Bhvr “balance” logic
I mean this is basically it that and the devs are potatoes at DBD. Regarding their gaming experience most of the devs seem only casual and not into overly challenging games. If you think a skill check is hard than you haven’t played a soulsborne game or any high learning curve multiplayer game. If you win in those games you feel accomplished like it was all for something. But skill checks are op according to the devs they are the equivalent to a Bloodborne boss 😬

Comments
the worst part is that they thought we wanted our gatekeeper emblem and that's why we used it rather than we use it to slow down how god darn fast the gens go
Emblem system is useless but they depend on it for some reason. You can’t measure any level of skill with it
The logic is there for bhvr if you look at the statistics they've given.
Killers are all well above 50% and Ruin had a 40% use rate across all ranks with 80% in red.
If you use that alone changing ruin makes sense.
The devs also never said skill checks are hard they said hitting great ruin skill checks is hard for new players that just picked up DbD.
Souls games are also hard for new players. Bhvr doesn't want to throw new players into a hard situation to overcome they want fun.
So they are saying new players can’t git gud? That’s almost insulting gamers abilities as well besides the patch notes saying survivors suck basically.
Pretty good job so far I'd say.
DBD isn’t the type of game that needs a battle pass. It doesn’t have the depth of content for it even with dlc.
You're coming at it from the wrong angle. You're wanting CSGO while bhvr wants Mario Party 10 bowser mode.
A competitive game vs a game that has a pvp situation that isn't serious but for fun.
Thats true they want no skill in it at all.
I have no issue with the Ruin changes and I'm a Clown main. I know how to apply extreme pressure on Clown. I am a self-proclaimed number 1 Clown. 😋
As if ruin required skill to use lol
Lag time makes ruin skill checks as much about luck as skill. You have to adapt in every game to how much lag you have, even then there are hiccups where it is impossible to hit the skill check.
If red ranks play 80% with ruin and overall (containing redranks) is at 40%, I would like to know how much actually ran it in LOW ranks, that new players actually have to deal with. New players first need to buy the hag and get her up to max before other new killers (with which new survivors should be supposed to play against) can run ruin on other killers, adding RNG if they even get it. That takes a whole lot of BP before ruin gets to standard taking into account that they probably also don't have BBQ either to speed up the leveling. And so, like every 5th to 10th game there is a ruin for beginners or what? That would be my guess. If this is not true, it is probably the ranking system, allowing survivors to get up too quickly, and therefore a whole different story.
Ruin change wouldn't bad if the maps and matchmaking weren't as they are.
I wouldn't care about Ruun getting nerfed if the gen speeds weren't as imbalanced as they are.
When survivor perk (DS, BT, MoM, BL,) and offerings (Insta Heal, medkit) nerfed it's okay for everyone. This is Funny.
For me Ruin is good now.
KILLER “BALANCE” LOGIC
dont touch me, nerf all survivors perks and oferrings.
The big problem there is this. According to BHVR Stat's Gen Speeds are fine. Killers on average get a 3k if not a 4k. So the question is, why are killer getting on average a 3-4k instead of a 2k. Oh because 80% of them are using ruin at red ranks. So we need to change ruin so that it would more likely balance out to a 2-3k a game instead of a 3-4k.
Now the complaint every one has, well removing ruin is going to make the games to fast. Well they actually can't tell that until they remove ruin because to much of their player base is using the perk. Its hard to balance a game excluding a perk, when 80% of your people are using that perk.
Because currently there stats say they should lower gen speeds because gens are not being done fast enough and barely only 1 survivor per game is getting out.
the gen speed itself is fine, its the map designs that wreck them
The devs didn't think that, they just said it. They can't really say "we know Ruin is used because gens get done so fast but we nerf it anyway".
This isn't tinfoil, this is most likely what's happening to the game at the moment.
The DbD playercount hasn't been growing since summer 2018, despite some great licenses. Who is the target group they earn the most money with? Survivors who buy DLCs and most importantly cosmetics.
So the "logical" step for a company would be to make changes that would make survivor players happy.
(Which is not the smart thing to do. DbD had the potential to be a major title with a huge playerbase which could have made BHVR an insane amount of money, if they had taken balance and bug removal seriously. It baffles me that they instead chose to go the way of a niche party game. What a waste.)
"Regarding their gaming experience most of the devs seem only casual and not into overly challenging games. "
Not that DBD is an overly challenging game and not a casual game.
Stats are flawed,cause more than 80% of red ranks don't even belong there and have less than 200 hrs ingame. The immersed ones,that are somehow red ranks cause of the ######### emblem system but in reality don't belong there,and therefore ruin the stats, or better called the "potatoes" which is 80% of soloQ while playing
Which still brings me back to my point, they can't fix something until they get to a point where the stats they are seeing lines up with what they expect to be seeing.
So changes are bound to happen.
Quite a lot of Killers also dont belong to Red Ranks.
I believe it was the right move honestly,but not now. They should first so other things in order to "compliment" the killer community like adding an s tier killer or buff some things like best of prey, and then move on with the changes. Maybe,they will have many killers rework in the future in order to fill the hole ruin made
that's very untrue,if you think it takes the same amount of skill to get to red ranks as a killer and as a survivor then idk what to say to ya. Killers most of the time are more skillful,not always but most of the times,but there still are people that get carried by noed,idk how else would a killer boost themselves higher tho except noed
I dont know whats skillful to pip with Legion basically any game because you stab people a Gajillion times.
And nope, not every Killer deserves to be in Red Ranks. Clearly visible when they get stomped by Survivors. Because this is a good indicator that you are at a Rank you dont belong.
Sometimes you will get stomped regardless cause of a bad map/low tier killer/extremely sweaty swf or all of the mentioned ones. Besides,what person even plays for rank lmao,no one will play legion just to pip cause no one cares about rank in this game. Unless you keep getting stomped over and over again,then i can see your statement. Conversation wasn't about killers anyway,but you always need to mention killers aswell in any topic that is made. I always see you in threads in which people pretty much cry about ruin nerf, or any nerfs in general to killers and then talk about how much nerfs survivors got over years,or anything to make survivor seem weak for some reason even though it's clear that it's the stronger role out of the two.
Hell, if someone thinks that small skill checks are super hard are either new at it or super casual.
Heck, hope they never try Binding of Issac or Enter the Gungeon, let alone something like a Dark Souls game :p
Because everything that people say about Survivors can be applied 1:1 to Killers. Except that on this Forum Killers are the little Angels. I mean, Survivors DC? Yeah, a Hag DCed on me just a few minutes ago, because her Ruin got cleansed instantly. Because she did not want to play with 3 Perks (meanwhile she was running Ruin AND saying that Great Skill Checks are easy to hit... why run Ruin then?).
Both sides are full of Crybabies and people who main one side, are the worst. Like, I play both sides, both at Red Ranks (and I dont think I belong into Red Ranks as Killer). But I also know that you dont need Ruin and I highly doubt that people are quitting because of it. Because one Perk does not guarantee a win or loss, it does not even have a major impact on the outcome (except you are vsing Potatoes, but this is not the case in Red Ranks (even tho, this will change, because with the new Ranking System everyone will end up in Red Ranks eventually)).
So yeah, I mention Killers, because I am kinda tired of getting called the "bad guy", only because I play (and enjoy) more Survivor than Killer.
Yo you can't offend devs by calling them potatoes they have like 80 hours in their game
Fair enough i guess