Feedback and Suggestions

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  • I will say he is a bit more fun to play now, but he doesn't feel rewarding at all. On to the main point of this thread. This is a 110% killer with zero potential to counter high wall loops and he also has no mobility in his power. "But neither do Slinger or Huntress" I hear you cry. Yes, but these ranged killers can do an entire health state in one shot, in less time than it takes to hit 8 knive
    0 comments 21 views last activity
  • Removing the haste bonus should make it easier to deal with facecampers or those players who heavily rely on noed as a winning perk
    25 comments 391 views last activity
  • Freddy has 3 rarity add-ons that create the Dream Pallets, however I argue that they are effectively the same. The yellow and green variants add an effect where you see the aura of a survivor that interacts with the Dream Pallet, however pallets are rarely dropped outside of chase and frequently close enough to attempt to stun the killer. This proximity leads to an almost certain hit on the surv
    1 comments 421 views last activity
  • it will make him distinguishable from other long rage killers such as plague/huntress/deathslinger. it will give him a unique gameplay
    9 comments 91 views last activity
  • I think leatherface should have more survivor faces to add to his collection Now also there is a problem because most of his faces just look the same to the untrained eye. I think the old faces need to be updated to include the hair of the original 4 survivors so they all stand out and look more unique so you know what face is what
    0 comments 11 views last activity
  • Names should be hidden to prevent stream sniping. So to balance this change we will be shown instead who is SWF or not,
    19 comments 191 views last activity
  • I've tried Trickster with the new buffs and i can't see much of a difference from before. Its still slow and survivors feel comfortable around it because its not intimidating enough, just like the old version of the Nurse. Slow and easy to win against. The Devs are making a big fuss over K-pop and making it sound like this killer is a big deal, but making the face of this chapter weak as balls i
    11 comments 231 views last activity
  • This pig rework concept will include every single add-on, perk, and ability that needs to be changed in my opinion. You may not agree with some of these things but right now pig is one of the worst killers due to RNG. Putting that aside, lets get to it: Abilities - Re-add Reverse Bear Trap activation during End Game Collapse. If leaving exit gates, you will get blocked off for 3 seconds and
    2 comments 102 views last activity
  • I just had the words "inside you" censored like why? who designed this garbage ass filter almost no one asked for? just make it optional
    3 comments 21 views last activity
  • Pallet stun is not working and Even though we're on the different side of the pallet with the killer I am getting hit from it.
    0 comments 21 views last activity
  • can we get loadouts for perks + customization. there are a lot of specific perks I use that change based on add ons and stuff. and I would like to also tie each customization to each loadout
    0 comments 1 views last activity
  • Bloodhound Like a hunting scent hound, you smell traces of blood at a great distance. Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal. Survivors will always leave pools of blood for you to find, regardless of the effect of other perks. Predator Your acute tracking ability allows you to hone in on disturbances left by running Survivor
    1 comments 21 views last activity
  • Until the survivor is completely bald and bleeding all over their scalp.
    10 comments 121 views last activity
  • I don't think it's a particularly healthy perk to have in the game, despite it not being that good. And it's going to be made weaker with the BT buff. So how would you rework it? Personally I think it could work something like this: After hooking a survivor, when you are 40/36/32 Meters away from the hooked survivor gain the Undetectable Status effect until the survivor is unhooked OR you tak
    11 comments 111 views last activity
  • Can we get them please. From what i have noticed, many people play on low graphics, which actually improves visibility. My wish lost for this game, Bring solo closer to swf And Bring console closer to PC with at least the same options
    14 comments 861 views last activity
  • Almost every single Trickster just proxy camps and tunnels. Its unfun and boring. Been deranked like 10 times today because of tunneling hook camping Tricksters. Exactly why he should have bloom with his knifes.
