Feedback and Suggestions
Our team will be happy to read these!
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When I play trickster/huntress on console its very difficult to aim. I think an aim assist feature would help the controller players of DBD, and make projectile killers easier to play. Leave Feedback in comments!3 comments 211 views last activity
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Let me start by saying that I'm not a frequent flyer of this forum. In fact, I've literally never been here before and I just created an account to write this post begging the devs to please, PLEASE stop buffing killer. I'm a killer main. I've always been a killer main. But I don't play killer anymore. Why? Because it's just too easy. Laughably easy, to the point of being boring. It feels like165 comments 4,832 views last activity
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Am I the only one who really dislikes the new Crotus Penn? I feel like the old version did an excellent job of capturing a very dark, surreal, and otherwordly vibe that really appealed to me as a long-time horror fan. It felt like the survivors had just spawned into a nightmare. The new Crotus Penn is very bright and has more of a 'calm-after-the-storm' feel, like it's literally just a burnt up h4 comments 181 views last activity
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I was bored one day, so I decided to write 13K words on how I would change a bunch of lesser used survivor and killer perks. I have also included very slight nerfs to some killer and survivor perks that I feel have some room for abuse. Please leave any feedback you have in the comments. All references to how often a perk is used do not include those wanting to complete adept challenges or Arc1 comments 9,001 views last activity
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i know with the upcoming change with Freddy on 4.7.0, he’s getting small nerfs. On the note of using his snares and pallets separately, why not implement both into his base kit? The way to do this is holding M2 for snares while tapping once for fake pallet placement. Each use will cost a Dream token of his Dream Trap base kit power, that way Freddy players aren’t decisive between snares or pallet1 comments 22 views last activity
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OoO is probably one of the most reviled perks in the game currently, as it is extremely unfun to fight and gives a massive boost to swf and is simply just 'ok' as a solo perk. So I had an idea that could make it a good perk, that still has some drawbacks, that is both impactful in solo play and swf, please give me your thoughts. "Object of Obsession: A supernatural bond links you to the Kille31 comments 771 views last activity
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Hello anyone reading this, I have an idea for a new item for the survivors. The hole concept of this item is to allow the survivors to break down breakable doors, because some doors really hinder the survivors heavily. So I thought like an item like a crowbar or something where purple breaks 1door and red breaks 2 or something like that. Let me know what you thing thanks.0 comments 1 views last activity
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So, The Twins. I gave a bit of time before making this post, and heres what i think they might need to make them better to play as and against. This change idea is to make them a better pair to kill instead of separately doing their own thing. First ill name the pros and cons. Pros: They can be at 2 places at once Victor is incredibly strong if utilized right. They can preasure survi0 comments 21 views last activity
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I was bored one day, so I decided to write 13K words on how I would change a bunch of lesser used survivor and killer perks. I have also included very slight nerfs to some killer and survivor perks that I feel have some room for abuse. Please leave any feedback you have in the comments. All references to how often a perk is used do not include those wanting to complete adept challenges or Arc0 comments 1,471 views last activity
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What about an unhooking perk that allows u to unhook from, um lets say 8m distance? It should only work once per game like unbreakable. This takes up one precious perk slot and the only thing it counters is face camping. Allowing plays against face camping bubbas as well.7 comments 11 views last activity
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That way I can save a ton instead of repeatedly spending every 15 games or more. Also, raise the amount of BPs for dailies like it use to be. 30k isn't doing nothing for no one with this many perks. Thank you.18 comments 141 views last activity
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I suggest that the killer side for The Wraith's snarling audio get reduced as it is quite loud making it very hard, even with a good headset, to locate survivors with audio cues.2 comments 21 views last activity
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Everyone knows how repetitive DBD may get sometimes, many people have suggested to introduce a 2v8, which if you think about it its almost the same thing just double the size but it still would be a nice change of pace, and if that´s too hard you could do a randomized version of a lobby you don´t choose your killer you just choose perks and that´s it (this doesn´t apply to survivors as they are p11 comments 261 views last activity
