Taijitu
Taijitu
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2097882#Comment_2097882
Okay, have fun. Good luck in your next game.
lmao
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2097808#Comment_2097808
I clearly used the term loosely to point out your contradictory beliefs.
You're straight up putting words in my mouth. I never said that "everyone else is a low skill killer", I said that low skill killers can reach red ranks now because of all the buffs.
No, you insulted multiple people who said they had different experiences by claiming that they were low skill players & that's why they weren't dominating--while simultaneously saying there's no skill to playing killer.
Yes, killer right now does not require much skill due to all the buffs, so much so that it's easy for killers who make a lot of mistakes (and whom I would therefore consider unskilled) are able to dominate even over survivors who play well. Obviously, this phenomenon would also include killers who are more skilled/experienced and were already doing well at killer before all the buffs (including myself, as well as many others, probably including this Sluzzy guy I keep hearing about), and now the scale is titled so much in their favor that those players, in addition to dominating games against high-skill survivors, are even able to do so while using suboptimal killers, perks, and items. What exactly is the error in what I've stated here?
The error in your thinking is that you're honestly just wrong. If survivors are high skill, they'll usually pretty easily dominate over a killer that's of equal or lesser skill than them. It sucks, but good survivors playing optimally will almost always win. The game is designed around that. Optimal teamwork will always beat the solo player. Survivors with a lot of experience/skill know how to waste time, and they know how to capitalize on the time that their teammates are buying them.
You keep posting videos and stats and you seem to not realize that the fact that you have played a lot of killer in the past is what's impacting your view. If you're a "high skill" killer and you're dominating your matches then that's because you're probably better than the survivors that you're being matched against. You keep mentioning that you're playing with "handicaps" but that doesn't matter--the fundamentals of killer is the same across perks and across the killer you're playing. If you have skill and experience at killer then you know how to run tiles, you know how to predict survivor movement, that's 99% of playing killer well. Now, if you're put against survivors that are actually your level or better, then you're going to struggle in the same way that other people have described in their own games.
You've mentioned that you and your friends have been struggling in matches lately--and honestly? You're probably just not as good at survivor as you think you are. If you're struggling and you're getting frustrated in your matches by low skill killer plays (like camping, tunneling), then you probably need to learn the counters against those things. You're not playing perfectly and losing anyway. You're making mistakes, even if you don't know about them.
Now because I know you're going to say that I don't know what I'm talking about: I've been both a rank 1 survivor and a rank 1 killer. And I lose games all the time on both survivor and killer, but I can usually pinpoint the mistakes that I've made pretty easily in a match that lead to my loss. There's almost always a point in a match where you made a mistake and the enemy team capitalized on it. You need to start looking for that moment, rather than assuming you/survivors 'played perfectly.'
Nah I actually don't think I'm very good at survivor at all. Only reason I do decent at it is I know how to spot a bad killer. I really have very little interest in playing survivor other than when friends want to play together, which obviously is only possible on survivor.
I've only ever really enjoyed playing this game as killer and that was before all the buffs. Now it's just boring to me. As I've said, the videos were not to "brag", they were to disprove all the trolls claiming that I'm "probably a survivor main just trying to get killers nerfed", etc. Or which one was yours? That I couldn't get Trickster adept even though I did it on my first try? I'd say they were pretty effective since most everyone has stopped with the stupid accusations and insults. It's really just you left.
The whole point of this post was because I want the devs to bring back the way killer used to be which IMO was way more fun and actually challenging. Because I want to play killer and actually have fun doing it, not because I want to keep playing survivor and have it be easier.
But apparently that opinion is limited to me and whoever Sluzzy is. Or maybe there are just a bunch of killer mains desperately clinging to their overpoweredness because they love winning even when it's not fair. I suppose only the devs can say what the real numbers are, but for me the killer win rate is way too high right now for the game to be fun at all. More often than not I just feel bad for the survivors I play against since 90% of them have no chance of winning.
So fine, you win. Keep your killer buffs, keep beating up helpless survivors if that's fun for you (or don't, I guess, since apparently so many people on this forum still struggle with killer even after all the buffs) and I'll just F back off to some other game that's actually challenging and not completely one-sided. DBD just isn't fun anymore. RIP
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2097339#Comment_2097339
No, we asked for videos of your play because you were posting stats about how easy killer is without any kind of skill. No one asked about whether or not you were rank 1, you yourself said you've been playing at yellow/green ranks & that you haven't played killer for a while as evidence that killer is easy to pick up--then you started talking about what a good killer you are.
Honestly, dude, you really need to think about what you're saying, because here's a summary:
'I'm a high skill killer, everyone else is a low skill killer that's why they struggle at killer. But killer is a role that doesn't require skill and an unskilled player can easily dominate over high skill survivors. If your experience is different, then you're just a low skill player."
Do you see the cognitive dissonance? Everything you're saying contradicts itself.
You're straight up putting words in my mouth. I never said that "everyone else is a low skill killer", I said that low skill killers can reach red ranks now because of all the buffs.
"But killer is a role that doesn't require skill and an unskilled player can easily dominate over high skill survivors" <-- This part I will agree with. I don't see how that's cognitive dissonance, though. (I question whether the term even means what you think it means; cognitive dissonance would be a feeling that I experience, not some kind of logical error in my argument.)
Yes, killer right now does not require much skill due to all the buffs, so much so that it's easy for killers who make a lot of mistakes (and whom I would therefore consider unskilled) are able to dominate even over survivors who play well. Obviously, this phenomenon would also include killers who are more skilled/experienced and were already doing well at killer before all the buffs (including myself, as well as many others, probably including this Sluzzy guy I keep hearing about), and now the scale is titled so much in their favor that those players, in addition to dominating games against high-skill survivors, are even able to do so while using suboptimal killers, perks, and items. What exactly is the error in what I've stated here?
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@LazyPayday said:
https://forum.deadbydaylight.com/en/discussion/comment/2097670#Comment_2097670
- It's a bug, it's not intended, it'll get fixed eventually.
- A good survivor can still play around Leatherface, additionally while they also make his power stronger, they managed to implement a con that didn't feel unnecessary. Leatherface is now punished much more heavily for messing up.
- A Low skill ceiling is not a "learning curve" he was just weak and easily dodgeable making him boring to go against.
- If you're gonna complain about something trivial, then it's your own problem, not balancing.
- Sarcastic answer, no need to respond.
- The fact that it needs to be activated by doing your job and hooking survivors. Plus it encourages not camping, something clearly hate so you should be thankful for it.
- He's confused because you're not using the actual name, which is "Breakable Walls."
- Once again, making a killer weaker doesn't mean they require more skill, only that their skill ceiling is lower. He's saying make Freddy more balanced by rewarding players who invest time into him, instead of being one of the best killers despite being one of the easiest to learn.
- Buff her but add more counter play, I agree completely with what he says. The reason they say that is because she has little to no counterplay, which makes her unfun to play against.
- DS would still be abused, it'd just take longer to get there. Your recommendation is still just inferior to what we got. It's not our fault survivors stopped using it because they could no longer abuse it. Almost like how survivors stopped running MoM because it was no longer completely busted.
- There's such things as casual swf who only play to have fun and don't bring along the problems that come with sweaty swf.
- By hiding, your actively making one less target for the killer to be distracted with, making him target the others and kill them quicker. Obviously you shouldn't be rewarded for not playing for the team.
- Killers couldn't give less of a damn if we depip, we'll go against less sweaty survivors, making more enjoyable gameplay. The punishment is that competent survivors will let the person die and gen rush. It heavily punishes the killer for camping and pretty much guarantees their loss at that point. A camping killer purposely places their strategy on the hope that the survivors will be too nice to not let their teammate die, which is scummy.
- Flashlights use to rescue survivors that the killer was in the middle of hooking, where they couldn't look away. they used to blind the killer immediately with no counter play, and there was even a period where you didn't even have to time the save, just blind while they're picking them up and it's all good. Flashlights were easily the best item and needed to be nerfed. I do agree that messing with the accuracy is unnecessary though.
I'm not even going to waste my time with this stuff anymore. Half of these aren't even real arguments, it's already gone right back to "well good players can just play around it". I could counter all of these points, but as I've said it'll just go in circles for days. The videos I've posted speak for themselves, far more than conjecture about what "good players can do." And if they aren't evidence enough, I'll keep climbing until they are. Or maybe just get bored of the game, again, and go back to other games, again. Only time will tell.
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@LazyPayday said:
https://forum.deadbydaylight.com/en/discussion/comment/2097612#Comment_2097612
Don't know about the others but that's a straw man, I never said that. You wanted to come up with statistics with your own matches as the source, however you only offered data in words and numbers with the evidence backing up being a few matches that have so many flaws they can't be used as proper evidence towards the claim you're trying to make. I watched that entire video and my 3 years of playing the game 4 of watching it I could tell you that the match as Trickster was indeed luck, the survivors were simply bad, making it poor evidence as proof that trickster isn't a horrible killer, even though your own point is then ruined by the fact that you nearly almost didn't use his power.
Read through your comment some more and there's another straw man, I never said you weren't good enough to have an opinion, in fact I almost entirely focused on the survivor's actions, not yours. If me saying you need to be rank 1 to present your own statistics as evidence is what you think I'm trying to say then you're missing the whole point. I believe the entire game should be balanced around the max potential of both sides, rank 1 survivors are the closest you'll get to the opponents being at Survivor's "max potential" so it is necessary that you get there yourself. Also I focused on that one match specifically because I missed the link to playlist, however your statistics can easily be faked. I never said you did fake it, I never accused you of faking it, only that the information is unreliable due to how easy it can be faked. People lie, people get things wrong or mistaken even if they're trying not to lie, and that's why it is vital to have evidence backing up your statistics.
Also the standards are not ridiculous, that is the requirement for at the very least decent data, if you're trying to prove your point with your own statistics, then those statistics need to be solid. If you didn't use your own statistics but instead went to the released kill rates from the devs then I wouldn't have questioned it if you pointed out that it went up throughout the years on average, killer's kill rates went up (hypothetically, I don't know if the average kill rate went up or not).
