BBQnDemogorgon
BBQnDemogorgon
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- BBQnDemogorgon
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Comments
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@Boosted_Dwight said:
I really hope I never see a FNAF chapter.
Tbh i'd play the hell out of a FNAF chapter lmao.
What i'd never want to see is something small/not super popular like a Wrong Turn/Leprechaun or Hatchet Chapter.
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1057500#Comment_1057500
Lery's and Hawkins National Laboratory are great maps, fairly balanced, since there are no strong windows and survivors have to improvise. On the other hand, McMillan and Autohaven have really formulated tiles. You just have to memorize how to loop them and that's it, you're a god-tier survivor. Also, ironworks of misery window and wretched shop are just ridiculous.
When i mentioned lerys as being scarier i was referring to it more from an aesthetic standpoint.
It looks better than the other maps and has a darker mood to it. It's also darker than most maps in general and limited line of sight in most directions which make it feel more like a horror game.
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DbD is the scariest game i've ever played.
Honestly if they can somehow make every map like Lerys and give every killer spooky music and jump scare potential DbD will be scary again.
Until you run into the monstrosity i posted above then you'll just laugh and have fun because elephant clown is awesome and fun.
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@Colton147 said:
Pretty much any endgame perk.
All of them have hard counters though?
NOED you can cleanse the totems, Blood Warden you can 99% the gates and Remember Me was nerfed to near uselessness.
The only second chance survivor perks with a 100% denial is borrowed against Freddy if the unhooker is asleep and Huntress/Clown Exhaustion add-ons.
Let killers counter locker ds/adrenaline/dead hard for distance etc at base then its even.
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Sounds good to me jumping into a locker to prevent the slug counter is bs.
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If they give it an op power sure why not?
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@Elvenmonk said:
https://forum.deadbydaylight.com/en/discussion/comment/1049728#Comment_1049728
Mori and you will
Yeah depending on the character. Pig/Trapper/Huntress/LF/Wraith and more are first person for the killer.
I think everything since Spirit has been 3rd person though right? 🤔
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You see it in the menus. You also see the body/feet in game at times.
The head and back are the only things you won't see.
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Makes sense tbh. Its not leaked/data mined and a new chapter will obviously be out by late March.
Very interesting that he revealed this himself including time frame.
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Pigs or Leatherface.
Pigs Tunneling trapped players/face camping bubbas
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Everyone says they want more original stuff yet hype is always through the roof whenever a famous character joins...
I can't disagree
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1042958#Comment_1042958
I'm not sure what movement you're talking about specifically, but there haven't been any changes to survivor movement in the recent updates. We tested a change on the PTB that would affect both sides, although that never went live.
The patch notes said that part of the ptb movement got in and caused an issue. It's fixed now supposedly
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Maybe the full version of dc punishments they tested in December will be out by then?
That would hopefully lessen the dc/offering quits.
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@Alice_pbg said:
Guys, it's hidden because they wanna test it out. When it goes into effect, we will know what it is and what it's doing.
Chill. Everyone is overreacting.
That's not the case though. The devs have already stated on discord that they will never tell us how it works because they don't want it to be exploited.
Read through peanits history on the DbD discord he says he isn't allowed to give information because the team in charge of it doesn't want the information shared.
It's also likely hidden so we can't figure out what they won't tell us for ourselves.
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Sure i am i'm ready to see what they do. The old system wasn't very good imo anything else will be an improvement.
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1041289#Comment_1041289
people find escaping winning, you can die and pip, you can also escape and not pip
Escapes cannot be the win condition. You can easily not escape because your teammates were bad.
If you're a survivor that usually pips you do your part. Too much room for error on an escape win system. You could also do nothing all game and be carried to escapes.
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A Demogorgon?
I honestly wouldn't even know where to begin. I'd be way too short for one...
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1041035#Comment_1041035
This is what everyone is missing.
There are only an infinite number of variables possible if a win condition for each side isn't clearly stated.
If the devs do this first and then build the system around that, taking different aspects of that win condition into account then the system might actually work.
If they don't create a clearly defined win condition then their system will fail.
I'm interested to see how this pans out.
What if the win condition is simply to pip? With the only difference being the backend number changes relative to the placement of your opponents they mentioned?