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So right now, BT is just as simple as it is: it activates if the unhooker is within the killer's terror radius and the endurance status effect lasts for 15sec(tier III) on the unhooked. The new BT is basically the same but it no longer requires any terror radius or whatever to activate and lasts now for 12sec(tier III). In theory, BT exists to "balance" situations where the hooked survivor is2 comments 41 views last activity
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I can't believe i have to say this but i am a survivor main and every so often having a healthy dose of playing Huntress. Killers don't like playing against swfs that have flashlights and 'bully' the killer, this is understandable. There are always posts on these forums for ways to nerf swf but they all would then be unfair for survivors, leave swfs with no killer to play or would nerf solo survi4 comments 31 views last activity
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There are some good things about the upcoming PTB but there are also some blatantly tone deaf and straight up bad changes. Some of the most obvious ones are some basekit and add-on changes to Huntress and Demogorgon. This was not what the community was asking for. Everyone wanted iridescent hatchets to only work at long range to reward skill. Everyone agreed on that. With the proposed change, its4 comments 61 views last activity
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Currently, you get about 5K if you survive and around 2K if you don't, with very little variance. Survival score events are extremely rare and don't award a lot of points, making this entire category a pain in the neck and the reason why survivors get so few BP in comparison to killers. I've got two suggestions in regard to that: Knock the survival bonus down to 4000, or even 3000, but massive1 comments 12 views last activity
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So... Current Lucky Break is a very sinergy dependent perk whose application isn't really good. New Lucky Break however, will become a really useful perk. It's almost guaranteed that you'll loose the killer in that first chase if you pair it with Iron Will. But that's the issue, a perk that's useful once per match isn't a good perk. This is why every survivor endgame perk is useless with the exce16 comments 151 views last activity
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Greetings readers: Welcome devs and all players a like. I have a suggestion for pyramid head's skin. Overall, Pyramid head's base skin or other skins in store all looks great to me. However, personally I feel like the skins are a bit "too scorn" or "too wasted" which ends up the covering the nice muscle texture, which i'm little bit disappointed. Other than the base skin (including prestige skin0 comments 51 views last activity
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As someone who loves playing huntress ... I had hopes for her add-on rework. If you're showcasing those two add-ons because you think these are the most exciting ones, I really don't want to see the others. New Iri Head: my issue with that is not even whether it's still broken/unfair or not e.g. for close up hatchets (didn't use old IHs and won't use new ones), it's more that I consider it poor0 comments 1 views last activity
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I am just suggesting this again. I do regularly, especially when they talk about accessibility. The game was fine for me when I first started (Spark of Madness was the newest DLC when I joined), and other than a small amount of issues near police cards in Haddonfield, I didn't really have problems. But now, with reworked gens sparking a lot more, Haddonfield's police lights still existing, and Le0 comments 1 views last activity
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yall should add a forefeit button to use when the killer/ survivors have clearly bested you16 comments 111 views last activity
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The title says all, having an option to opt out of matching with players with BAN history would be great. I personally despise cheating and never want to play with players with BAN history, even though they have been sober since the last time they commited cheating. Yes, I can just leave the lobby when I check their steam profiles while playing killers, but there is no way from the survivor si5 comments 61 views last activity
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Very very minor thing that I would like is for DBD to track recent players like Multiplayer games usually do on steam . I just like seeing all the players I've played with idk. Like I said very very minor, just would be cool :) P.S - Image just shows proof that DBD doesn't track recent players on steam. Press shift+tab while in-game, then go to View4 comments 471 views last activity
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Ill keep this short. I think it would greatly help the trickster if his knives riccochet all the time. This would give him something to seperate himself from other killers and make it worth having to hit 8x over 1x with huntress. If implemented i would also suggest keeping the green addon but just make it give the 2x damage multiplier. Thank you for reading and i would love your thoughts0 comments 1 views last activity