You're belittling me by saying I'm just some troll that won't admit their faults. All I believe I said that could be considered an insult was "you're a joke" and that was before I started seriously discussing this with you because frankly I thought you were just a bait similar to Sluzzy at first. You're no victim here either, you act like we all just attacked you because you had a different opinion which frankly isn't true. You openly mock people who think Trickster is weak, your youtube name is "Hex: Whiny Killers," (and you actively argued against everyone who responded to your discussion, bringing more attention to it, so of course there'd be a lot of people against you), like can we take this as anything other than you expected people will disagree with your opinion? Frankly by saying killer is too easy you're insulting anyone who's ever struggled to play them, of course you'd get an aggressive response. You have no right to be acting like a victim now especially when you're manipulating what others have said to seem like they're more aggressive in nature than they truly are. To put in perspective, I main Billy, I've mained him ever since the game released on console and I knew I'd main ever since I saw his reveal back when the game was coming out. I've had 3 years to master my skills with this killer, and it shows. I almost always get a 4k when I play him unless they're incredibly good survivors or I decide to spare some of them. With this in mind, never once have I thought "I wish this was harder," sure I play other killers to give some variety as well as to make it more challenging, but I see how little I struggle to win with him as a sign of my accomplishments, all that effort of sticking with this guy to make sure I was at least good enough to say I'm at the very least, top 10%, to stick with him and still destroy even if they nerf him.
Frankly by saying killer is too easy you're insulting anyone who's ever struggled to play them
I have stated quite openly that *I* have struggled to play killer and did so for a very long time. Am I insulting myself now?
Just take a moment and try to put yourself in my shoes. For years I sucked at this game. I worked hard to get better at it, struggled my way up to rank 1 which I really only got thanks to a long period of saving up strong add ons to make the final push to rank 1. I finally get it. The hard work, frustration, ups and downs all paid off and I had a blast earning such a challenging reward. Then I decide take a break from the game for a while.
I come back, out of practice and unfamiliar with the new perks and changes that have been made to the game in my absence. Yet for some reason I'm still 4 killing almost every game with ease. There's these weird new wood panels blocking all the doors that only killers can open. Nobody runs DS anymore. I don't need bloodlust anymore to beat a survivor on a loop. I never need to run items to win anymore, even at high ranks. There's no challenge to killer anymore, so I decide to give survivor a shot.
Survivor feels way harder than it used to be. I and my teammates constantly get caught by aforementioned blocked doors. All the killers seem faster. A lot of my games end up with 3 survivors on the floor within minutes of the game starting. Health states don't seem to matter half the time since every killer seems to have a chainsaw or some kind of Exposed perk. Pips are insanely hard to get. So I take another break from the game.
Come back a second time and things are even worse than before. Pallets barely work . Survivors can't fast vault the same spot more than 3 times (which I thought was a new perk at first; obviously it isn't). Nobody even bothers trying to flashlight blind me anymore. Can't shake the feeling that killer is ridiculously easy now and survivor is way harder than it used to be, so I decide to skim through the patch notes of all those seasons I missed and see buff after buff on killers and nerf after nerf on survivors.
I used to get so much satisfaction catching that last survivor who so nearly escaped and that I had to work so hard to catch. And I used to almost never let survivors go because they always put up such a fight. Now, I just feel bad for survivors half the time. I give up hatch all the time because the game just doesn't feel fair, even though I'm already handicapping myself in multiple ways. So I decide to come to the feedback forums to drop my opinion and let the devs know how I feel about the game: that I used to have way more fun on killer before all the changes, and I realize why you made the changes that you made but I think it had some negative consequences and here are my ideas to rework the changes to better suit players at all levels.
And there's a few positive responses, some constructive criticism, but mostly a whole lot of "LOL NOOB UR PROBABLY LOW RANK IF U THINK THESE ARE GOOD IDEAS I BET U ONLY PLAY FREDDY CUZ EVERYTHING ELSE IS TOO HARD FOR U" and "2/10 bait post obvious troll trying to reverse psychology us" and let's not forget "Dude, you're a joke, just stop."
So yeah, I fought fire with fire. How else am I supposed to make my point? People accuse me of having no idea what I'm talking about even though I've been rank 1 and played this game for years and I'm just supposed to reply with "yeah well I guess you're right, my opinion doesn't matter and I guess I have no real experience with this game"?
I tried being civil and all I got was more trolls claiming I had no idea what I was talking about or that I was "probably a survivor main just pretending to be a killer main to get them nerfed." And those trolls said they would only be convinced by video evidence, so I put up video evidence, but it wasn't good enough, so I made more video evidence, but that wasn't good enough either, and now here we are.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2097612#Comment_2097612
"even when you finally prove your point it's not like they're gonna admit that they're wrong"
You are literally doing the same thing, man. The comments in response to your post were nothing like what you're describing and there is no reason to be mean or defensive about it. You're frustrated because you feel like you're not being heard. You are heard, just disagreed with. Try to approach this thread as an uninvolved third party and observe your behavior. It's the same as the one you're complaining about profusely.
My opinion on the matter is that solo queue should be hard and the killer scary, merciless. I'm doing well in it but apparently I'm in the minority. I agree that swf is busted and playing against a solo team is like night and day. But I do get beaten by solos - all they need to do to achieve that is running Kindred and be good at the game. A good survivor team will always beat the killer, no matter if solo or swf. Unless RNG gets in the way I guess.
As it was suggested in my solo-queue-buff poll - if we stop buffing killers to deal with swf, we'll need to buff the solo queue. If we do that, we'll need to buff the killers anyway and pretty much rebuild the game from ground up. There's no easy way out. Apparently lots of people do have a bad time in the game, all thanks to the damned SWF addition :D (I know why swf exists and I don't naively want it removed.)
Am I? I don't see how you can say that people have proven me wrong when I've continuously posted videos doing the literally exact things that they said I couldn't do. Please explain how that's equivalent to them proving me wrong. Or point out a point someone has made that I haven't addressed and isn't just subjective opinion or an unsubstantiated/ridiculous claim.
I have no problem with someone disagreeing with me. But if that's the case then just say that you disagree, don't come at me with some BS claim like "everyone in the world agrees this is wrong" or false accusation/insult like "you probably have never even played at red ranks before". Because if you come at me like that then I'm going to defend myself and my opinion. I mean come on, what would be the point of me bothering to put my opinion out there for debate if I was just going to give up on it the moment someone came at me with as weak a counter argument as "How about , NO" or "Dude, you're a joke, just stop"? (Which, by the way... I'm being mean, but that's not? Come on. Let's be real.)
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@bjorksnas said:
- This one is a bug
- No these changes made them more viable cannibal had a near useless chainsaw without the right perks and wraith was always relient on movement speed addons
- Blight already has a limitiation in the form of a learning curve, we saw oni with only 30° slam, it wasn't fun for anyone involved, and nurse both already has a cooldown and a shorter range, all these abilities have skill ceilings, are hard to use or even require prerequisites to use them in onis case none of these need to be changed
- Static blast is fine, it already has lockers which counter it within the terror radius or just use calm spirit
- Just no ghostface needs a small buff if anything
- BBQ already has a minimum range, can't detect survivors hiding in lockers, and has a cooldown based on how fast you are playing while using it
- Blocked doors? thats just how the maps are designed
- The first one and cooldown one are probably enough to nerf him but making him more skillbased instead is a better change
- spirit has been nerfed buffed, nerfed, probably nerfed again, she just needs an indicator in exchange for some buffs so she is still viable and strong but has more counterplay
- Nah ds is in its best state right now, and should never be reverted back to its more abusable states
- Swf is fine annoying at times and strong at others but it is so inconsistent who is good and who isn't that it should just be left alone
- Taking pressure off your team by actually playing the game should be rewarded, urban evading in some grass is properly punished as it should be, also a team based emblem would cause nothing but complaining and easily spiral into nobody putting in the effort
- Camping is already punished by players if they just stick objective a single guy camped out of the game leads to 3 easy escapes especially with any form of communication or kindred also gen speeds shouldn't speed up over time because then survivors will just hide for the first 10 minutes of the match until they have like a 30% gen speed increase then slam gens
- Flashlights used to be blaringly unhealthy for the game with instantly blinding killers for way too long and blinding killers hooking a survivor and getting the save mid animation, and we should never move back anywhere towards any of that
Basically this is just a list of bad unhealthy one sided changes for the game that it both doesn't need nor should it ever follow them to the T because that is the opposite of progress, we don't need to backtrack on the actually good changes that have been made and make even worse balancing decisions after
Here we go again, I guess...
- Fair enough. But it wasn't bugged before, so the suggestion to revert whatever change they made still stands.
- You're basically saying that Cannibal should always be able to 1 shot someone from full health with chainsaw. It used to be the case that you could only use chainsaw situationally and with proper setup/positioning, like catching up to a survivor in between buildings. Now it's so fast that it's practically a replacement for M1 that always downs someone regardless of health (and actually gives you a small speed boost over normal run speed, if I'm not mistaken).
- I had a ton of fun with the original Oni. A "learning curve" is not a limitation, nor is Blight's new charge very difficult to master. If anything, the old version had a "learning curve," now it's just a speed boost. Likewise, Nurse was hard to use before, now there's basically no penalty for missing since you can just turn and blink again with no limitations. My original point still stands. There is no penalty for missing anymore, and killers are free to spam these abilities (except for Oni obviously). You used to have to aim and use them skillfully, now they are just free move speed. What was so bad about having a few higher skill cap killers left in the game? There's plenty of easier ones to choose from for people who couldn't land hits with the old versions.
- People are supposed to run Calm Spirit every game just in case they end up going against Doctor, one of the 23 killers in the game that they could potentially face? Really?
- Excellent argument. I agree completely.
- What cooldown are you referring to? I don't actually own it because I think it's overpowered, but the tooltip makes no mention of a cooldown. Please enlighten me.
- The maps were designed YEARS before blocked doors were introduced to the game. That is a relatively recent change.
- How are these suggestions not making him more skill based?
- And yet she's still considered one of the "only 2 viable killers against SWF" according to this forum
- Did you read the part about implementing a different nerf?
- Now you're just contradicting even the people who are on your side. I thought SWF being overpowered was at least the one thing we could all agree on, but apparently there is one outlier. Or maybe you just want to find a way to disagree with everything on this list.
