Baseline lost progress.

Considering the current baseline generator repair vs regression dynamic with regression speed being 1/4th the speed of repairing a generator I believe adding a 2.5% lost progression on damaging a generator baseline is appropriate. 2.5% being 1/4th the amount of progress lost when a survivor misses a skill check. As a generator takes 80 seconds to be repaired that means each second spent repairs 1.25% of a generator, thus it takes just 2 seconds to undo the lost progress which forces survivors to go even in the time commitment with killers. (Before modifiers. e.g. Brutal strength, multiple survivors repairing, toolbox) I believe this change will slow generators down passively, disrupt gen tapping in an interactive way by opening survivors up to punishment which also opens up pathways for skill expression by survivors in response to it. While also meant to make the baseline kick more situationally worth using depending on the flow of the match, but not necessarily so strong as to always be the right choice.

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