BBQnDemogorgon
BBQnDemogorgon
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- BBQnDemogorgon
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I want more fun skins like elephant clown and darker more atmospheric maps like new Lerys.
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@Shirokuro said:
https://forum.deadbydaylight.com/en/discussion/comment/1015933#Comment_1015933
Most of the 'best' perks in the game are for the free characters:
Survivors have Prove Thyself, Self-Care, Adrenaline, Sprint Burst, Quick & Quiet, Iron Will, Urban Evasion, Balanced Landing, Dead Hard, Unbreakable, Borrowed Time and We'll Make It.
Killers have Brutal Strength, Enduring, Lightborn, A Nurse's Calling, Thanathophobia, Stridor, Sloppy Butcher, Bitter Murmur and NOED.
Also Ruin is base everywhere but pc.
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@Kalec84 said:
Than i repeat, play for a wile with only the free perks, not the dlc ones, than tell us onestly how it feel.
With current lowest rank takes priority matchmaking i'd argue perks aren't necessary at all...
Hag is also a base killer on ps4/xbox/switch a 4k i was at rank 1 no perks a red rank brought purple/green friends in.
You can get wins with nothing but base killers at any rank with the current matchmaking.
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@Kalec84 said:
And still2ith sales we are, right now at a price of 120€ for all the dlc, plus 20€ of game...
I bought them in time so i'm not affected, but if i were a new player i'll probably avoid this game seeing how much i have to spent in it to just have it "full"
Just inform the new player of how much time they'll get out of that 120 if they intend to max every dlc.
120 for thousands of hours isn't bad at all. 1 $5-$8 dlc is over 100 hours to P3 50.
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The Chapter dlcs are likely where they make most of their money. Making them free could be a huge mistake and hurt the game.
The current shard system is fine and dlcs are cheap only $5-$8 US.
You'll spend what $100-$200 getting everything? Then have to play thousands of hours to level those characters so the time per dollar spent is crazy good value
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@Zirfnon said:
Yes, it would shift the current focus of the game away from grinding and more towards the gameplay.
The game would reward seasoned players with bloody skins based on level and would have no impact on gameplay (other than being harder to see).
What are the aspects of the game you enjoy most? @BBQnDemogorgon
The grind.
Always having something to progress toward and new abilities to unlock for my characters.
Your idea would kill my enjoyment because every other form of grind/achievement in DbD is pointless.
There are no rank rewards or anything like that so what would keep people progressing? It'd be skins the videogame.
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I'd be fine with this honestly. Give him a cooldown bar or reload so he can be like every other killer.
Being able to freely use your power when you want isn't a luxury other killers get. Especially ones that 1 shot.
Myers, Ghost Face and Oni all have a build up and a timer. 1 shot killers should have build up and a timer. (Besides LF because no one considers him very good)
But they need to look at gen speeds/maps before more killer nerfs like that imo.
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Collecting the perks is a huge part of the game though. It's what you spend most of your time doing.
Prestige also wouldn't be punishing at all if this happened losing all of your perks 3 times is important imo.
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1010489#Comment_1010489
Predator game? OMG. Haven't heard of it.
Predator: Hunting Grounds is the full title it's from the developers of F13 The Game and published by Sony.
Since its a Sony game its only on PS4 and PC.
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@Sylorknag said:
Killers shouldn't also be able to find Moris during a trial duh.
Imagine if killers could keep mori offerings under specific circumstances to always have them.
Like how keys can be protected for multiple games with milky glass/weaved ring.
Mori add-ons pls :)
Or just nerf both to hell and back either way works for me.
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@Majora said:
i think alot of killers will quit the game this year if nothing is changed soon. the generators can be completed way too fast if the survivors just focus it without ruin. alot of similar games coming out this year and i hope they do something before the killers stop playing.
The March update will be interesting. That'll be the patch competing with Resident Evil 3 remakes 4v1 mode RE Resistance.
Predator 4v1 also releases soon after that.
Hopefully the devs can come up with an awesome Chapter 15 to show they'll always be king of this 4v1 horror genre :p
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Clown especially when mid chapter hits. He's getting 2 awesome skins. One is a recolor better than the original and the other is elephant. :)
Plus he has Santa another top tier skin.
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Clown 100%
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3.2.0
DbD is my favorite game and i love Stranger Things. I was beyond hyped when the Stranger Things Chapter was revealed/released.
DbD and Stranger things combining was a dream fanboy moment for me.
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/996901#Comment_996901
Would you say your game experience could be improved by playing more survivor?
