Feedback and Suggestions
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Back in 2016-early 2017 the footstep volume for running survivors was loud and clear for killer players if the survivor was within 16 meters or so, but that all changed after a few updates, and while there has been fluctuations in its volume levels between patches throughout the years, it's mostly remained very quiet and often gets completely drowned out by chase music. Now that Lucky Break is ge13 comments 221 views last activity
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The idea is that for every survivor who escapes during the EGC, all survivors get a 1.5x multiplier to bloodpoints. I feel like this would encourage people to go for end game saves instead of just leaving or staying at the exit to butt dance while their teammate dies on hook. This would also fix the problem of survivors generally getting less bp than killers. As well as reward 4 man escapes. Some1 comments 51 views last activity
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Sole Survivor Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens. Each token grants a stack-able radius of 20/22/24m within which the Killer is unable to read your Aura, up to a maximum of 60/66/72m --- List of Aura Reading Perks Available to killers Barbecue & Chili: Reveals Survivors farther than 40m A Nurse's2 comments 361 views last activity
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This will be the first time this has ever happened. So far ALL scratchmark perksa re just terible. Because it seemed like the devs actually understood how valuable scratchmarks and blood are to the killer seeing as how THE ENTIRE GAME IS BUILT AROUND IT. Poised-Straight trash. 10 seconds of hidden scratch marks when the killer may not even be around. A MAX of 50 seconds total....50 seconds t2 comments 41 views last activity
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Killers already have to deal with kicking gens being useless. Can we not give survivors a start up animation, similar time wise to kicking a gen? Also can kicking a gen take 5% of the progress?2 comments 51 views last activity
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I thought it'd be fun to draft some changes that could make pig more fun even if they're unlikely to be used Base kit changes: Roar happens at the end of ambush charge instead of beginning so the best way to stealth attack is not just to stand up and walk at the survivors. Semi fixed trap RNG: 1 trap will always be 1 box, 1 trap will always be 2, 1 will always be 3, and another will alway0 comments 11 views last activity
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Considering the current baseline generator repair vs regression dynamic with regression speed being 1/4th the speed of repairing a generator I believe adding a 2.5% lost progression on damaging a generator baseline is appropriate. 2.5% being 1/4th the amount of progress lost when a survivor misses a skill check. As a generator takes 80 seconds to be repaired that means each second spent repairs 10 comments 1 views last activity
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All these threads complaining that the totem counter isn’t added to the HUD but is instead tied to a perk when we literally have a jack of all trade in Detective’s Hunch. With two gens done on opposites sides of the map you should practically have seen all totems. Add the remaining 3 that need to be completed for the dreaded NOED and there’s no way you won’t be able to see all totems during the13 comments 391 views last activity
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Make it where if you don't go into Main Event it refills some/all of your blades. This way you get something for it in the situations where going into Main Event will do nothing. This a solution to the problem of Main Event being to timing depended, without making it a stored for later power. More interesting as well because it adds choices to Trickster, Do I want the powerup? or Do I want t2 comments 21 views last activity
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With the new addition of an absurd 5 second cooldown on Victor successfully pouncing an injured survivor into the dying state, I just would like to reiterate a point I've made before, but this time as a standalone. Here's my idea to incorporate on twins to make slugging less viable, and make downing with Victor more beneficial without slugging: When Victor pounces on a survivor who is injured,1 comments 21 views last activity
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I know survivor and killer mains are going to be pretty mad at me but I thought about a rework for NOED and a nerf to dead hard NOED: Basically when you hook a survivor you gain a token up to 4 or 5 or 6 tokens and a token is consumed when all the gens have been repaired AND you've hit a survivor with a basic attack and all of the survivors are going to be exposed Dead Hard: You can only be im0 comments 21 views last activity
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With Bill being a licensed Valve character we will never see him in any ridiculous outfits but I could see Valve allowing the devs to use Bills original outfit. Thoughts?3 comments 611 views last activity
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I just played DBD mobile and I got hooked I'm not new I play on console Whenever I progress the BloodMarket I get the Anniversary Boxes I spend 50000 Bloodpoints on 100 to 200 shards which you can get double when leveling And I never get the Costumes do I have to own the character or is it super bad rng3 comments 21 views last activity
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By far I think one of the more annoying aspects of Hag is you only have two inconsistent methods of dealing with her traps: either you trip them yourself or you use a flashlight. While both are valid ways of getting rid of her traps, neither are necessarily reliable, considering that the former gives your location away to the Hag, she can just teleport to that trap, reset it, and chase you, or3 comments 102 views last activity
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3rd Bubba in a ROW who's done this. Hook someone in basement, camp, get someone else, camp... And they say camping is okay for the game. Go Figure.80 comments 1,331 views last activity
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Why are keys not able to be used in the dying state? For those rare situations where a slugged survivor with a key is able to get to the hatch, it logically doesn't make sense they can't use it while sniffing the hatch. Again, this is a very unordinary circumstance that I think should warrant the use of the key. For whatever key nerf is coming up, I hope this small buff could be added to the key9 comments 91 views last activity
