Bhvr “balance” logic

F6E9962A-8BB9-4950-9489-9A03CAF55D17.png

I mean this is basically it that and the devs are potatoes at DBD. Regarding their gaming experience most of the devs seem only casual and not into overly challenging games. If you think a skill check is hard than you haven’t played a soulsborne game or any high learning curve multiplayer game. If you win in those games you feel accomplished like it was all for something. But skill checks are op according to the devs they are the equivalent to a Bloodborne boss 😬

Comments

  • the worst part is that they thought we wanted our gatekeeper emblem and that's why we used it rather than we use it to slow down how god darn fast the gens go

  • Emblem system is useless but they depend on it for some reason. You can’t measure any level of skill with it

  • The logic is there for bhvr if you look at the statistics they've given.

    Killers are all well above 50% and Ruin had a 40% use rate across all ranks with 80% in red.

    If you use that alone changing ruin makes sense.

    The devs also never said skill checks are hard they said hitting great ruin skill checks is hard for new players that just picked up DbD.

    Souls games are also hard for new players. Bhvr doesn't want to throw new players into a hard situation to overcome they want fun.

  • @BBQnDemogorgon said:

    The logic is there for bhvr if you look at the statistics they've given.

    Killers are all well above 50% and Ruin had a 40% use rate across all ranks with 80% in red.

    If you use that alone changing ruin makes sense.

    The devs also never said skill checks are hard they said hitting great ruin skill checks is hard for new players that just picked up DbD.

    Souls games are also hard for new players. Bhvr doesn't want to throw new players into a hard situation to overcome they want fun.

    So they are saying new players can’t git gud? That’s almost insulting gamers abilities as well besides the patch notes saying survivors suck basically.

  • Pretty good job so far I'd say.

  • DBD isn’t the type of game that needs a battle pass. It doesn’t have the depth of content for it even with dlc.

  • @sorrowen said:

    https://forum.deadbydaylight.com/en/discussion/comment/994152#Comment_994152

    So they are saying new players can’t git gud? That’s almost insulting gamers abilities as well besides the patch notes saying survivors suck basically.

    You're coming at it from the wrong angle. You're wanting CSGO while bhvr wants Mario Party 10 bowser mode.

    A competitive game vs a game that has a pvp situation that isn't serious but for fun.

  • Thats true they want no skill in it at all.

  • I have no issue with the Ruin changes and I'm a Clown main. I know how to apply extreme pressure on Clown. I am a self-proclaimed number 1 Clown. 😋

  • @sorrowen said:

    Thats true they want no skill in it at all.

    As if ruin required skill to use lol

  • Lag time makes ruin skill checks as much about luck as skill. You have to adapt in every game to how much lag you have, even then there are hiccups where it is impossible to hit the skill check.

  • @BBQnDemogorgon said:

    The logic is there for bhvr if you look at the statistics they've given.

    Killers are all well above 50% and Ruin had a 40% use rate across all ranks with 80% in red.

    If you use that alone changing ruin makes sense.

    The devs also never said skill checks are hard they said hitting great ruin skill checks is hard for new players that just picked up DbD.

    Souls games are also hard for new players. Bhvr doesn't want to throw new players into a hard situation to overcome they want fun.

    If red ranks play 80% with ruin and overall (containing redranks) is at 40%, I would like to know how much actually ran it in LOW ranks, that new players actually have to deal with. New players first need to buy the hag and get her up to max before other new killers (with which new survivors should be supposed to play against) can run ruin on other killers, adding RNG if they even get it. That takes a whole lot of BP before ruin gets to standard taking into account that they probably also don't have BBQ either to speed up the leveling. And so, like every 5th to 10th game there is a ruin for beginners or what? That would be my guess. If this is not true, it is probably the ranking system, allowing survivors to get up too quickly, and therefore a whole different story.

  • Ruin change wouldn't bad if the maps and matchmaking weren't as they are.

  • I wouldn't care about Ruun getting nerfed if the gen speeds weren't as imbalanced as they are.

  • When survivor perk (DS, BT, MoM, BL,) and offerings (Insta Heal, medkit) nerfed it's okay for everyone. This is Funny.

    For me Ruin is good now.

    KILLER “BALANCE” LOGIC

    dont touch me, nerf all survivors perks and oferrings.


  • @DocFabron said:

    I wouldn't care about Ruun getting nerfed if the gen speeds weren't as imbalanced as they are.

    The big problem there is this. According to BHVR Stat's Gen Speeds are fine. Killers on average get a 3k if not a 4k. So the question is, why are killer getting on average a 3-4k instead of a 2k. Oh because 80% of them are using ruin at red ranks. So we need to change ruin so that it would more likely balance out to a 2-3k a game instead of a 3-4k.

    Now the complaint every one has, well removing ruin is going to make the games to fast. Well they actually can't tell that until they remove ruin because to much of their player base is using the perk. Its hard to balance a game excluding a perk, when 80% of your people are using that perk.

