Feedback and Suggestions

Our team will be happy to read these!
  • People complain about the dc penalty? You know what, remove dc penalty and make it so if a survivor or a killer rage quits they are replaced with a bot
    4 comments 51 views last activity
  • I'm a killer main but I really dislike hook campers, the times I played against them it was just boring and pointless after thinking about it for a long time I figured that having these 2 survivor perks (free, without having to unlock it, so any players can counter those killers) would really teach some killers how to behave and play fun and interesting games: perk 1: if you are on a hoo
    26 comments 731 views last activity
  • Right now, Stake Out only gives the bonus progression when you hit a great skill check with at least 1 token or you use a token to get an automatic great skill check. So, at 0 tokens, it's completely useless. It doesn't really make sense to lock the bonus progression behind the token, especially since the buff that added this effect was supposed to be another "we remove this feature and just slap
    1 comments 11 views last activity
  • Killers select in their loadout 4 perks just as survivors do. So to solve for comms, what needs to happen is that killers select additional loadout perks for SWF. These potential perks are selected in advance, and are activated automatically when a killer is paired with the following: If the match contains 2 linked SWF players, the killer receives 1 extra perk slot for the match. If the match c
    24 comments 331 views last activity
  • So having played a lot recently Ive been noticing a declining number in most no longer running DS, which leads into games where there is no obsession. Great in terms of diversity for perks etc but noone having DS or any other obsession perk for that matter creates another mind play for the killer. I know there are many obsession perks out there but since having an obsession in the game creates a
    2 comments 21 views last activity
  • My little idea, you may disagree, but I still suggest, your traps cannot be disrarme, but you can use the Stone perk to disarme traps.
    17 comments 111 views last activity
  • We all can agree that DbD is a game of coop (if u are a survivor) so first of all: Why we can't see everyone perks at the beggining of the match?? I mean, i can play with my friends on discord and we can communicate perfectly but when i have to play on my own, maybe a survivor that has "Deliverance" dont need to be rescue and 2 of us go to save him (its a waste of time), a lot of games are lo
    0 comments 11 views last activity
  • Why is this a thing https://stadia.google.com/capture/56af88f3-da3a-41c0-9b4d-0e22d47ff1c5 This is totally f** up. i was like 30sec in the game and got killed and depip
    1 comments 31 views last activity
  • Since my other thread has descended into trolling and ad hominem attacks and I now have a better idea of what people think is or isn't strong in the game right now, I've decided to make a new post summarizing the changes I would make to the game in it's current state and leave the pointless arguments to the other thread. If you think I don't know what I'm talking about or are confused about the
    Mod
    27 comments 321 views last activity
  • I saw a video with skill checks in struggle, like the cage of pyramid head. It’s real? Please, say yes. My space key need help hahaha
    1 comments 21 views last activity
  • This isn't my first rodeo. I predicted the general ideas of Smash Hit and Power Struggle before. So here are two new predictions for the general ideas of new perks. 1- Endurance Perk for the person going for an unhook. Savior You can't save everyone, but that won't stop you from trying. When you are within 12m of a hooked Survivor, gain the Endurance status. Any damage taken that woul
    12 comments 151 views last activity
  • Legion: Jeff the killer Huntress: Tic Tobby Demogorgon: SCP 096 Hag: The Rake Ghost Face: Eyeless Jack Freedy: Laughting Jack Myers: Slenderman?? What other killers should have skin??
    1 comments 21 views last activity
  • Animals seem to trust you as they often stay calm in your presence. The chances of alerting crows are reduced by 100% and your urge to scream from pain is suppressed When someone disturbs a crow their Aura is revealed for 3/4/5 Seconds
    0 comments 11 views last activity
  • https://youtu.be/b5a12x7tFEY I think the suggestions he brings up are quite interesting as they not only make the Trickster stronger, but also more interesting to play as and against as Survivors will have more choices for risk vs reward. Curious to hear what other people think and I'm posting this hear on here for the slim chance that maybe a dev sees and considers some of
    21 comments 301 views last activity
  • Can you fix the ranking system? i feel like when you fail the objective you should go down a rank and if you complete the objective you go up a rank. then match people with the closest rank to yours. I think the gameplay would be more fair so people didn't get matched with people they couldn't handle. Example when the killer kills all survivors the killer goes up a rank and survivors go down a r
    4 comments 11 views last activity
  • I am consistently only getting Autodidact to 3 stacks. Why is that? I'm literally yelling at my monitor to give me a skillcheck because I want to get another stack. I am getting 0 value out of this perk. My proposed idea is that Autodidact should increase your chance to get a skillcheck. That's all. Maybe by 50-100%.