- Quite the opposite if you ask me. The current emblems incentivize survivors to make stupid plays that throw the game just so they can get more points. I hope we can agree that all the strongest survivor teams know damn well that they have to keep heavy gen pressure to win at high ranks, yet most survivors (at middle or low ranks) spend almost no time on gens or doing other things to help the team like running the killer away from objectives. In the current state of the game, you can make amazing high-skill plays to get all of your teammates out the gates safely but be penalized for it and get 0 pips because you got hooked in the process. If you really want to disagree with me on this one I'd be happy to share some video examples.
- You say camping is punished, and yet I still see it happen all the time even at high ranks. Again, if you want to disagree on this I'd be happy to post videos of how it's still done often and rarely result in a bad outcome for the killer, even though there are ways to counter it (SOMETIMES, IF you're a VERY coordinated survivor team).
- It's really not hard and has never been hard to counter the strategies you're describing. Face into a wall as you pick up a survivor. Check around corners if you think someone is waiting with a flashlight. Or just face away from them if you know where they are and there isn't a wall or tree around. These are the kinds of things that used to just part of the game and skills you picked up along the way playing killer, but I guess no one knows about anymore now that survivor is so nerfed. The stealth, timing, and positional requirements to use a flashlight effectively are already bad enough; they don't need to be so hard to aim on top of that that only rank 1 players can actually use them. Also, I never suggested that they should "instantly blind killers for way too long" or any of the other claims you're making; I just suggested that they shouldn't be so hard to use. Right now they're so difficult to handle that most players can't even begin to just start LEARNING how to use them, let alone reach the point of using them well. And hence they literally never get used except by rank 1 players (at least in my experience).
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@LazyPayday said:
https://forum.deadbydaylight.com/en/discussion/comment/2097513#Comment_2097513
Get 20 matches as a rank 1 killer going against all rank 1 survivors. Do this each time as Trickster, Nurse, and a killer of your choice. Then see the statistics, of course this'll still be rough because Nurse is the strongest killer in the game but you're unlikely to be good with her, Trickster is the weakest but you'll need to get 20 matches as him before the buff to see if the weakest killer in the game is still op, and whatever killer you prefer, as a way of showing how much skill and familiarity plays a factor. Of course 20 matches is still incredibly small for each killer to see how much their power influences that with skill of both yourself and the survivor muddying the data but considering you'll all be rank 1 it'll be as accurate as possible hopefully.
Make sure to record each match and not do any more than 20 per killer (so long as it meets the previous criteria). See how many survivors escape and what's the percentage of a loss (more than 1 survivor escaping). Calculate how many times you won (3 or more kills) and the percentage of match that could be considered a tie (2 kills, 2 escapes). I think this is pretty reasonable if you want to make your own statistics proving why killers are too strong, don't you think?
I'll get right on it. Although idk how I'm going to manage to get 60 games of all rank 1 survivors seeing as that matchup rarely happens even when you're rank 1 killer. So it's probably gonna be a while.
In the meantime, lets see you get to rank 1 survivor with solo queue. Same standards - record every match and post the video so we can tally up the stats to see how hard it was for you, but then afterwards I'll still claim that you made up the data and somehow faked the video. Maybe we can even compare how long it takes you to get r1 survivor vs me to get r1 killer. So far I've gotten from 14 to 5 in about 7 hours of play time.
And then we can all pretend together like the game should be balanced around the experience of the top 1% of players while ignoring the other 99%.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2097513#Comment_2097513
You sound really defensive and unpleasant to talk to. Like you want people only to agree and disregard their legitimate points completely. This a feedback on your behavior, do with it as you will.
Moving on, a coordinated optimal team can have the upper hand over the killer easily. That's a universally accepted fact for a reason. LazyPayday and bjorksnas said it all and said it well.
If you're having a god time as the killers, cherish it, because lost of high rank killers are having a mixed experience. Where they can be great killers and get lots of decent matches only to be pooped on by pro swf. Content creators included - I guess they're just trolling too.
Of course I'm defensive. Wouldn't you be if you came on here to share your opinion and were met with insults and false accusations by people claiming you have to meet some ridiculous standard just to have an opinion on the matter?
"LOL bet u don't even have rank 1"
"LOL try a hard killer like pig"
"LOL pig is easy, try doing that with trapper"
"LOL trapper is easy, i bet you can't even get trickster adept"
"LOL you just got lucky, those survivors were bad. try again"
"LOL you probably faked those numbers even though there's a link to a video showing the whole thing in the same post"
"LOL go on a 200 game win streak against only rank 1 SWF survivors using every killer in the game, no perks, no items, no sound, blindfolded, and maybe then your opinion will matter. maybe"
All these killer mains just attacking me because they don't want the devs to take away their advantage. Yeah, sure, it sucks to play against SWF when they're clearly on voice comms. I've said I agree with that many times now. But that's not the experience for the vast majority of players, and you shouldn't balance the game around what's fair for a small minority but unfair for the majority. Even if they're the mighty content creators.
And the whole point (which I guess I didn't mention here but talked about extensively in my other post) is that I'm NOT having a good time on killer. It used to be the whole reason I played this game because it was so fun and intense and thrilling to play. Now it's just mindless and boring. All I do is press W and M1, there's hardly ever those intense moments or strategy anymore like there used to be.
Even when I lose, it's not because the survivors outsmarted me or because I made some miscalculation. It's because of SWF, voice comms, etc. which is what my original post was all about. I'm not saying that killers never have it bad, I'm saying that there are plenty of ways to fix the SWF problem without screwing over the non-SWF majority. But nobody seems to give a s**t about why it's anything is a good idea or bad idea, they just want to attack people who have different opinions.
And no, they didn't say that or say it well. Bjorksnas just made claims that every one of my opinions is "universally accepted as wrong" while LazyPayday just wants pick apart mistakes that one team of many made while playing against me and present it as evidence that I'm not actually good enough at killer to have an opinion.
If I really wanted to I could go back and forth with them on why each bullet point is wrong over and over (like how the maps were designed long before blocked doors were added to the game, or how virtually no one runs DS anymore, or how I had a ton of fun with the old Oni contrary to his ridiculous claim that "it wasn't fun for anyone involved", or any of the multiple points I made that he misinterpreted as a completely different suggestion than what I said and/or twisted my words to make it sound like a bad idea) but I've already done that with other people and it's pointless because even when you finally prove your point it's not like they're gonna admit that they're wrong, they're just gonna disappear and go troll someone else who has different opinions than them. I'd rather cut to the chase and walk the walk that they're saying is so impossible to do rather than sit here and go in circles for days with words and all the incessant insults and ridiculous standards.
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@LazyPayday said:
https://forum.deadbydaylight.com/en/discussion/comment/2097453#Comment_2097453
It really doesn't, I said originally that I was gonna pick apart this specific video as an example. Also you're not even at the highest rank possible, so you're not gonna be put against the most skilled players, increasing the chance that you'll go against bad or inexperienced players, which simply can't be used as an example to prove why killers are too strong. That's means 3/4 of the videos simply can't be used as evidence, it's just too likely that you'll win due to the survivors mistakes and not because killers are op. Even then your most recent is still Rank 8, I'm not saying the ranking system is the most accurate in the world but at the very least it will give better evidence as to what you're trying to claim is true or not. It is simply not solid evidence, you are not going against good survivors.
Okay so if we're going to just ignore all the ways in which I handicap myself then tell me, what is a high enough rank? And what other arbitrary requirements would you like to impose? Any perks that are too strong to use? Killers that are too strong to use? Items that are too strong to use use?
I'll play this game all day, because unlike actual DBD this is (maybe) challenging enough to be fun. Let's see what kind of ridiculous rules you come up with.
Oh, and I'll play along like I didn't just post a screenshot of me 12 hooking/32000 BPing a full red SFW team.
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@LazyPayday said:
https://forum.deadbydaylight.com/en/discussion/comment/2097382#Comment_2097382
- More gens should've gotten completed in the time it took for you to down her, once again, it was their lack of skill that won you the game, not the strength of killers.
- You can carry the team without being good, I can see why others say that, she distracted long enough to get 3 gens done and more should've been taken.
- The lack of pallets didn't give you the victory, the 3-gen did, once again the survivors mistake not the killer's strength. Odd how you claim how it won you match when you only started getting hooks when the survivors where all forced very close together. It's not like those newbies where gonna loop considering how they ran right back into your face.
- The were all on the bottom floor and you could get to each within 20 seconds of each other at most, that's a 3-gen if I ever saw one.
- You're predicting that the opponent will make a horrible decision instead of the optimal one and going to counter. Yet you say you didn't win because the survivors were bad. I get most mind-games but what you did was stood still and waited for the survivor to come back, you will never predict a good survivor will do that consistently.
- Once again you're not trying to counter my argument that the survivors were bad and that you didn't win because killers are op.
- You shouldn't not balance killers over how the majority of people play. You should always balance around the max potential of both sides and let the players master, balancing around inexperienced players is exactly how you get an imbalanced game. As a rank 1 killer I see this tactic pretty often so it's not as rare as you make it out to be.
- Once again, you don't balance the game around the mistakes of your opponent. You didn't win that game because you were Trickster, you won because the survivors made endless mistakes allowing you to take advantage of it and win. Getting adapt with Trickster would actually be hard if you don't get incompetent survivors because when it comes down to it, killers still need powers in order to win games against good survivors.
- Good survivors will realize the match is hopeless at that point and let their teammate on the hook die while going for hatch. You got lucky because either that survivor knew it was the wrong decision and still did it or was bad and made a mistake. It's hard to get out of a 3-gen with 4 survivors, let alone 2.
- Killer's base-kit hasn't gotten changed much. They vault windows quicker (still slower than survivors), pick survivors up faster, and hook them faster. They can also kick gens (which regress at a 1/4 of the progression of survivors), block windows, and get bloodlust. Those are the main changes, there's also EGC which was necessary since survivors would just not leave the match. Killers haven't gotten stronger by all that much, just changes to make them less weak. You mindlessly M1'd and nearly loss the match because of it, once again against incompetent survivors.
- This one is to counter your extra claim. You had a bunch of statistics as responses to others in your first discussion. No video was provided for these and the Trickster match was the first actual video I found. You could easily make up numbers in this, and adding videos as proof later is not a counter-claim as I could not possibly know what you'd do in the future, but if you did upload each and every match you used for statistics for some insane reason then I can take back that claim. I never claimed the videos were fake, only that you were using statistics that could easily be faked. I only judged the video as poor evidence towards your claim, never that it was fake.
