Discussions
339,005 discussions.
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Por conta da falha de segurança da steam , eu tive esse problema ,sendo que eu já havia trocado a senha recentemente e já tive esse mesmo problema de invasão a minha conta, mesmo tendo steam guard ativo. VOCÊS FORAM OS PRINCIPAIS RESPONSÁVEIS para o ban que tive no jogo DEAD BY DAYLIGHT, pois se tivesse uma segurança mais robusta da steam , nada disso teria acontecido. Exigo que entrem em contato1 comments 51 views last activity
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This discussion has been moved .0 comments 1 views last activity
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I've been spending some time theorycrafting and I've figured out how as Killer you're meant to work around the incredibly powerful abilities that Survivors get more or less for free during the Black Banquet. Here's my top three tips! If a Survivor suddenly gets a free heal or sprint burst or teleports, simply play Blight, Nurse or Ghoul! They don't care if a Survivor gets a health state back11 comments 382 views last activity
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Killer Concept: The Sludge Height: Large Movement Speed: 4.6 m/s Terror Radius: 32 metres Weapon: Sludge Tendril Killer Power: The Sludge is a shapeless creature capable of dissolving into a puddle and moving unseen beneath its prey. Special Ability: Liquid Form Press the Power button to dissolve into a puddle of sludge. While in Liquid Form: The Sludge becomes Undetectable . Mo1 comments 51 views last activity
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1.coinflip power:if you guess correct speed boost or hindered,doing certain things increases the odds of getting hindered favouring the killer or hitting them with some sort of snares so that it becomes 70/30. killer aims at the survivor (as easy as bipod tracking) and they get a prompt to coinflip or risk taking damage in 3 seconds,can be further tweaked and perfected... 2.cooldown erase0 comments 31 views last activity
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I like to collect skins and spend a fair bit of money on auric cells. It would be great if there was a love heart icon you could click on shop items, that would then save them all to a wishlist in the shop you can refer back to. That way I can plan my future spends and save up for new cosmetics, without having to click into every character to then find their outfit. I think it would encourage mor0 comments 11 views last activity
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What happened to the Shrine of Secrets discounts? Other years you reduced the cost to 1000/1500 Iridiscent shards, now theres no discount0 comments 31 views last activity
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We need to collectively complete 100,000,000 matches for one (1) rift pass tier and 20k bloodpoints (1/50th of a prestige)? This is pathetic, even for bhvr.3 comments 221 views last activity
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I have been using the auto bloodweave level system. I dont know about the one where you can level multiple levels but when you click the one in the middle sometimes the path it chooses is weird, leaving higher rarity itema for lower ones. It would be cool if we could have like 3 favorite or prefer items it would go to and prioritize those in the blood web when we auto fill levels2 comments 41 views last activity
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Playing against or as tall Chucky feels completely different now. His sprint burst is so bugged that he can instantly down you without the swinging animation, just by walking over you. It’s also tough to tell when he’s using his power, as survivor. I know the music plays softly when he can instantly down you, but I really wish, as a minor courtesy to survivors, they would bring back the exposure4 comments 111 views last activity
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A place for our community of Pig PFPs and enthusiasts to meet and engage in discourse over all things pig-related and not pig-related.1,077 comments 17,710 views last activity
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Killers 10: The pale man 9: The quiet place monsters 8: Light yagami 7: Jack skellington 6: Jack 5: Bruce 4: Babadook4 comments 201 views last activity
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The reason Hatch exists is based on the iconic horror 80's movie genre. One person survives to tell the tale. If nobody survives it's called a plague.4 comments 121 views last activity
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I would like to explain what i think about survivors gameplay. For have an immersive horror gameplay survivors need to have 1 person visual because its make the expierience more scary and realistic.1 comments 41 views last activity
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I agree people shouldn't insult each other but how can you say "Criticism is fine, its welcome" when you ignore said Criticism and play quiet. 95% of this forum are complains since the event started and that very well deserved. People hate how one sided the event is. No response from the devs if they will change something before it ends or AT LEAST lear51 comments 1,983 views last activity
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After some changes to the amount of cakes, there is now another issue. In all other events, killers and survivors received bloodpoints in the event category for their objectives. Now? We don't get any points for completing generators or for hooking survivors on non-basement hooks. (It used to be about 3k for completing a gen and 1250 for hooking a survivor on a hook that hadn't been used yet).2 comments 153 views last activity
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For 2 survivors in a row we are treated with in game store exclusive characters. This has been much to the annoyance of many veteran players. We no longer have DLC to purchase, whether to gift for our friends, to host giveaways for, or to earn chapter cosmetics. When Tae-Young released there was plenty of confusion with DLC and how it's going to be handled going forward. Why the sudden change1 comments 71 views last activity