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Just something I thought of but what if the amount of time given by borrowed time depends on the distance (closer = more time) and vice versa- didn't really think it through, what do you think?0 comments 11 views last activity
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After every update, no matter how big it is, the game says easy anti cheat detected some modified files and closes the game. Sometimes it takes a bit longer and it happens in a match. So i have to check the files via steam and after that some files seem to be broken and steam downloads 2-3 gb and then its fixed until the next update. It happens like i said after EVERY update. I changed nothing in1 comments 41 views last activity
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"To remove some confusing intricacies with how Borrowed Time interacts with some Killers and the Oblivious status effect, we have removed the terror radius condition from the perk. To compensate, we have reduced the duration of the Endurance effect to 8/10/12 seconds." Since I don't camp unless it's during the end game it doesn't effect me, but as survivor this was so annoying. Appreciate the ch0 comments 21 views last activity
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Hi there, I'm writing this post to relay my opinion on the changes/'fixes' to Blight's collision in the hopes that when the Devs have time, they might return to him in order to fix some worrying issues. Before the changes, I had issues with Blight's collision between 4 and 5 times out 10. This was playable, if a little annoying when it happened -- but it was manageable. Post-changes, that figure2 comments 21 views last activity
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Okay. I'm not even near "Game Developer" level. But I tried my best to come up with balanced suggestions for bad perks, low usage perks, and one perk that's too strong.2 comments 41 views last activity
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I'm going to try and make a comprehensive list of Tricksters issues and shortcomings, as well as a list of fixes that would make him overall better. I will edit this first post to include suggestions that seem good and aren't set on over/underpowering him. I feel like he's intended to be average at best, so that's the current aim for the suggestions. ISSUES The current amount of knives require3 comments 11 views last activity
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Only killer i can think of that it benefits is Billy and Nurse if she can see.13 comments 171 views last activity
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I don't know if i have seen an idea saying this about main event yet. I believe it is nice that Main Event doesnt stay stored and its a limited time thing, makes it more unique than other charge powers, but I think there should be a big change that I havent seen yet. 1) This is the main change. Make Main Event also reload all your current knives. This way, even if you dont get a lot of use out o3 comments 21 views last activity
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okay so i was originally going to make a list of unnecessarily banned words, but during the testing for this i noticed something. apparently the chat filter will randomly be banning words without any good reason behind it, but then wont ban them in literally the next message. an example: the german word "ich" (which means "I", "me", "self", etc) on its own is okay - however, when combined with5 comments 31 views last activity
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Although I believe the DS change makes it less frustrating to go against as killer and has definitely made less people use it, I still think that giving killers a free way to easily tunnel without any second thought is boring and annoying for survivors. I'm wondering if it would be overpowered/ridiculous for the whole obsession part of the perk to be removed. Tbh the only reason it's still ther1 comments 21 views last activity
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Don't know if this is known about/being fixed but every time spirit fury breaks the pallet you can't walk forward and you get stuck on the air. I haven't tried this without enduring so it may not happen with spirit fury on it's own. I also have only done this on Bubba so many it might be exclusive on him.3 comments 11 views last activity
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Beast of Prey in it's current form is really, really bad. It's way to situational and the reward isn't that great, the perk rewards you by prolonging a chase which is: bad. My rework would be something like: When you enter a chase, gain a 5% Haste status effect for 10 seconds Beast of Prey has a cool-down of 60/50/40 seconds It would help get the first hit and maybe not be that strong (id10 comments 91 views last activity
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While in dying state, 65% of your recovery is converted into wiggle progression when you are picked up by the killer, up to a maximum of 65% total wiggle progression. Be sure to put your own ideas in the comments.0 comments 1 views last activity