Check again. There is a video, it's just not embedded because it's a playlist due to the 2 hour recording cap on Xbox Game Bar (and because I didn't do it all in 1 day). The rest of your argument falls apart after that, as you're basically just picking on this one survivor team and literally my only time ever playing Trickster out of more than 20 games.
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I guess there's no real discourse to be had in this forum, just a bunch of trolls who are going to endlessly claim that killer isn't overpowered and anyone who loses is just "boosted" or "got unlucky". Honestly, how far do I need to go before the evidence is strong enough?
Here's another game from today: https://imgur.com/a/LjDeJjT
SWF red-ranked survivor team with 2 rank 1's (I know they were SWF because we had a nice little convo and some good laughs about the match in post-game chat; that and you can see some obviously coordinated screennames). I 12 hook them with brown add-ons, no tunneling, no camping.
But let me guess - it's faked? They need to all be rank 1? I need to unequip all my perks and add-ons and play Legion for my claims to be valid? The survivors were all boosted? I got lucky/they must have ran into me on accident? I didn't use my powers enough?
Someone please tell me what conditions are going to be good enough to prove that killer is too strong right now. Not that I haven't already been through this 4 times already, but now I'm close enough to rank 1 again for the "it needs to be a full red survivor team" requirement to be feasible.
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@LazyPayday said:
Lets use your video that you tried to use an example as why killers are too strong... to show why it's a horrible example. Firstly I'm gonna ignore your "statistics" because they can easily be faked to better prove your point as you are the one who used your own matches as a source.
Let's talk about the video, where you mock people saying trickster in bad, in which you prove them wrong... by never using his power? Like bro what? You injured one survivor with his power and it was a bad survivor in the open who couldn't even drop the pallet, like obviously you're gonna get a injure with his power in that scenario. Let's mention some other things too
- 3 gens were completed by the time you got your first down.
- The survivor who ran you for that long wasn't even good, she just dropped pallet extremely safely and didn't try to loop on the game (known for its pallets).
- Another gen was completed by the time you got your next down.
- The survivors 3-gen themselves, giving you an easy win.
- The survivors on multiple occasions ran a full circle where you were at and gave you easy downs.
- The meg seemed brand new as she played horrendously.
- None of the survivors tried to lead you away from the gens and allowed you hook near them.
- You never left the hooks general area and the survivors still rescued anyways.
- The two remaining survivors didn't try to go for hatch and died together because of it.
- Since I don't know how to stop making a list, the conclusion is here. To sum it, it was your first match as trickster and you rarely used his power, meaning your mockery of people saying he's bad is baseless considering you didn't use it to win, the survivors you went against played horrendously meaning your "proof" is biased because your test subjects where inexperienced as where you. Your other "statistics" can be faked to help prove the point you're trying to make and your recommendations sound outrageous.
Statistics faked? How would I fake them when there's a video link right next to them that shows it all?
- 3 gens completed and virtually the entire map cleared of pallets
- Others have said she "carried the team", now you are saying she "wasn't even good". Which is it?
- Again, entire maps cleared of pallets paved the way to an easy victory. Only 1 gen done while I got 12 hooks.
- No, they didn't. The last 3 were plenty far apart. And if that's your best excuse, refer to the other videos in the playlist and try to tell me that all of the 4 kills were because the survivors 3 genned themselves.
- Yes, this is called andicipating the opponent's next move. It is an essential skill to winning both for killer and survivor, as well as many other video games.
- Okay.
- True, and most survivors don't play this well. Hence why killer didn't need so many buffs.
- Another mistake that survivors commonly make and another reason killer didn't need buffs. Rag on this one team all you want, but there are over a dozen more games in that playlist. That video was specifically in response to someone who said to "get back to him when I have the Trickster adept", which I got on my first game with him. It was not meant as all-encompassing evidence for all of the change I suggested, as that would be impossible to do in 1 video of 1 game.
- They were too busy trying to stay alive.
- Yes. Exactly. I barely used his power, emphasizing my point that killers don't NEED powers anymore to win. They used to be critical for victory and added a lot of flavor to the game. Nowadays, killers are so strong and fast that you can get by just mindlessly M1'ing and never have to think about how to use your powers effectively to win the game. There's no more strategy in the game anymore, just chase and M1. And no, a video cannot be faked in that amount of time. The one you're referring to was posted about 30 minutes after the other guy requested it, and it's a 25-min video. There's an almost as small gap on when the Trapper video was posted, and you can see that the rank/pips line up between videos. So unless you're suggesting I did some crazy video editing in 5 minutes.... Well, honestly I'm flattered if you think I (or anyone else) could pull that off.
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2096806#Comment_2096806
You can't beat yourself off about being an amazing skillful killer with one hand, and then with the other post your stats on your games and say that you won all of these games so killer is easy. It's one or the other. Either it's a skillful role that you spent time perfecting your skills at, or you picked up killer and beat everyone's asses because killer is the easiest role in the game right now.
I'm not "beating myself off", I'm just providing exactly what you asked for when you claimed killer isn't as easy as I say it is and these things couldn't be done. I had no intention of recording gameplay or posting any videos until you and others trolled me saying I wasn't rank 1, couldn't dominate as Pig, couldn't dominate as Trapper, couldn't dominate as Trickster or get his adept, couldn't dominate without using the killer's ability or strong perks. The videos only exist as evidence that what I said is true because you and others asked for them as evidence of my claims.
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@bjorksnas said:
- This one is a bug
- No these changes made them more viable cannibal had a near useless chainsaw without the right perks and wraith was always relient on movement speed addons
- Blight already has a limitiation in the form of a learning curve, we saw oni with only 30° slam, it wasn't fun for anyone involved, and nurse both already has a cooldown and a shorter range, all these abilities have skill ceilings, are hard to use or even require prerequisites to use them in onis case none of these need to be changed
- Static blast is fine, it already has lockers which counter it within the terror radius or just use calm spirit
- Just no ghostface needs a small buff if anything
- BBQ already has a minimum range, can't detect survivors hiding in lockers, and has a cooldown based on how fast you are playing while using it
- Blocked doors? thats just how the maps are designed
- The first one and cooldown one are probably enough to nerf him but making him more skillbased instead is a better change
- spirit has been nerfed buffed, nerfed, probably nerfed again, she just needs an indicator in exchange for some buffs so she is still viable and strong but has more counterplay
- Nah ds is in its best state right now, and should never be reverted back to its more abusable states
- Swf is fine annoying at times and strong at others but it is so inconsistent who is good and who isn't that it should just be left alone
- Taking pressure off your team by actually playing the game should be rewarded, urban evading in some grass is properly punished as it should be, also a team based emblem would cause nothing but complaining and easily spiral into nobody putting in the effort
- Camping is already punished by players if they just stick objective a single guy camped out of the game leads to 3 easy escapes especially with any form of communication or kindred also gen speeds shouldn't speed up over time because then survivors will just hide for the first 10 minutes of the match until they have like a 30% gen speed increase then slam gens
- Flashlights used to be blaringly unhealthy for the game with instantly blinding killers for way too long and blinding killers hooking a survivor and getting the save mid animation, and we should never move back anywhere towards any of that
Basically this is just a list of bad unhealthy one sided changes for the game that it both doesn't need nor should it ever follow them to the T because that is the opposite of progress, we don't need to backtrack on the actually good changes that have been made and make even worse balancing decisions after
"Good changes" for the killer mains who don't get bored of completely dominating every match without any challenge. Bad for everyone else, AKA the majority of people who play this game.
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2096638#Comment_2096638
Actually, I take it back--I AM replying again, now that I've really processed your edit.
Oh, and if by "carried her team" you mean "used up all the palettes on the entire map," then yeah I guess she "carried." Three gens done before first hook might look to your inexperienced eye like Yui "carrying the team," but it was all part of the plan. Hence why it all fell apart so quickly after the first hook. Try to broaden your ideas about how to win and maybe someday you'll get your Trickster adept too.
Because I really want to know; are you trying to say that playing killer is too easy, or that you're just so skilled and everyone else is just so inexperienced and bad that they can't perform as well as you do????? But killer is too easy?? You'd think if it was super easy that everyone would have a similar experience, regardless of skill.
But here you are, bragging about your amazing skill and experience at killer and how it carried you to easy victories.
If only we were all as good as you! So we knew how easy killer is!
Allow me to repeat myself again.
When I first started playing killer, I was as bad as anyone else. I lost most games, and it was only through a great deal of trial and error that I learned the skills required to play killer correctly. As in any skill-based video game, I had to learn and practice to get good at the game. As one should have to.
So yes, now that I have these skills which anyone else can also develop if they invest the requisite time and effort, I was able to learn how to play killer well enough to get to rank 1 before all the buffs. Was it hard? I guess. But challenge is what makes a game rewarding. Nowadays, there is no challenge anymore. People are able to step in as killer and reach red ranks without ever having to develop many skills or strategies and making tons of mistakes along the way. Whereas survivors can play flawlessly and still lose because the game is so skewed in the killers' favor.
And that has nothing to do with me. There are tons of bad killers getting to red ranks right now because it is so easy and the balance is so skewed. They're just doing it by camping hooks and tunneling and running the best perks possible.
Sorry to burst your bubble, but you're apparently just the kind of gamer who loves playing whatever is overpowered so that he can win a lot without ever really being challenged. So how about let's flip the tables and see you get to rank 1 survivor by solo queuing in the current season since "killer isn't overpowered right now" and then maybe I'll take what you say seriously.
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2096694#Comment_2096694
Hahahahha, OK, guy. I'm glad you're not a dev because your suggestions were ridiculous and would make the game infinitely worse.
But go off, I guess. Write another essay even though you have very little understanding about what the problems with the game actually are--and they're not "KILLER 2 STRONG REVERT BUFF, NO 2 BLINK NURSE!!!!"
BTW, I'm done replying because you're an actual wall.
Edit: I saw your edit--I already have Trickster adept, guy. I got it on the first day he came out.
Yeah, sure, I have no idea what I'm talking about. That must be why every time you or someone else tells me "well if killer is so easy then go do _______" I go and do it and you're forced to come up with another excuse. But yes, please excuse yourself from the conversation now.
