Delfador
Delfador
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- Delfador
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Comments
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@Arsoul said:
I never under stand why people comment like that if the killer did a "bad job"
It means you escaped! What's the drama? You'd be saltier if you were killed!Do badly, survivors get salty to assert their dominance.
Do well, survivors get salty because they lost the game.
Do average, survivors get salty because I don't know.It is just the personality, some people just can't change their ######### personality. Good and relaxed people almost never get salty, they just move on to their next game.
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You should have reported them in game.
https://support.deadbydaylight.com/hc/en-us
I believe you still can report them through support though. Saying ######### has extremely harsh punishments but the community still couldn't understand it though.
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I would main Feng min if her day of wrap wasn't clipping and didn't have weird animations.
It just reduces the quality of the game. If they can't fix these then they should give up creating 'jiggly' cosmetics.
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@PhantomMask20763 said:
@I_am_Negan said:
Same going for a prestige 2 spiritI'm really just going for the bloody sword. I might go for the p3 eventually but some of her cosmetics are really nice and I don't know if I want to restart everything for a full bloody spirit. She looks so cool p3 though...
I didn't p3 my meg and got all the perks for her, I just regret it a lot.
Although prestige 3 is difficult, it is better than regret tbh. I advice you to p3 her.
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@fcc2014 said:
No hooking or gen rushing event is ok by me. Presents in the blood web for a cheaper price, decorations in game again, frosty eyes for the newer killers and Double bloodpoints a few days after Xmas. What Exactly is your problem????Double BP for the whole event
Grind hurts me 
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Maybe they can do that if they see threads like this. The grind is real, double BP for the whole event wouldn't hurt us at all.
They made nice changes back in the days like two costumes instead of 1 in the blight event, maybe they can make a change in this one too.
There is no specific event anyway, double BP would be the main theme of this event.
@Peanits Maybe?
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We need Jason and Chucky, I am gonna go with Chucky now.
Leatherface, Myers, Jason, Freddy, Chucky, and Ghostface are the most well known killers in the USA and outside of it. We need them.
Though Jason is more popular, I think they can make Chucky really scary and fun to play as and against.
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@Mc_Harty said:
@Rebel_Raven said:
Crazy question. Walking backwards, he can't see you, right?
Or am i missing a killer function?Yeah its called a blood trail

LMAO that was great.
Also most legions use bloodhound for just that method. I tried it myself, you have to be really dumb to actually lose the survivor and let them mend themselves.
People think that as long as you win the matches, it is fun to play but it really is not. Even though I win the matches against legion, he is my least favorite killer to play against. I prefer nurse any day.
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I believe it is only auric cells, it is one of the best skins out there.
Personally, I wouldn't give it for free or make it purchasable with shards.
Sorry guys, money talks.
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Sounds fun, great design
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@Blueberry said:
@Delfador said:
@Blueberry said:
It's not busted. The rank resets just happened.This is not rank reset, this is a bullying session. Just take a look at the guy with 5k points. Self care, empathy--claudette, sprint burst--Meg, Decisive strike--Laurie.
There is no way this man is naturally in between 15-20 ranks. These scumbags stay at those ranks to bully new killers
You don't seem to understand what a rank reset is in this game.
"There is no way this man is naturally in between 15-20 ranks" He's not. He was put there from the rank reset that happens regularly.
You are totally right, I thought that not going back to rank 16-20 meant that you can't be sent back to those ranks or derank yourself. TY for information.
Edit; they still tried to bully most probably though. He was a ps dbd player and got this, imagine a beginner going up against this team.
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@Blueberry said:
It's not busted. The rank resets just happened.This is not rank reset, this is a bullying session. Just take a look at the guy with 5k points. Self care, empathy--claudette, sprint burst--Meg, Decisive strike--Laurie.
There is no way this man is naturally in between 15-20 ranks. These scumbags stay at those ranks to bully new killers
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NOED is fine if it is equipped by killers like trapper, leatherface, wraith, pig etc.