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Gain the Endurance status every time the Killer is carrying a Survivor. You lose Endurance after taking a protection hit or upon the Survivor being hooked/dropped. After taking at least one Endurance Hit, your Aura is revealed to the Killer outside of 16m until the next time you are downed. Mettle would let a healthy Survivor take three protection hits. And an injured Survivor take two of the5 comments 71 views last activity
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My friends and I absolutely love the game but it would be 100x better if we could talk to eachother in the game as well as we could have more players than just 5. Also the servers are incredibly slow. It takes so long to find a game or even just to load.1 comments 11 views last activity
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With 7 seconds remaining, both the default meg and dwight suddenly switch to a P3 felix and laurie with purple flashlights. Ass move, right? It's a part of the game that I don't think we should remove; however, we should at least give killers a second to react to a sudden change. The new wait time for a game should go from 1:00 to 1:15. At 20 seconds, survivors can't switch who they play as or6 comments 41 views last activity
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Grabbing challenges, like many of the killer challenges, are completely up to the survivor letting you complete them. Grabbing ok particular hasn't worked properly for a long time because it gives priority to the survivor, taking away the killer's grab, that he should have got, a majority of the time. Which makes me wonder, why are we still doing grab challenges? You're not only putting their com21 comments 201 views last activity
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Rename the game "Dead by Chainsaw" Double the range of chainsaw hitbox and remove collision with objects Barbeque should allow Mori on first down and see inside lockers. Everyone already plays Bubba if they have him. If you're going to make a killer with gameplay that easy, might as well take it all the way, yeah?4 comments 51 views last activity
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The timer for victor to be deployed and re-deployed (after being kicked) is too short. It's about 3 secs and the killer can just use him to down and slug all survivors. I would suggest at least a 10 or 15 seconds deployment after being kicked. They only need Charlotte to carry survivors to hooks. Another thing to look into is Victors missed lunge. He should not be able to walk away in the middle0 comments 21 views last activity
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Just had a game where I closed the hatch when I found it. not even 2 seconds later a survivor came over, opened the hatch with a key and jumped in right in my face. ######### am I suppose to do against that? there is zero counterplay. Now if there was a 20 second animation to open like a chest that ######### ######### wouldn't have happened. There is zero counterplay to keys like this how am38 comments 391 views last activity
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The survivors have already done the gens. 2 separate exit gates are powered, and are ready for the survivors to open them. Why then does hatch still have to open just because 1 survivor is left? They have not one, not two, but now three outs, all of which they're guaranteed to escape through if they're full health. People who say the endgame is overwhelmingly killer favored probably aren't playin0 comments 21 views last activity
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Any Means Necessary Reveal the aura of dropped pallets Autodidact Increase the chances of getting skill checks Breakdown When you unhook someone the hook they were on will break Calm Spirit When someone disturbs a crow their aura is revealed for a few seconds This applies to both sides Left Behind The exit switches are revealed to you And your movement speed is increased by 7% When yo8 comments 41 views last activity
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Mori got nerfed (which is good), but Keys didn't? Please stop being so survivor sided and just balance the game for everyone and not JUST the survivors... The meta has been almost the exact same for the past 3 years, start making good perks. 90% of all survivor and killer perks are completely useless... Perks like "Remember Me", "Spies from the Shadows" or "Pharmacy" are just really bad, you0 comments 1 views last activity
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You see it in his mori, you see in his promotional crap, hell you even see it at the top of the discussion page. Trickster can throw four knives at a time with no problem. So what I would do is simply this, you can't hold onto main event just like before, but instead of throwing knives like a machine gun, he simply throws four at a time that spread at a horizontal angle. This means you can do a16 comments 131 views last activity
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• A Nurse's Calling -No changes • Agitation -No changes • Bamboozle -No changes • Barbecue & Chili -No changes • Beast of Prey -Rework: +While out of chase, gain the undetectable status effect. When entering a chase, gain an additional 3/4/5% haste per level of bloodlust. •Bitter Murmur -Buff: +Each time a generator is completed, that aura of all survivors are revealed to yo0 comments 41 views last activity