One more troll slain. Who's up next?
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2096638#Comment_2096638
Stop ignoring half of my posts.
Bruh, but for real--Pig isn't hard. Most of the killers aren't hard, it's true, but your entire experiment is kind of stupid and pointless, because the problem with the game isn't the sorts of players you're being put up against at your current rank, it's the people who know how to exploit it. They can't do anything to make the game enjoyable against rank 1 survivors that have 3000hrs in the game & know how to run every tile and endlessly waste the killers time, and so they buff killers to make up for it. It's a band-aid cycle that makes yellow/green ranked survivors suffer, but there's nothing that can be done about it.
What do you want me to say? There's nothing in that post for me to reply to. You claim that "there's nothing that can be done about it." I've already given dozens of suggestions of what can be done about it. You just refuse to acknowledge that I'm right.
Are you asking me to spell out for you again what I've already said multiple times?
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2096596#Comment_2096596
- I see them now--but WOOF, how were those players those ranks? They move like actual bots. This might be more evidence that it's too easy to rank up as survivor than anything else. Totally believe that Meg was the lowest rank--however, see back to my point about survivors ranking up too fast.
- No, lmao. You just clearly didn't know how to use his power and you m1-ed a bunch of potatoes that didn't run around pallets at all. Except Yui. Who nearly carried her team.
- Lol, no. That Meg full on ran into you multiple times. You didn't outplay her on purpose.
Refer to my previous posts predicting this outcome. You claim I can't do it on Trickster or Trapper, I post videos on Trickster AND Trapper. Now it's the next excuse - "those survivors weren't even good, I bet that's why you're hiding the rank". So we clear that up. Now it's the next excuse, "Wow those survivors are clearly boosted, you just got lucky."
As I've already said, it doesn't matter how many videos I post. Trolls are never gonna admit when they're wrong lol.
Oh, and if by "carried her team" you mean "used up all the palettes on the entire map," then yeah I guess she "carried." Three gens done before first hook might look to your inexperienced eye like Yui "carrying the team," but it was all part of the plan. Hence why it all fell apart so quickly after the first hook. Try to broaden your ideas about how to win and maybe someday you'll get your Trickster adept too.
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2096448#Comment_2096448
Why didn't you show us the player ranks at the end?
BTW why didn't you respond to my other post?
Idk what other post you're talking about.
And yes, I didn't down a single person using my ability. Refer to my original post mentioning how killers are so overpowered now that they don't even need to use abilities anymore. Glad we at least agree on something.
Nobody "accidentally" ran into me. I predicted their movement and cut them off.
And yes, the man asked for Trickster adept and I gave him exactly that. You're really gonna flame me for doing exactly what he claimed was hard? On the first try, with brown addons, and with literally 0 experience with the killer or perks? Trolls gonna troll, I guess.
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Anyone else wanna embarrass themselves or y'all wanna finally admit you're just not as good at killer as you think you are?
I'll take silence as acquiescence.
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@Danoobiel said:
TLDR:
Local rank 14 Pig, that dosen't play often, thinks killer is too easy.
LOL
Call us back when you get the Trickster Adept and still honestly stand by your opinion.
ALRIGHT "TRICKSTER IS SO HARD" CROWD, WHERE YOU AT?
Make sure to watch for the adept achievement at the end.
PS I feel like you owe me reimbursement for this killer since I'm probably never gonna play him again.
https://www.youtube.com/watch?v=TwxhfW13rmE -
@Danoobiel said:
TLDR:
Local rank 14 Pig, that dosen't play often, thinks killer is too easy.
LOL
Call us back when you get the Trickster Adept and still honestly stand by your opinion.
Check the last post. Guess you're the next "try it with _____" meme.
I don't own Trickster and wasn't planning on buying him, but maybe I will just to make a point.
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2094935#Comment_2094935
Pig isn't hard, she has gen pressure built in & is kind of like Hag where she throws people off just by not being used to seeing her. I can do total washes with Pig, too. Try Trickster or Trapper.
Alright "try an actual hard killer like Trapper" crowd. Added some more videos to the playlist. Btw, I have no idea where people got this idea from that Trapper is hard not really strong. And I haven't played Trapper even longer than I hadn't played Pig. You can see at the start that I still have Halloween event items on my bloodweb. (If I'm not mistaken, they're actually from Halloween 2019, not 2020.) https://www.youtube.com/watch?v=c-6_GoQ9uHc&list=PLeeS-Z_6-QhNe_aWrhGe8uMyooJ2PgV0m
- Game 1. A win. Last survivor hatch escapes right before I get to it. 3 kills, 4 gens, 2 pips
- Game 2. Recording turned itself off and I kept getting an error when I tried to restart it. A shame too because this game was a great example of how the new thing where doors are blocked and can only be opened by killer really ######### the survivors (survivors kept running into the same room that had 2/4 exits blocked thinking they'd have more options but just ran into a dead end corner). Survivors find my Ruin totem less than a minute into the game and still lose. 4 kills, 1 gen, 1 pip
- Turns out the error was because I ran out of disk space. Deleted the Pig videos since they're on Youtube now and started again. Addons somehow got automatically unequipped and I forget to check them. Doesn't make a difference, you don't even need add-ons as killer anymore. 4 kills, 4 gens, 2 pips (4 red emblems)
- I get a super early basement hook, but then lose a ton of early-game pressure because I chose to chase a survivor knowing he would vault into a trap, but the trap didn't hit. Later in the game this happens again, this time on a reset from a trap that had already hit a previous survivor on the same vault (meaning it was in the right spot). It doesn't matter. Killer too OP. 4 kills, 1 gen, 2 pips (4 red emblems)
- Starts with S, ends with LAUGHTER. 4 kills, 3 gens, 2 pips (4 red emblems)
- I embarrass a pair of SWF Twitch streamers with matching outfits. Cute. One of them turns a tight corner and accidentally runs straight into the basement in the middle of a chase. Lol. And right after I turned on a basement challenge too (thanks Mr. Streamer). 4 kills, 1 gen, 1 pip
Btw I've realized that the little dial next to the gen counter is not an accurate representation of how many hooks you have. So my hook count in the previous post is not accurate. It seems to tick up by itself sometimes, but it's not every time you make hook progress on a survivor because it doesn't always end at 12 when you 4 kill. Not really sure how it works but I'm not about to sit through all these videos and actually count how many hooks I got. Needless to say, I'm still getting plenty of hooks per game.
So to sum up, that's 6 consecutive wins, only 1 escaped survivor out of 24 (a hatch escape), 0 exit gates opened, and 10 pips in a little over 1 hour of play. Same rules as before: no camping, no tunneling, no slugging without another survivor in the immediate vicinity, only brown items, non-meta perks, and a "weak" killer.
Now, someone hit me with that "Trapper ain't even hard bro, try doing it with ______."
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2094935#Comment_2094935
Pig isn't hard, she has gen pressure built in & is kind of like Hag where she throws people off just by not being used to seeing her. I can do total washes with Pig, too. Try Trickster or Trapper.
Bruh. You realize I could play literally any killer and somebody like you is gonna chime in with "that killer isn't even hard"? I couldn't have made it any more clear why I picked Pig. I can only appease one of you trolls at a time.
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Alright all you naysaying trolls... Y'all asked, and here it is: https://www.youtube.com/watch?v=c-6_GoQ9uHc&list=PLeeS-Z_6-QhNe_aWrhGe8uMyooJ2PgV0m
Now, for those of you who don't want to watch 4 hours of not-so-interesting game play (I personally wouldn't), I'll summarize the results below. But first, a few points that need to be made:
- Someone earlier said something along the lines of "well if killer is too easy you should try playing one of the harder ones like Trapper or Pig." So I went with Pig. I stuck with the perks she had on from the last time I played her (over a year ago), making one swap from Thrill of the Hunt to Make Your Choice because it felt unfair stacking 3 hex totems. The other perks were The Third Seal (I honestly don't even know what Blindness does, I just didn't really have anything else to trade it for), Ruin (somewhat meta, but not anywhere near as popular as it used to be), and Surveillance. You can see from the video I'm not bullshitting about not playing the game much, as Pig (my first real main) still only has just over 1 page of unlocked perks at the start of the video (I buy more later on to avoid capping on BP).
- I start out at rank 14. Yes, this is low. As I mentioned already, I only play this game casually/intermittently (making it all the more ridiculous that I'm able to win and rank up so quickly and easily), and my rank has decayed because I don't play much anymore, and when I do I avoid killer because I find it rather boring. By the end of the video I've gone up to rank 9 (averaging 6 pips/hour) and am seeing red rank survivors almost every match, including some rank 1s. Most of them I sacrifice, with a couple making hatch escapes.
- People have said a lot of things like "well if you think killer is too easy you should play ______ using _______ for perks." This is roughly the logical equivalent of pitting me, a grown ass man, against a handful of 3rd graders in a game of basketball and saying "well if it's too easy for you then you should try only walking backwards or just play the game in a f**king wheelchair." Yes, that would make it more challenging for me and fair for my opponents, but it's a pretty bullshit excuse for the inherent balance issues and doesn't apply to everyone else or to me when I'm playing survivor. It's basically just refusing to acknowledge the elephant in the room.
- That said, I do have other ways that I handicap myself to make things more fair for survivors. These include:
- I never hook camp. Even if I'm down to 2 survivors with multiple gens left and I know they're gonna come for the desperate unhook attempt because it's the only chance they've got, I'll still play dumb and leave the area like I have somewhere else to be. Even if the exit gates are open and I have someone hooked, I'll still leave the hook knowing full well that I most likely won't stumble across a free kill and very likely risk losing a sacrifice by walking away (this actually happens once in the video). Hook camping just feels dickish to me, so I don't do it. This is also pretty much second nature to me now after having played against the original DS for so long, and I also do it to avoid the bloodpoint penalty for hook proximity. The only time you'll see me stick around after hooking someone is if I know another survivor is in the area trying to go for the unhook.
- I never tunnel. If given the choice, I'll always try to target a survivor who has been hooked the least or that didn't just get unhooked. The only time I go for someone who just got unhooked is if I simply don't know where any of the other survivors are and they're the only viable target, or if they've been taunting all game, or if 2 or more survivors run in the same direction and the recently unhooked one is closer and therefore the only one I can hit from my position in the chase.
