How to make the trickster viable.

I've painstakingly been playing round after round w trickster after his release an finally found myself getting a few merciless Victorys against red ranks useing 3 perks primarily.

(Pop) (oppression) (trail of torment)

So why am I making a post focusing on these 3 perks? Because I think the effects of these perks really identify his short comings and can be used as a guide for some valuable buffs/reworks

So 1. Pop go's the whesele a good perk for any killer but the slowdown is invaluable for trickster he just can't apply enough map pressure and his chases take a little to long even if you are useing his ability effectively and getting constant hits vs some other killer useing there ability so having the extra game time from this perk makes his longer chases manageable. Over all his ability just dosint cut chases short enough. So my opinion on this is lowering the amount of blades required for a down would really help end chases shorter so he has time to traverse and do otherthings. Alternatively a stun effect could be added to his knives or mabye it activates at a certain laceration% i.e (the when the laceration meter hits 50% the survivor receives a stun kinda like doctors shock) making mindgameing the trickster more terrifying as it should be. he's "The trickster" after all

2. oppression since the trickster has no map traversal what so ever you can call it game over if survivors pull off a good gen strategy. Being able to damage a generator across the map is huge considering how slow the trickster really is. Giving him some kind of traversal ability would really help nothing crazy but let's say there were 2 "unique" lockers added that spawn on different sides of the map and he can travel between them. This would fit right in with his character to! An could do something cool w it like have the lockers shake and giggle.

3.trail of torment. So throwing knives at pepole dosint deactivate this perk until a survivors injurd. Idk why but this messes with surv so much mabye its not having the red stain to judge the throws somehow or if u manage to find and hit multiple pepole w ur knives the laceration meter makes it hard to tell who's actuly being chased but being under the undetectable effect just makes the trickster feel tricky in a good way i just say to myself "yeah this just feels right like how he's supposed to be played". Yet the trickster has no actual perk or ability that makes him undetectable. Now I'm not saying he should be made a stealth killer but having the undetectable effect on him just feels right so kinda like I said before mabye the effect can be added when the laceration meter hits a certain % or an addon that dose it (wouldn't mind seeing the momento blades reworked)

So in conclusion

A.The trickster needs to be able to naturally cut chases a little bit shorter or slow down gens more somehow. B.Needs way more traversal but not in a way that he becomes high speed in chase. C. the undetectable effect on him dose something amzing and most of all its really fun to use. The effect should be looked into being incorporated into the tricksters main build somehow.

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