The only thing that is saving survivors is the mercy of nurses. The only legitimate way to counter a good nurse is to gen rush. It is either let her snowball by breaking totems or get your entire team killed by NOED.
I feel like the game would be better without DS and NOED. These 2 perks don't require much skill but affect the game balance too much. We would have a better picture of balance if these 2 perks didn't exist in the first place.
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You are gonna get murdered in this forum LOL
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@se05239 said:
@Doc_W__HOLLIDAY said:
Or just buff solos and killers to be SWF level? That would be even betterAny buff to solo players will buff SWFs.
Not necessarily true.
A new self borrowed time would benefit solos immensely but SWF would still continue to use borrowed time. When you play solo, it is not in your hands to be saved by borrowed time user. SWF solves this problem altogether.
But I agree, most buffs that solos get will buff SWFs. The only way to solve this is to introduce voice comms and honestly, I don't see that happening.
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@Orion said:
@Tsulan said:
All with the same problem.
Obesity rates are high in every country.And I'm not from the USA
Holy #########, you're absolutely right. I wasn't aware this was a problem in my country because I rarely see overweight kids or adults, but statistics don't lie.
EDIT: I'm not being sarcastic, I genuinely did not know this was a problem in my country.You of course can't see overweight kids or adults because if they went outside, they wouldn't be overweight in the first place lmao.
I exaggerated a little bit but that is mostly true. Overweight people prefer to spend their time indoors.
Back to freddy thingy, Freddy used to be really weak but people can't loop as good as they used to do. Many survivors prefer to play stealthy and imo base freddy is better at anti-stealth than base doc. Even though he is really weak, nowadays his power is not as terrible as it used to be.
People claim that freddy is strong but when they come across with full looper team, they will understand how garbage he is.
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I have written this for another thread but I think it is still relevant.
When I play as a killer, I almost always get a pip.
When I play as a survivor, it depends.
Killer camps and tunnels one guy and I gen rush and survive --> Black pip
I get camped and tunneled --> Depip (Most often, at best black pip)
Killer is not really good, can't catch anybody --> Most probably black pip
etc.I am not claiming that playing survivor is the most difficult thing in the world. It is just sometimes it is not in your hands how the game will go.
So pipping as a survivor is more difficult than pipping as a killer, generally speaking. Killers reach high ranks easily while survivors struggle, and it creates long lobby queues for the killers at high ranks.
Also, the fact that more and more people want to play the killer side makes lobbies really bad as well. Pre exhaustion nerf lobbies for killers were great for example. Many people didn't want to put up with that bullshit but recent changes attracted people who originally wanted to play killers but found it too difficult and frustrating like me.
There is not enough survivors for killer at high ranks. Ratio is not 1 to 4
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Not with this attitude.
Trying to point out this game's problems is so difficult. They don't want to acknowledge them, when you try your best and catch their attention, they give answers like go and play civ5. In the end, they do acknowledge them but after a long battle.
Fixes for game breaking bugs don't come for days. We are still talking about DS and hatch. Some killers are really terrible but they refuse to make them stronger and even if they accept, it takes months for them to do so.
Game has very unfun mechanics, camping and tunneling for survivors, getting gen rushed for killers. I believe they could have created better concepts than 'defensible hooks' or 'potential to end the game within 3 minutes'.
Partly the reason why DbD is 'so' successful right now is because it is the only successful slasher game out there. When we get new choices, I am sure that DbD will not be as strong as it used to be.
After all, it depends on them. If they can make this game less frustrating and more fun for both parties, the game could last 5 years easily. If they can't, nope.
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When I play as a killer, I almost always get a pip.
When I play as a survivor, it depends.
Killer camps and tunnels one guy and I gen rush and survive --> Black pip
I get camped and tunneled --> Depip (Most often, at best black pip)
Killer is not really good, can't catch anybody --> Most probably black pip
etc.I am not claiming that playing survivor is the most difficult thing in the world. It is just sometimes it is not in your hands how the game will go.
So pipping as a survivor is more difficult than pipping as a killer, generally speaking. Killers reach high ranks easily while survivors struggle, and it creates long lobby queues for the killers at high ranks.
