Feedback and Suggestions
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Unbelievable BHVR. My god. What a amazing experience.5 comments 21 views last activity
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Anyone else in red ranks who has uses the trickster will see what I'm talking about. Especially vs rank 1s, if you use the trickster, most will loop for infinity in the shack. Unless you have 1000s of hours as a killer, in red ranks you are better of using anyone else. Because the trickster is usable in all other ranks, even purple. But as soon as I hit the red ranks after the de-ranking, I keep28 comments 521 views last activity
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Won't try to drag this topic out longer than I need to.. I believe DBD designs killer with the intent for them to be mediocre, with the exception of Licensed content. The original first few killers added into the game covered most bases, ranged, traps, teleport, speed. However, now we have killers like Trickster coming out that the developers knew would never be on the same tier as Huntress, bu0 comments 31 views last activity
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Trapper, Wraith, Nurse, Huntress, Myers, Hag, Bubba, Freddy, Pig don't have their own theme in the menu. And besides Myers none of them have their own chase theme and terror radius, this isn't too important for the game but it would be nice if they get their own themes like other killers.1 comments 1 views last activity
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For how easy he is to play. He's going to replace Freddy and maybe even Spirit for EZ Mode for bad killers. Spirit is still stronger than him, but Wraith is probably the easiest Killer to play in the entire game, so him being on their level is just atrocious. Ever since he got his lunge fixed, he's basically a stealth based Legion that will zoom up your butt cheeks for his basically unavoidable h49 comments 2,491 views last activity
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Everyone here knows the frustration (especially on the survivor side) of discovering that one or more of the players in the match are afk. (Sadly, sometimes matches are so toxic, survivors are actually happy when they get an afk Killer, but the Killer likely isn't happy when they come back and find they've de-pipped because the match went on without them). This could be prevented. Make it so e7 comments 171 views last activity
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I feel like these redesigned maps are way too bright and it removes all options for stealth and combined with aura reading perks every single game there is nowhere to hide. Stealth players in particular are screwed on this map. It doesn’t look like DBD with it being so bright. Yes they are gorgeous but it is too advantageous for the killer. You can see completely across the map. It does not have27 comments 941 views last activity
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Considering Devour Hope and Third Seal have zero e ffect until they receive tokens (two in the case of DH), these hex perks should not be associated with a totem until they receive one and two tokens respectively. There is absolutely no reason a killer should have to defend or be concerned about a hex perk that is providing zero benefit. They are already high risk, high reward perks. By them b3 comments 21 views last activity
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I was going back in between gate to gate after the last gen gets done, leave one of the them to glimpse at the other, and the gate is open with claudette tbagging like she actually did something. No faster progression perks were used and it took her 15 seconds. Gate speeds are too fast, gen speeds are too fast, and killers cant do anything. And dont tell me to bring perks that slow progress20 comments 351 views last activity
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So while the title may be a bit confusing, I'm gonna explain this here. Basically it feels like once you collect a teachable perk, you're done. That's it. Survivors turn into a skin and Killers who's teachables are garbage on them are never using them again. My suggestion is to add one or two additional effects to the Survivor or Killer that make the perk more viable on their respective teacher.1 comments 61 views last activity
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Heya folks, so I've been doin' some thinking and I feel that Fire Up is a perk that has potential to be good but isn't quite there. At it's current state, it's only use is getting 4% buff to picking up, dropping, vaulting, damaging generators, and breaking pallets. While yes, the extra speed can feel good to use, it just doesn't have that potent "oomph" that I feel it could... PRESENTING TH0 comments 11 views last activity
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so i am a big fan of the Halloween franchise and Myers is and will always be my favorite killer but i think we can all agree that his power has become outdated as time has gone on. the survivors skill, strategies, maps and the perks have all evolved in a way that Myers can barely keep up against semi competent survivors who have played for more than 100 hrs. i know he will probably get an addon7 comments 141 views last activity
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Crowd control right now in it's concept is terrible. It's worse than Bamboozle, and it's a hex. Which makes it even worse. If a survivor is looping you at shack, what's the point of automatically blocking the window, since you're going to vault anyway ? Or you'll never catch the survivor if you just keep running around. That's why I propose a rework Keep it a hex, but it needs to be stronger an1 comments 71 views last activity
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When a Survivor obtains an AFK Crow, they will lose collision with other Survivors, I think this could help with the body blocking issue people sometimes face.0 comments 11 views last activity
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portraits next to the names at the end screen, i can't tell who is who. upper ping limit, a guy desync'd is throwing knives at me through 5 walls because he is in a different dimension on like 999ping, obviously elon musk didnt install like fiber on the moon yet, cuz idk how can u be that badly desyncd.0 comments 11 views last activity
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Get rid of add-ons that affect skills check misses and replace it with crouch movement speed. That all Pig need. This is all I want for the Pig.2 comments 61 views last activity
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multiple times ive been avoiding a killer to a point i cant move cause they are looking in my area to be caught cause of crows for instances today gates were powered and the trickster was legit able to watch both gates with a little bit of running im near a rock near the gate trying to power it without the light yet he keeps coming back i get caught and killed cause afk crow starting3 comments 141 views last activity