Me personally, someone who watches a lot of survivor DbD videos/twitch streamers? No.
If you don't do that then i'd say yes 100% you need to experience both sides in some way to improve your experience.
By watching good survivors play you can get the same information about what survivors do/how they behave you just don't master how to do it yourself.
If anything i find putting all of my time into just killer has made me better at killer than if i balanced between the two.
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I play 95% killer i'd bet.
Not quite 100% but i may as well be. Even if you look at my levels you'd see every killer P3 50 with most perks (besides hag i dont like hag).
Only survivor i have at P3 50 is Claudette the rest is base 50 or lower. Haven't put a single point into survivors since Ash almost a year ago.
I play Claudette sometimes and do archives challenges that's about it
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I agree but then gen times become the problem for another reason.
The devs (seem) to only be changing 1 map every 6 months. This process unless resources are heavily shifted will take years.
That means gens are the simpler band aid fix.
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Rank 1 i'm against the Ruin changes but only due to timing. If toolboxes/gen speeds were changed simultaneously it'd be fine imo.
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Yeah survivor is way too simple. I wish there was more to do like puzzles/minigames or hunting key items.
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@sorrowen said:
https://forum.deadbydaylight.com/en/discussion/comment/994152#Comment_994152
So they are saying new players can’t git gud? That’s almost insulting gamers abilities as well besides the patch notes saying survivors suck basically.
You're coming at it from the wrong angle. You're wanting CSGO while bhvr wants Mario Party 10 bowser mode.
A competitive game vs a game that has a pvp situation that isn't serious but for fun.
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The logic is there for bhvr if you look at the statistics they've given.
Killers are all well above 50% and Ruin had a 40% use rate across all ranks with 80% in red.
If you use that alone changing ruin makes sense.
The devs also never said skill checks are hard they said hitting great ruin skill checks is hard for new players that just picked up DbD.
Souls games are also hard for new players. Bhvr doesn't want to throw new players into a hard situation to overcome they want fun.
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@Mister_Holdout said:
Overwatch is pretty bad.
Every game community seems to have a lot of fighting.
I recently realized even the Resident Evil community (a mostly single player game series) has been toxic since RE4 released 15 years ago.
DbD argues over perks/balance, Overwatch argues over team comp/role choice/balance and RE argues over what is and isn't re and how my favorite game is better than your favorite.
A game community where everyone is happy/nice doesn't seem to exist.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/993503#Comment_993503
still, people lag switching get 24h, while people cheating pixels instaban.
We have servers now on every platform besides Xbox. Lag Switching isn't even a thing now
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/993893#Comment_993893
The game refuses to let itself take off, there's just so many things they don't want get into and the new stuff that comes should have came when there were about 6 killers not 16 or however many it is.
As long as Chapters are their main source of hype/excitement i think it'll stay that way sadly.
DbD news/speculation seems to always be about the next big chapter or what QoL fix will be implemented such as servers or dc timeouts.
It never seems to be about the next big thing besides the EGC timer the last in game non killer specific feature was what? Totems? That was 2016 with Hag.
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They'll probably never do another mode. Unless they do a sequel one day or something.
A second mode being added 4+ years in would be surprising.
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Demo is good you have to play him like Huntress and predict or bait.
Never shred at the survivors shred where they will dodge like Huntress flicks.
Adapt to survivor behavior they're human they'll have tells some will run straight some will dodge certain ways.
You need to learn strategies with portals sometimes double trapping a key area is a good idea/paths you could trap to use KI on to locate.
You don't have to ambush with the traps the mobility alone is map pressure...
Demo has a high skill ceiling a lot to master.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/993798#Comment_993798
you will get the point one day. you will see that survivors are to strong versus killer
With current matchmaking like this i'd say good Rank 1 killers are at an advantage now actually since we are getting purples/greens.
If you're a new killer getting high rank survivors sure...
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/993793#Comment_993793
are you a killer or survivor?
I mostly play killer.
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Sorry i can't give up on DbD just yet i enjoy it too much.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/993413#Comment_993413
I'm amazed on how this game can get new players.
It's easy to get addicted to since you're constantly rewarded with points/upgrades, has iconic characters and a grind that pretty much never ends.
Those 3 things are what i assume draws a lot of people in and why it keeps a dedicated base.
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In this genre? Nothing crazy in the genre atm but stuff is coming soon.
Predator Hunting Grounds 4v1 game releases in late April on PS4.