    12 comments 81 views last activity
  • Just reworking perks to have an activatable effect on killer with shared global cooldowns Monstrous shrine, When standing over a survivor in the dying state you can hold the active ability button to send them to a hook in the basement, this effect has a global cooldown of 120/110/100 seconds Insidious, When outside of a chase press the active ability button to gain the undetectable status ef
    0 comments 1 views last activity
  • Ok so I feel I have thought of a good way to make Kindred Basekit without it being overpowered and how to make mechanic solo survivor better, because ultimately the biggest problem in my opinion is the extreme lack of communication and information to go about in doing things. So first Kindred. To make Kindred base kit it's seems very simple. Just make it so that all survivors see each others au
    8 comments 101 views last activity
  • Disconnect penalty, as expected, just worked when it was just installed. Why? Because people respond to positive stimuli a lot more than negative ones. The negative ones just impact once they're implemented, and then they wear off. The failed war on drugs has proved this over and over for decades: the stick doesn't work. People disconnect less when there is a rift open and they have missions tha
    4 comments 21 views last activity
  • Can you guys zoom out survivors when alone at menu? With the new background is hard to see how many bloodpoints I have. Example: https://imgur.com/zo9J1X3
    1 comments 81 views last activity
  • Well the trickster while not as bad as on the PTB is still a joke really, any ideas on what would make him better? I have a few: Base - Throwing Knifes bounce once off of surfaces Laceration Meter does not slowly deplete (This I think is really annoying and defeats using throwing knifes to some degree as there are many loops which you don't have line of sight and have to mine game and during t
    3 comments 41 views last activity
  • The movement speed buffs are quite nice, the wind up time wasn't really something I saw people talking about interesting to see that their was changes to this, greatly decreased recoil should be a lot more noticable once the patch drops next week, still personally don't think laceration decay should be a thing it also doesn't do anything to affect the sur
    18 comments 251 views last activity
  • Right now hoarder is a completely useless perk for killers and was once the only solution against random key finding, I would say give it the ability to once again reduce items found in chests rarity to much smaller so that even with plunderers and luck increases it is only about a 15% chance to find anything higher than a rare.
    1 comments 11 views last activity
  • As a lot of people here on the forum already have pointed out and said. Keys are annoying and to a degree really unfair. I dont know if the devs have mentioned anything about a change, but i had an idea. The idea would be to change the keys to where it would only be allowed one per match, and it would only let the key holder to escape. This way, when its enough players, and gens left for the
    12 comments 91 views last activity
  • Greetings. The DC penalty is really bringing us down. My wife plays DBD on her laptop, and for this reason or that, she gets disconnected, and then the DC penalty makes it frustrating. It started with a 5-minute ban, but now, it has increased to 15 minutes. The DC happens because of connection issues, not rage-quit. So, we are worried that it may get worse over time. Surely, there is a better way
    Mod
    36 comments 1,001 views last activity
  • ever since the new patch, the hit validation is messed again.
    0 comments 1 views last activity
  • I hope they can shrink them down soon.
    9 comments 111 views last activity
  • Why hasn't BHVR done anything about this? Survivors sit in one spot, they get crows. Killers who Bot/AFK cause survivors addons and offerings to be wasted. I guess nobody cares because its a free escape so the dev just turns a blind eye? Even if it was less than 1 in 10 games, this is unacceptable. If the killer doesn't MOVE for X amount of minutes, all survivor offerings and addons need to be r
    6 comments 91 views last activity
  • When increasing the level of Make your choice the cool-down increases as well, if you play a killer like Hag you don't need the extra 20 seconds exposed but need the 20 seconds less cool-down. To bad if you already leveled it to level 3, since you are stuck with it now. A possible fix could be to set the cooldown to a fixed value of 40 sec and let the exposed increase from 40 to 60sec with the l
    0 comments 21 views last activity
  • On indoor maps The Trickster's add-on "Trick Knife" is overpowered. The Killer literally doesn't need to aim for the knives to hit a survivor. Also, it is even worse when paired with add-ons that increase laceration build up. My suggestion: Either A) Decrease total knife capacity by 50% when using this add-on or B) Only allow 1 ricochet and decrease total knife capacity by 25%
    5 comments 61 views last activity
  • if you dont know, fredrickson has the ability to place fake pallets that when you drop on fredrickson they do nothing. this is the problem. the problem is with these fake pallets you can replace ANY pallet spot as long as no pallet occupies it. basically you just break a pallet and replace it with fake pallet. if you drop them they do nothing to him and there are also pallet spots made j
    3 comments 43 views last activity
  • Its honestly just sad what happened to him lol.
