Map Offerings Suggestion
So as we all know Map Offerings only have a 20% chance of working and cannot stack. My change would be a diminishing returns type system on a timer.
Map Offerings now start at 100%. After that they go down to 50%, 25%, and finally 12.5%. they will only go back up to the previous number after 24 hours. If those numbers are to high we can always do 80/40/20/10%.
The offerings will still not stack and they effect all map Offerings so if you burn Ormond at 100% the next map Offering regarding of the map will be at 50%
Comments
I think the idea of allowing players to go to a map of their choice in public lobbies is fundamentally flawed based on the fact that maps can make or break a trial.
Deleting them would have been the better choice, but bhvr rarely deletes large amounts of items.
If you just want to explore the map, then custom matches are there for you.
If you want to play scratched mirror Myers... well... I think the idea playing Myers with the intention to have a genuinely scary experience has ceased to exist with his rework.
Better off going the opposite way and just removing them imo
they should just make map offerings killer exclusive, let survivors deny it with black ward
Nurse bringing you to Midwich every game is also a problem. Map Offerings should be deleted and thats it.
Each killer game against SWF will be on Autoheaven and each solo survivor game against Nurse will be on Midwich
> Map Offerings should be deleted and thats it
I’ve been saying map offerings should guarantee you DO NOT go there for ages
Reverse offerings would have been great.
Burn the map offering to guarantee that you never go to "x realm" for that match.
Map offerings would be fine if maps were balanced. If BHVR actually spent some time equalising maps in terms of size, resources and density then we wouldn't have this problem. Since they won't do that better just to remove them and change the achievements that require completing a specific action on a given map.