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I've had these kind of errors when trying to navigate DbD site or some forum sections. What is this error and how to get it fixed?1 comments 21 views last activity
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Clicking "Home" gives me a permission problem, the rest still works4 comments 71 views last activity
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What would be new: → Decrease maximum capacity of hatchets to 4 → Huntress no longer emits lullaby and has 24m range TR → Huntress can throw hatchet to any surface to emit a 40m wide lullaby → Survivors within lullaby range build up scared meter that can't be removed and takes 30s to fully activate and stays acitve for 60s. Survivors with fully charged scared meter periodically trigger killer4 comments 121 views last activity
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I still get surprised that this isn't talked about as much or I haven't seen many people post about it. Since the Castlevania update, the maps have gotten clearer and you can literally see the survivor/killer from one point of the map to the other. The fog used to obscure both the killer and survivor and is a complete identity to the game, yet it has been removed since the Castlevania update.21 comments 621 views last activity
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Jason Voorhees looks like a very fun killer to play, even though I haven't purchased him myself yet. I have, however, played against him every day since release for long sessions, so I've had plenty of experience facing him. Overall, I really like his design. His power is unique, fun to watch in action, and fits the character extremely well. He feels threatening without relying on overly complic11 comments 231 views last activity
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Can we please get the mouse sensitivity sliders split up by vertical and horizontal sensitivity? Currently the vertical sensitivity is far lower than horizontal. I'd like to have it 1:1. I would also greatly appreciate if we could disable the Chromatic Aberration effect, it's a bit hard on the eyes in my opinion.1 comments 31 views last activity
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It seems the artist who made the anniversary key art, accidentally shifted the layer with the hand above the blade without noticing it. So now it looks like Trapper is not holding the hilt of his weapon.0 comments 31 views last activity
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This is likely the strongest of all the OP mechanics, at least remove this so the event is more tolerable24 comments 541 views last activity
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One thing killers have that survivors largely do not is a stronger sense of identity through gameplay. They feel too interchangeable. You can play one survivor, switch to almost any other survivor, and the gameplay still feels mostly the same. If we use killers as examples, Pig has stealth and Reverse Bear Traps, Knight has his three guards, and Nemesis has his zombies and whip. This is the k11 comments 362 views last activity
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My method is this i stay cloak until there's 1 or 2 gens left. Survivors get over confident when they think that they're going to win. Which caused them to play risky. Note i don't interact with survivors until there's 1 or 2 gens left. Because once there's one gen left they lose those disgusting bonuses they get0 comments 71 views last activity
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Omnipresent Evil is a very strong power on its own, but the infinite duration can ruin the game under two separate conditions. Endgame issue: If there is only one survivor remaining, it is impossible for them to escape unless theyre able to grab hatch before the killer does. Against all other killers, there is at least a chance that a solo survivor can manage to escape in this scenario, if16 comments 1,415 views last activity
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It gave me a good giggle, though it'd be awesome for a perk if you could do that but also the killer can follow if used incorrectly.4 comments 171 views last activity
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Title. Been tunneled out at game start in at least half of my matches as survivor. And ones I'm not tunneled out in, I always watch one of my teammates get tunneled out instead. Anyone else experiencing this? I thought it was just me but now I'm convinced its been enough of my matches that it has to be widespread. Killer players just given up on playing normally with the event modifiers? Because28 comments 601 views last activity
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I understand that the devs will not change anything major for either killer or survivor during the event, but I feel like something minor they could do is make it so killers keep their poison bottles during endgame and dessert phase. Since survivors keep any food items they’re carrying, I think letting killers keep their stored poison to counter said items is a small yet nice change. It’s minor e1 comments 91 views last activity
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https://youtu.be/mYE_hJyWIZM?is=_ai9y5U2udUFc5NQ11 comments 301 views last activity
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I'm not sure if other powers are the same, but when a survivor makes themselves invulnerable, they can't take damage. At least from an M1 it seems because Jason can hit survivors in their invulnerable state with his pike.6 comments 151 views last activity
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I actually like Trickster's rework, but I think one thing still holds him back. The movement speed penalty while holding knives feels unnecessarily harsh. On maps with lots of walls or connected structures, survivors can simply round a corner and create enough distance that you're forced to cancel your knives and switch back to your bat. I don't think Trickster needs a massive buff or to beco2 comments 51 views last activity
