Feedback and Suggestions
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That and Haddonfield. Like ######### am I supposed to do as wraith against 900 god pallets and 900 windows?26 comments 351 views last activity
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After playing Trickster for countless hours in the past week I'm starting to believe that we're getting another Hag situation, old Hag had her flaws but it didn't help that the majority of the player base just set all 10 traps near the hook, once she received some buffs people actually realized you can set traps at loops and actually have quite a bit of lethality, now she's placed pretty high up26 comments 271 views last activity
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Okay so before you all get mad here me out. Iv played both roles at rank 1 for 4+years and I think it's fair to say people can do gens fast and at endgame you're forced to stay right near the hook if multiple people are alive. While I have never used the perk (except for when it was in the tome) I feel having noed base along side a totem counter could be more interesting. This way survivors know33 comments 521 views last activity
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In a couple matches against the Oni my friend and i've already experienced the weird bug of Oni not being able to hit you when you stand right infront of the escaping line. The sword goes right through you and nothing happens. Now, in another match Oni simply just hit me through a pallet that has already been dropped. He was just standing on the other side and i was more or less waiting to see i0 comments 1 views last activity
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I personally would just really really like to be able to disable the in-game chat. Once it is disabled then an icon besides the name of the player in the lobby and endgame screen would appear beside a players name telling the others that they've disabled chat. I really like that there is a chat but sometimes I just wanna be able to disable it. For instance I earlier on got ######### on, called a2 comments 21 views last activity
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When there is a gamebreaking bug and it could be avoided with removing perks, addons, items or offerings, you should do that. Its the same like removing a map (Red Forest), so i dont understand why this is not possible. For example the Breakdown bug (no hook respawn) would destroy the game if more player would know and use it.0 comments 11 views last activity
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Seems kind of weird survivors are given third person cameras while in a locker. Now I get why survivors have third person it's suppose to simulate spatial awareness. but your awareness is limited inside a locker5 comments 81 views last activity
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it doesnt work I know theyre working on it and tweaking it, but there are so many thing censored that dont need to be and a ton that arent that should biggest example: if you censor the F-word then sh-word should be too but its not meanwhile things like facecamp is but face camping isnt? not to mention tunnel and tunneling are ignored (which I dont understand why censor one big complaint if10 comments 251 views last activity
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I've been thinking about this for a while and I can't come up with any solution that wouldn't break him and make him OP, but I can't help but think in his current state he's a bit... underwhelming. He's the most fun addition to the roster in my opinion but if you find winning to be your main source of fun then you'll struggle to have any with him. I thought about changing the number of knives to22 comments 211 views last activity
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I consider this to be the single worst perk in the game (At least no mither has meme value), so I thought up a way to make it useful.5 comments 31 views last activity
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Basically survivors see everything way darker than killers do. To me such bright lighting in a freaking horror game is just insulting. Especially on maps like farm or crotus prenn. I remember how things were in 2016 and it just looked way scarier than it does now. Like c`mon, game is called dead by daylight, but it seems that daylight has already begun. And Dead dawg saloon definitely nev14 comments 131 views last activity
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1. 4.6m/s from 4.4m/s. 2. Main Event is now held permanently until activated. 3. Other survivor's Laceration Meter does not reset upon hooking a survivor. 4. Movement speed deceleration occurs after the 3rd blade is thrown. 5. After maximum deceleration is reached throwing movement speed is 4.0m/s. 6. Recoil only takes effect after the 4th blade is thrown. 7. Recoil is slightly reduced. 8.14 comments 101 views last activity
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Three things that I think that would be nice to add to Dead by Daylight would be a search bar for perks, items, addons, and offerings. Different loadouts for each individual killer and survivor and the ability to see the perks. All of these changes should be helpful and not too big A search bar would be nice to have so you don't spend an eternity looking for a perk. Different loadouts48 comments 541 views last activity
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So I've spent the past couple of days writing up a list of Trickster Issues and potential fixes both simple and experimental in hopes that they could be passed onto the devs. I for one enjoy the new killer but I feel as though the game loop can be a bit bothersome at times. With that in mind: https://docs.google.com/document/d/1VJG2Trbmv6bB8ZoDFt5mSFLOwsrIxOiMpFsk4bpzpak/edit?usp=sharing Thi3 comments 31 views last activity
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Speaking as a survivor main, the DS change was needed, for sure. However, it doesn’t do virtually anything to prevent tunneling (not that it fully did in the first place) I suggest, in addition to the conditions set so far (touching a gen/totem/healing someone/etc), DS should remove its timer and be active indefinitely until another person is hooked. Some killers are completely abusing this nerf54 comments 772 views last activity