    Because currently there stats say they should lower gen speeds because gens are not being done fast enough and barely only 1 survivor per game is getting out.

  • the gen speed itself is fine, its the map designs that wreck them

  • @EnderloganYT said:

    the worst part is that they thought we wanted our gatekeeper emblem and that's why we used it rather than we use it to slow down how god darn fast the gens go

    The devs didn't think that, they just said it. They can't really say "we know Ruin is used because gens get done so fast but we nerf it anyway".

  • @[Deleted User] said:

    You see, I think they understand what they're actually doing. Which is the problem.

    I'm not often them tinfoil hat types of guys, but I very strongly believe that they're not making this change for trying to balance the game. They're making this change to make more money -- to sucker new players in to get at their wallets easier.

    Normally I wouldn't believe something like that, but the language in those developer notes has put me very much on edge. Literally every single thing in those update notes was throwing veteran players under the boss for the new players which, great, they're making new players have an enjoyable experience at the cost of the veteran experience, so ultimately they've solved nothing.

    The Rift as well has put me off as well because I still strongly believe a F2P system like a battle pass in a game that is pay to play, has several DLC "expansions", many of which must be paid for, and cosmetics which are more expensive than most games, with a very high amount of time required to grind to progress through the game, is already pushing the boundaries.

    The sad thing is that even if that was their intention, I think almost everyone would have been actually happy for Ruin to get changed and not needing to run it if they just addressed the core problem.

    This isn't tinfoil, this is most likely what's happening to the game at the moment.

    The DbD playercount hasn't been growing since summer 2018, despite some great licenses. Who is the target group they earn the most money with? Survivors who buy DLCs and most importantly cosmetics.

    So the "logical" step for a company would be to make changes that would make survivor players happy.

    (Which is not the smart thing to do. DbD had the potential to be a major title with a huge playerbase which could have made BHVR an insane amount of money, if they had taken balance and bug removal seriously. It baffles me that they instead chose to go the way of a niche party game. What a waste.)

  • "Regarding their gaming experience most of the devs seem only casual and not into overly challenging games. "

    Not that DBD is an overly challenging game and not a casual game.

  • @mouse0270 said:

    https://forum.deadbydaylight.com/en/discussion/comment/995970#Comment_995970

    The big problem there is this. According to BHVR Stat's Gen Speeds are fine. Killers on average get a 3k if not a 4k. So the question is, why are killer getting on average a 3-4k instead of a 2k. Oh because 80% of them are using ruin at red ranks. So we need to change ruin so that it would more likely balance out to a 2-3k a game instead of a 3-4k.

    Now the complaint every one has, well removing ruin is going to make the games to fast. Well they actually can't tell that until they remove ruin because to much of their player base is using the perk. Its hard to balance a game excluding a perk, when 80% of your people are using that perk.

    Because currently there stats say they should lower gen speeds because gens are not being done fast enough and barely only 1 survivor per game is getting out.

    Stats are flawed,cause more than 80% of red ranks don't even belong there and have less than 200 hrs ingame. The immersed ones,that are somehow red ranks cause of the ######### emblem system but in reality don't belong there,and therefore ruin the stats, or better called the "potatoes" which is 80% of soloQ while playing

  • @luka2211 said:

    https://forum.deadbydaylight.com/en/discussion/comment/995998#Comment_995998

    Stats are flawed,cause more than 80% of red ranks don't even belong there and have less than 200 hrs ingame. The immersed ones,that are somehow red ranks cause of the ######### emblem system but in reality don't belong there,and therefore ruin the stats, or better called the "potatoes" which is 80% of soloQ while playing

    Which still brings me back to my point, they can't fix something until they get to a point where the stats they are seeing lines up with what they expect to be seeing.

    So changes are bound to happen.

  • @luka2211 said:

    https://forum.deadbydaylight.com/en/discussion/comment/995998#Comment_995998

    Stats are flawed,cause more than 80% of red ranks don't even belong there and have less than 200 hrs ingame. The immersed ones,that are somehow red ranks cause of the ######### emblem system but in reality don't belong there,and therefore ruin the stats, or better called the "potatoes" which is 80% of soloQ while playing

    Quite a lot of Killers also dont belong to Red Ranks.

  • I believe it was the right move honestly,but not now. They should first so other things in order to "compliment" the killer community like adding an s tier killer or buff some things like best of prey, and then move on with the changes. Maybe,they will have many killers rework in the future in order to fill the hole ruin made

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/996193#Comment_996193

    Quite a lot of Killers also dont belong to Red Ranks.

    that's very untrue,if you think it takes the same amount of skill to get to red ranks as a killer and as a survivor then idk what to say to ya. Killers most of the time are more skillful,not always but most of the times,but there still are people that get carried by noed,idk how else would a killer boost themselves higher tho except noed

  • @luka2211 said:

    https://forum.deadbydaylight.com/en/discussion/comment/996219#Comment_996219

    that's very untrue,if you think it takes the same amount of skill to get to red ranks as a killer and as a survivor then idk what to say to ya. Killers most of the time are more skillful,not always but most of the times,but there still are people that get carried by noed,idk how else would a killer boost themselves higher tho except noed

    I dont know whats skillful to pip with Legion basically any game because you stab people a Gajillion times.

