PanicSquid
PanicSquid
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- PanicSquid
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Comments
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Discussing bans on the forum is not allowed.
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Crouch in front of her and point. Booping the snoot might save your life.
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Simple, I like DBD (sometimes) and spending money will encourage the BHVR to not move onto a new project. Then I convert the price of a skin into the amount of time I have to spend at work to afford it, determine if I like the skin enough to warrant that much work time, then buy it if I think its worth it.
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@DbDPlaya said:
https://forum.deadbydaylight.com/en/discussion/comment/2686237#Comment_2686237
https://forum.deadbydaylight.com/en/discussion/comment/2686237#Comment_2686237
Not only did Steam go down the other day but it also went down today. That's 2 DCs within 24 hours for me, so they stack up. Be that my own DC or Valve-sided, these just add up. They should change the way the DC penalties work. Idk maybe give tasks to players to reduce their ban time somehow.
The bans are given out when the game detects that you left the trial without reaching a real end. This gets anyone who DCs from the escape menu, unplugs their internet or force closes the game, as well as any DCs from non-rage quitting sources.
Since you connect to the Steam servers that then connect you to the DBD servers, either connection not working looks the same on DBD servers' end, because your game client is no longer able to communicate with the servers.
How do you propose they fix the DC penalties while also preventing people from exploiting your fix to DC from matches without consequence?
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The hide within 10 meters of the killer challenge is easy. Just play a midwich offering and be on the floor above or below them.
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Give it a few games, like 20, to balance out your MMR for killer. The system has no idea how skilled you are, so it puts together some matches and sees how you perform.
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Aren't all killers anti-loop killers? Most of their powers work to shut down non-safe pallets and windows.
Trapper and Hag can set a trap ending a loop,
insta-down killers can force an early pallet drop
Doctor, Clown, Freddy, PinHead and Deathslinger can use their powers to slow you down or prevent you from dropping a pallet.
Wraith, Blight, Demo, and Spirit have speed to counter loops
Ranged killers can hit over the pallet or window.
And then theres Nurse, who doesn't care about loops at all.
So who is left who doesn't have a way to fight loops? Legion?
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I need a Tl;dr.
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I'm thinking about playing a bunch of killer games with only BBQ (for the bloodpoints), and an expectation that I'm going to get demolished. Either I'll improve as killer or my MMR will drop.
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We all connect to the same set of servers, turning off crossplay just limits who you can matchmake with. If you have an exploit that lets you send bad information to the server, why wouldn't they just be able to say to the server "Nah, I'm actually on a PS5 put me in a PS5 lobby only".
I had a hacker show up in the survivor lobby as Freddy, he told us, in the pre-game lobby chat, we were facing a Doctor and that he was a new Doctor. Sure enough when the game failed to load because the killer disconnected before the game started, it was a Doctor with yellow perks. Before you ask, I was in a 3 man-swf and we stayed in the lobby for the laughs.
Easy Anti-cheat needs to up their game, but hackers will always find a way, because someone is always willing to pay money to have cheats.
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@Zboard said:
https://forum.deadbydaylight.com/en/discussion/comment/2662437#Comment_2662437
Oh, i have 2.5k hours so more or less i know what to do as a killer, problem is i always end with 4 escapes tbags and so on, so i stopped bothering with killer
Killer do be like that. Honestly, my days of being a killer main might be coming to an end.
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/296511/its-unplayable-be-careful
Not a good look for the development team. I've encountered two survivors today seemingly working with the killer or just out to sabotage the match. I've only played 5 games so far.
The development team doesn't control the actions of the players. Teaming up with the killer is bannable. If you want a sure-fire way to avoid this, grab a few friends and play as a group.
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You win on the forums today.
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Good news, they just announced a bloodhunt from the 25th through the 29th!
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@coolmacc said:
What was the nerf???
This thread was made in March, so you can disregard it.
But if you care: They added the deactivation if you work on a generator, start to heal someone, try to unhook or work on a totem. Previously, after getting unhooked, DS just lasted for a minute with no deactivation condition.
Partnered with Unbreakable this led to the killer joke of "1 minute of immortality". You can't grab them or pick them up because of DS, you can't slug them because of Unbreakable. Which meant that they could just sit on generator in front of you, without any sort of consequence.
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I like insta-downs. Like Make Your Choice or starstruck. They still need to heal for when you don't have the perks up, but some chases are cut in half.
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Stake Out is a guilty pleasure, free Great Skill checks without effort, sign me up.
I also had a lot of fun with an Unbreakable, Tenacity, Flip-Flop and Powerstruggle build
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@[Deleted User] said:
Yes exposed only works on basic attack, no special attack. One exception is deathslinger
Spearing a survivor is the special attack, hitting them, after reeling them in, is just a basic attack. So not even the Yee Haw Shooty Man is an exception.
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Very unlikely. More likely to be a hardware issue.
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Wraith and Doctor work oddly well for me. Lately Oni has also been oddly successful.
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I play probably 15-20 hours a week on PC. I've seen 2 obvious cheaters in the last 2 months.
Either I'm incredibly lucky or cheating isn't as common as its made out to be.
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@Meg_Survivor said:
I always see the same killers each game, Huntress (85% of the time), wraith, trapper, hillbilly ect....I never see any of the "fun" killers i would say (45-50% hit or miss) like Trickster, Nemesis, Pyramid Head, Blight, Twins, Spirit, Oni, Demo, Nurse, Pin Head (hes okay but not that interesting) It just seems like i see more of the free killers then anything else. I know more new killers are playing the game lately but its so boring going against the same killers everytime.