- I don't slug for the sake of slugging. I always hook people immediately after downing them unless there is another survivor nearby that I want to start a new chase with or that I think is going to try to blind/stun me.
- I don't choose perks or killers that I think are overpowered or unfair. These include Barbecue & Chili, NOED, Freddy, "new" Nurse (double blink, not really new anymore), new Wraith (increased stealth speed), new Cannibal (increased chainsaw speed), Spirit, and lately Doctor even though he used to be my favorite killer (IMO he's just too strong now with Static Blast and not really fair to play). My standard build (which I don't use in this video because it doesn't really make sense for a stealth killer) is Unnerving Presence, Distressing, Ruin, and either Monitor & Abuse, Overcharge, or Huntress Lullaby for the 4th. It's certainly not the best build, but there's just something satisfying to me about seeing high rank survivors chain fail skill checks.
- I only use brown add-ons and wreaths in the video. I used to use none at all, but after stacking up such a large excess of them I've decided to equip something every game just to burn through the stacks that I have saved up (I do this on survivor too). They don't really have any meaningful impact other than netting me some extra BP (I don't even look at what the add-ons do, just equip them), and if I were to run real items the games would be even easier.
The match summaries:
- Game 1. An absolute slaughter. Granted, these are pretty low rank survivors and I am ex-rank 1. 12 hooks, 4 kills, 2 gens, 2 pips
- Game 2. Another slaughter. 10 hooks, 4 kills, 1 gen, 2 pips
- Game 3. By this point I'm already bored and losing focus. I decide to play like a typical braindead killer and chase 1 guy for most of the match and ignore objectives, and his teammates actually capitalized on it by doing gens (honestly surprising, since most survivors barely touch gens). Ends up being a great example of how you can play killer like an absolute idiot, let 3 survivors escape, and still not lose any pips. If I played survivor like this I'd be the first one dead with a fat -1 pip and probably like 1500 BP to show for it. 7 hooks, 1 kill, 5 gens, 0 pips
- A "tie game" (2 kills) and my first match vs a red-ranked (3) survivor who escaped using a key he found in a chest to open the hatch. 9 hooks, 2 kills, 4 gens, 1 pip
- Another slaughter. 12 hooks, 4 kills (1 ragequit), 0 gens, 1 pip
- Not quite a slaughter, but still an easy win. Ended up giving hatch to the last survivor since she put up a good fight. 10 ("11") hooks, 3 ("4") kills, 3 gens, 1 ("2") pips
- Slaughter. 10 hooks, 4 kills, 0 gens, 2 pips
- You guessed it, another slaughter. They did manage to get some gens done, though. The very end of this match gets cut off because I hit the 2 hour mark which I guess is the longest Xbox Game Bar will record for. 10 hooks, 4 kills, 3 gens, 2 pips
- This game didn't get recorded because I didn't notice the recording had stopped. It was the 2nd, maybe 3rd game against a red-ranked survivor. I spread out my damage enough to make my last 4 hooks (out of 12) the 4 kills of the game (always choosing the least-hooked survivor I knew the location of, as mentioned above) and still get called a "tunnnnnellllerrrrrr" and put on blast by all 4 survivors in the post-game chat. Lol. Probably SWF? 12 hooks, 4 kills, not sure how many gens (2?), 2 pips.
- A slaughter. 11 hooks, 4 kills, 0 gens, 1 pip
- A slaughter, now in red-ranked survivor flavor. 12 hooks, 4 kills, 1 gen, 2 pips
- Another red-ranked survivor, another slaughter. 12 hooks, 4 kills, 0 gens, 2 pips (4 red emblems!)
- My one legitimate loss of the night. Couldn't get early pressure because the survivors I chased early on always found a pallet just in time and the rest gen rushed. 8 hooks, 1 kill, 5 gens, 0 pips
- A slaughter, but the last survivor (rank 2) found hatch moments before I did :( 10 hooks, 3 kills, 2 gens, 1 pip
- A close game against a really well coordinated survivor team who always had 1-3 people working on gens while the others kept me busy. Could have gotten away with 3 kills here but gave the last one up due to my aforementioned refusal to hook camp. One of the survivors was rank 1. 10 hooks, 2 kills, 5 gens, 1 pip
- Kinda felt bad for these guys. Rank 2 survivor present. 12 hooks, 4 kills, 3 gens, 1 pip (3 red + 1 silver emblems??? where's my 2nd pip?)
- These guys put up a good fight, especially the Nancy with the flashlight. Tried to make too many risky power plays though and ended up paying for it. Because you just can't do that ######### anymore with all the killer buffs/survivor nerfs :) Two red-ranked survivors present (rank 3 and rank 1). 12 hooks, 4 kills, 3 gens, 2 pips (4 red emblems)
And that's where I decided to log off and have dinner.
Now, let's review the stats, shall we?
17 games
180/204 potential hooks (avg 10.6/game, or 88%)
57/68 potential kills (avg 3.4/game, or 84%)
57/85 potential generators completed (avg 3.4/game, or 67%)
4/17 exit gates opened, with 1 due to unlocked hatch and not gen completion (23%)
11 escapes out of 68 survivors (avg 0.64/game, or 16%)
24 pips in 4 hours of play, or 6pips/1.2ranks per hour
9 red ranked opponents, despite starting all the way down at rank 14. I believe only 2 escaped, 1 by finding hatch right before I did and the other because I walked away/gave free unhook during endgame collapse
Final "win ratio": 13 "wins"/2 "losses"/2 "ties"
I should also point out there were several times during these games that I 100% should have been stunned by a palette but wasn't. Idk if that has to do with the "recent changes" to palettes that I've heard about (I have no idea what the actual changes were), but in any case it's kind of bullshit. Earlier this week there were even some games I managed to swing through a dropped pallet and still hit the survivor through it even though the palette was clearly down (with the audible slam heard) before I had finished my swing. And no, it's not lag—I have gigabit internet in a major metropolitan area and average around 30ms ping in most games.
Now, before you start with the "This is bullshit!!! He's only rank 14!!!" let me just reiterate again for all you trolls. This is the first time I can remember playing killer in over a year, I did multiple things to handicap myself, chose a killer that people in this thread claimed was "weak", worthless addons, a mediocre perk build, and still managed to gain 5 ranks in just 4 hours of play with most games ending in 12 hooks/4 kills and gates not even close to open, AND I killed 7 of the 9 red-rank survivors I came across (including a couple rank 1s), and the 2 that got away were both pretty lucky escapes. Sure, it's not a bunch of 4/4 red-ranked premades using Discord that I went against, but these are the ranks and conditions that most people play under, and despite multiple self-imposed rules and handicaps, a "weak" killer, not using any cheap tricks or overpowered perks/addons I still dominated almost every match. There were only a few times in 4 hours of play that I didn't feel completely in control of the game or that the survivors had any chance of getting their gens done, let alone the gates open. You can't honestly tell me that's fair, balanced, challenging, or fun for the killer. It's more like playing basketball against 3rd graders.
Will post more at higher ranks if I manage to get bored enough to keep climbing (:
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2084882#Comment_2084882
But I thought killer was so easy that you didn't need perks or add-ons to win??
After your nurse comment it's obvious you're just a troll tbh.
I said he needs to change up his perks, not I need to change up my perks.
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@LexTalionis said:
Is this some brilliant form of reverse psychology? I can't tell.
How would it be reverse psychology? Are you even sure you know what that term means? Or do you really think that a forum post asking for killers to stop receiving buffs is somehow going to make the devs want to add more buffs for killers?
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@ChiSoxFan11 said:
Earlier in this thread, I commented about the continuing exodus of people who play killer in the game and the long survivor wait times to get games.
THE problem facing the game isn't OP killers, irritating survivor perks like DH or the prior incarnation of DS (which despite the OP's claim, was not a healthy perk in its previous form), or any number of other issues people moan about here on a regular basis (i.e. NOED, the Haddonfield map, etc.). It's not even bugs, as much as those plague the game.
It's poor matchmaking, the gap in fun between playing survivor with your friends and killer alone (I'm enjoying the former far more than the latter these days myself), and what happens when there are simply too many people playing one side of the game than the other, and what that does to wait times to get into matches.
If that isn't addressed -- and across the board nerfing of all things one role or the other is NOT the answer -- then this game will slowly, subtly, be on the road to dying. Right now, despite how easy the OP wants to believe one role is over the other, the number of people playing that role is shrinking. Survivor wait times have only been getting worse, not better -- and as much survivor as I play, I see that on a continual basis.
If you want to see what ends up being the eventual death knell of DBD, it'll be when one side won't have an opponent to go against anymore. When that happens, bots or AI won't be the answer, and this game will end up dead.
I think you misinterpret what I meant about DS. I admitted that it probably needed to be nerfed - not because it's impossible to counter play against, but because the skill requirement required to play against it is probably too high to make people happy. I found ways to counter it in its original form, and as I said before it took a lot of careful attention and strategy and making one mistake could wind up costing you the game.
Personally I enjoy that kind of gameplay. Yes, it was very intense and there were plenty of times I made a small mistake that would cost me the game, and that was usually pretty frustrating and I'd rage out a bit as a result. But that's also exactly what made the game so rewarding when I did outsmart the survivors and catch them all. The killer SHOULD feel enraged when the survivors make a narrow escape, and SHOULD end the game with a smirk on their face when they trick the survivors into all getting caught during endgame collapse because they thought DS would carry them through a super risky rescue mission. Nowadays I just feel bad for most of the survivors I play against because it's not even a fair matchup, and when they do manage to escape it doesn't even phase me anymore.
However, I recognize that most players (even high rank killers) don't have the wit or creativity to adjust their strategy on the fly the way you had to to succeed against the old DS, and that probably made it too frustrating for most people. So yes, I do agree it needed a nerf, just not the nerf it got. Someone else in this thread mentioned the idea of only making it activate on the 2nd hook and I think that would have been a fine compromise (especially since it would make mori addons more meaningful the way they used to be).
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/2083315#Comment_2083315
The problem with this statement is the very nature of it moves the goal post. Let's say that someone takes you up on your offer and beats 4 red ranks, you would simply respond with. Well those red ranks were bad survivors and I can point out all the mistakes they made so that doesn't count. Even if you then take it further and show 4 rank 1 survivors, let's say you rake them over the coals and they depip. You would just claim they weren't even rank 1 to begin with.
