Feedback and Suggestions
Our team will be happy to read these!
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Blindness should make fog appear thicker along with not allowing survivors to see any kind of aura. Past about 32 meters the fog should appear thick enough to completely block vision from the survivors.0 comments 31 views last activity
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I apologize in advance if this topic is being talked about somewhere else, but I have yet to see it. I'm off the opinion that there is too much of a need to grind blood points to play and enjoy this game. As a player who plays both killer and survivor, farming enough bp to get characters to level 40 for their teachable perks and then finding those perks on other characters results in severe bur0 comments 1 views last activity
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I think it would be cool if older killers had updated moris, or even new ones. They could also use filters when the moris are active to make it seem more dramatic. Like right at the end of the spotlight trailer for Descend beyond with that erie music that starts shrieking when killing a survivor. I think that moris should be in every game, rewarding the killer for sacrificing 3 survivors, to g1 comments 31 views last activity
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A glass-like Hatchet head molded from The Fog itself. The blade is warm and reverberating with The Entity's power. Reduces Hatchet Carrying capacity by 4 . Inflicts the Dying State upon the Survivor Locker Auras are not shown to you (NEW) Considerably increases locker reload time (NEW) Add-ons cannot stack the number of hatchets carried (NEW) Locker Reload Time will not interfere with2 comments 31 views last activity
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Hi everyone, the reason for this rework is to give the perk a unique identity and not be overshadowed by others of similar function like Agitation or Mad Grit. Iron Grasp: Your powerful grasp on Survivors causes escapes to be nearly impossible. While carrying a Survivor: The Survivor's Struggle Effects from Wiggling, causing you to strafe sideways, are reduced by 25/50/ 75 % . Bein11 comments 111 views last activity
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So right now corrupt intervention blocks 3 generators at the start of the game. Now this game has a real problem of totems being cleansed within 30 seconds of the match. I suggest also having corrupt intervention block all 5 totems from being cleansed too.7 comments 31 views last activity
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A cool perk that I really like but is pretty much useless is Repressed Alliance. Although it blocks the killer from kicking a gen, ruin still affects it and it can be more of an inconvenience than a help. In order to fix this, I came up with the idea that no gen perks affect a gen that is blocked by repressed alliance, and the player that used the perk can deactivate the perk during the time that5 comments 41 views last activity
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I re-did my perk, what do you think? (My old perk is on my profile check it out and compare it to this new one!)7 comments 61 views last activity
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Because it would be really nice to be able to try out certain perks, add ons, and learn new killers that you haven't played yet against bots in a practice mode. I don't really play DBD with friends I'm basically just a lone wolf, but a practice mode for me would be great to test out new perks on release to see how strong or weak they are as well being able to figure out different synergies of per1 comments 31 views last activity
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1 comments 21 views last activity
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A Dead by Daylight storymode set in the perspective of the Observer (the guy with the auris that reads you stories) it could have an overall creepy and unnerving vibe to it but no actual scares maybe and it be all story related? we ARE getting more and more pieces of what theyve been doing and with the thought of "Observer found X story" being a challenge for a specific character I think it coul0 comments 1 views last activity
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Compendium 6 in search of things lost section 4 Emperor Dwight cosmetic when like please that would be hilariously awesome0 comments 31 views last activity
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11 comments 71 views last activity
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Firstly, i actually don't want current H: NOED changed. This is just making an idea for the heck of it. Secondly, i know that it says "Feedback and SUGGESTIONS", but there's nowhere more fitting to put simple ideas than here, so whatever. That said, here it is... no one escapes death Once the Exit Gates are powered, No One Escapes Death activates. Every Totem that still stands grants9 comments 71 views last activity
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Is anyone talking about bad totem spawns? I know we got Undying as a band aid for this. Undying meta might be gone, but the problem with totem placements stays. I was not using undying simply because it takes extra perk slot and I wont be using it now after the nerf for sure. Also I dont use hex perks often, apart from Ruin on few killers. This post is actually made from my survivor experienc1 comments 21 views last activity
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I have been thinking, maybe a small BP boost could be cool when queues are long. For example, when survivor queues are longer than 4-5 minutes, playing killer could give you a small boost and vice versa. It doesn't need to be much, it could be fixed (couple thousand BP per match) or a percentage (10-20% maybe?). Also it would be nice to have a mark on the main menu which queues are faster. It i8 comments 31 views last activity
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For feedback purposes, do the community a favor, since you are going to have cross-play compatibility fix the lag between cross-players, i am sick of lag issues, this game has been out for long enough for lag not to be an issue for people yet it still is, this even goes into pc to pc lobbies (full pc lobbies) the lag is a very big issue that I'm sure I'm not the only one to say ruins matches more0 comments 1 views last activity