Also, the fact that more and more people want to play the killer side makes lobbies really bad as well. Pre exhaustion nerf lobbies for killers were great for example. Many people didn't want to put up with that bullshit but recent changes attracted people who originally wanted to play killers but found it too difficult and frustrating like me.
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Forum users actually rank clown theme high.
I should stop using this forum.
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As long as you get merciless victory, it should count. Didn't it?
You can only use his 3 perks as well, if it didn't count, this might be the problem. -
This has been discussed many times and generally people came to conclusion that healing in fact should have given tokens as it would also reduce the farming.
I don't know if the devs are seeing these kind of topics. Grind is real and it would at least a little bit reduce it. I hope a mod answers this post and tells us that he/she sent our request. Maybe, hopefully, in mid chapter patch we can see this buff to wglf.
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I only experience fps drop at the start of the match. After like 5 seconds it goes back to normal.
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I honestly don't have any problem with NOED or DS.
The game would be a lot better if these 2 perks didn't exist though, at least imo.
DS is more problematic especially if it is used more than 1 survivor.
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@javiercito8855 said:
You're right , but I stated that people that use key to open a hatch with a RBT shouldn't be able to escape. Being the last survivor and having the hatch open and being able to escape is totally fine , but keys should be countered.
Honestly, keys shouldn't have existed in the first place. 1 kill 1 gen left, insta escape for every survivor, what a bullshit mechanic.
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I find it hard to see them after the update.
Stating that, my vision was never really good. It might be just me.
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@Blueberry said:
THIS ^^
If they at least had to waste a perk for it I'd be fine with it.
Iron Maiden would also actually be at least playable if they made it not tell the survivor they had Exposed/make it last longer. Then at least they would keep using lockers and not know to stop using it unless you actually got value out of it. Currently the timer is way, way too short and once they see it, they are never using a locker again. Wasted perk slot currently.
I kinda like the idea of giving players more options without depending on perks.
Stating that, BBQ had already many counters and this change was given to survivors without giving anything to the killers.
I feel like giving every killer whisperer 3 is a fair trade as well. In that way, killers would get the information they lack from bbq. It also would solve the hostage problem.
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I made a discussion about this long time ago, here is the discussion
I got my answer, It would be an insane buff for the doc with addons, and unnerving presence.
The totem is still weak af, but being not a hex totem shouldn't be the solution. I think that the perk needs an entire rework to be viable and balanced.
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@The_Crusader said:
I'd be fine with that. I never rush hooks anyway. I don't even set off running until they've been hooked.
Don't understand why some people run right behind the killer as he's carrying someone to the hook as the kller can hear the footsteps.
I tend to play it safe and not unhook until the killer is a good distance away. This way most of them cba coming back as they're already halfway towards a gen about to find a new victim.
I think unhook points need to go. I've seen it encourage hook rushing as people compete for points. It weighs heavily into pips which is the problem.
Believe me people would die on hooks, it is already happening right now, it would increase the rates.
I believe this whole hook mechanic is just flawed and they could have thought something better than this system. I am not against camping and tunneling but the game would be a lot more fun if these strategies didn't exist.
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Honestly, there should be only 1 level for each perk instead of 3. Or they should allow us to get 2 or 3 perks per bloodweb.
Trying to get teachables already consumes enough bloodpoints (14 million or more for survivors, 13 million or more for killers)
I don't think they should change bloodpoint earning rates or bloodwebs because addons, and items are not really problematic. I hope they change this system soon.
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@ChesterTheMolester said:
It doesn't work when hes EW1.Oh I should have mentioned EW1, thx
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Premonition and spine chill don't work against him.
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This is a great post
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@Tsulan said:
I mostly play solo. And I would prefer it, if the game was scarier. More jump scares and stealth instead of running in circles. I love to face Myers. For example: yesterday I was playing on the pale rose and through I saw the killer far away, only to turn around and look right into his face. That was fun!
Killer should be the power role. Something you should avoid at any cost. Not the kid you can bully.