In addition to this, your win condition is literally the most extreme example of a win condition, which is to get 12 hooks. Is that the standard you hold yourself to when you play killer? If you get any less than 12 hooks do you consider that a loss?
You are a shining example of what it means to have cognitive bias. If you give me a very specific definition of a video that would change your mind, I'll upload that video.
I was going to say the exact same thing lol, I just chose not to waste my time. I probably could make the video he is asking for, but it wouldn't change anyone's mind. I would just get "oh well since you 4k'd them without OP perks then they obviously weren't good survivors, I said against good survivors" or "well clearly they're just boosted/got carried to their rank" or some ######### like that
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2084702#Comment_2084702
Sorry, you've confused me a bit with this statement:
"Demogorgon's teleport only you can cancel it, it can't be removed by survivors, and you don't have to run over to a gen to place it"
So in order:
A) Demo's teleport can't be cancelled by survivors. True. Most killer's powers can't be cancelled by anyone but the killer themselves. As a Survivor I can't cancel any killer's power. Yes, some can be dodged or avoided in one way or another but the vast majority of those are damaging abilities and Demo's teleport does not cause damage
B) Demo's teleport can definitely be removed by survivors once you've activated a portal. Okay you get one free teleport but thereafter they can demolish it - and you don't get any info from a portal you haven't activated so there's a strong incentive to activate them.
C) You do have to run over to wherever you want to place a portal (though directly beside a gen may not be the best strategy)
So I'm afraid your sentence doesn't make sense to me.
You're misunderstanding the comment. Those were all characteristics of Freddy's teleport (not Demogorgon's), making it a better version of Demogorgon's teleport. Demogorgon and the other killers were only mentioned as a reference to emphasize how strong Freddy is, as he has the same abilities as multiple other killers in a stronger form.
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@Swampoffering said:
https://forum.deadbydaylight.com/en/discussion/comment/2084825#Comment_2084825
Yes, the Game favors Killers when they are rank 15-20, when survivors are learning how to loop and the killer needs less skill to achieve 4K.
Then Killers reach red ranks and the game turns 180 degrees against them, except when we masterize Nurse, Spirit or Freddy with red addons.
Try to play Legion, Wraith, Demo,Trapper or pig vs a decent Red rank Squad and then tell me if survivors are not strong.
The problem is not the killer, the problem is the survivor carried by premades Who think that they have enough level to face a killer with consistent rank 1 skill and get destroyed and come to forum to make crypost about the Game.
Bro I HAVE been rank 1. I don't even own Spirit or Freddy and I haven't played Nurse since long before they gave her double blink. Trapper was my first main, I took a long break from the game and came back as a Pig main and Pig was the first killer I really played competitively with. I still think both are plenty strong. So if those are your "hard" killers idk what to say.
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@DoritoHead said:
Fellas, I think I've spotted a Freddy main!
If you're talking about me, I don't even own Freddy. Nor will I ever buy him until they make him an actually fair/challenging killer to play. Same reason I don't own bbq&chili or use NOED.
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@TAG said:
It's ridiculous how many terrible killers I see running around at rank 1 and 2 because it's so easy for them to win right now (or still earn pips even when they lose).
Here's my baseless belief: The average Survivor in any given rank is potato tier. There are enough Survivors in high ranks who REALLY shouldn't be that it becomes easy to just win as a low-tier Killer running a meme build against the average non-SWF Survivor team. This results in not good Killers moving up the ranks too and being in ranks they should not be as well. Basically, at high ranks, bad players still exist on both sides, and when bad players square off against bad players, the edge goes to the Killer because one bad Survivor can sink an entire team if the rest of the team isn't really good to make up for that. The issue is exacerbated when bad players run into GOOD opponents for obvious reasons.
I agree, which is why even though my original point was that killers should stop receiving buffs, I also mentioned that survivor emblems need to be reworked so that you don't get dog water survivors getting carried to high ranks by their teammates who have to step up and take all the risks.
And yes, it is also too easy to rank up as killer. In a close match, the killer will still rank up while survivors only do if they happened to be in position to get a wide variety of actions completed and/or were lucky enough to not be targeted by the killer. You can have 3-4 survivors escape and killer still gets pips. Whereas on the survivor side you can completely dominate, do tons of gen work while stealthing your way around the killer every time he comes close, escape unscathed and still get 0 pips. And your teammate who sat crouched in the corner waiting only for 100% free unhooks but barely touched a gen still gets pips lol.
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@RainbowSuperLoki said:
If you think killers should be nerfed you just need to get better at the game.
If you think killers don't need nerfs you just need to get better at killer.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2083690#Comment_2083690
But nurse and spirit ARE the only counter to high level survivors i mean watch supalf whos one of the best nurses right now scrim with oracle and agony. He needs to 4 man slug or he loses and when asked if he could do the same as say spirit "not even close". Take michael myers or ghostface for instance. No map pressure,No anti loop,their complete m1 killers and big surprise their never played in tourneys. And saying "it shouldn't be balanced around tourneys" is true but what about any killer who has a mmr like dowsey. Otz has 50 wins in a row on all his killers soon. So what happens if mmr works? Hes gonna face tourney teams and pretty much lose because thats just high mmr rn. Any further proof is here:
Refer back to my original post regarding voice chat. Even if survivors aren't allowed to use voice chat during these tournaments (I have no idea if they do or not), they've played enough together to know exactly how their team plays, what their strategies are, etc which would nullify the need to have voice to begin with. The only way they're ever going to balance tournament-level play with average Joe play (at least with tweaks to the perks and abilities that currently exist in the game) is by adding voice chat to the game, as I've already stated.
Part of the problem is that many players don't even know when they've screwed up or what they did wrong because nobody ever points it out to them unless they happen to all be PC players and people stick around for post-game chat. So regular players are always going to be far less coordinated than high rank or premade/voice chat players simply for that reason.
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@mintchapstick said:
Most of my matches if I'm not playing Spirit is 2 gens popping before I even see my first survivor & then chasing people only for them to immediately run to every single pallet or loop on the map. I have to sweat my ass off to do anything.
Meanwhile as a red rank survivor I just load into the match, dance with fellow survivors & press m1 or W depending on the situation.
Sounds like you need to change up your killer perks
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@Swampoffering said:
https://forum.deadbydaylight.com/en/discussion/comment/2084151#Comment_2084151
Sluzzy, seriously. Are you a troll master or you are talking serious on your post?
Because seems that you play an absolutely different game vs the vast majority of DBD players, revert survivors Nerf like DS? The most abused perk of the Game?
I mean, I only have 2 options here, or you are One of the worst DBD players or you just dont play the Game and come here to forums to bait people with trash post.
I agree with Sluzzy. You can gaslight all you want, but there are clearly a large number of players who think the game currently favors killers far too much.
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@YOURFRIEND said:
Couple things:
Pips don't matter. Up or down, makes no difference.
If you don't feel challenged as a killer, play a weaker killer. I main clown, doctor and legion and I feel like I struggle to win sometimes. I do not run meta perks. If you're leaning on Freddy with Pop, Ruin, undying and whatever else then ya, you're not going to have a hard time winning. Switch it up and learn a new killer.
I don't run meta perks either. I don't even own Cannibal or the shareable BBQ&Chili perk, nor would I use it if I did own it. I don't use NOED, I don't use Devour Hope, don't use any Myers perks. Tbh I don't even know what's meta beyond those. The killer build I have the most fun and usually run is anti-skill check/large terror radius (Unnerving Presence, Distressing, Huntress Lullaby, Monitor & Abuse). Sometimes I'll swap in Ruin, Overcharge, Undying, or go for a basement build depending on what killer I'm playing and what sounds fun that day.
And honestly, I don't really care about pips or rank. Ever since they introduced tomes, all I ever do in this game anymore is work on those challenges and clearing the tomes (which I'm always behind on because I only really play this game a couple months at a time between long stretches of other games). The only reason I mention rank is because I want to see better players at the higher ranks, not survivors who got carried by hiding in lockers or killers who ranked up just because it's so easy to rank up as killer these days even if you lose a lot.
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@AbsolutelyAmel said:
Prolly a survivor main that wrote this in hopes killers get nerfed LMAO
Sure, buddy. https://imgur.com/a/GzEBtHx
My mains in this game have gone from Trapper, Wraith, Huntress, Demogoron, Pig (where I started playing competitively and not just casually), Doctor, and now Oni. I never even hit max level on a survivor until about a year ago, around the same time I bought Oni. From launch until late 2019 I never leveled a survivor, and even when I started leveling one it was just as a way to spend all the excess bloodpoints I was getting from playing killer during the Blood Hunt events.
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@Reinami said:
The problem is, against what i call "normal" survivors, the game is too easy and i generally 4k. Normal survivors account for probably 85% of my games, with another 13% being absolutely new at the game and i assume is a matchmaking fail.
However, against 2% of the the players the game is vastly different. Survivors at high MMR are extremely overpowered. I'm not even talking about SWF, even good and efficient solo players are near unstoppable. At this level, the only viable killer is nurse and MAYBE spirit. These are the teams that play perfectly efficient, because the ratio of chase time to gen speeds is heavily skewed toward gen speeds being too fast.
The problem though, is that if they fixed this ratio, then the other 98% of games that are already bad, would become completely unbearable. What they need to do, is buff that 98% of games, and then nerf the 2%. This is extremely hard to do.
All of the changes they are making to killers that are buffs, are sometimes smart. They usually only effect that 2% without making the 98% worse. The problem is, they still have a long long way to go before this problem is fixed.
I agree with what you've said, but I don't think that those 2% are just "better players"... A lot of the times it's that they're on voice comms and can communicate vastly more efficiently and quickly than a survivor team that has to guess what their teammates' next plays are going to be. Which, again, is never going to be 100% fixed unless they add voice chat as a baseline part of the game for everyone to have and then balance around that.
I agree that's not really an ideal solution and I hope they come up with something better. But right now, they've gone ahead with the "balance around that" part and skipped the "add voice chat" part, which IMO makes the game way too hard for the typical solo queue "normal" survivor.