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Hey wonderful people of the fog, I'm creating this thread so you can put the feedback for MMR (for the matches you've experienced), in one place - that makes it easier for us to access the information. As a reminder the test is for 24hrs and ends 2pm EDT on the 19th March - so go play some games, try to play as normally as possible and then come back and give us your feedback. Please remember t107 comments 2,703 views last activity
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Playing against the Twins has made me HATE this game because Charlotte can send Victor out seconds after he is killed! Worst killer design in the game - this killer PROMOTES CAMPING, TUNNELING, and SLUGGING! Either make Vivtor take at LEAST 30 seconds to send back out or have it so other survivors can rip off/kill Victor a survivor. Or, ya know, just delete her from the game entirely because s3 comments 41 views last activity
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I get filtering out slurs and whatnot, but it's really hard to type basic phrases in chat to people. Heck even some of the survivors names are filtered which makes zero sense. I wish that we had an option to disable it since it's so bad right now and seems to be in some sort of early beta phase.6 comments 81 views last activity
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Autodidact as it stands is a fairly "meh" perk. On paper, it sounds pretty strong but in practice it is wildly inconsistent due to its benefit relying on hitting skill checks, which may not always show up. So, to rectify this, I have come up with two buffs/rework proposals to make it a more reliable perk. Proposal One: Give Autodidact a passive effect As the title implies, this idea involves gi1 comments 11 views last activity
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i was matched with a killer who used multiple exposed status perks, including Starstruck, agitation, haunted grounds, and dragon's grip these combinations of perks allow the killer to rapidly down survivors with the help of agitation, and I believe this is a form of abuse from the exposed mechanic itself when I was in a match the exposed status effect ALWAYS overwrites the already existing ex4 comments 61 views last activity
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Before we begin, I want to say that I really like this killer. I want to make clear that my ideas don't come from bad faith. I just believe they make the coolest and best visually design killer they've ever done and It hurts so bad that he's so underwhelmingly weak. I think we all pretty much agree that the Trickster is not only weak, but potentially the weakest killer in the game. I know it's t1 comments 261 views last activity
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Please; lets discuss about this perk I made. (yes the icon is made by me lol)9 comments 51 views last activity
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Has anyone else noticed it? Since the new visual updates the latency between survivors and killers has gone straight back up. It's not even just against console players I have found, but PC killers are smacking around corners/ walls/ over vaults when I have clearly finished the animation AND taken an extra step. I really wished I had recorded it too, but I just had a game where I smacked down a0 comments 1 views last activity
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Hi. We now that one important thing is the fact you can personalize your game experience with this perk system, making the match more intresting for both role, add an important variety factor to the Choise of the killer, items, addons, map, and the Rng thing. I think is clear to all of us that a big numbers of perks are indeed created to adjust some effective strategies for both sides, that c0 comments 41 views last activity
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Literally the infamous quote from killer mains when it comes to NOED. as someone who’s been playing the game for 3 years and has played SWF, Solo que, and killer, I can definitely come to my senses that this perk is busted asf and needs a nerf. I’m specifically speaking about when it comes to killers running it against solo que players. It’s harder to cleanse totems in solo que because you could5 comments 41 views last activity
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I know this post has already been written many times, but I guess making one more could open the eyes of the devs so they may rework him the right way. I will try to be the most objective as possible. Note I am not a killer main who is complaining, since I find every of my game as survivor against trickster is ff boring too. First of all, his power is too weak the way it is right now. Actually,0 comments 21 views last activity
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Literally works the same except... When downing a survivor (in any way), any generators up to a maximum of 3 explode within 32 meters of the killer, immediately regressing 8% of its repair progress. Any survivor on the generator hit by surge will have their aura revealed to the killer for 5 seconds. No more cooldown. Thoughts?14 comments 81 views last activity
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We have... A lot of charms. As a killer you can decorate your hooks with them, as a survivor the charms are just collectible really, when weared, most of the charms are so unclear that you can't recognize them well. Could we have, instead of charms, for example: -Equipable med-kit, flashlight and toolbox skins. You guys have made event items already, that have different skins on them, so t2 comments 11 views last activity
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I got back to the game after a year and i already had it with people in red ranks not having a clue of what to do and playing like r20s. Not that rank means anything in this game,but make it so that if u reach red rank as survivor,it actually means u are at least half decent. Matchmaking also needs major fixing. Peace and stay healthy.11 comments 131 views last activity
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They should make a perk where if you are able to unhook yourself you have a 15-second endurance effect. It would help against camping killers.5 comments 91 views last activity