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Take macmillian estate for example. All of those maps look like a map, but they lack just life in general. Where are the bushes, the vegetation, the moving trees, the wind blowing, and the crickets chirping in the distance? It doesn't make sense and is somewhat shocking that this isn't being added in by the graphical updates. Each map just feels like it lacks a little something. And another thing10 comments 161 views last activity
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While I went to check which of my comments and discussions have received vote-ups, I noticed that I have one BHVR Read: https://forum.deadbydaylight.com/en/discussion/61608/why-do-bhvr-prefer-to-fix-things-in-mid-chapters-rather-than-hotfixes This post from May 2019, about two years ago, is my one and only post that has received a BHVR Read reaction. I’m curious because y2 comments 31 views last activity
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I come up with a lot, but this one I wanted to share with the community and is based off of another online game I play. So, I was playing an online game and just to make things simple, we'll call it "Boop the Snoot" (everyone should do it). So I was playing Boop the Snoot after unlocking all the characters, which took forever to gain one until it went on sale for the easy way to just unlock ever0 comments 41 views last activity
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Add more HUD information to existing survivor in-game icons. This will not introduce any new controversial features into the game, since we are already used to a lot of HUD information and it would not be "intrusive" atmosphere-wise. Add a chase indicator for ALL survivors, not just the obsession. This is probably the most needed feature. We will see less solo survivors crouching behind rocks,2 comments 31 views last activity
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I might be in the minority that thinks Monstrous Shrine as it is now cannot be buffed as it is without heavily encouraging facecamping. Straight up buffing the numbers would simply increase the amount of basement campers. So first change I would make: Apply it to all hooks in the map, then multiply the effect by 1.5x in the basement. Second change: instead of the % being flat, for every 4 meter9 comments 41 views last activity
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Unmindegamable pallets littered liberally across the map. Breakable walls everywhere. Timewasters and save loops for days for survivors. Its literally just a slog for killer and makes survivors think they are better then they are. And BHVR dosen't care, and in fact wants it this way. They need to continue to coddle thier survivors. Buffing BT, while not nerfing it in another way. Killer perks get24 comments 281 views last activity
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Exactly as the title says. I don't think there's many legendary outfits at the moment (only one that comes to mind is Oni) but I've always thought it'd be cool if you could change the look of the killers power (as most of the time it looks bland when you're wearing flashy clothing) and legendary outfits are perfect for that. I can't think of any added benefit for survivor legendary outfits but I7 comments 71 views last activity
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So throughout the years nobody complained about ruin but new ruin is somewhat better but think about it if ruin stays up aka lerys memorial you will have times where a gen at 90 percent go to 0% which basically cost u 1 or two surviour members which monto says best ruin slows the game down just a lil bit i would rather have a gen at 90% than go back to bassically a new gen every time i need a unh19 comments 262 views last activity
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Who: Survivor vs Killer What: Fall from a height. Staggered for 2/3/5 seconds, stun killer for 2/3/5 seconds, DS expires on use, killer gets directional notification and/or 5 seconds of 3rd person POV camera. Where: Killer is within 2/3/5m radius of landing When: Activated while killer is chasing an injured survivor. 120/180/300 second cooldown Why: Take aggro for chased survivor Tweaks: r0 comments 21 views last activity
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Myers has quite a few issues. With a very antiquated power from the old days of DBD, he is not as powerful as he once was, and weak in comparison to many other killers. He has the worst early game of any killer due to starting out in a weakened state. His add-ons are also pretty odd, ranging from completely useless to the most powerful add-ons in the game. My goal in this rework idea is to make3 comments 162 views last activity
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Right now as I'm aware, the Clown's yellow bottles add a 10% speed boost to the killer and survivors inside the yellow gas once it activates. Right now, purple bottles tend to be much more useful overall with the yellow bottles having their niche uses. In the interest of achieving two goals: 1). Very slightly increasing the viability of clown 2). Offering more ways to build viable perk builds4 comments 521 views last activity
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When switching between Survivor and Killer, one common annoyance is that I have to switch my Tome Challenge selection. This process requires a lot of clicks and is easy to forget, which leads to a frustrating experience. Please allow the player to select one Killer challenge and one Survivor challenge when interacting with the Tome. It would be a significant quality of life improvement for playe0 comments 1 views last activity
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Hi, I wanted to give my thoughts on The Trapper's possible new look. Here is the possible new look in case you haven't seen it yet: As someone who has been a Trapper Main from the start, I like just about everything, but one thing; the mouth on the new mask. Something about it seems off to me and I think that it might be a bit too narrow compared to the0 comments 32 views last activity
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dON'T TOUCH SWFS, MAKE KILLER AND SOLO BETTER: The main problem in DBD is not about side balance but about on how much one side can unbalances the other by using differents ways of playing, one of the ways is using communications in a SWF. The use of comms is overlooked by the game design and is one of the main things that motivates killers playing unfun ways(e.g slugging, face camping) since t18 comments 211 views last activity
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The fact that you can lose your DS by taping someone to pick them up. So why don't the just double or triple the speed of your DS timer when you preform an action?18 comments 161 views last activity