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@GeneralV said:
I disagree with pretty much everything that has been said here, but you have my attention. Which killer buff should we revert?
As I've stated in other comments already, I don't play this game religiously or keep up with all the patches, so I'm not intimately familiar with all the specific changes that have been made. A lot of it is just general sense that I get playing the game, for example that flashlights used to be really good and popular but now you almost never see them, that killers rarely have to rely on abilities anymore and can get by just using M1, etc.
But with that caveat, here are a few specifics I would go for first based on the knowledge I have:
- Wraith run speed is way too high now
- Nurse double blink makes her way too strong. She already has great map pressure/mobility, making her one of the best chasers in the game too is too much. Either take away double blink or add some kind of mechanic to punish poor aim on the first blink. Could be a max turn radius, max turn speed, longer charge up time for the second blink, etc
- Freddy is way too strong. He's like if you combined Hag's traps with an added massive slow, Demogorgon's teleport only you can cancel it, it can't be removed by survivors, and you don't have to run over to a gen to place it, and Pig's stealth + forcing survivors to interact with an object to remove a debuff. (The last part is kind of a joke - let's face it, no one actually does alarm clocks because the timer before it comes back is so short, and it's basically just trading one debuff for another since you lose heartbeat by doing it.) At the very least I would start by increasing the dream timer (if you ask me it should be at least 2x if not 3x what it is now) and/or allowing survivors to interact with any alarm clock rather than just one. Maybe make the teleport non-cancelable, and/or increase the cooldown/decrease the limit on traps.
- Doctor's Static Blast is too strong (I say this as someone who for a while mained Doctor, both before and after they introduced this ability). For how strong it is in being able to find hiding survivors, it should have a longer cooldown if it's to stay in the game at all.
- Oni should have a turn speed limitation while in charge. Right now it's possible to do a hairpin 180 degree turn while charging which is just ridiculous.
- The new DS is too weak. Yes, it sucked and was sometimes frustrating as a killer when everyone had it, but with good strategy and attention there were ways to play around it or into it if you had the skill to do so. If you ask me old DS was fine, but I can also understand why most killers would think it needed a nerf. The current nerf is just too much and makes it no longer worth running in most situations, unless there is going to be some other new perk that punishes killers for focusing down one survivor at a time.
- Apparently there was some recent change to how pallets work? Not sure on the details, but I've definitely M1'd people very late through a dropped pallet, as well as had it done to me.
- It feels like killers' move speeds have increased across the board. (Or maybe survivors are slower now?) I'm not going to go through all the patch notes to list out every single change they've made. Suffice it to say that I remember the days when you actually had to wait for multiple bloodlust to catch a skilled survivor in a bigger loop, whereas nowadays even bloodlust 1 is enough to nullify most loops on most maps, and many loops are so small that you don't even need bloodlust to outrun them.
- If you ask me, there are way too many perks in the game now that give Exposed.
I could go on, but I'll stop there for now.
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@ActulCasul said:
https://forum.deadbydaylight.com/en/discussion/comment/2083439#Comment_2083439
The nurse and hillbilly buffs would be a nice start
I agree with this wholeheartedly. Nurse used to be one of the highest skill cap killers, now she's almost impossible to get away from. Personally I think the double blink is unnecessary, but if it is kept then I think there should be some kind of turn radius cap, slowed turn speed, charge time, etc. Just really ANY penalty for missing so that survivor at least has a chance to get away. Blink already provides a lot of map pressure, it shouldn't make nurse also one of the best chasers in the game too.
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@BillyAndStu said:
Youre actually outside of your mind if you think killers are too strong rn. They literally just added in one of the weakest killers to ever exist in game. Pop got nerfed, undying got nerfed a month after release, the only reason killers win is when a team isnt coordinated. However in red ranks survs know when its appropriate to go for save and when its better to work on gens. Even aolo que survs in red ranks have a huge advantage if the killer makes 1 or 2 mistakes.
It took me all of 30 seconds to find multiple other posts on this forum saying the same thing, so you're outside of your mind if you think it's an isolated opinion. There are numerous people in this very thread agreeing that killers are too strong and have received too many buffs.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2083298#Comment_2083298
So your saying that you can win as survivor and killer a lot (Your other post says you win a lot of survivor) could it just be that you've put a lot of time into the game and therefore the average player you dumpster, so this has slightly increased or even drastically increased your win/survivor rate.
I class a win as at least 2 escape or a 1 escape and 1 hatch. A draw if 2 hatch. Draws haven't occured in my games though, except one solo survivor game in which it is the .5. as killer it is down to 1) 2 or more kills/DC.
My current win rate out of the last one hundred games (72%) killer.
My current win rate as survivor solo in the last 100 games (76.5%).
My win rate as swf 2 man (95% ) lost two out of 40 games in total.
My win rate as swf 3 man(100%) out of 48 games.
My win rate as 4 man swf (100%) out of 33 games.
I've been playing for 2.5k hours, and I have a decent grasp on both survivor and killer.
Survivor is easier, by far. You get a tonne of downtime and can easily loop a killer for nearing 60s, until he either over commits (secures your team's gens) or breaks of the chase (you go hop on a gen nearby).
Don't tell me killer is easier- it's not. Whilst killer is less team reliant due to it being a 1v4 they also have the disadvantage of being in a 1v4 so have extremely poor early games.
A lot of problems with your logic here.
Saying that survivor is easy because you can either force the killer to overcommit or just hop on a gen if he breaks chase - this is EXACTLY the point I brought up in the OP about third party comms. If you're on comms and can communicate all that stuff with your team, then sure, survivor is easy. But the game isn't meant to be played that way, isn't played that way by a lot of people, and without comms your team doesn't know how to coordinate those kinds of actions, who's going to unhook vs work on gens, etc. That's why perks exist to enhance that kind of cooperation among teammates in the absence of voice chat. But without voice chat, the reality is a lot of survivors (ESPECIALLY at any non-red ranks) are going to spend a lot of time duplicating or canceling out each others' efforts, crouching in a corner/hiding in a locker and being all around useless while the team carries them, etc.
To say killer is disadvantaged at the earlier ranks... I also have no idea how you could find that to be true. Those are the exact games where everything mentioned above about survivors is the most true, as many low rank survivors have no idea what to do, how to work effectively with a team, common strats, etc and mostly just spend a lot of time sneaking around doing nothing. (In fact, getting through the frustration of playing solo survivor at those ranks is the entire reason I've been a killer main for most of the game's existence.
And no, I also wouldn't say that I've put so much time into the game that I'm just miles ahead of what the average player can accomplish if they take the time to learn. I have about 300 hours played and that's accumulated over the course of several years. I typically only play maybe a month or two at a time on one or two occasions each year year before I go back to other games.
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@Hex_Husband said:
2/10 bait post. Original post got people talking, but it's full of poor ideas.
Thanks for your thoughtful insight
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@FrenziedRoach said:
I'm willing to accept the OP's accertation that it's "EZ Mode" for him. Maybe he's just a prodigy at killer.
But balancing around Prodigies is a bad idea - so we can safely ignore him.
I'm no prodigy. It took me a lot of time and practice and frustration and getting quadruple-teamed with flashlights and saving my pink add ons to use when I knew a team was a premade to learn how to play killer and work my way up to rank 1. But that's the way it should be, not just in DBD but in any game. It should be a challenge to get to the top, and even when you have the skills developed the game shouldn't be so lopsided that I can win easily with no add ons, and with good add ons the game just isn't even fair.
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@Judgement said:
We need stronger Killers. If you watch and play at a high level - hell, even at a medium level - you will know that Survivors are the blindly obvious power role. Even without perks, ala the Depip Squad (granted that experiment is from an older version of DBD with much stronger Survivors who still had old Brand New Part and stuff).
We need Killers to be stronger, but not overpowered. Killers aren’t the ones who should be under pressure in a match, it should be Survivors, but here we are with anxiety because everything is against us. If a Killer makes a single mistake or wastes any time they lose - if a Survivor makes no mistakes, the Killer loses a vast majority of times.
Then again we don’t have a definitive win condition. Hooks? Kills? Points? Escapes? Pallet slams? Flashlight blinds? Hatch?
The mentality of this player base has not changed much - entitled survivors demanding more power to bully Killers who themselves are gimped, and are tortured for basically playing the game.
Just remember that you do need Killers to play the game you spent $20(AUD) on. Be nice to your Killers; they’re already trying their best with so little going for them.
I disagree. I got my rank 1 killer achiev long before all the recent buffs (over 1 year ago) and had no problem doing it. It did take a lot more thoughtful strategy (and maybe some more powerful add-ons) to beat the teams who were clearly on comms, but IMO that's the way it should be.
It should not be the default condition that killer wins unless the survivors play perfectly and the killer absolutely dominates if they bring any powerful add-ons. But that's what we have now. The survivors have an inherent disadvantage by nature of not being able to communicate, and the only exception to that is when survivors form premade groups and use third-party comms, which I already addressed in my original post. But the solution to that is not to just make killers ridiculously strong, because now people who don't use comms (which is the large majority of players) are at too much of a disadvantage. The game is currently balanced around the exception to the rule, which is survivor teams who use 3rd party comms.
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@Mercês said:
I don't know if you're rank 1, but I escape every other match. So I just read the first paragraph of what you said and considered every thing after bullshit. I'm sorry. The biggest problem that may look killer's job easier now is having absolute boosted survivors on rank 1, but that's because the MMR doesn't work. If it worked, I'm sure some competitive teams would be testing your patience and you would be here complaining about survivors instead.
I've been rank 1 on both killer and survivor. Not currently because I didn't play for several months and decayed all the way to ~17, but I'm back up to red ranks in the current season and have only been back for a couple weeks.
So if you want to call bullshit on my opinion that's fine, but I will do the same with yours. I know that I know what I'm talking about; I've been to rank 1 on both sides and it's not just conjecture.
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@sulaiman said:
I am a solo survivor main and i escape 75% of my games in red ranks. Game seems ok for me.
Congrats. I am now mostly playing survivor and also escape 75% of my games in red ranks. But I'm not just concerned about my own win rate, and even if I was I win 99% of my killer games which just doesn't seem fair (can only remember losing 1 game so far this season, and it's because I totally yolo'd screwing around with survivors to have fun and not caring about winning).