Wait, you get Billys? My most common killers lately have been Bubba and Doctors.
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Most of the recent updates are negated if you use an insta-down killer or add-ons.
Dead Hard validation doesn't matter if they aren't injured and are insta-downed.
Who cares how quickly they heal if you insta-down them?
Add in a Spirit Fury + Enduring and you don't have to care about Pallet Validation either.
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F in the chat for Demo.
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/2638618#Comment_2638618
Except.. in the time it takes you to run to the totem and heal, you could have just used self care. In the time it takes to bless the totem and then heal, you could have just used self care. In terms of time efficiency, CoH is just not worth taking. An unreliable heal that either isn't any better than self caring, or your killer is bad enough that you didn't need it in the first place.
Thats not always true, it depends on how close you are to a boon totem. Healing under a boon totem is 16 seconds, default self care is 32. So running to a boon totem is more efficient if it takes less than 16 seconds to get there. At 4 meters per second, that equates to 64 meters of distance before it is more efficient to self care.
Results may vary: This doesn't take into effect whether another survivor is present to heal you, whether Shadow Step is there to prevent your aura from being shown by Nurse's or BBQ, any killer interference, or if there is any healing slowdown in play.
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Vigil still stacks, a friend and I were running Vigil, I had Sprint Burst and Prove Thyself to go with it, we moved as a team. My exhaustion recovered noticeably faster.
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Or
C) They have a friend calling you out
D) They heard you breathing or disturbing a crow
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Her giraffe neck and the fact she looks around like a crow is a bit disquieting.
Spoilers: None of the killers are scary. Bear traps don't scare me, nor does a speedy boi with a bell, nor a fat asthmatic clown that throws drug vials.
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Play only inside the darkest of rooms, so your screen is bright in comparison
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2628623#Comment_2628623
It kinda creeps me out.
Just stand still, its vision is based on movement
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@Nathan13 said:
I don’t even know what survivor that is??
Its the (former) goblin known as Quentin.
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Why do pallets stun killers? Why does the entity know what pallets are? Did the entity work in a warehouse or something? Why are there pallets in a cornfield? Or at a Wreckers yard? Or a Mining facility or Hospital?
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Depends on the killer you're playing, your perks, their items and perks, where everyone spawned....
For example, a Trapper can lose 3 gens without ever getting in a chase, because they are setting traps for later. Then snowball as the survivors have to travel in the trapped area.
Don't measure your success by how many hooks per gen.
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I'm not seeing whatever you wanted us to see with the Steam chart. These numbers look fine.
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Yeah, Plague is broken in a bad way.
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@Sweet_Potato said:
https://forum.deadbydaylight.com/en/discussion/comment/2614415#Comment_2614415
And the kill rate was 68% at that time.
Which is pretty unbiased.
I dont feel like it changed much.
Since then we switched over to skill based matchmaking and boon totems were introduced which increases the probability that survivors are looking for totems, reducing the value of Devour Hope and Ruin.
Pretty sure thats going to have an effect on the overall kill rates, when new numbers are released.
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No new kill rate information has been released since the anniversary event, to my knowledge.
Personal experiences don't have enough data points to make any reasonable conclusions about the overall state of the game.
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Some things require more precise knowledge, such as should you run the loop one more time or drop the pallet now? When is the exact time you need to dead hard to get to the pallet to drop it without getting hit?
I agree there is a maximum skill cap, but I find it unlikely that it was hit in 400 hours.
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I like the pink better. Blood is boring. Pink is at least more interesting. Give me more neon veins, I'd pay money for them.
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The weapon against CoH is killers and perks that allow you to insta-down. My Starstruck Doctor build is doing just fine in this new meta.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2609859#Comment_2609859
She has up to 10 traps on demand. If there are no traps already in that area, she takes a couple seconds to set one, forcing the survivor to the next loop.
Animation lock accounts for very little of a game and isn't always available. Plus she can just slug.
Survivors need a basekit way to wipe away her traps, or have them automatically disarm around a hooked survivor.
There is a basekit way, just walk near it, then quickly move away before she teleports.
When she stops to put down a trap, keep moving. Let her spend the time setting a trap thats not part of her web. She's a slow killer, take advantage of wasted time, then destory the trap later on your terms.
Her counterplay just requires effort.
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If you get that angry at a video game, maybe you should stop playing it. I've always believed that the moment you stop having fun, is the moment you should stop playing
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Hag's counterplay is similar to Trapper's. She needs her traps.
If you bait her to a zone where she has no traps, she has no power.
If you harry her and activate her traps on your own terms, she has no power.
If you go for the unhook when she is animation locked, she can't immediately teleport back.
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Did he have perks to help, such as Streetwise and Built to Last?
Built to Last now lets you recharge a depleted item to 99%, then to 66%, then to 33%.. Thats roughly 3 full items, if you add in Streetwise it goes up to ~3.75 items worth of value.
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I use Corsair HS60 Pros, they're like $50 on Amazon. I did research at the time to find a good headset on a pretty tight budget.
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I think Dead Hard is annoying. I like the concept of dodging an attack as a skillful interaction, where you need amazing timing to get a good result. What I generally see however, is Dead Hard for distance or "Dead Hard through the killer because I messed up."
I don't think Dead Hard should let you dodge a Trappers Trap, or a projectile that would still hit you if you didn't have I-frames. Nor should you be able to Dead Hard through the killer nor another survivor.
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Built to last and streetwise is a great combo.
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She isn't named Ashley J Williams. Therefore, No.
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I don't believe you. The forum isn't real, it can't hurt you.
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If they body block, just wait 12 seconds then hit them.