BBQnDemogorgon
BBQnDemogorgon
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- BBQnDemogorgon
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In no universe would predator kill the last bit of hope their own game has by giving their competition their selling point.
Jason is also incredibly unlikely.
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It's on the 26th
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@ClickyClicky said:
I agree. They are second class gamers. Killers deserve priority here.
I think 2 survivors on a gen should slow it by 50%, 3 survivors by 75% and 4 survivors by 100%. In addition I also think gens should take 120 seconds base.
I’d like to see DS nerfed too. Hard to defend the gens when you need to take the 5 second stun before you can rush a survivor out of the game.
When I play the survivors often get down to 1 gen before I kill all 4. Hardly balanced is it? In about 70% of my games I only win with 1 gen remaining. Gens go way too fast.
If that happened perhaps survivor queue times wouldn't take so long.
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I'm loving this update so far on ps4
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1238361#Comment_1238361
Or you could just run Whisperers. Which works better.
Whispers has a range though with portals you can guard both from the other side of the map.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1238361#Comment_1238361
It has a cooldown, as soon as fob teleport to one they can start the other.
But wouldn't you be in a chase with them if you teleported to one in the first place? They wouldn't be able to open the gate because you'd be on em.
Unless you're talking about multiple people coordinating and not the typical close hatch then defend gates
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@starkiller1286 said:
Demo most certainly can not guard both gates at once. His power is on a cooldown timer, his portals can be destroyed and he has a limited number of them which he stort of needs to move freely since he's so loud.
What? Yes he can put 2 of your 6 portals down by the gates and just hold the power button until KI says the survivor is near the switch. Then you teleport to it
It completely locks down the gates especially in a 1v1
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@thesuicidefox said:
What bothers me about Deathslinger is that when he spears you there is basically nothing you can do. You just get hit. It feels a LOT like old Legion, and it's lame.
Do you also hate huntress then? When she hatchets you you just get hit. Imo if you get hit by the projectile there shouldn't be a big chance to not get hit only a very small one.
The not get hit part comes from the killer actually missing their shots.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1116565#Comment_1116565
Kindred is a perk I run 24/7. Ain't nobody falling for insidious on my team
This is up there on the comments that aged badly. 2 months later and kindred not countering insidious is a thing on the PTB.
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Everyone seems to be predicting/hoping for Candyman. I guess i'm in that boat.
Any original killer is unpredictable and Candyman is the only licensed killer with a conspiracy theory/rumors behind it at the moment.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/1220446#Comment_1220446
Once you have them, they show up in every killers bloodweb and you sometimes don't realize how bad the perks are until you try and use them. It punishes players who have a lot of killers and survivors. There should be a way to turn off certain perks because they are just so horrible that you handicap yourself ever choosing them, no matter what you are building.
I'm all for niche perks or perks that work with other perks but there are just some absolutely horrendous perks that need buffed or better, let players keep them from showing up in the bloodweb. There's always going to be awful perks that never get buffed, as proved by Monstrous Shrine, give us the option to keep them from showing up in our bloodweb.
Just get every perk on all of the killers you play then? He's right if you just buy them they don't show up again. Giving people the option to remove perks from the RNG defeats the purpose of the grind and leveling.
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@Speavy said:
https://forum.deadbydaylight.com/en/discussion/comment/1220371#Comment_1220371
Deathslinger litteraly has a sound cue when he aims right at you, its like Huntress fully charged sound cue but a bit more faint, but its there. As soon as you in his iron sight you get the sound cue.
That's a pretty pointless sound considering most slingers quickly tap aim & shoot. They don't actually ADS and give you time to react.
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Didn't the PTB start last week? It'll probably be 2 more weeks since they've said they want an extra week now.
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There is no universe where new ruin is op with any killer.
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@NoShinyPony said:
"Look who's hiding in the tall grass!"
Hiding? 👀 you sure that's the quote?
@BenZ0 said:
That would add more variatys to the Survivors and would be cool honestly. Obviously if 4 survivors join in a lobby at the same time all 4 voicelines shouldn't be played at once, that could be abit annoying though. But besides that, I think that would be cool.
Maybe it's possible? I do wonder what some of the characters would be like if they had voiced interactions like Overwatch characters or something.
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@AnaxLumu said:
Wait so 5pm?
11am for bhvr but yes most likely if 3 hours and 20 minutes from me writing this is 5pm for you.
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If they remove a lot of pallets in the middle it won't be a big deal at all imo
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I'm glad that there is an update finally that has people excited to play killer.
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If it's a match i say gg.
No conditions always gg to be polite because this community has a toxicity issue. Telling my team/opponent i had a bad time would just add more negativity
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I like this joke a lot actually but it's kind of messing with my brain because i haven't read cursive writing outside of signatures since high school.
