How to fix keys

Give the hatch a 30 second unlocking animation that cannot be interrupted otherwise the key breaks

Comments

  • Say it with me people no way no how no ever no now. This idea is trash. If you want hatch fixed you need to give it the killer mori treatment. Hatch spawns when all 5 gens are done or during the egc. It does not spawn on 1 gen or 2 gens. The hatch functions as alternative escape for the door period and counters end game builds.

    A 30 second timer does one thing it encourages survivors to ditch there freinds and leave immediatly when hatch spawns. There is far to many reasons already to encourage anti mate behaviour for survivor dont add more reasons.

  • @Zarathos said:

    Say it with me people no way no how no ever no now. This idea is trash. If you want hatch fixed you need to give it the killer mori treatment. Hatch spawns when all 5 gens are done or during the egc. It does not spawn on 1 gen or 2 gens. The hatch functions as alternative escape for the door period and counters end game builds.

    A 30 second timer does one thing it encourages survivors to ditch there freinds and leave immediatly when hatch spawns. There is far to many reasons already to encourage anti mate behaviour for survivor dont add more reasons.

    Opening the hatch with a key should be interruptable and shouldn't be instant, your idea is trash because it doesn't solve the main problem of keys, which is an instantaneous escape

  • @TeabaggingGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/2115950#Comment_2115950

    Opening the hatch with a key should be interruptable and shouldn't be instant

    Id much rather limit early hatch leaves then take away the instant open element. Again a survivor with a key under your changes is more likely to ditch your teamamates. If you have been on the recieving end of this you understand why its so frustrating. With my changes the survivor withput a key can still get the doors.

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2115965#Comment_2115965

    Id much rather limit early hatch leaves then take away the instant open element. Again a survivor with a key under your changes is more likely to ditch your teamamates. If you have been on the recieving end of this you understand why its so frustrating. With my changes the survivor withput a key can still get the doors.

    A solo queue survivor with a key is gonna ditch everyone regardless

  • @TeabaggingGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/2115975#Comment_2115975

    A solo queue survivor with a key is gonna ditch everyone regardless

    I don't. Im sure plenty of others have stories of solo queue adventures where they stuck around and saved a rando.

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2115980#Comment_2115980

    I don't. Im sure plenty of others have stories of solo queue adventures where they stuck around and saved a rando.

    Every single solo queue that i've encountered that found a key has played like an evasive git for the rest of the match