Survivor Perk Buffs

Any Means Necessary Reveal the aura of dropped pallets

Autodidact Increase the chances of getting skill checks

Breakdown When you unhook someone the hook they were on will break

Calm Spirit When someone disturbs a crow their aura is revealed for a few seconds This applies to both sides

Left Behind The exit switches are revealed to you And your movement speed is increased by 7% When you're the last survivor in the trial

No mither You start the trial healthy when you get hit by the killer you'll be broken for the rest of the trial and the broken indicator wont be revealed to the killer your grunts of pain are silenced

Comments

  • any means necessary would just be windows of opportunity 2.0

    autodidact buff seems reasonable

    breakdown also seems good

    calm spirit really doesnt need that

    left behind should make opening exit gates 25% faster instead of giving 7% more movement speed, that would turn basic loops into infinites against 110 killers



    no mither needs a complete rework, recovering from the dying state should be the only pro to the perk:

    you cannot fully recover from the dying state but you can get to 99 instead of 95

    you can recover while crawling (like tenacity but without the crawling speed increase)

    grunts of pain are reduced by 50% normally but if you are crouching you make no grunts of pain at all

    you leave no pools of blood

    you start the trial healthy but as soon as you get hit youll get the broken status effect permanently

    grunts of pain in the dying state are muffled when the killer is in a range of 8-12 meters

    finishing a heal on a teammate will give you the endurance status effect for 8 seconds (might be a bit broken but who knows)

  • @swager21 said:

    any means necessary would just be windows of opportunity 2.0

    autodidact buff seems reasonable

    breakdown also seems good

    calm spirit really doesnt need that

    left behind should make opening exit gates 25% faster instead of giving 7% more movement speed, that would turn basic loops into infinites against 110 killers

    no mither needs a complete rework, recovering from the dying state should be the only pro to the perk:

    you cannot fully recover from the dying state but you can get to 99 instead of 95

    you can recover while crawling (like tenacity but without the crawling speed increase)

    grunts of pain are reduced by 50% normally but if you are crouching you make no grunts of pain at all

    you leave no pools of blood

    you start the trial healthy but as soon as you get hit youll get the broken status effect permanently

    grunts of pain in the dying state are muffled when the killer is in a range of 8-12 meters

    finishing a heal on a teammate will give you the endurance status effect for 8 seconds (might be a bit broken but who knows)

    AMN is a very situational perk it would make it a bit useful Also only dropped pallets will be revealed And calm spirit REALLY needs a buff it's useless if the killer isnt doctor tbh Also it would make sense because the crows would trust you And they will help you



    The no mither change is good but the broken effect indicator shouldnt be revealed to the killer tbh

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2098196#Comment_2098196

    AMN is a very situational perk it would make it a bit useful Also only dropped pallets will be revealed And calm spirit REALLY needs a buff it's useless if the killer isnt doctor tbh Also it would make sense because the crows would trust you And they will help you

    The no mither change is good but the broken effect indicator shouldnt be revealed to the killer tbh

    does the broken indicator matter? the perk wont help slugging anyway

  • @swager21 said:

    any means necessary would just be windows of opportunity 2.0

    autodidact buff seems reasonable

    breakdown also seems good

    calm spirit really doesnt need that

    left behind should make opening exit gates 25% faster instead of giving 7% more movement speed, that would turn basic loops into infinites against 110 killers

    no mither needs a complete rework, recovering from the dying state should be the only pro to the perk:

    you cannot fully recover from the dying state but you can get to 99 instead of 95

    you can recover while crawling (like tenacity but without the crawling speed increase)

    grunts of pain are reduced by 50% normally but if you are crouching you make no grunts of pain at all

    you leave no pools of blood

    you start the trial healthy but as soon as you get hit youll get the broken status effect permanently

    grunts of pain in the dying state are muffled when the killer is in a range of 8-12 meters

    finishing a heal on a teammate will give you the endurance status effect for 8 seconds (might be a bit broken but who knows)

    Honestly, all of those effects together just makes No mither seem like the diet version of other perks roll together with no thought. Like if you took a perk build, watered it down, and compressed it into one perk. One that’s pretty subpar.

  • @swager21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2098394#Comment_2098394

    does the broken indicator matter? the perk wont help slugging anyway

    I mean, Killers tunnel the ######### out of me when i use no mither Unless they're a baby killer who doesn't know any survivor perk

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2098448#Comment_2098448

    I mean, Killers tunnel the ######### out of me when i use no mither Unless they're a baby killer who doesn't know any survivor perk

    fair point

  • @Shymare_11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2098196#Comment_2098196

    Honestly, all of those effects together just makes No mither seem like the diet version of other perks roll together with no thought. Like if you took a perk build, watered it down, and compressed it into one perk. One that’s pretty subpar.

    what else are you supposed to do with no mither to make it viable instead of replacing davids teachables

  • @swager21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2098458#Comment_2098458

    what else are you supposed to do with no mither to make it viable instead of replacing davids teachables

    Make it unique and viable, ie rework it, because right now; it’s just the toddler versions of iron will, lucky break, and unbreakable with the unnecessary danger of always being injured which just defeats the purpose of the perk letting you recover from the dying health state since the killer knows you have it and won’t slug you because of it. I, personally, think that No mither should just be scrapped and David can get a new perk with something actually worthwhile.