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MeduSnake

MeduSnake

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MeduSnake
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  • Everytime I read "New Killer XY is overpowered" I wish that, that person will only face comp Nurses and Blights for a month straight and then get asked again if the new killer is op.

  • They guy has tousends of hours in dbd ☠️ Of course he wins more times in a row then your average Sable.

  • All the None movement killers feel heavily outdated. Let's take Huntress for example. She is strong if you know the orb spots but being this slow the entire match is just outdated. Meanwhile Springtrap and Jason both have normal movement speed in certain situations + a extra power to travel around the map faster.

    Not even wanna talk about the hybrid killers like Dracula and Vecna (the purple one) who have multiple different powers but still one treversal power.

  • Idk if I'm just really really unlucky but even with manual spending I get like 1 cake per bloodweb and sometimes 0…

    Happy Anniversary 😐

  • @AmpersandUnderscore said:

    Batteries included is the closest example you're looking for.

    Survivors are "punished" for doing their objective and the killer gains 5% of permanent haste, which is on record as one of the most game breaking effects this game has ever seen. I think it actually breaks the fabric of reality, since 3% was enough to be life altering for some people.

    They're not good perks. Turns out, having a condition that you're losing the match isn't that great.

    Because you're not comparing it to anything. By the time the killer gets 4 hooks, survivors with 0 perks at all can already do more than 20% of a gen in basically every scenario, without hooks.

    This community blows my mind sometimes. People scream as though 4 gens are done in their first chase every game to defend having to tunnel like their life depends on it, then as soon as something like this gets changed slightly, suddenly every match is 12 hooks or bust. It can't be both, and we know hard tunneling is meta for years (see 9.1 PTB meltdown).

    30114.jpg

    My guy I don't know what you are smoking but comparing a 5% speed boost around already finished generators aka the area the Killer is supposed to avoid and get away from as fast as possible with the Survivors getting 20-30% of their main objective for free because the killer is doing his main objective is wild.

  • EACH 20 MATCHES??? For just one reduction??? They do know that there a lot of hackers that keep you hostage or make your game crash right???