn't help much in a chase.


    Sometimes his ability even makes you lose time during a chase. I've shocked so many survivors just before a window or pallet and they still vaulted with no problem robbing me of hits and time. Not to mention the Doctor moves at a lousy 110% in treatment mode and less than 100% whilst shocking.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/387434#Comment_387434

    I used to main doctor for quite some time till I realized he only does well against random solo players because he's the best tracker in the game but is just overall awful against aggressive teams who don't care about being found because his ability doesn't help much in a chase.

    Sometimes his ability even makes you lose time during a chase. I've shocked so many survivors just before a window or pallet and they still vaulted with no problem robbing me of hits and time. Not to mention the Doctor moves at a lousy 110% in treatment mode and less than 100% whilst shocking.

    @Yamaoka The thing about the Doctor is that he is an absolute god at generating BP and he is slightly better in a chase than Clown in my eyes.

    The power can be annoying to use at first but you just have to charge it early. For example, at a classic T-Wall L-Wall you need to shock the window while you're staring at a wall if you're on the outside as by the time you actually round the corner the survivor will be at the vault and will use it if you didn't smack them with the 2-3 second debuff that prevents actions.You have to basically train yourself to figure out where survivors would be in a chase and then shock them a few seconds before they're safe to go in for a hit.

  • @Peasant said:

    https://forum.deadbydaylight.com/en/discussion/comment/387440#Comment_387440

    @Yamaoka The thing about the Doctor is that he is an absolute god at generating BP and he is slightly better in a chase than Clown in my eyes.

    The power can be annoying to use at first but you just have to charge it early. For example, at a classic T-Wall L-Wall you need to shock the window while you're staring at a wall if you're on the outside as by the time you actually round the corner the survivor will be at the vault and will use it if you didn't smack them with the 2-3 second debuff that prevents actions.You have to basically train yourself to figure out where survivors would be in a chase and then shock them a few seconds before they're safe to go in for a hit.

    I know shocking through walls is his most efficient way to cut off windows and also grants a hit on survivors who camp pallets but the thing is many survivors already know that strategy so they skip the first window and run straight around the opposite L or T wall OR they run straight to the next loop while you shock through the wall mindgaming yourself. So basically with Doctor you need the survivor to mess up slightly in order to get a hit via the ability.


    The shock stun is way too short with the current 2.5 seconds. If it was just 0.5 seconds longer his anti loop would be so much better.

  • @Peasant said:

    https://forum.deadbydaylight.com/en/discussion/comment/387440#Comment_387440

    @Yamaoka The thing about the Doctor is that he is an absolute god at generating BP and he is slightly better in a chase than Clown in my eyes.

    The power can be annoying to use at first but you just have to charge it early. For example, at a classic T-Wall L-Wall you need to shock the window while you're staring at a wall if you're on the outside as by the time you actually round the corner the survivor will be at the vault and will use it if you didn't smack them with the 2-3 second debuff that prevents actions.You have to basically train yourself to figure out where survivors would be in a chase and then shock them a few seconds before they're safe to go in for a hit.

    Better in a chase than clown...? Clown is arguably the best looping killer in the game. His bottles slow survivors quite a bit, AND it comes with exhaustion add ons.

  • @Yamaoka said:

    Who does even play Doctor these days?

    I do :D Gen Hell Doc build!

    @Incirion I think people consider the Shock interrupt + quick switch to hit them adds to some credence as it allows you to deny them using a pallet or vault, as far as chases go. Clown can catch up faster and mindgame better, but I wouldn't knock down Doctor's potential on loops.