    12 comments 231 views last activity
  • At first, I think Plague is forgotten killer. There is reason why she need attention. #1. Wrong planned power. First, Washing can "heal" survivors. From this reason, sometimes power can be penalty. In that case, the best way is just doing "Normal Attack". My suggestion is that when washing, just cure Broken Status not Injured. #2. Low BP gain. Even though Plague show brillia
    6 comments 71 views last activity
  • This is a pretty serious issue that seems to keep getting whitewashed on the forums: VPN abuse. I play on US servers, more specifically US East. I just got out of a match with a 3-man swf who was Playing over in the EU. I know this because he is a French streamer on twitch (the downside to advertising lol), I have his name saved in the event a moderator or admin requires is from me but I will no
    3 comments 81 views last activity
  • Period. 50/50 killer/survivor, 3k hours. Midwich is literally the worst map in the game, for killers and survivors. I highly doubt you can convince me otherwise. There's too many pallets for survivors to use, even if they're unsafe. Stuns still gain distance. It's almost impossible to find a safe way to get from the first level to the second level as survivor. 90% of the map is a straight h
    18 comments 551 views last activity
  • The nerf given to twins here wasn't necessary as her slugging/snowballing wasn’t the problem with her: it was her potential to camp without no consequences, a much better change would be to make Victor die upon hooking a survivor if he’s within radius or even let us recall Victor if he’s idle, this would make her so much more viable to play and really hope they take this into consideration
    0 comments 11 views last activity
  • So just had a match against a myers that was going well for me until the killer decided to go full on toxic because I outplayed them. First I was able to wiggle out of my first down before being hooked. The next thing I did was sabo a hook to save my teammate from being hooked and it worked. I then began trying to divert the killer's attention from other survivors by placing myself in plain sight
    25 comments 241 views last activity
  • In most situations when playing as any of the other ranged killers (Deathslinger/Huntress/Clown), there are usually situations where I feel I would have a better time playing one over the other. With Trickster, however, he seems like he has no area where I would ever want to play as him. He takes too long to actually apply pressure. On top of low chase pressure, he has the same map presence as Hu
    3 comments 71 views last activity
  • I doubt this wasnt adressed yet (from how old the addon is ) but I only now came to realize that while using this addon and placing a trap close enought to a one side gen makes that gen almost impossible for the survivor to work on. If you disarm the trap and start working on the gen, there is no way you getting out of there without being traped. Finishing or pausing the gen progress will alwa
    0 comments 21 views last activity
  • Changes: Feral Frenzy while killer instinct isnt active: (before you hit an Survivor) Movement Speed from 130% (5.2 m/s) to 160% (6.4 m/s) Frency Fatigue from 4 sec to 2 sec . Interaction speed 50% faster while in Feral Fenzy. (damaging Generators, open lockers,) CAN see Scratch Marks. Terrorradius increased from +8 Meters to +12 Meters. --------------------------
    0 comments 31 views last activity
  • HOW TO MAKE THE TRICKSTER VIABLE. nutmilk420 Posts: 21 5:01PM I've painstakingly been playing round after round w trickster after his release an finally found myself getting a few merciless Victorys against red ranks useing 3 perks primarily. (Pop) (oppression) (trail of torment) So why am I making a post focusing on these 3 perks? Because I th
    0 comments 12 views last activity
  • Done with this game again, I can only get a couple of days at a time before I run into a 4 man SWF on comms, its no fun, its obvious they doing it, swarming the hook all at once and timing body blocks perfectly, telling each other (cheating) where the killer is, always splitting up unless a body block is needed. Having BT, DS, Dead Hard, obvious still overpowered perks. Killers get nothing like t
    7 comments 591 views last activity
  • Even though this perk got buffed in the patch I think it’s still not good enough so here’s my rework of Zanshin Tactics. Windows and vault locations take one less vault to be blocked by the entity. After breaking 3/2/1 pallets Zanshin Tactics activates, when a survivor vaults a pallet 3 times the entity will instantly break the pallet.
    14 comments 181 views last activity
  • BHVR please, make a standalone dlc for Rambo voiced by Sylvester Stallone and make a predator dlc where they add predator a map as well as Dutch voiced by Arnold Schwarzenegger. Oh and make it so they both have voice lines in menu☺
    0 comments 11 views last activity
  • Let be honest, current DS does nothing against those hardcore, aggressive tunneling killers. They eat the stun and continue to tunnel, which is my issue with DS. Yes, it stuns the killer but it doesn’t fix the issue with tunneling killers. My proposed change to DS is to lower the timer from 60 seconds to 45 seconds. Timer is slowly decreasing while in chase. Stun timer is now 3 seconds and if s
    36 comments 601 views last activity
  • The meta in the game could use a real shake-up. Here's my idea on re-balancing most of the survivor perks, so that survivors have more viable options. As a foreword, these are just my ideas, not actual implemented changes. No "BuT KillERS, SUrviVORS oP," I will make a post like this for killer perks as well in the near future. Let's jump in! ------- Ace In The Hole - After retrieving an
    41 comments 191 views last activity
  • just create an entirely whole new speed class for him. His knives are too weak for him to be at 110% and if he's 115% then there is no point in using his knives. So make him 113%
    1 comments 51 views last activity
  • I've painstakingly been playing round after round w trickster after his release an finally found myself getting a few merciless Victorys against red ranks useing 3 perks primarily. (Pop) (oppression) (trail of torment) So why am I making a post focusing on these 3 perks? Because I think the effects of these perks really identify his short comings and can be used as a guide for some valuable bu