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Hello I'm a relatively new player, I'm about 35 hours in, and i've been enjoying the game a lot, but there's a few pain points I've been running into. Some of them I understand are hard to fix, some of them seem like pretty low hanging fruits as far as onboarding new players. Dailies: I have spent the entire last week rerolling my dailies to try and get killer dailies, and occasionally popp1 comments 31 views last activity
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1 comments 31 views last activity
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Please devs, I feel like these things should be in the game already0 comments 11 views last activity
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I really like Blood Favor. The concept of holding up pallets when you hit someone to cancel loops is really, really nice. However, the execution of it is very, very inconsistent, and more often than not ineffective I find. To me, if you do get it to work around a loop, a survivor can just run through it like normal if they want to make a good play, and run off to another loop or area, making it a2 comments 11 views last activity
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Adding more weapons animations when the killer hits a survivor and more animations when survivors are repairing a gen. It could be fun and less repetitive. For example, when the clown hits a survivor, he can play with his knife (he already does this) or he can lick the blood on his knife or fingers. The Demorgorgon can grumble sometimes instead of roar. For the survivors example, one can be mor0 comments 1 views last activity
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Mmr is a huge change to most players games, except for the ones who are where they are on their skill level. For example, im going from yellows to reds because i dont care about rank as it shouldnt be a skill determiner. (Segway, i made a post about rank rewards.) The system seems to base skill off of hours . This could hurt players having a hard time learning the game, and your skill level doesn69 comments 991 views last activity
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based on some threads here on the forum and all the depth we go into with ability perks and lore what would yall think of dbd with an alternate game mode or a full spinoff game by BHVR where its the reverse survivors turn to fight the killers or just the characters swith roles I just really like this concept and you all have such amazing ideas so I think itd be friggin awesome3 comments 51 views last activity
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If we want to make noed work better we need to just switch the activation requirements for rancour and noed. That would make noed some sort off last option for winning when all gens are done without complettle destroying all chances off the last surv after a closed hatch and it would make rancour slightly more tactical perk, like killing the object or not and it wouldnt be a noed mori mix in wors2 comments 11 views last activity
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I know a lot of people say "self-care is fine" but at the same time, a lot of people say "don't self-care it wastes time". So with this in mind, I have a buff and a nerf. Just an idea btw. BUFF - Increase the self healing from 50% to 100% and it doesn't stack. NERF - Self-care will have a 40/30/20 second cooldown The self-care is stronger but now you can't use it that often. The cooldown may v31 comments 761 views last activity
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This map is single handedly making me want to stop playing killer, and because that's all I enjoy playing, the game. It's so unbelievably one-sided for survivors, I call into question any dev that signed off on this maps release as a map designer. This is not even close to what balancing looks like. It's a square with gens so far apart no killer can realistically pressure any of them but two whil6 comments 31 views last activity
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There should be an option to report these killers for unsportmanship gaming. As a new player to dbd i have been killed on site and not given a fair chance of playing any part of this game.16 comments 852 views last activity
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Anyone else noticing that killers can hit through pallets without being stunned now? ive noticed it from the survivors side and killers pov and its totally stupid.2 comments 31 views last activity
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The game starts we do generators and i loop the Oni for the end of the match UNTIL The end, then before it "Pop up" BloodWarden APPEAR and me and another survivor who did survive we remain stuck here for 1 min waiting for the death to come to us, we can't did nothing about it just nerf this perk please it is too much OP just let it timing less on 30 seconds at least, i am a Dwight main and doing39 comments 461 views last activity
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I used spirit fury + enduring and guess what. Pallet hitboxes are bugged, I was literally in the middle of the pallet, guy threw it, but somehow I did not get stunned, denying me a down 3 times in a row. Then after I kicked the pallet I couldn't walk through it, just like it was still not broken, denying me even more downs. Sooo, have fun guys, I'm not playing killer on bugged patch <3.1 comments 11 views last activity
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Ok, right away... I m saying this is not click bait. This is my personally opinion and really want the devs to know how truely disappointed I am about this killer. Currently I play on console, and admit this killer is tad bit better on PC then on console itself. Love the look, design and attitude of this killer. However, his powers and him as a Killer is absolute terrible. Again, don't get3 comments 41 views last activity
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rank 1 SWF, all players with a few thousand hours in dbd VS. rank 7 ME with 370 hours in dbd (plays surv mostly) my braincells were literally burning after this match- pls rework your matchmaking system ASAP, its horrible.5 comments 41 views last activity