Resident Evil 3 remake comes with Resident Evil Resistance another 4v1 horror game. April 3rd iirc
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Item efficiency with botany means you'll use the charges on your med kits slower.
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Rank Rework is already planned and is on the roadmap. All we can do is wait and see what the devs do.
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Oni is the most fun to me on that list. I'd say them they're a pretty good killer definitely underrated here on the forums.
Onis biggest issue is his perks imo they're not useful. Nemesis can be a FUN perk but its not super good or anything.
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It maxes out at level 3 every perk does.
If Lightweight says scratch marks stay visible 3 seconds less than normal you have the best version of Lightweight.
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I find Oni and Demogorgon to be the most fun dlc killers personally.
You said you don't care about perks but i reallt want to recommend leatherface for BBQ and Chili. It will let you level up all of your favorite killers literally twice as fast since it doubles base bloodpoints.
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The perks no one uses build.
Hangmans trick, Monstrous Shrine, Territorial Imperative and 4th of your choosing.
BBQ for points or use the 4th on something silly like insidious on Wraith.
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They never said they will never do anymore holiday stuff.
They said they are taking time away from events like that to focus on game health. In the future they may bring them back.
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@HellDescent said:
They don't realise that ruin allowed killers to play nice
Killers will still be able to "play nice" if anything ruin changes will decrease problems i think.
Killers will pressure more by leaving hooks/going for other survivors.
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I mean you're not wrong there is no point to WIN there is only bloodpoints.
Which means 4 BBQ stacks is a win. EZ
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Remove the hex/totem part of new Ruin.
Maybe limit gen speed stacking with perks/toolboxes.
For example no Prove Thyself and Resilience combined with a Commodious that has instructions and socket swivels.
A second survivor objective with a cool reward like the Hallowed Blight flowers. Spread something across the map like that.
What if you had could run across the map and drink water to cure exhaustion? What if you had to take a long way around a map due to an environmental hazard like a poison gas? What if you could interact with the map say find/hack a computer to make passing through safer?
There are so many ways to make things take longer without them feeling tacked on. It would just require going outside of DbDs current simplicity. @SenzuDuck
These kind of changes would make ruin being different not a big deal to anyone because less focus is on gens.
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If that's what you want to do go for it.
I'm also reaching that point but i want to give the devs 6 months or so to see if they do anything crazy cool for killers at base since ruin is gone.
Feels like killers are getting nerfed all the time while survivors at base stay the same.
If not guess i'll just move on. I'd probably come back if they made a PS5 version though :P
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Peanits would be correct if two things were true.
1: Ranking up was actually difficult.
I can't depip if i tried as killer unless i actually stand still doing nothing but no one would do that. Especially as killers like Legion.
2: Matchmaking only matched you with your color.
Both sadly aren't true the ranking system is flawed and could be improved a lot.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/977319#Comment_977319
I'm sorry you think that. It's not at all how any designer on our team operates. New Ruin went through hours of testing with players ranging from brand new to having thousands of hours in the game. Every designer on the team had feedback on it, plus several programmers, and other people in other disciplines. No fewer than 10 people on the team took a serious look at Ruin before we settled on the current design, but it's probably more like 15.
This is not to say I think people are wrong for disliking it; everyone has different views on this kind of thing. But these changes were not made lightly or in a hurry. This design was first documented in August of 2019. Usually I've already discussed a design with 4-5 different people on the design team before the first documentation, so it likely had its genesis around June or July of 2019.
It's understandable with the way these things drop out of nowhere from the community's perspective for people outside the team to think they are sudden. But I assure you they are not. :)
Does this mean Ruin will 100% be changed despite a large negative response to the change?
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@Peanits Please let us actually give ruin feedback so we can hopefully get old ruin back...
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/973289#Comment_973289
Old Hag and Old Trapper. Remember them? They were AWFUL
Hag and Trapper haven't been touched since 2018 aside from bug fixes. We are in 2020 now.
You're pulling stuff from past years they asked 6 months
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@Scourge said:
https://forum.deadbydaylight.com/en/discussion/comment/977563#Comment_977563
It helped atleast getting the event exclusives out of the Exlusives for Everyone Crisis.
Yet we couldn't save Nurse/Legion/Oni and 2nd PTB Ghost Face.
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@sorrowen said:
Whats the point of the PTB then?
I guess to look for bugs/game breaking issues?
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Why take feedback for something that's likely set in stone?
If they cancel this new ruin i'll be amazed. Everyone freaking out usually doesn't stop them.
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Yes once its closes the rewards are gone for a long time.