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@ClickyClicky said:
yeah because survivor is just a walk in the park. 🙄
I don't even have to try to escape a majority of my matches when at rank 1 solo. Survivors is definitely a so simple and easy its boring walk in the park,
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As a killer main i super dislike keys i'd gladly have moris nerfed into the ground if keys can go with them.
SWF is necessary people playing with their friends is good for the game.
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Boring? Unfun to play against?
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@GHOSTfaceP3 said:
He sucks I said it a week ago and I’ll say it now he’s D tier
You can still 4k any team with a D tier killer if you're good. Tiers are irrelevant personal fun is what matters.
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@Rivyn said:
There's more to this game than looping, you know. I find it rather sad that a game that's supposed to be about horror, boils down to running circles around junk.
@BadMrFrosty said:
https://forum.deadbydaylight.com/en/discussion/comment/1160930#Comment_1160930
The most sane thing I've ever heard on this forum. I bought this because it was marketed as a horror game, not an action game.
Running in circles and catching the people running in circles is the core DbD experience. This game hasn't been about horror in a long long time. Can you even really say it has a horror atmosphere when we have santas, old chainsaw wielding men in swim trunks and pink elephants in matches?
I can dress up as an elf and teabag Michael myers because he cant beat a piece of wood is there more to DbD than that now?
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Are you sure its an exploit? There are reeling add-ons and reeling while moving backwards pretty much doubles the speed
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The roadmap isn't over yet we still have a mid chapter update left.
After that they'll likely update to year 5 in June.
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@Boosted_Dwight said:
Yes the Disconnect penalties are still active on Ps4
Trust me they aren't they're disabled right now. I saw a big streamer do it twice and i tested it myself to confirm/test.
If they don't get this fixed fast this will hurt the game imo.
Edit: They're back now
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I wonder why they decided to go an extra week this time. There aren't that many changes from the ptb.
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@csandman1977 said:
I can't start yet. I still have 400k BP tired up in tier 3
You dont lose the bp unless you redeem them. You can save points from all levels even from old tomes.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1145438#Comment_1145438
Yeah. The "rework" to MM is to hide everyone's rank so you don't see how F@#$ed up the MM is.
They can't hide slow queue times though. Disparity may get fixed may not but there are some things that can't be hidden with the rework.
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Yes this is a common thing actually.
Back in late January the devs announced a rework to matchmaking that will be coming at some point in the future.
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Maybe one day but i personally hope we get something like rank rewards first. Devotion is just time i feel like some kind of skill reward should be prioritized over devotion benefits.
Devotion skins would be cool too maybe every original character could get a devotion skin and its 1 devotion level per piece. Meaning 3 devotion levels = 1 outfit for 1 character
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Imagine not booping the snoot #########
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/1123600#Comment_1123600
There's an easy solution. Uninstall. And no, this isn't meant to be rude or an insult.
The game For Honor made me do thing I'm not too proud of, but I was pretty addicted.
You know how I overcame it? By uninstalling. Haven't played it since. No regrets.
Uninstalling wouldn't do anything to someone addicted unless their internet was so bad it would take a week or more to re install.
If i uninstalled i could see it in my games list and it'd be back in 5-10 minutes
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Because some of us have fun playing killer? Just because we get "gen rushed" and SWF exists it doesn't mean it's a constant problem. If you're good at DbD you can win 95% of your matches as killer with any killer as long as you've practiced them enough.
Watch a good DbD killer player like scott and zubat for one stream and see how many bad games they have. The number will be very low compared to the fast 4ks
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1125278#Comment_1125278
That isn't really an answer. Putting an emphasis on it and people wanting to raise the number isn't an issue. Who cares if they put an emphasis on it and want to raise it? Without a good reason this just seems like a way to cover up the problem.
If they show it we'd be able to see when it goes up and down. We would be able to see matches that improve the rating. It's obvious they want to hide this. I think us not knowing anything is kind of the point it removes those spam threads showing pictures of rank disparity without actually making rank matching strict increasing queue times.
No emphasis/knowledge/ladder climb just the gameplay
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1124925#Comment_1124925
What reason is there for hiding it?
He gave the reason.
"Showing it puts an emphasis on it, and naturally people want to make that number as high as possible."
They don't want people to know and grind their mmr.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1120608#Comment_1120608
If the dev's are smart they are going to be releasing this DLC late, after they fix EVERYTHING they broke balance wise with the Toolbox changes, Perks, and Keeping items after a match 🤨. Like i'm pretty the last of their killer's are just sitting here waiting - staring at the DLC, and ready to uninstall the second it comes out with any of these Survivor Buffs.