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Imo the best buff for him would be to change his movespeed from 110% into 115% then he would be good. He requires too many hits, not to mention the Decay on his knifes. I dont quite understand why there are Decays, I dont enjoyed playing him sadly, as you literally feel handicapped and vs experienced survivors you just get stomped. He takes too long to down survivors with his knifes, compared0 comments 11 views last activity
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is it possible to modify whatever process is applying these matchmaking penalties to recognize if the player is clicking the confirm disconnect prompt? I'm sorry to be another downer as I love this game but quite frankly its infuriating suffering these consequences for just trying to play legit.9 comments 131 views last activity
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Hey team! After a lot of time on both PC and Console, Ive been able to summarize my thoughts on The Trickster and a change that could really effect him without being a total rework or a simple "lower the knives required" I put it all in this video as to not be an entire paragraph - but I am basically suggesting that if you pass 50% laceration, than the meter doesnt decay below that. Half is3 comments 161 views last activity
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He is still incredibly weak, even after 4.6.1, and the recoil is still very noticeable for console players. It's by far the most frustrating aspect of him. It takes too long to injure survivors even for PC players with good aim. At the moment, Trickster feels like a slap in the face to console players who will once again never be able to appreciate a killer due to the limited capabilities of a co1 comments 21 views last activity
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I finished allllllllllll the challenges, I play so many hours, and I still have TEN, yes TEN levels to complete the rift. Isn't it too grindy?16 comments 142 views last activity
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literally what the title says i’m aware the solo queue teammates are god awful at the game and can’t counter his blades if their life depended on it but flopster needs to be nerfed. there is absolutely no reason for him to be able to carry 60 blades on top of multiple main events in a game.... if u need that many just to down a person then you should deeply reconsider playing the game or switch13 comments 191 views last activity
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so i was using pig and rng is a big skill factor with her traps if u get it of or not which is bad here how i buff her make her traps invisible untill the first trap is set so surviors dont know that its her at the start second her ambush should only be heard by the killer so surviors dont sprint away when they hear it and make her traps sorta like demo where if they get there trap off it goes ba11 comments 131 views last activity
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I have seen this commented on other posts but not seen it in its own post. Add a give up button for survs that have been on the ground for say, a continuous minute, so that a whole team that got slugged while the killer just walks around watching you all bleed out can leave the match to go to the next one without getting penalized. I know slugging is a legit strategy and is how you need to play13 comments 72 views last activity
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Killer the tyrant Speed 115 Terror radius 32-40m Hight very tall Special ability infectious swipe a tentacle attack that reaches out 5m infront of nemissis that injures a healthy survivors and infects them missing slows the tyrant for 2s (dosent down) dose breaks pallets and walls Secondary ability stars rush after achieving the minmual amount of rage ( infection to survivors rage6 comments 111 views last activity
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This item is not affected by Franklin's Demise and cannot be dropped, or swapped out in a match for a different item. This item will also expire regardless of the result of the match. At any point in the match, the survivor my hit a button. This button causes the survivor to crunch the pill and die instantly.21 comments 171 views last activity
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This game full of bugs and characters, how to play this game if those ho make this game doesn’t play in this sheet game?! but after 500-2000 hours playing, they banned players for nothing but thous ho playing with cheats they are not band, because i didn’t recorded1 comments 31 views last activity
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Most of the advantages PC had over console were addressed before crossplay launched, or soon after. BHVR did a great job increasing camera sensitivity, and making next-gen console versions of the game, which addressed FPS disparities. (still haven’t been able to get one of these) Graphics settings are still an issue, though. From what I understand, by using low settings or an application, PC pla0 comments 1 views last activity
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It is a really simple little mechanic that could give killers more pressure in general, but not totally breaking the already strong ones. So here is the idea (very short and simple): When kicking a generator, the generator regresses at 200%. Whenever a survivor starts to get back on the generator, they will have to complete a 3-second animation without interruption before being able to repair t13 comments 281 views last activity
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Why does victor have his own "BLOODHOUND"? isnt it unfiar for a killer to have his own bloodhound?4 comments 21 views last activity
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I love egypt and I love anubis can you please make the skin or new killer look like him? Thank you thank you6 comments 41 views last activity
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Yes, the ancient evil has been nerfed, but in a way that is both not fun, not fair, and not useful to anybody. Forcing an already slow killer to reload every hatchet is insanely clunky and a lazy nerf. Many people suggested that it only work at long range (like over 24m). This is a great change, since it can be really hard to hit hatchets at that distance, and would give survivors a chance to do2 comments 41 views last activity
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Give the hatch a 30 second unlocking animation that cannot be interrupted otherwise the key breaks6 comments 31 views last activity
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While I doubt there are many, I'm one of the few who really struggle with the sound part of the game due to my hearing disability. I have serious trouble while playing survivor and killer cause I don't pick up most things normal players do, even with my $100 gaming headphone. While playing survivor, I heavily rely on my teammates to tell me if the killer is approaching cause I don't hear the terr3 comments 41 views last activity