    1 comments 11 views last activity
  • As someone who has 2.5k hours playing as both killer and survivor, I was really happy with the DS changes. But, something unexpected has happened, nearly all games I'm in now have no obsession in. This has leads to what has got to be the most tunnelly patch to date. I don't blame killers, no obsession, tunnel, easy kill, don't blame survivors, shouldn't have to bring a perk to avoid being tunne
    50 comments 371 views last activity
  • Problem Almost all challenges in each tome may only be completed by playing in either the survivor xor¹ killer roles. Few challenges may be completed by both roles. Players with a Survivor (exclusive) challenge selected - but not completed - must switch to a Killer (or Survivor) challenge when switching between roles, every single time, if they wish to make progress on some challenge. Aside fr
    7 comments 151 views last activity
  • So basically this idea is simple... Sell the items or addons you don't use and/or don't like back to the bloodweb for half the price you got them for! I figured this could be a good way to make up for bad bloodwebs while letting you let go of addons that one doesn't use.
    4 comments 211 views last activity
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  • lol it is pretty silly honestly. Here are only a few of many other harmless words that the filter censors: Myers Michael Downs irl Yun-Jin Lee Meghead Reddit Roach ...and so on
    2 comments 31 views last activity
  • I paid for the rift, I'm at the last page. Can't even finish it because every game is unplayable due to low FPS and high stuttering since update. Many people made threads about these issues. When will it be aknowledged ? Many of us can't even play during this update nor even complete the challenges. It's one thing to make buffs, changes and whatnot to the game.. but if some of us can't even exp
    2 comments 21 views last activity
  • With the upcoming Thompson House improvements, I think most players in the community are having the same thoughts. "Oh great, here come more breakable walls that nobody asked for." But let's try and steer away from that kneejerk reaction and reach out to the devs in a mature and reasonable way. Constructive critique and a request for dialogue are better responses than simply seeing a breakable wa
    0 comments 1 views last activity
  • Just me writing down random ideas I got for existing perks in the game. I'm expanding on the concept of each of these perks, so some may be strong and others may be weak. Just please don't nitpick. Survivor Perks No Mither Go on out kid, it's just a scratch. After taking a protection hit, No Mither activates for 45/60/75 seconds . While No Mither is active: You leave no blood tra
    2 comments 61 views last activity
  • Territorial Imperative The Aura of a Survivor Entering,Within,or Exiting the Basement is Revealed to the Killer for 3 Seconds and when the Killer is at least more than 32-Meters Away from the Basement Entrance. The Basement Hooks are highlighted by a White Aura to the Killer when they are Further than 32-Meters Away from the Basement Entrance. Territorial Imperative has a Cool-Down of 30/25/20
    1 comments 51 views last activity
  • WOO should be buffed to have no cool down.
    2 comments 71 views last activity
  • Just spitballing a new mechanic to make solo queue more coordinated Whenever a survivor is hooked the nearest survivor outside of the killers terror radius or 32 meters (whichever is smaller) is marked as the savior, or if all survivors are in within 32 meters or the terror radius the farthest one becomes marked as savior. Being marked as the "savior" All others survivors can see this survivors
    0 comments 31 views last activity
  • Sp nomither is probably the least used surivor perk So I'm going to suggest massive changes 1 you start the trial off healthy upon becoming injured you get broken the killer cant see the broken icon 2 when downed you crawl 25% faster and can recover during while crawling 3 upon picking yourself up you get 4s of endurance 4 your grunts of pain are reduced by 50% while downed 5 any aur
    3 comments 41 views last activity
  • Is it planned soon ? Being able to switch from console to pc and vice versa would be awesome.
    0 comments 11 views last activity
  • It being deactivated on self healing needs to be changed to be a full heal. If you've started healing you could yes argue you're not being tunneled but say you start healing and killer decides to come tunnel you now because they see you've been unhooked or see you started healing yourself. You get tunneled for free now and the perk fails you. This wouldn't be abusable either because you still can
    77 comments 891 views last activity
  • Please make DS not spawn an Obsession but rather create/relocate one upon use just like Nemesis. That would destimulate the horrendous amount of camping that is happening RN in games that start without an obsession.
    22 comments 91 views last activity
  • Z walls suffer along the edges of the maps. Im tired of deadzones. Thoughts on more Z walls, Solo L or T walls, and filler pallets to the inner regions of maps instead of deadzones or the same constantly safe loops? Z walls are so lonely along the edges and need the love
    20 comments 324 views last activity
  • Keep everything but add when downed you make 50%less grunts of pain the few times I get a chance to get value out of this perk they hear the semi truck of my character on the floor Thia wont make the perk insane but a nice quality of life and last chance of escape perk
    9 comments 71 views last activity
  • Was in a game where this guy purposely failed every single skillcheck nearby other survivors
    3 comments 51 views last activity
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