But since some streamers play to bully, the community adapted to that playstyle.Does it suck to be on the hook and no one comes? Sure it does. But then I just enter the next game. I don't have to escape every match. But some people take it as a personal offense if they die. Which is just stupid.
https://forum.deadbydaylight.com/en/discussion/comment/62701#Comment_62701
https://forum.deadbydaylight.com/en/discussion/comment/64302#Comment_64302
https://forum.deadbydaylight.com/en/discussion/comment/63236#Comment_63236
I don't disagree at all. Here are a couple of my posts from the past.
But saying that solo survivor is easier now than before is just wrong. In the past, before exhaustion nerfs, I didn't care if somebody came for me or not because I could loop a leatherface around the barn with my sprint burst for 4-5 minutes and then leave the match. Note that I have never been a good looper anyway, it was braindead easy because of unmindgameable long ass loops with sprint burst survivors.
The game has never been more difficult for solo survivors. At least not that I know. The game has never been easier for killers than now.
I am not saying that playing the killer is the easiest thing in the world or anything but if you think that playing killer is more difficult now, then it means you either didn't play the game in the past or you don't play the game anymore.
Again I am not saying that playing solo survivor is the most difficult thing in the world or anything but if you think that playing solo survivor is easier now, then it means you either didn't play the game in the past or you don't play the game anymore.
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@Avariku said:
agreed. It's possible that it is the current matchmaking system, but I'm willing to bet that a lot of people are playing more killer than survivor.legion may have something to do with it, but I can think of plenty of other reasons to avoid playing survivor all together.
The legion can only be a contributing factor, it has been bad for weeks and even months.
I believe that bloodpoint is a very important factor. People start to play the game when they do 2x bloodpoints. They can give more bloodpoints for the side that is short (in this case, survivors)
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It is not about the game, the ratio is not 1 to 4 sadly. People need more reasons to play survivor side.
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@Doc_W__HOLLIDAY said:
Delfador said:Every single one of you is biased. This includes me as well.
You can't see the game through 100% objective eyes, you will care more about the side you play since you will know that side's problems than anybody else. We all are going to be biased.
I am sure he understood me anyway, no need to discuss.
I play both sides
I do as well, still doesn't make me or you 100% objective.
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Every single one of you is biased. This includes me as well.
You can't see the game through 100% objective eyes, you will care more about the side you play since you will know that side's problems than anybody else. We all are going to be biased.
I am sure he understood me anyway, no need to discuss.
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I have been saved with a borrowed time and go down immediately as well. They should fix it asap.
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Yeah sadly they are not gonna add it but this spray can thingy could make the game more fun for solo survivors.
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@ad19970 said:
@Tsulan said:
Is this bait?
Because this looks like bait.Solo survivor has never been easier. I really don't understand what you are implying.
Oh and I'd say that we'll see more complaints about camping killers. Just a side effect when you nerf a perk that reduces camping.
Killers need to be the weak role... you want a bully simulator or what?
So I'm definitely the last one to complain about survivors being to hard and killer to easy. I believe this game has improved a lot with the latest patches balance wise. But explain to me how survivor is the easiest it's ever been. Survivors have seen multiple nerfs and killers have seen multiple buffs in the latest patches. Survivor definitely isn't nearly as easy as it was a half a year ago.
Also, complaining about camping is totally fine. Of course complaining about killers who camp isn't fair, since they are just using a valid strategy. Problem is that camping is a valid strategy right now, which isn't good game design. Don't you understand how unfun and boring it is to get camped and just stare at a hook until you die as survivor?
I was gonna write the same thing but @Tsulan is not like the others here, though he is biased, just like every single one of us, he thinks before he writes something. So I tried to understand what he meant and came up with this.
Solo survivor has never been easier. OP complained that playing solo is difficult now and tsulan said that playing solo was not easy to begin with, it has always been difficult and nothing changed much to ease the pain solo survivors have.
At least this is what I believe he meant to say.