    And nope, not every Killer deserves to be in Red Ranks. Clearly visible when they get stomped by Survivors. Because this is a good indicator that you are at a Rank you dont belong.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/996250#Comment_996250

    I dont know whats skillful to pip with Legion basically any game because you stab people a Gajillion times.

    And nope, not every Killer deserves to be in Red Ranks. Clearly visible when they get stomped by Survivors. Because this is a good indicator that you are at a Rank you dont belong.

    Sometimes you will get stomped regardless cause of a bad map/low tier killer/extremely sweaty swf or all of the mentioned ones. Besides,what person even plays for rank lmao,no one will play legion just to pip cause no one cares about rank in this game. Unless you keep getting stomped over and over again,then i can see your statement. Conversation wasn't about killers anyway,but you always need to mention killers aswell in any topic that is made. I always see you in threads in which people pretty much cry about ruin nerf, or any nerfs in general to killers and then talk about how much nerfs survivors got over years,or anything to make survivor seem weak for some reason even though it's clear that it's the stronger role out of the two.

  • Hell, if someone thinks that small skill checks are super hard are either new at it or super casual.


    Heck, hope they never try Binding of Issac or Enter the Gungeon, let alone something like a Dark Souls game :p

  • @luka2211 said:

    https://forum.deadbydaylight.com/en/discussion/comment/996282#Comment_996282

    Sometimes you will get stomped regardless cause of a bad map/low tier killer/extremely sweaty swf or all of the mentioned ones. Besides,what person even plays for rank lmao,no one will play legion just to pip cause no one cares about rank in this game. Unless you keep getting stomped over and over again,then i can see your statement. Conversation wasn't about killers anyway,but you always need to mention killers aswell in any topic that is made. I always see you in threads in which people pretty much cry about ruin nerf, or any nerfs in general to killers and then talk about how much nerfs survivors got over years,or anything to make survivor seem weak for some reason even though it's clear that it's the stronger role out of the two.

    Because everything that people say about Survivors can be applied 1:1 to Killers. Except that on this Forum Killers are the little Angels. I mean, Survivors DC? Yeah, a Hag DCed on me just a few minutes ago, because her Ruin got cleansed instantly. Because she did not want to play with 3 Perks (meanwhile she was running Ruin AND saying that Great Skill Checks are easy to hit... why run Ruin then?).

    Both sides are full of Crybabies and people who main one side, are the worst. Like, I play both sides, both at Red Ranks (and I dont think I belong into Red Ranks as Killer). But I also know that you dont need Ruin and I highly doubt that people are quitting because of it. Because one Perk does not guarantee a win or loss, it does not even have a major impact on the outcome (except you are vsing Potatoes, but this is not the case in Red Ranks (even tho, this will change, because with the new Ranking System everyone will end up in Red Ranks eventually)).

    So yeah, I mention Killers, because I am kinda tired of getting called the "bad guy", only because I play (and enjoy) more Survivor than Killer.

  • @sorrowen said:

    https://us.v-cdn.net/6030815/uploads/399/5K2A7JZ81TS9.png

    I mean this is basically it that and the devs are potatoes at DBD. Regarding their gaming experience most of the devs seem only casual and not into overly challenging games. If you think a skill check is hard than you haven’t played a soulsborne game or any high learning curve multiplayer game. If you win in those games you feel accomplished like it was all for something. But skill checks are op according to the devs they are the equivalent to a Bloodborne boss 😬

    Yo you can't offend devs by calling them potatoes they have like 80 hours in their game

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/996308#Comment_996308

    Because everything that people say about Survivors can be applied 1:1 to Killers. Except that on this Forum Killers are the little Angels. I mean, Survivors DC? Yeah, a Hag DCed on me just a few minutes ago, because her Ruin got cleansed instantly. Because she did not want to play with 3 Perks (meanwhile she was running Ruin AND saying that Great Skill Checks are easy to hit... why run Ruin then?).

    Both sides are full of Crybabies and people who main one side, are the worst. Like, I play both sides, both at Red Ranks (and I dont think I belong into Red Ranks as Killer). But I also know that you dont need Ruin and I highly doubt that people are quitting because of it. Because one Perk does not guarantee a win or loss, it does not even have a major impact on the outcome (except you are vsing Potatoes, but this is not the case in Red Ranks (even tho, this will change, because with the new Ranking System everyone will end up in Red Ranks eventually)).

    So yeah, I mention Killers, because I am kinda tired of getting called the "bad guy", only because I play (and enjoy) more Survivor than Killer.

    Fair enough i guess