corrupt intervention should also block totems from being cleansed.

So right now corrupt intervention blocks 3 generators at the start of the game.


Now this game has a real problem of totems being cleansed within 30 seconds of the match.


I suggest also having corrupt intervention block all 5 totems from being cleansed too.

Comments

  • You can hear the corrupt intervention tentacles. This would make it easier for survivors to locate your totems.

  • @Crowman said:

    You can hear the corrupt intervention tentacles. This would make it easier for survivors to locate your totems.

    totem placement isn't that good and there is several other ways to find totems anyways. I'm not at all worried about them finding one with the tentacles and that alone balances the perk, right? It's not meant to be OP.


    If they want to wait 120 seconds to cleanse haunted grounds instead of finding a generator, be my guest.

  • It should probably be a different perk, and not piggyback on a perk that is already strong enough to be 'meta'.

  • It is already strong enough, it doesn't need a buff.

  • @Firellius said:

    It should probably be a different perk, and not piggyback on a perk that is already strong enough to be 'meta'.

    why would someone use a perk slot to block only totems for 2 minutes and then the totems get cleared as soon as the 2 minutes are up.


    Now you have 2 dead perk slots.


    At least corrupt intervention has an additional use for blocking gens so it wouldn't be 100% useless



    Maybe if the new perk that blocked totems lasted 5 minutes I would agree

  • how about we just fix totem spawns instead of bandaid fixing it with another perk

  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2083883#Comment_2083883

    why would someone use a perk slot to block only totems for 2 minutes and then the totems get cleared as soon as the 2 minutes are up.

    Now you have 2 dead perk slots.

    At least corrupt intervention has an additional use for blocking gens so it wouldn't be 100% useless

    Maybe if the new perk that blocked totems lasted 5 minutes I would agree

    Because if Ruin is up for 2+ minutes, the killer has won.

    I mean, people use Undying.