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@purebalance said:
@Delfador said:
So basically if my finger slips (yes it does) I am gonna get banned. It is gonna be very exciting.Also literally using game's feature is bannable offense? I hope using DS and NOED is also bannable lmao
lol your finger slips? Bullshit.
it does, happened multiple times, happened to my friends, happened to streamers I watched.
We are humans, dear god, sorry about that.
Edit; dead god instead of dear god, rip nietzsche
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@The_Crusader said:
Its a crappy thing.On one hand you cant punish someone who decides they've had enough and leave the legal way
On the other hand, you gotta feel bad for the team when someone decides to suicide on their first hook.
Even if you want to punish people, you simply can not know whether it was intentional or not.
Also, even if lets say we find a way to prevent it, being bad at the game is not bannable, one can always get found and downed quickly.
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So basically if my finger slips (yes it does) I am gonna get banned. It is gonna be very exciting.
Also literally using game's feature is bannable offense? I hope using DS and NOED is also bannable lmao
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@Wolf74 said:
The queues for killer had been broken since the blight event.
Everyone claimed it is cause of the event and everyone playing killer.
But after the event was over, lobbytimes for killer still sucked.
It was obviously a bugged MM, which happens basically every other patch, but the Devs didn't do anything about it, because they already had their new MM system up the pipe.
Bad luck it didn't worked as intended and they rolled the change back and guess what?
We have weird long wait times for killer again.^^
But that is for sure just a lack of player doing survivor, right? :sarcastic:I don't think that it is something that is related to 'bug'
All of my survivor queues are insta. I don't even wait for a second. It literally means that there are more killer players than 4 survivors that can match. Ratio is not 1 to 4.
The reasons? I simply don't know. Camping and tunneling were always there, I don't think it is the major problem, though it might be a contributing factor.
My guess is that it is easier to play the killer side compared to pre main building nerfs, especially pre clown patch. Exhaustion perks got nerfed, pallet vacuum is gone, main buildings got nerfed, with the window changes it is more difficult to loop the killer now. It might still be frustrating to play the killers but it is definitely less than before. Survivor mains who wanted to play killers but found that frustrating started to play the killers.
Also, with playing killer, one usually gets more bloodpoints than survivors. Camping, tunneling, incompetence of the killer himself, killer being so good for the team etc. makes it more difficult to gain bloodpoints for the survivors. More often than not, killers are in charge of the game and their bloodpoint earning rate is greater than survivors. Many players including myself want to play killers because it provides more bps (this is my experience and what I have heard from other people, with clown I earned approximately 170k bps in 3 matches)
I think that by giving survivors more bp objectives like dailies we can actually make lobbies normal again. I might be wrong though.
Sorry for the huge ass text.

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I am still waiting for a clown avatar...
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Addons should not make a killer stronger, they should change his playstyle just like Myers.
A killer should be viable and strong without using addons. Even if a killer is viable with addons it doesn't change the fact that he/she is still weak.
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@The_Crusader said:
He feels really weak but once you get used to him the results aren't that bad.I think buffs need to be considered carefully. He isn't as weak as people think.
If they go ahead with the buff where it only takes 3 frenzy hits to down people he could become the most annoying killer. There would be no escaping.
I feel the same thing.
If I didn't misunderstand it, they are planning to do this actually. If you don't heal, it will take 3 hits to down you and 2 hits in the beginning are free.
Playing against him is so boring, there is no counterplay against a legion who knows what he is doing.
The game is either going to become m1 simulator for the survivors or you are going to get down with 'basically 2 hits' by a killer who can vault windows and pallets.
Don't get me wrong, the legion definitely needs buffs but his power unlike the spirit doesn't take any skill. Make him strong but also make him difficult to play.
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I have discussed this in another thread long time ago and it made sense.
Some perks are just for newbies. Unrelenting, overcharge etc. If you look at unrelenting, it is a terrible perk since all it does is to reduce the consequences of your mistake. You don't need that in high ranks but it is quite useful in low ranks just like overcharge.
Pop goes the weasel is your only alternative. You need to put a lot of effort before that but the result is nice.