Example you pip but your opponents were below your mmr so you barely go up if at all in the back end. Opposite if they were above.
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I don't really do this with any killer honestly. You're mostly doing the same things with any killer.
The only one that slightly annoys me is hag because you have to crouch.
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@TraitorousLeopard said:
He is fast, and those bottles are annoying. How about we drop his speed down to 110%, and make the bottles more direct- hitting someone won't slow them or blur their vision, it'll just deal a damage state, but only from direct bottle hits. Maybe they can have status effects, but only from add-ons. Damaging bottles is pretty strong though, so to compensate he'll have to reload at lockers. Maybe have him constantly wheeze and laugh too, so people can hear him coming and tell what direction he's coming from.
So basically Huntress with her hindered add-on but weaker because the slow is 25+ seconds shorter?
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I'll assume you're serious and answer seriously.
No i do not think he needs a nerf i think Clown is one of the worst killers in the game if not the worst.
Freddy does what clown does a lot better. Huntress also does what Clown does a lot better with an add-on.
I mean cmon Huntress can slow you an amount equal to a clown bottle for 30 seconds with a green add-on.
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@Peanits Loves pirates. He did a pirate themed stream recently there was even pirate music.
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@humanbeing1704 said:
Lmao Imagine if this game had a mmr system like rainbow six siege
That's literally what the hidden skill rating is though lmao.
Difference is rainbow shows it and encourages you to climb. DbD MMR will be hidden.
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@LetsPlayTogether said:
For gods sake: dont remove ranks from screens, instead show them all the time to everyone. Players want more transperency not much less. Also the skill system should be known to everyone. Iam scared of people playing badly on purpose like the derankers.
Why show ranks when they will do literally nothing? It would be pointless UI clutter.
The skill rating they won't show us is all that would matter.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1040334#Comment_1040334
The bit where you don't see your ranks, not any time soon. That'll be once we are sure this system is working well and officially make the switch away from the old ranking system.
When will the first live test of this new matchmaking be?
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@Lunar_the_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/1040301#Comment_1040301
then what is the point in rank at all???
if the ranking system worked, you wouldnt have to do it this way. rank SHOULD equate to skill. if it doesnt theres an issue. you say we will be matched based on skill, if im rank 1, i should be matched with other red ranks... ie, people my skill level. why not just make the rank system more accurately represent skill? why is that so hard?
Its to fix matchmaking. If you make rank pointless everyone of your skill level can be put in your match.
If a good player that hasn't grind to rank 1 in a few seasons plays they'll play with rank 1 skilled players faster.
Vs them being put far back with the current 1-20 system
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1040258#Comment_1040258
So what will rank do now?
Nothing unless they add rewards.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1040261#Comment_1040261
Then I have no reason to play at a high level. It isn't fun and I am not getting anything from it, so why bother?
Hasn't that always been the case? It's same old in that regard except you won't know the rank/skill level of yourself or your opponents due to matchmaking being a hidden skill number.
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Pride and accomplishment. Bragging rights as they said in the blog post.
Rewards are super unlikely.
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@NullEXE said:
I saw a survivor moon walking last night though. I still don't know how to moonwalk, but with the updated - something or other - that supposedly makes it so you can't moonwalk. You still can. Or you have to do something different.
I didn't know how to moonwalk before as survivor, and I don't know how to now, but I see people doing it. So there is faith.
That updated movement that prevented moonwalking was just something they were testing on the PTB. It wasn't a part of the mid chapter patch.
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Hopefully this week, fingers crossed.
If its not this week it'll be next surely? Right? 🤔
Guess time will tell
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@Peanits said:
Moo Moo is tired, let Moo Moo sleep.
Is Moo Moo the entity in disguise? 🤔
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You can't really use this perk it does nothing. At most it prevents a sprint burst off of a gen if you're a stealth killer.
Even then you just gave them an easy to 99% sprint burst lol
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This isn't new actually. People have always hated on him for his screaming/tracking and so on.
I like him though :)
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Not at all 4ks with moris are a part of the game weird that they'd say its bannable.
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I'd love an objective like gas cans or fuses but McLean did say it's highly unlikely on the dev stream Q&A.