    0 comments 11 views last activity
  • This perk should be a good counter for hatch in my opinion and keys. Once the hatch is spawned and someone with a key starts to open it the hatch will stay closed and act like a gen. It will take maybe 60 seconds to open, giving the killer time to go over and stop them. If there is no key and the hatch spawns with one person in the map the hatch will stay closed for 30 seconds, giving the killer
    2 comments 21 views last activity
  • I only see positives for it being added
    3 comments 61 views last activity
  • Alright, so you know how Otzdarva made a community made patch? Well, I think we can do the same here on the forums but for killer buffs. So go ahead and add or discuss (stay civil please, it's not that hard) your ideas for a killer buff. If multiple people deem it worthy, I will add it to the list up here. Quality of life changes for strong killers are also acceptable. So go ahead and comment yo
    20 comments 161 views last activity
  • There are so many perks in the game that have great concepts but are pretty mediocre. Examples include Second Wind, Autodidact, Cruel Limits, Technician, Mindbreaker, Predator, Third Seal, etc. Ideas I have for these perks: Second Wind: Give it a token-based system. Up to 2 tokens, if you fully heal a survivor, you get a token. Each token is consumed when you are unhooked. The same effect for S
    3 comments 41 views last activity
  • Hey guys i really need to speak my mind. I dont really like the new animations as they dont look as professional as they used to. im having a hard time enjoying survivor at the time and just hope that the old animations comes back. i've been playing since 2016 and have legacy to nea, meg, cluad and dwight but no killers. in my opinion they are changeing ti much at once and thats what makes the ga
    2 comments 21 views last activity
  • I know the devs are looking to buff solo without strengthening survivor with friends. To me a simple fix already exists in the game as a free perk for any character. KINDRED! A perk that is useless for SWF (they can just call out their position and what the killer is doing at hook) As a solo survivor, I often find myself not getting saved off hook or having no clue if someone is going for the
    1 comments 11 views last activity
  • Before the game starts, the player can set their own RBT pattern, choosing how many boxes survs have to check before finding the right key for each individual RBT. This makes it so the player can either choose to have the first trap take 4 boxes or the last trap to take 4 boxes, or in any order depending on what they like. This completely removes her RNG problem and make her traps less luck rel
    4 comments 191 views last activity
  • I don't know how everyone else feels about DS, but it feels super bad for me to take it now. I get why it was nerfed, but I feel as though it was a bit heavy to not have anything given back at all. I often find myself in scenarios where I get tunneled but it still doesn't help because I looped the killer for over a minute, or he killed me off hook and let me slug for a minute. Seeing as playing t
    8 comments 91 views last activity
  • Could we consider restoring some of Undying's power? I can understand the nerf that went through as a stop gap measure, but now with small game's ability to more accurately track totems as the match goes on, I feel finding more hard to discover totem locations is much more reasonable. This is also in consideration that Small Game is available to all survivors from the beginning, making its availa
    13 comments 71 views last activity
  • Title, I'm to tired and sad to write more. I really hoped he is now a good killer
    1 comments 31 views last activity
  • You can find all of the upcoming changes here: https://forum.deadbydaylight.com/en/discussion/241887/developer-update-april-2021#latest I'm only addressing killer, add-on, and perk changes - at least for now. The Nightmare: While the tweak to snares is welcomed, there is still no counter to avoiding triggering snares while asleep. You should be able to avoid triggering them while crouching
    0 comments 11 views last activity
  • The Shape could use some quality of life changes in my opinion since he hasn't really been changed that much since 2016. My suggestions can be found here: https://forum.deadbydaylight.com/en/discussion/233578/would-you-support-these-updates-changes-to-the-shapes-power-and-add-ons#latest Out of all the Killers, he does not have any "special mechanics". He has to rely on his small terror
    0 comments 23 views last activity
  • Like I have a small TV, the corn be so thick with such little gaps some building walls have more gaps and sight in... like what, am I not meant to see anything at all?
    9 comments 271 views last activity
  • We say Freddy's fine, he gets nerfed. We say buff Demogorgon, he gets nerfed. We say Huntress is mostly fine, she gets half her add-ons changed. What is going on? Let's break it down a bit. Freddy was overated as #########. His slowdown add-ons did basically nothing, and his snares could be countered by running away from the loop or dropping the pallet early. But people whined that they did thin
    6 comments 41 views last activity
  • As someone who plays on Switch, Trickster is easily one of the high skill cap killers even tho he’s listed as easy, and no reward unlike other hard high skill killers. had multiple matches post patch where all the survivors had to do was find cover and watch as their laceration meter went down with zero consequences. I’d get them to about 6-7 and I’d just have to go for a basic attack.
    0 comments 31 views last activity
  • So we know now, if killers have high kill rates they will nerf. So lets buff weakest killer in DbD. Because we all know Nurse has worst kill rates. She is under 50%. So she needing clearly super buffs.
    13 comments 411 views last activity
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  • Simply put every time you keep nerfing the killers your simply losing sight of what this game really is, a horror survival game. Players need tough killers. Otherwise players will stop learning on how to adapt and improve in the game. And before you know it you have a casual game. With no effort or challenge. Your creating the problem of making survivors lazy. Having new survivors or player
    6 comments 111 views last activity
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