Though they already mentioned they don't plan to release the updated Hangman's Trick - which was probably the only balanced thing that came out with this update, but of course; It's in the Killers favor and makes the game easier for them. Therefore it's gots to go! The killer isn't allowed to have fun in this game.
The ptb was hardly broken...
Most of the changes you mentioned as bad were good even for killers...
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1116995#Comment_1116995
I'm sorry but no, scary games don't make you jump 10 times if you play them over and over again, It just doesn't happen, there is nothing scary about a game I've put 4K hours into, there was nothing scary about it after I put 200 hours into it, it's never going to be scary for anyone with any amount of hours over 100 no matter how many writers or psychologists you have because things don't get scarier over time, they become less scary, I don't get how that's hard to understand.
Not if they do it by adding a lot more jump scares. If they add more random pop up killers with loud noises thats not something you just get used to. People still get scared by surprise gen grabs/turning around to see a stealth killer and so on. Random surprise pop ups and noises like those are a good way to get reactions.
Drown the maps in darkness so you can't see/react and remove TR more often. Killers will be popping up out of nowhere scaring people. (Like new lerys/bugged dead dawg darkness)
A lot of people hate random jump scares because they're something you can't get used to people find them cheap. Cheap scares are better than what DbD has at the moment.
Killers are also typically punished for trying to scare and be fun. If you go to a doorway and wait for a survivor so you can pop out you'll likely be punished by gen speeds because you aren't pressuring you're waiting to scare someone.
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@Joao_Bandicoot said:
There should be an indicator on the lobby if there is high ping (maybe is just on PTB yet) to warn you before the match starts.
You can only see your own personal ping. The OP is talking about the killers ping while they're survivor.
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I was recently told you're bad if you use billys chainsaw to down people and go for curves.
People will say anything to excuse their losses
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1097725#Comment_1097725
mori spamming is not in this thread asking if he was justified. Mori spamming is something reportable as harassment, they are stopping you from playing the game, but they themselves are stopping normal game play. once you're done hope you have media evidence so that you can report this via the ticket system. Once again this forum is not the place for asking if this was justified (that is for the devs to determine via ticket report) or if something was harassment as this also is something to report via the ticket system.
https://forum.deadbydaylight.com/en/discussion/comment/1097734#Comment_1097734
still this should be reported, i have run across bugs like this about once every few months or so maybe even less frequently. the worst issue of the dc penalties is when the game crashes during load in. Still those can be reported and logs sent in to behavior to watch, but people don't think to do that! they just whine on the forums about it, especially in the general forum which is not the place to report bugs!
Ok? I wasn't replying to the topic or the op i was replying to a comment on the thread by seltas and clicky that brought up mori spamming as a "justifiable reason"
This forum is general discussions anything about the game and situations in it can be discussed here as long as no rules are broken.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1097705#Comment_1097705
actually it's been verified and I have seen it, where the player was stuck in healing animation, could not move much but does not allow End Game Collapse to finish the game but the game continues AFTER EGC... Again issues like this need to be reported via the ticket system with logs or in the bug report forums here with logs.
In that case sure if survivor can't die/escape by any means that's a fair reason as its literally impossible to end the match ever.
I'm referring to being mori spammed/unable to move as survivor or killer or body blocked the whole match.
As killer you can hit them and as survivor your team can do the gens and egc will kill you. Mori spam you still bleed out.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1096393#Comment_1096393
According to the system and the developers that’s a big fat NOPE.
Hence why people like myself are saying maybe before this is implemented certain things in the game should have been addressed.
I mean...in every example given so far the match will still end...
The egc exists/when all survivors escape the match ends.
If you literally cannot move you still shouldn't dc because the match will still end you'll be killed or the survivors will escape
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1097554#Comment_1097554
Maybe they just hacked the PS4 version. High chance the legacy skin files are still in the game.
It shows the crossplay symbol the world icon from the pc version and ps4 can't just be hacked like that.
Edit: Like you cant even check their profiles and they have names impossible to have on console with symbols and BHVR.
If they hacked they hacked deep into psn itself
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I don't have any proof that doesn't show names but this has definitely been happening since servers dropped on ps4.
People with Legacy even and no one on ps4 had an opportunity to get legacy as it was before launch.
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I really doubt bhvr would even want this in their game. If you're not going to add a famous character why go licensed at all?
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You can't even mend deep wounds in T3 idk why they would allow healing others
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1094609#Comment_1094609
We get more perks and addons every new update = more grind. Something needs to be done. If you really want preogression even after 4 years then Prestige characters or something.
I prestige all of my characters before the next dlc even drops.
The grind is not that bad with bbq/wglf nothing needs to be done making it easier would make it boring because everyone would just fly through everything effortlessly