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This isn't a complaint about this event inparticular coz it was an issue in Blood moon as well, but dining carts spawn next to tables in the likes of Azarovs. Whilst on Dead Dawgs they can be really far from the one in main considering you need to go up the stairs.and one of the good tiles is deleted with the event monument It might help if in future you keep the spawns set in one place, so w5 comments 81 views last activity
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I don't know if the issue is my where I'm at in MMR or just getting crappy matches but I have had the worst time in the event. Every match is just Killers hard sweating for the 4k, tunneling, proxy camping the entire time. Or it's survivors just hard genrushing from the start and nobody in the lobby interacting with the event. If I wanted to hard sweat and win every match then I would just playin32 comments 671 views last activity
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It's very good mechanic to gap so many differences (maps, perks etc). This can also make 110 killers less frustrating to play.4 comments 61 views last activity
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What is this gamemode. Like they gave survivors 30 different Ways to bully the killer (i dont mean literally. Its a exaggeration) Unbreakable Pallets, Invisibility, invincibility, mini Sprint Burst, a map wide heals. And all the killer gets is Dollar Tree brand Clown Poison bottles that do nothing to provent survivors from doing those things. My Head hurts just trying to get a single down or pr8 comments 241 views last activity
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I would consider myself to be at least semi-decent at the game as a killer in chase+map pressure, but I have noticed many times that if O do not win a chase within 20 seconds, then I am essentially giving away a generator for free. With the standard non-buffed repair time being 90 seconds, one would think that is enough time for killers to do small chases or try to have fun - but with so many r10 comments 142 views last activity
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Dead by Daylight Original Chapter Concept: Witch Trials "The truth was buried beneath fear. The innocent burned while the guilty passed judgement. In the Entity's Realm, history repeats itself." New Survivor — Ann Hibbins "They called me a witch until I wished I truly was." Ann Hibbins was a respected widow whose life was shattered by greed, suspici0 comments 111 views last activity
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When it comes to the event gamemodes, I tend to see them as more proofs of concepts to iterate upon rather than completely set in stone, so despite the particularly wild imbalance I find the mechanics of the Black Banquet pretty interesting. The phases of the Banquet feel like a much more eloquent form of the Masquerades' temporary modifiers, and I really appreciate the attempt to vary things up5 comments 161 views last activity
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This has been a staple every event for who knows how long, and it's gone now? Why?3 comments 91 views last activity
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I am just very interested about this and I don't follow every social media. Did devs make a statement?6 comments 223 views last activity
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I am noticing a trend with recent quests that contain things like the following: These quests are frustrating to get as killer because it basically makes large chunks of the killer roster not contribute to it unless they go for M1s. Could I play a killer that basic attacks only? Sure - but this quest could also just be changed to 'Hit survivors 60 times2 comments 31 views last activity
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Ps — Readers This is a shortened, incomplete version that excludes a custom map and contains less refined details regarding the killer's power, lore, and add-ons. There is a vast, shimmering abomination stalking my every move, its form fracturing the air like living glass. Similar to a weaver of nightmares, it distorts reality itself, planting seeds of crystalline afflicti0 comments 67 views last activity
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Wouldn't let me join my playstation friend on Steam but then changed to PlayStation and it worked fine we tryd both restarting before that aswell.0 comments 21 views last activity
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So as we all know Map Offerings only have a 20% chance of working and cannot stack. My change would be a diminishing returns type system on a timer. Map Offerings now start at 100%. After that they go down to 50%, 25%, and finally 12.5%. they will only go back up to the previous number after 24 hours. If those numbers are to high we can always do 80/40/20/10%. The offerings will still not sta8 comments 122 views last activity
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I think soul eater is perfect for dead by daylight and would be amazing collab especially if Crona was killer and maka could be the survivor. I think its the perfect time to do it since that soul eater is getting more popular and now i will be talking about perks. Maka perks: Soul Resonance (gives your teammates 20% vault speed when they get 10 meters and after you get a cooldown for 40 seconds )4 comments 91 views last activity
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Why does the Daily Shrine Refresh cost full points? Last year it was 25% Off for the whole event minus the last day.0 comments 41 views last activity
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Love the game and Jason is such a great addition but I experience a lot of Jason players using omnipresence power indefinitely to find people which leads to sometimes minutes long of essentially just paused gameplay as we have to keep moving to not be found. It’s a great power that I think is fun to play and play again but a lot of people are abusing it to where it is not fun as a survivor. Anywa5 comments 142 views last activity