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First off, I'm not saying the perk needs a buff or a change. It's just an idea I have that I wanted to share. Kind of like a rework to it. Probably strong but who cares, just spitting ideas here. There will be 2 hex totems like now and if you break one, you become exposed until you break the other totem. That's it. I don't see any cheese you can do with it like defending the totem because if22 comments 281 views last activity
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This isn't really important, but I figured it would be cool if we could actually see ourselves stabbing the killer if we succeed the skill check or dropping our sharp object if we miss the skill check.0 comments 11 views last activity
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his knives are weak enough it takes 18 knives to down someone. With endurance effects it takes 27+ knives to down someone. That's ######### ridiculous. His knives shouldn't trigger endurance0 comments 21 views last activity
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Okay, so I finally got around to writing this out. Mostly because I got bored of waiting 62 years to get into a game. I personally am not a fan of the character and worry about the shift in tone the game is starting to take. This post is going to be a breakdown of everything I don't like about The Trickster, so if you do like him, this probably won't be something you'll enjoy reading. So may0 comments 21 views last activity
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A good buff would be to make it so other survivors get a little icon showing that camraderie is active, just like how well make it does, and also buff camraderie to like 40 seconds and buff the 16 meter to 24 meter, That would make it a good anti camping perk even for solo queue players imo.1 comments 21 views last activity
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So to preface this, I'm colorblind, and the colorblind filter has helped me a lot on most maps because auras and scratchmarks are most definitely clearer to me. That being said, my biggest gripe with any of the map reworks was not fixed with the filter, and I want to bring this up again now that we have the colorblind filter because it didn't help: Autohaven prior to the rework was one of my fa0 comments 1 views last activity
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This must be the only universe where terror is felt by the murderer and not by the survivors. Honestly, if you don't play a perfect game, lose if you're the killer. The slightest mistake and you lose the game. The premades is an abuse, in less than one chase they repair 3 generators in one go. All the comforts are focused on the survivors. Every day is worse because they keep giving and giving ad38 comments 531 views last activity
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As the title says I think there is a pallet bug. Sometimes when I have thrown the pallet down since the newest update the killer should have been stunned but instead they are bounced away from the pallet. Anyone else having this issue?3 comments 31 views last activity
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Matchmaking is still broken for probably 1 year you get potatoes in your team but a good killer. dead ends everywhere... no pallets no windows literally nothing hit boxes are still broken as hell dedi servers are probably from a 1 dollar shop and killers with high ping will always get undeserved hits killers having a aim detection, even if they miss they dont get punished for it .. no .. the6 comments 71 views last activity
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I get and agree with the need for the DS rework (I mostly play survivor) but most of the time you can't always tell if you're about to be tunneled. A minor change I'd suggest is adding a 10-15 second interaction (excluding a hook rescue which should deactivate DS instantly) before deactivation. This would accommodate for when you think you're not being tunneled but not allow for game breaking a33 comments 101 views last activity
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The trapper's game is designed around losing a gen or two at the start. its frustrating when you do a good job and the survivors disarm the traps without effort or get away too quickly. I instead think he needs some QoL and sturdier power as a whole: Making his traps require quick skillchecks to disarm (Synergising with his own perk. Make it affected by add-ons). Giving him a speed boost after5 comments 41 views last activity
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pallet stuns are not working, dead harding still exhausted on the ground also sometimes space not working when you want to drop pallet. they need to buff DS because killers are slugging a lot and when you try to heal yourself it shouldn't finish while healing at least when you full healed it can finish also when you getting someone from hook it shouldnt finish because of slugs. I told it before I8 comments 31 views last activity
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i mean ok they try to do new stuff but thos knifes are scattering so hard, you need so much knifes that need to hit, so many stuff where survivors can hid behind. sry but his power is awfull.6 comments 61 views last activity
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I don't want to tunnel a broken key user to death thinking they have a real key.3 comments 31 views last activity
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Just a suggestion, mostly to counter NOED and to help bridge SWF/SoloQ gap. I know the HUD had already been reworked so adding a totem counter is likely not in the works but perhaps a new sound effect for when a dull totem is cleansed would be a cool and more interesting mechanic? This would allow soloQ to know if any have been done, should be relatively easy/quick to work in the game mechanic4 comments 41 views last activity