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@AshleyWB said:
They don't want to increase gen times or add a second objective in the near future. McClean said so in the recent dev stream. It did catch a lot of people by surprise hearing that they don't want to do any gameplay balancing but instead give some attention to less useful survivor perks and a few killer ones too.
One killer perk. Cruel Limits the Demogorgon window perk.
Weird that they chose that over mind breaker if they were looking at Demogorgon perks.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1039585#Comment_1039585
I dont get it, what's the big deal with losing 2 gens? I think it helps you more than it hurts you, you have greater control over the map, as long as you keep the gens in the center relatively untouched you should be ok
The big deal is the pressure it puts on you. Losing 2 gens when you have 11 hooks to go doesn't feel good/fun its stressful.
I could be the best player in the world and know i could 4k every match with gens gone in 30 seconds but that would not change the pressure that gives survivors.
You're immediately cornered and feel like you have to make try hard strategic plays like 3 gens/camping 1 survivor in a 3 genned area/tunnel/get someone out asap to fight the speed.
The big deal is fun not the inevitable outcome that you can deal with it that you *can* 4k it's that you were pressured right out of the gate to achieve that.
Even then thats me speaking for *myself* not killers as a whole. I consider myself good enough to deal with it by adapting. A newer rank 1 killer would not be able.
Killers with thousands of hours like scorpionz, zubat, scott, tofu etc are not the main killers out there they're above most killers.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1039564#Comment_1039564
It's impossible to have all 5 gens repaired in 2 minutes unless the killer is doing absolutely nothing.
I mean any at all in 2 minutes. 5 gens should be up in 2 minutes if you go directly to their spawn/gen their on immediately to try and pressure it.
These scenarios are why old ruin was beloved. With old ruin these 2 gens would not have popped that quickly i would at least have had time to check the gen.
Also if 2 gens can be done in 40 seconds as in that clip 4 can be done in 2-3 minutes easily. 1 minute for first chase then they hook then other 3 are on gens.
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@Todgeweiht said:
You protect the remaining gens.
https://forum.deadbydaylight.com/en/discussion/comment/1039475#Comment_1039475
Dude, #########, you got a 4k and still complain? You are not supposed to keep all 5 gens completely untouched for the whole game.
Not the whole game but hopefully have 5 gens for 1 or 2 minutes at least...
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1039475#Comment_1039475
Because it does not matter ffs.
It does imagine if i was against a god team that could predict me and not get downed by using long loops for killers not playing spirit.
Losing was on the survivors winning was not on me this was not my skill they had every advantage and should've easily won.
The fact that any gens got done that fast is the issue not that i won remove me from the equation entirely and focus on the time it takes to do a gen.
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@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/1039475#Comment_1039475
And? Sometimes survivors get downed in less than 20 seconds, it's just bad luck. That's how the game worked since the beginning.
Luck should not be a factor in a skill based competitive game with ranking.
Hence the call for gen and map changes.
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Weird that everyone focuses on the fact that i 4k'd and not what the video showcases. 2 uncounterable 30-40 second gens.
I literally could not travel the map in time to stop a gen despite immediately going for it when i spawned.
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Keys are already almost impossible to counterplay. They should make keys weaker not stronger.
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Would be cool if it was a yearly thing to hype up the anniversary events.
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If sound notifications are bugged this could become a huge issue.
I'm mostly worried about Crow notifications could you potentially hide in a basement indefinitely with the killer not getting the visual sound notification?
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I feel like they updated his prestige outfit as well. It looked a bit like mud before.
Now it looks a little bit less like mud.
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@scat said:
https://forum.deadbydaylight.com/en/discussion/comment/1036540#Comment_1036540
Takes 44 seconds with 2 survivors on a gen so that means for almost a full minute u weren't finding anyone? And as spirit?? Lmfao😂
You're joking right? I went straight to them in the video...It took 30 seconds just to get there while phasing with add-ons in a straight line there.
2 gens pop before i could even physically get to the gens to stop them despite going for that specific gen the moment i spawned.
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@Supernaut said:
"Lamentable configurations" an interesting choice of words. Could that be a hint of things to come, or another red herring...?
What would that be hinting at? 🤔
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Sounds good to me i'd use it.