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This discussion has been moved .0 comments 1 views last activity
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If some of you remember there was a major bug at the version 1.240.2 which makes the games sometimes start with 2 killers. That was a major bug but some players actually enjoyed it so why not make it an actual gamemode? Here is some opinions from me to make it balanced: 1 - 2v4 is mostly unfair as you may imagine, so 2v6 would be the best to make it balanced in my opinion. 2 - Survivors20 comments 751 views last activity
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Introduction NOED is a big crutch perk for killers, and requires no skill to use, and can be frustrating towards survivors because a killer could have gotten no hooks the whole game then gets a 4k because of a perk. Frustrations of NOED The Killer Can Do nothing the whole game, then get easy kills from NOED It's sometimes hard to find NOED at the end of the game Rework Idea NOED is no2 comments 31 views last activity
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Both Zarina and Yun-Jin's prestige 1 cosmetic have a problem. They both lack blood on their hands and arms and it makes their P1 look awkward since the rest of the torso has blood but the hands. It's not a major problem but it is kinda annoying having it stick out so much.0 comments 21 views last activity
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For some reason I can't upload the clip I took but heres what hapend. I'm afk for the first minute of a round. Idk cause I'm running a memey build. I get 3 downs and could easily down the last to finsh the game. I be nice and hook someone instead while they survivors get eachother up. Im playing my boy oni so the battlefeilds littered w blood orbs at this point. I get my ability plenty of times2 comments 51 views last activity
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Just a question for anyone interested. How would you change matchmaking to make it better. Me, I would say that matchmaking is fine whenever your not against a swf's group. So I would make swf's optional like cross-plat. you could go into the options and turn it off if you want(In terms of not being paired with them). I think, from my experience in survivor and killer, that the problem really lie10 comments 61 views last activity
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There are a lot of survivors who are as frustrated as I am when you get screwed out of a match, because the killer camped you. If the killer is within 3 meters of a hooked survivor, their luck increases 5%. Borrowed time is removed as a perk and becomes just a survivor game mechanic. Also if the killer hits the same survivor 2 times from healed to wounded within 2 minutes, the survivor gets 5% sp9 comments 101 views last activity
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The rift is a nice addition to DBD but seriously needs to be improved when compared to other season pass games. The rift offers nothing special aside from some cosmetics, charms and enough auric cells to refund your purchase of it. This is extremely unrewarding for the amount of grind it gives you to complete it. The challenges are extremely specific sometimes and on occasion don’t even registe0 comments 12 views last activity
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Behaviour, I am coming to send my feedback to you about "wonderful" last chapter. You did a horrible job, but I am not impressed because apparently you always disappoint the community, sometimes due to the slowness in getting things done or simply by executing your ideas. Seriously, how did they manage to launch the worst killer in the game which is the subject of bullying by the survivors? I ca0 comments 1 views last activity
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I think custom games should be able to earn blood points. This would have SWF players more inclined to play custom games with their friends as now they can earn blood points. They could reduce the number of blood points earned in a custom match so people would still play public matches. It would be a win-win for everyone, shorter que times for survivors and less sweaty matches for killers. What w5 comments 461 views last activity
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Just played a match against this person who just hides in lockers all match long with a wall hack key, I've faced them twice and that's how they played both matches with me. It's really stupid that someone can hide all match and not help the team whatsoever and still get a free escape. After I closed hatch I found them and raced em to the hatch which wasn't far, and stood on it, they just sta28 comments 291 views last activity
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I would make 99ing the gates not a thing tbh you can 99 the gates yeah but it would slowly regress, And the timer wont slow down when a survivor is on the ground ONLY when a survivor is hooked And for survivors i would make their unhooking & healing speed 10% faster when EGC has triggered And before you say im a whiney killer main I play both sides and It's honestly unfair3 comments 31 views last activity
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werent you supposed to fix this? i just got hit on the opposite side of a pallet 4 times in 1 game???????1 comments 11 views last activity
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Ik a lot of people ask for this but I would love to see zombies implemented into the game at some point. Ik devs probably won’t see this and idc I just wanna share my ideas and thoughts. Some movie/chapter ideas could be The crazies (2009 Remake) underrated movie so I don’t really see this happening but it would be cool. if you didn’t see it I recommend it. It’s not “zombies” but it’s a vir0 comments 101 views last activity
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Let's say Trickster is throwing blades and gets his Main Event charged up. On a controller, it is difficult to activate Main Event with L1 while throwing blades by holding L2. The only way to do this is to take the right hand off the right stick to press the L1 button which will definitely mess up aim. If Main Event was set to R1 only while in the throw stance, then it would make activating Main1 comments 51 views last activity
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I'm fairly new to the game, so I don't know if it has been suggested yet, but I think portrait thumbnails of the characters on the score screen would be helpful as I don't always remember which player name the ingame character belonged to and vice versa. Seeing the character models and outfit with the names at the end would help remeber who to give props to or friendrequest if you had a good flo0 comments 11 views last activity