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I was bored on my lunch one day and started designing some survivor/killer concepts (killers are much harder as all the best ideas seem to have been done already...) and thought up a survivor concept for a film star survivor with related themed perks. Sadly, my artistic skills are somewhat lacking, so no icons or concept art at this point.7 comments 71 views last activity
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Ever since the ds nerf every killer just tunnels now. i havent been able to enjoy pretty much any game since chapter 19 because me or one of my teammates are constantly getting tunnelled out of the game. DS is not feared anymore, it’s nothing to what it use to be. DS cannot stay how it is, it needs to have a full rework. It’s almost impossible to not be tunneled off hook, the ds nerf has affect48 comments 1,131 views last activity
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Adrenaline is a great perk (obviously), but with the DS nerf I feel that it's now the strongest perk survivors have in their arsenal. Why? Because adrenaline instantly heals them one health state, gives them 5 seconds of sprint burst, wakes them up, can be used when already exhausted, and is saved until you are freed from a hook. It is a survivor perk that works in the endgame, probably the onl19 comments 681 views last activity
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What if he could charge up his weapon to insta-down survivors with it? Just a thought, he is a pretty weak killer once you know how to run him around or without discipline addons.15 comments 101 views last activity
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**If the two requirements overlap please note the perk will automatically deactivate**1 comments 21 views last activity
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Discussion title pretty much covers it. There are many times where I'm a sliver away from one or two medals and I miss out on an entire point towards ranking up, and in the red ranks one or two points makes a huge difference. I mean honestly, what's the performance difference between someone who had just enough progression points towards a medal or not quite enough? This oftentimes is quite fru0 comments 11 views last activity
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The problem with Ruin is that it's mostly strong mid-game as the killer usually has a lot less areas to cover and it helps a ton with 3-gens. Worse still survivors have a habit of testing for Ruin at the start of the game. This typically leads to Ruin being cleansed immediately, giving no value whatsoever. Here's a dumb idea of mine and I based it on NOED (Also from a post about letting the kil0 comments 21 views last activity
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Listen, I’ve posted this on Twitter as well and I honestly think it would be a doooppee collab that would probably never happen but hear me out... ‘Dead by daylight x Scooby-Doo’ Collab Skins Adam as Fred Jones Elodie as Daphne Blake Zarina as Velma Dinkley Felix as Shaggy Rogers Dwight (in a onesie) as Scooby Blight as The Creeper Deathslinger as Miner 49er It crosses over with an6 comments 71 views last activity
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I want to hear creativity from the community so lets see some new perk ideas (Ill go first but Im running out of ideas I havent already said) Pull your weight - for every full gen equivalent, hex totem/2 dull totems, full minute in chase gain a token each token adds 1% speed to healing, gen repair, movement speed, gate opening speed, vault speed, (any other think I missed cause its supposed to b13 comments 41 views last activity
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What is the point of the basement in the game? It feels like is an easy way to win the game without a decent gameplay. All you need to do is catch one person, get some perks like agitation, iron grasp, etc. and drag the person to the basement. Then just count on altruism of other survivors. From my perspective it's boring and unfair aspect of the game. Literally rewards the killer for camping the39 comments 1,402 views last activity
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Title. I'm "space struggle" enjoyer and I think there should be an option to switch back.16 comments 111 views last activity
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I think u should add Mr X from Reaident Evil. A lot of Res players wilk come to the game especially after the success of res 2 remake. Take a look at this: https://youtube.com/watch?v=BjaKeGYNbas&feature=share2 comments 31 views last activity
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Kicking Gens seems like a useless mechanic; without the help with certain perks and addons: especially when Survivors can spend less then a second to stop the regression from happening! But even if they don't, it takes a 1/4 of a charge (80 charges total) per second; which it is laughable! I say... The Gen Kicks for base killer (Amy killer that kicks it normal; without perks) should be able to t7 comments 61 views last activity
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I don't like it. This is an adult only game which shouldn't filter adult language. No minors should be even playing this game that would warrant a curse word filter. Ofc I understand ppl saying things like "#########" etc. and heavy insults are also not good or okay. I don't feel like this educates people at all, they just see their msg getting censored an then s t a r t t o t y p e l i k e t h0 comments 11 views last activity
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As someone who plays primarially survivor, but a fair amount of killer, the Iridescent killer addons are beyond unfun. As a killer they become nearly required if you want to win, and as a survivor playing against a michael that never loses exposed, wraith to uncloaks silently, or huntress with 1 hatchet kills just takes away a huge amount of the fun of this game and turns the matches into just 110 comments 161 views last activity