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Am I the only one that thinks developers need to do something about teabagging? There is NOTHING more blood boiling when a SWF team annihilates you and waits till the last second to leave just hoping you'll come by to see there oh so impressive skills. It's downright infuriating and mood ruining. Killer just isn't fun anymore because of it. I can't have a nice time with killer when some jerk just6 comments 51 views last activity
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Have NOED assigned to a specific dull totem from the beginning of the trial. If that specific totem is broken then NOED doesn't proc. to help balance this show the aura of the totem to the killer as if it were active. This makes it so survivors don't have to hunt down all 5 totems to counter NOED (60% chance to be broken if they only find 3 totems) and gives the killer the option to defend th5 comments 21 views last activity
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So I wanted to pitch survivor perk buffs or reworks since I did a killer one and I have a buttload of ideas! (See other forum post for killer perk buff ideas) (PS ignore how it all says 1 1 1 Theres 17 perks there but it didn’t number them properly when I pasted for some reason) Botany Knowledge - You transform plants found around the campfire into tinctures that slow down bleeding. Hea8 comments 91 views last activity
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Hey there everyone. I just wanted to give my own two cents regarding the Trickster, because even after the changes that were made to him he still is not sitting in a good spot. He is little more than a gimmicky or meme-killer and not really anyone you can take into a match an expect to have a real chance to do decently with. In my opinion, his main problems weren't addressed with the update: H0 comments 11 views last activity
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Let's be honest, it sucks to play against. It's a nice ace in the hole for some killers, but it also feels kind of unrewarding personally when I've used it and I'm always annoyed playing against it. So, there's a pretty simple fix: tell people they're exposed (and make it temporary). Obviously, some people want it removed altogether, but to what end? No end, that's what (enjoy the pun). Okay bu0 comments 21 views last activity
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I see that many console players complain about pc players , because they have a better camera movement . If it could be possible to add mouse and keboard compatibality it will attract more players. But if you connect a mouse / keyboard the game will think that you are a pc player so , if you disable cross-play you will only play with pc players and not with console players to prevent abuse. A1 comments 42 views last activity
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On top of what it already does: When the perk is active, your aura is revealed to all other survivors Any injured survivor will see your aura for as long as the perk is active I think it would help you get more use out of it since any other injured teammate would see you and know that you could patch them up quickly. It isn't anything crazy either and only helps solo queue players more.27 comments 321 views last activity
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I've been seeing an ascending number of survivors taking hostage when there's only two survivors remaining. They don't touch gens, they don't seek chases, they only hide for minutes and minutes. I had to DC on a lot of times because it's less painful. And I just don't think I should use perks to try to avoid this. It's a design problem and the team should care about it.71 comments 1,041 views last activity
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Slippery Meat should make it so the killer is unable to grab you from any interaction, only m1 you regularly. You know, because you are a piece of a slippery meat and you slide out the killer's hands.3 comments 21 views last activity
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Not that the developers of this game ever care what we say or what we want, but I'm here to express my anger anyway. I don't understand how you can get something so simple, so wrong. It's almost impossible to disarm traps when they are placed right in front of a pallet, in my case it was the pallet inside main ormond building. I just lost two pips and also my motivation and patience to even p0 comments 21 views last activity
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You resist the urges to scream (the normal) When ever your aura is revealed and the killer is 30m of further your aura is shown as a blur in an area the allies within 4m of you also get this effect but any aura reading you have is also shown in a blured area until 30m or closer (I've always like the idea of an aura obscure perk but without complete removeing your aura been trying to get th0 comments 21 views last activity
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I like the TR dependent perks, but Unnerving Presence definitely needs something more than what it currently does. It currently only serves Doc best for blatantly obvious reasons. I was thinking about how we sometimes still see posts about how Ruin was nerfed (which i strongly disagree with), and wish old Ruin was still in the game. What if, on top of Unnerving Presence current function, hitt5 comments 51 views last activity
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Just incase nobody knows what Lopros Chains is, this add-on allows Billy to break through a breakable wall or pallet and continue the sprint, but you only hurt the survivor for 1 health state after for 4 seconds Now then, what if Demo had this as an add-on for shred? Would it be strong, weak, or balanced? what rarity should it be? should it have a downside, and if so what should it be?10 comments 91 views last activity
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5 people will join lobby and everyone will choice one survivor and killer and perks ofcourse. And then game will start and killer will be one of them randomly. What you thinking? Would it good? Don't hesitate to criticize.2 comments 61 views last activity
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There desperately needs to be a button to stop someone from unhooking you. Too many times I've been unhooked by stupid, greedy, zealous "survivors" when it best suited the killer. Please give me the option to kick away the next altruistic hobknoblin who tries to get me hooked twice in a row.0 comments 21 views last activity
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When playing Trickster, any time I move anywhere indoors I sound like a survivor running on the other side of a wall or another floor. It's incredibly misleading and hard to separate another survivor's running. Some sort of change would be appreciated.0 comments 11 views last activity