perk buff/change ideas >:) (survivor edition)
So I wanted to pitch survivor perk buffs or reworks since I did a killer one and I have a buttload of ideas! (See other forum post for killer perk buff ideas) (PS ignore how it all says 1 1 1 Theres 17 perks there but it didn’t number them properly when I pasted for some reason)
- Botany Knowledge - You transform plants found around the campfire into tinctures that slow down bleeding. Healing Speed is increased by 15%/25%/35% and healing item efficiency is increased by 30%/40%/50%.
- Self Care - Unlocks the ability to heal yourself without a teammate at 50%/45%/40% the normal healing speed. Increases the efficiency of healing item self-heal by 15%/20%/25%. Increases the speed others heal you without a med kit by 10%/15%/20%.
- Calm Spirit - Animals seem to trust you as they often stay calm in your presence. Reduces the chance of worrying woodland creatures by 80%/90%/100%. Gain a notification when the killer disturbs woodland creatures within a 12/18/24 meter range from you.
- Saboteur - Unlocks potential in ones aura reading ability. See hook auras in a 56 meter radius from the pickup spot if a survivor is being carried. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a toolbox takes 2 seconds. The sabotage action has an 80/70/60 second cool down.
- Up The Ante - All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you. For each survivor still alive, grant a 1%/2%/3% bonus in all action speeds once the exit gates are powered to all survivors. This effect does NOT stack. (Could be OP could be decent very on the edge)
- Sole Survivor - As more of your friends fall to the killer, you become shrouded in isolation and the killers aura reading abilities towards you are disrupted as your own determination to survive grows. Every time a fellow survivor is killed or sacrificed gain a token. Each token grants a stackable radius of 20/22/24 meters in which the killer cannot read your aura in a maximum of 60/66/72 meters. For each token gain an additional 3%/4%/5% action speed increase to healing, repairing, vaulting, cleansing, and
- No Mither - Start the trial healthy. When injured, receive the broken status effect for the rest of the match. The killer cannot see that you are broken. You leave no blood pools. Your grunts of pain are reduced to 0% at any time. Grants the ability to fully recover from the dying state.
- Pharmacy - You have a knack for finding medicine. Unlocking chests is 40%/60%/80% faster and the noises this causes, along with their hearing distances are reduced by 8 meters. Efficiency while healing with a med-kit is increased by 10%/15%/20%. Slightly/moderately/considerably increases the chance of finding a med-kit. All med-kits found will be Uncommon or higher rarity.
- Vigil - You look over your friends even in dire situations. You and your allies within an 8 meter range recover from the Exhausted, Hemorrhage, Hindered, Blindness, Oblivious, and Exposed status effect 10%/15%/20% quicker. Once out of range, this effect persists for 15 seconds.
- Boil Over - You are a battler and do everything to escape a foe’s grasp. Your struggling effects on the killer are increased by 75%. While on the killers shoulder and near a doorframe, corner, or edged obstacle, click the activate ability button to hold on and keep the killer stuck in place for 1/2/3 seconds.
- Solidarity - Sharing painful experiences had the power to heal. While injured, healing a survivor or getting healed by another survivor also heals you and the other survivor at a 40%/45%/50% conversion rate.
- Poised - Achieving goals boosts your confidence. After a generator is completed you leave no scratch marks for 5/10/15 seconds and your aura cannot be seen.
- Babysitter - While you have a reputation for being self-centered, you risk it all to help those in need. When you unhook a survivor, the unhooked survivor leaves no scratch marks or blood trails and gains a 150% speed boost for 3 seconds. You see the killers aura and the killer sees your aura for 9/7/5 seconds.
- Any means necessary - You stand up for yourself, using whatever’s on hand to gain an advantage. Press and hold the active ability button for 3 seconds while standing besides a dropped pallet to reset it to its upright position. Any means necessary has a cool down of 100/80/60 seconds.
- Off The Record - You’ve learned the quiet approach is sometimes best. Once unhooked or escape from the hook, Off the record activates for 60/80/100 seconds. While off the record is active, your aura will not be shown to the killer, you will not leave pools of blood, grunts of pain caused by injuries are reduced by 100%, and any loud noise notifications you may make will not trigger.
- Red Herring - You’ve noticed people pay attention to whatever makes the loudest noise. After repairing a generator for at least 3 seconds, it will be highlighted to you with a yellow aura. The generator stays highlighted until fully repaired or another generator is used. Any loud noise notification you make will appear at the generator instead of your current location. Red Herring Can only be activated every 60/50/40 seconds.
- Visionary - You’re remarkably focused on your means of escape. You see generators auras within 32 meters. Anytime a generator is completed you and all your team mates will see every generators aura for 15/20/25 seconds.
Well those are my ideas for perk buffs or changes survivor edition!! Also keep in mind these aren’t supposed to make every perk like A tier it’s just to give suggestions on small or big buffs. Also camaraderie was gonna be on here but I just couldn’t think of a single thing that wasn’t insanely OP or just as bad as it is now.
Comments
I prefer pharmacy giving a guaranteed green medkit but then giving a random yellow or brown one after
Babysitter changes are great, off the record are busted af overkill though lol.
The rarity would be locked to uncommon or above and it’s mostly because after that first use then you’re pretty much left with nothing. This way you’ll get med-kits reliably.
I’d say it could still guarantee a green on the first but give common/uncommons on the next search
I got an interesting and good change for one of my favourite survivor perk
Technician
You are apt at handling machinery with greatest care and precision.
The noises caused by your repairs and their hearing distance are reduce by 8 metre.
for every successful great skillcheck you receive a token up to a maximum of 10 token.
Each token grant you 10% chance of a prevented generator explosion.
The generator loses progress as usual.
“I'm gonna stealth this one”- feng Min
im really sad that you didnt include any of ashs perks as all of them suck and hes one of my mains. but anyway this is what i think of these buffs
botany knowledge buff seems nice
self care buff is reasonable
calm spirit seems a bit busted against stealth killers so i would just make it 15 meters.
saboteur doesnt need a buff
up the ante seems like a nice buff but id say luck itself needs a rework
sole survivor buff seems good
no mither, oh boy id say this perk should just scrap the ability to fully recover and rework the entire idea of the perk
pharmacy should get that buff
vigil should make it so no status effects are permanent besides exposed
boil over might be overkill
solidarity should just be 1:1
poised seems a bit better
babysitter should make it so the survivor leaves no scratch marks or pools of blood for 60 seconds. the effects are cancelled if the survivor hops onto any action within those 60 seconds. (like ds but it benefits the other survivor)
any means necessary buff seems pointless
off the record seems alright but it might be really annoying
red herring would be a really fun perk
visionary would kill the perk better together.
Calm spirit becoming SFTS? Im all for it.
Saboteur sounds good, the only thing I would change is that you cannot be interrupted while sabotaging a hook when the killer is carrying someone. It sucks when you commit and you take a hit and then it resets the progress but now the perk is on CD.