Asura
Asura
About
- Username
- Asura
- Joined
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Comments
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3208921#Comment_3208921
Lilo is the killer, right?
I am not opposed to this haha
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I vote we get Lilo & Stitch. Perfect survivor and killer combo.
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@Laluzi said:
The issue I see with making it a flat 50% is that it'd become bodyblocker SWF bait while still being neverused trash on solos. People with the perk could cycle in in sequence and become invincible, but in normal gameplay, the effect is still too niche and random to be of any consideration.
If they want to buff Reactive Healing, it just needs to do something else.
Yea, that's why I suggested adding a cooldown to the perk, so you can't infinitely chain it. I should have placed the cooldown sentence after my initial ask.
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@RpTheHotrod said:
Well, first thing is first, Fog Whispers shouldn't be immune to the rules forced on the rest of the community. They are allowed to DC all they want. Fix that first.
This was something I only learned about the other day. I have no idea why Behaviour thinks it's fine for Fog Whisperers to be "above the law" and be immune to disconnect penalties. This promotes bad behavior and "okays" it for all the other rage quitting children.
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@yes_hello said:
https://forum.deadbydaylight.com/en/discussion/comment/3118844#Comment_3118844
I live in a tropical zone with a heavy, heavy wet and stormy season lol. Summer thunderstorms and autumn hurricanes are extremely common. They aren't ALWAYS ~severe~ and don't ALWAYS result in a power outage... but it's happened several times over the years. I do not believe it is healthy for this particular game to be so punitive with with DCs with how volatile the game is in itself, in addition to a seemingly bigger issue at hand that is causing the drastic increase.
I do not deny DCing is incredibly frustrating for everyone else, and I do not condone it. However, I can at least understand why it's happening more, and hopefully SOME solution will result in a diminishing DC pattern. Didn't Friday the 13th have a system wherein the data was tracked and after X amounts of program-perceived ragequits/DCs, that player would be tagged and sent to the "salt mines" where they were temporarily (24 hours, and so on) placed in P2P servers with other frequent flyers? 😂 I'm not suggesting this be a thing in DBD, but I would be very interested in knowing if it served its intended purpose successfully.
80% of my matches last night had a player disconnecting at the beginning. The only reason I can see it happening more is because players are not receiving any penalty. I'm not aware of what Friday the 13th's policy was, but what you described sounds like exactly what this community needs. Serial disconnectors should get matched together, or prevented from matchmaking as a Survivor until a probation period ends (while still allowed to make custom matches or play as killer, until they start disconnecting as that role as well).
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@Tsukah said:
Imagine getting a 24 hour penalty due to an unexpected power outage
I'm glad you're not in charge of this game
Yes, every survivor I play with that gets hit once by the killer magically experiences a power outage. Thank you for providing an alternative idea or suggestion. Very constructive feedback. Please refrain from commenting if you have nothing of value to contribute.
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@Carnivorone said:
https://forum.deadbydaylight.com/en/discussion/comment/3118330#Comment_3118330
I don't DC, but friend after friend of mine in SWFs would. I used to blame them. Now I blame the game for being trash.
Stop with the attitude of thinking your better than everyone. Everyone is just a person on the other end of a game, and they leave the game for a reason
You have literally said nothing related to the topic at hand and instead try to throw accusations at me. Refrain from commenting if you're not going to add anything constructive.
We have serial disconnectors. People are disconnecting right at the beginning of a match, game after game. If you had a reason to disconnect that soon, then you shouldn't have queued up for a match. Simple as that. This needs to be addressed. We need either more restrictions towards players that disconnect, or have matchmaking only queue them up together, so they don't ruin normal people's fun.
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@Carnivorone said:
People are Dc'ing because this game has become trash. Blame the game and the new update is the wisest option
So because you're unable to loop a killer for more than 10 seconds, or he found you with Lethal Pursuer, you think that's a valid reason to disconnect and a sign of "this game has become trash"? Blaming the latest update (which has nothing to do with instant d/c's) is nothing more than a straw man argument.
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Agreed. In endgame, in the row where you display the character name and then player name, could you make it so that it's two columns that way the names of all the players are aligned.
Currently it looks like this:
Meg Asura
Dwight Asura
The Legion Asura
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Would be cleaner if we could get it to look like this:
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Those are my 2 cents.
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DeadByDaylight.log
Been experiencing this issue for a couple weeks; glad I found this thread.
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If I could play the game without it trying to burn through my GPU, then I would. But for now, it seems like they're trying to mine Bitcoin in the background with how it shoots up to 100% usage and I get < 20 frames on a RTX 2080 TI.
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@Thr_ust said:
Autodidact +solidarity can be wild if the killer has sloppy butcher
Love this combo also with After Care so I can track what everybody else is doing, see who's getting chased where, whether anyone is going for a rescue, etc. etc.
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Killer Perk
Juggernaut
If a survivor recovers from the dying state more than 60/45/30 meters away gain a token to a maximum of 3 tokens. (This could also instead be, start a match with 3 tokens).
If you're holding a survivor and the survivor would break free (either due to a pallet stun, flashlight blindness, decisive strike, or by wiggling), they don't and their wiggle progress recedes 5%. Lose a token.
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Survivor Perk
Can't Touch This
Start the match with 3 tokens. When at full health and the killer would hit you, the attack does not put you into the injured state (you do not get the speed boost you'd get if you were hit; for the killer it'd be like missing an attack). Lose a token. Cooldown for the ability is 180/150/120 seconds.
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I think everyone is forgetting something important. If you touch the pallet, you become one with the pallet, so smacking a pallet == smacking the survivor.
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This sounds just like the bug I just reported as Huntress here, https://forum.deadbydaylight.com/en/discussion/209933/huntress-bugged-animation-gets-stuck-on-frame-for-whole-match/p1?new=1
Bump.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1780863#Comment_1780863
SWF , and their youtubes only have proper matches shown usually.
I'm watching live on twitch, not youtube.
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I don't get how I can watch streamers constantly get matched with and against red ranks, yet I'm the sole red rank in most of my games. Like am I being region locked and not allowed to play with red ranks that might be a few ms ping further away from me?
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Damn and here I was hoping for something other than a free killer's perk to be in the rotation :/
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Did you cleanse any dull totems when the killer had Retribution?
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This update has made gameplay as the killer impossible. Everything is super laggy and players teleport. Before the update I had nice smooth gameplay with high framerate. Running with a 2080ti, 3900x, and 32gb of ram, so it's not my computer specs that aren't up to par.
Used to get 100+ FPS now I can't even hit 60.

